Results 511 to 540 of 1504
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2016-06-28, 06:18 PM (ISO 8601)
- Join Date
- Jan 2006
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- The Middle of Nowhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
All I want is a reasonably castable card with the text "Exile target colorless creature." Why can't we just have answers to the Eldrazi? If you're going to terrorize standard with them, give us ways to deal with them.
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2016-06-28, 08:35 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-06-28, 08:51 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
They could reprint Topple. Its not exactly what you wanted but its pretty solid against the Eldrazi.
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2016-06-28, 11:30 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Magic the Gathering XXII: Where Puns Go to Die
Hello again. I was just thinking of a lot of things about MtG again. Decided to just try and improve my Prosh deck again instead of going for standard. But I remembered something I have been wondering about. Primarily Green villains. I guess Garruck counts, but there is a good amount of black to him. A few cycles exist with an evil green member. Maybe the Green Big Diety thing from Kamigawa as well as Vorcinclex, but he isn't very smart. Anyone else you can think of? In MtG and beyond.
Also, do you think Marston, the main villain from Quigley Down Under, could qualify? He is a very racist wealthy land owner from Australia is in the middle of a conflict with the Aborigines. One of his quotes is, "Some men are born in the wrong century. I think I was born on the wrong continent." So any thoughts?
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2016-06-28, 11:45 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
He should move.
Also yes, Garruk can be very Black. In fact both Apex Predator and the Veil-Cursed are Black, as is some Gurruk-titled sorcery whose name escapes me. It destroys creatures and Plansewalkers.
A timing question, as I build my EDH deck. Let's say I use some sac-and-destroy card, like Attrition, while I have a sac-punisher in play (such as Dictate of Erebos). Is the order:
- I announce the use of Attrtion and pay its costs,both mana and creature
- Dictate triggers, causing all other players to sac a creature
- I select the target creature for Attrition to destroy
If not, what is the specific ordering? My thinking is that there's a chance that I would need to target the creature to be destroyed first, allowing that opponent to select the same creature to feed to Dictate.Avatar by the incomparable araveugnitsuga!
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2016-06-28, 11:51 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Middle of nowhere USA.
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Last edited by unseenmage; 2016-06-28 at 11:52 PM.
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2016-06-28, 11:57 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-06-29, 12:04 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Correct order:
- Announce use of Attrition. Select target for ability, pay all costs, put ability on the stack.
- Dictate triggers and its ability is immediately put on the stack above Attrition's.
- Each player then has the chance to respond, starting with you.
- Assuming no player does, Dictate's ability resolves and each opponent sacrifices a creature they control.
- See step 3.
- Attrition's ability resolves and destroys the target nonblack creature.
So yes, your opponent can just sacrifice whatever you targeted with Attrition.
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2016-06-29, 12:11 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Last edited by Occasional Sage; 2016-06-29 at 12:13 AM.
Avatar by the incomparable araveugnitsuga!
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2016-06-29, 12:32 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Thulcandra
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Off the top of my head: I'd peg Unalaq and Zaheer from Legend of Korra as flavors of green. Unalaq is green/black, while Zaheer is green/red.
Shere Khan from The Jungle Book would probably be monogreen.
The villain from Zootopia can be argued to be green.
The example that Maro always gives is Poison Ivy.
Haven't watched Quigley Down Under, but from what limited info I can gather, Marston sounds pretty black.
Blue Ghost, Lawful Good generalist wizard, at your service.
Love wins. S'agapo.
I make MtG cards. My portfolio
Avatar by AsteriskAmp.
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2016-06-29, 12:36 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Magic the Gathering XXII: Where Puns Go to Die
Yeah, but the Marston guy I mentioned is a bit of a jerk.
The other thing I was thinking about was an article I reread. And I don't think I have mentioned that here before so I might as well share it. Link
I really like that idea and would love if they did something like that. Notably I disagree with him on the GU conflict and the GB conflict. I feel that the first one should be Djinn vs Giants with Giants moved to Green. I like that because it emphasizes the intelligent aspect of Green and would give a good place for Wizards to stick Reach. Red and White have had significantly more Giants, but Green has had some very good ones including Primeval Titan and Arbor Colossus. For BG on the other hand I think it should be Hydras vs Gorgons. Parallel serpentine forms and a contrast between empowering the self and destroying others.
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2016-06-29, 03:15 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
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2016-06-29, 03:45 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-06-29, 03:53 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
SpoilerTree of Perdition is going to go so well into my Orzhov Trisk/Taint deck.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2016-06-29, 05:49 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
Why not, we already blew them up with all the mana from an entire plane, despite the fact that we established three near gods couldn't figure out a way to destroy the Eldrazi in a worthwhile way. All I want is a reasonable way to deal with cards that got lands banned in Modern and are now terrorizing Legacy and Vintage.
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2016-06-29, 07:05 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
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2016-06-29, 03:06 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-06-29, 04:17 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
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2016-06-29, 04:20 PM (ISO 8601)
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- Mar 2013
- Location
- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-06-29, 06:11 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Thulcandra
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
So far I am very satisfied with the direction of Eldritch Moon. The way they implemented the Eldrazi in BFZ block fell kinda flat, but EMN is doing it right.
Blue Ghost, Lawful Good generalist wizard, at your service.
Love wins. S'agapo.
I make MtG cards. My portfolio
Avatar by AsteriskAmp.
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2016-06-29, 08:22 PM (ISO 8601)
- Join Date
- Mar 2013
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- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
I mean, I like they way that they're implementing Eldrazi. I just don't like that it comes at the expense of Werewolves, especially after the whole Wolfir fiasco.
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2016-06-29, 10:04 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
How's it "at their expense?" They still have the Werewolf subtype and they still transform, those are both of the important parts. Heck, the real problem with werewolves has always been that their "normal" transformation mechanic is a giant pile of suck, so in that way this is actually an improvement.
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2016-06-29, 10:23 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
This is better than the Wolfir, because at least these cards have the werewolf subtype so they're still werewolves for cards that care, rather than wolves. I actually quite like the Werewolf transform mechanic. It does play extremely well in my experience, and really sells the feel of werewolves. A lot of the transform cards haven't felt as flavorful as some of the previous ones in my opinion.
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2016-06-30, 06:50 AM (ISO 8601)
- Join Date
- Nov 2013
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
I actually quite like the Werewolf transform mechanic.
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2016-06-30, 07:36 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
I'm sorry you're dealing with a downside for playing with 3-mana 5/5s and 2-mana 4/4s with incredible tribal buffs on the attack. You'll just have to deal with original Innistrad's Immerwolf, Mondronen Shaman, and Huntmaster of the Fells to punish opponents for trying to flip your creatures back.
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2016-06-30, 07:37 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
The new offering card seems like it can be fun as a jund or rakdos combo. Add in immortal coil and or demonic pact and you have control cards which are good themselves, and with the new donate card win you the game.
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2016-06-30, 09:23 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
I wish there were more cards with a "when X dies, do Y" effect in this set (admittedly...there still could be) -- would be quite interesting alongside Offering.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2016-06-30, 01:13 PM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
So from today's cards
Lupine Prototype: Awesome. Also, potentially playable in Modern Affinity?
Eldritch Evolution: Everyone is going to try and break this card.
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2016-06-30, 01:21 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
I do think Lupine Prototype is going to fit into affinity. I just don't know where.
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2016-06-30, 02:33 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die