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  1. - Top - End - #571
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Most people don't play with sideboards in Commander, so it's generally safe to just assume they aren't allowed, but having a bunch of alternate cards to swap in and out is totally fine. I certainly have some weirdly constructed Commander decks, like the one that's only 80 cards and I randomly shuffle 19 more cards into it from a preselected pile before the game starts.

    In terms of life gain cards, I have a lifegain deck and it's pretty fun. Cards I've enjoyed in mine include literally every card with Extort (basically all of them are playable, though they're better in multiples), Greed for draw, Phyrexian Reclamation for returning creatures from your graveyard, Rhox Faithmender, Boon Reflection, and Cradle of Vitality (the last 3 are kind of obvious but still insane). I notice you don't have Wall of Reverence; that card is responsible for a lot of the stupidest situations I've gotten into.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  2. - Top - End - #572
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So, uh...Permeating Mass might be the most hilarious card I've seen in a long, long time. Nice callback to Essence of the Wild, too.

  3. - Top - End - #573
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    HalfOrcPirate

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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by tgva8889 View Post
    Cards I've enjoyed in mine include literally every card with Extort
    I've been planning a Karlov deck and somehow forgot about extort and each ability being its own instance of life gain.
    "Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
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    1. Pick a random character
    2. State that person is The Rani
    3. goto 1

  4. - Top - End - #574
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: EMN
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    The new Flash spirit looks amazing. And it curves perfectly from Rattlechains into this into Wyvern into Avacyn. The only question is if Always Watching will still fit into an otherwise largely instant speed deck.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  5. - Top - End - #575
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Nimble MongooseWild Mongrel returns! With reach for some reason! Brain still appears to be missing, though.

    Also, Liliana's oath is hilarious, Cryptbreaker is amazing, Dark Salvation is the second best Tribal removal spell to date, and I wish I still played Zombies. It's finally getting the support to actually be a viable midrange/control deck.
    Last edited by Fable Wright; 2016-07-06 at 05:28 PM.
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  6. - Top - End - #576
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Do you mean Wild Mongrel?
    Thanks to araveugnitsuga for my Pika-tar!
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  7. - Top - End - #577
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by tgva8889 View Post
    Do you mean Wild Mongrel?
    Yes. Apparently I had four card types in my graveyard when I made that post.
    Used to be DMofDarkness
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  8. - Top - End - #578
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Oh wow, more awesome spirits. I'm playing the hell out of this.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  9. - Top - End - #579
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    We can all go home, The Set is over we know the card that is going to absolutely break some format.

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    Stunning Growth 3G

    Sorcery

    Return all lands from your graveyard to the battlefield tapped.

  10. - Top - End - #580
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ryuplaneswalker View Post
    We can all go home, The Set is over we know the card that is going to absolutely break some format.

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    Stunning Growth 3G

    Sorcery

    Return all lands from your graveyard to the battlefield tapped.
    Several commander decks have already cried tears of joy. Titania, Sidisi, Meren, Gitrog Monster, Jarad, new Spider legend.... in a dedicated graveyard deck, this card is Boundless Realms except it does more and costs less- which is to say it's TOTALLY AMAZING.
    Custom avatar by me - based on my Half-Orc Eldritch Knight, Keth d'Lordran
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    Tabletop RPGs
    Started with D&D 3.5, these days I mostly play 5E and occationally Call of C'thulu. Currently running two D&D 5E games over roll20

    Magic: the Gathering
    Started with Return to Ravnica/Innistrad. I'll draft every once in a while but EDH is my favorite format by far.
    Decks: Lord Windgrace, Neyith of the Dire Hunt, Rielle the Everwise

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  11. - Top - End - #581
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ryuplaneswalker View Post
    We can all go home, The Set is over we know the card that is going to absolutely break some format.

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    Stunning Growth 3G

    Sorcery

    Return all lands from your graveyard to the battlefield tapped.
    Yeah I think Titan Dredge might become a thing now in modern, which is crazy because modern dredge is slowly taking off already.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  12. - Top - End - #582
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by tgva8889 View Post
    Do you mean Wild Mongrel?
    Gnarlwood Dryad is the new Nimble Mongoose. With Deathtouch for some reason.
    Last edited by Bucky; 2016-07-07 at 12:24 PM.
    The gnomes once had many mines, but now they have gnome ore.

  13. - Top - End - #583
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Honestly Gnarlwood Dryad is a very different card than mongoose despite being 1/1s for G that grow to 3/3 by dumping cards in your graveyard. Deathtouch on something as large as a 3/3 heavily discourages entering creature combat with it, as there's very few creatures that trade evenly on both cards and tempo with it, thereby encouraging you to just point a bolt at it. Shroud, on the other hand, forces you to engage the Mongoose with blockers. One tarmogoyf can completely shut down a mongoose offense, while having a hand full of removal does nothing to stop the Mongoose from tapping to bolt your face every turn.

  14. - Top - End - #584
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    Yeah I think Titan Dredge might become a thing now in modern, which is crazy because modern dredge is slowly taking off already.

    I am thinking we might see some odd..Dredge deck with Valakut the Molten Pinnacle somewhere.

  15. - Top - End - #585
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ryuplaneswalker View Post
    I am thinking we might see some odd..Dredge deck with Valakut the Molten Pinnacle somewhere.
    What worked for bloom titan can work for dredge.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  16. - Top - End - #586
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Feel guilty today, played 2 games of Commander and won both of them, one with Prossh. One with Daretti. Probably going to make a "Standards" for abusing Mindslaver.

    Rules would be:
    I will not recur Mindslaver unless I think I will die by my next turn, or if I think I can win by my next turn, or if it would be exiled, or when the game is reduced to a 1 on 1 situation. Seem fair?

  17. - Top - End - #587
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    What worked for bloom titan can work for dredge.
    The worst part is..Amulet of Vigor is still legal, I can forse some insane Dredge/Tron deck that dumps 20 lands into the graveyard, uses this to get them back..then casts animist's awakening and ends the turn with all of the lands on the field.

    OH MY GOD LOTUS COBRA IS A THING.

  18. - Top - End - #588
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Full spoilers are out! Succumb to Temptation looks like a great replacement for Read the Bones when Origins rotates.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  19. - Top - End - #589
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Grytorm View Post
    I will not recur Mindslaver.
    I fixed your rules for you.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  20. - Top - End - #590
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Full spoilers are out!
    And, true to form, the new set has at least one infinite combo.
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    Unsubstantiate+Vexing Scuttler loop powered by Tamiyo emblem, convert to damage with Thermo-Alchemist.
    The gnomes once had many mines, but now they have gnome ore.

  21. - Top - End - #591
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: Izzet Spellslinger
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    Creatures (12)
    4x Curious Homunculus
    4x Thermo-Alchemist
    4x Weaver of Lightning

    Enchantments (4)
    4x Fevered Visions

    Sorceries (12)
    4x Exquisite Firecraft
    4x Incendiary Flow
    4x Take Inventory

    Instants (8)
    4x Disperse
    4x Fortune's Favour

    Land (24)
    4x Evolving Wilds
    6x Island
    6x Mountain
    4x Shivan Reef
    4x Wandering Fumarole


    I'm not 100% sold on the Firecraft, but I wanted something that could go to the face or at creatures. Maybe Burn from Within would be better? Sideboard would probably involve Engulf the Shore and Radiant Flames. I think two colours would be enough, three would kill the alchemists.
    Thanks to Veera for the avatar.

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    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  22. - Top - End - #592
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Spoiler: Izzet Spellslinger
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    Creatures (12)
    4x Curious Homunculus
    4x Thermo-Alchemist
    4x Weaver of Lightning

    Enchantments (4)
    4x Fevered Visions

    Sorceries (12)
    4x Exquisite Firecraft
    4x Incendiary Flow
    4x Take Inventory

    Instants (8)
    4x Disperse
    4x Fortune's Favour

    Land (24)
    4x Evolving Wilds
    6x Island
    6x Mountain
    4x Shivan Reef
    4x Wandering Fumarole


    I'm not 100% sold on the Firecraft, but I wanted something that could go to the face or at creatures. Maybe Burn from Within would be better? Sideboard would probably involve Engulf the Shore and Radiant Flames. I think two colours would be enough, three would kill the alchemists.
    Exquisite firecraft is a beautifully excellent card do not be put off by it's cost or it's speed. With Spellcraft active the thing can end a game from nowhere.

  23. - Top - End - #593
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Exquisite Firecraft sees play in Legacy Burn as a sideboard card, because it's a way to kill Miracles out of nowhere.

    While it's not the most mana-efficient, the ability to be uncounterable is great.
    i am going to make it through this year
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    i am going to make it though this year
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  24. - Top - End - #594
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: Azorius Speedy Spirits
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    Creatures (22)
    2x Archangel Avacyn
    4x Mausoleum Wanderer
    4x Rattlechains
    4x Selfless Soul
    4x Spell Queller
    4x Thunderclap Wyvern

    Spells (14)
    2x Comparative Analysis
    4x Essence Flux
    4x Stasis Snare
    4x Void Shatter

    Land (24)
    8x Island
    8x Plains
    4x Port Town
    4x Prairie Stream


    Who likes draw-go disruptive aggro? Only 8 of the non-lands in this can't be played at instant speed, and at 1 and 2 mana they're either coming down early or not taking too many resources late, and Rattlechains can flash them in anyway. I'm not sure whether the deck wants Evolving Wilds - I kind of like being able to have everything come in untapped.
    Last edited by Dhavaer; 2016-07-10 at 02:12 AM.
    Thanks to Veera for the avatar.

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    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  25. - Top - End - #595
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Tamiyo Emblem kind of makes the infinite combo stupidly easy doesn't it?
    Thanks to araveugnitsuga for my Pika-tar!
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  26. - Top - End - #596
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Tamiyo does that in general. Getting both Tamiyo emblems out at the same time is stage 1 omnipotence.

    That said, the hard part this time is getting things back into my hand.
    Last edited by Bucky; 2016-07-09 at 10:09 PM.
    The gnomes once had many mines, but now they have gnome ore.

  27. - Top - End - #597
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Spoiler: Azorius Speedy Spirits
    Show
    Creatures (22)
    2x Archangel Avacyn
    4x Mausoleum Wanderer
    4x Rattlechains
    4x Selfless Soul
    4x Spell Queller
    4x Thunderbreak Wyvern

    Spells (14)
    2x Comparative Analysis
    4x Essence Flux
    4x Stasis Snare
    4x Void Shatter

    Land (24)
    8x Island
    8x Plains
    4x Port Town
    4x Prairie Stream


    Who likes draw-go disruptive aggro? Only 8 of the non-lands in this can't be played at instant speed, and at 1 and 2 mana they're either coming down early or not taking too many resources late, and Rattlechains can flash them in anyway. I'm not sure whether the deck wants Evolving Wilds - I kind of like being able to have everything come in untapped.
    Thunderclap Wyvern, right?

    I like Wilds for their deck shrinking effect. While they forcetap the new land, they also make your deck 56 cards. With your casting costs are I wouldn't worry, unless you're relying on them in the first three-ish turns. After that you should be golden.

    Also, Avacyn brings up a question about double-sided cards and EDH. What is her color identity?
    Avatar by the incomparable araveugnitsuga!

  28. - Top - End - #598
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    Thunderclap Wyvern, right?

    I like Wilds for their deck shrinking effect. While they forcetap the new land, they also make your deck 56 cards. With your casting costs are I wouldn't worry, unless you're relying on them in the first three-ish turns. After that you should be golden.

    Also, Avacyn brings up a question about double-sided cards and EDH. What is her color identity?
    That's the one. Avacyn has a red/white identity.
    Thanks to Veera for the avatar.

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    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  29. - Top - End - #599
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Spoiler: Azorius Speedy Spirits
    Show
    Creatures (22)
    2x Archangel Avacyn
    4x Mausoleum Wanderer
    4x Rattlechains
    4x Selfless Soul
    4x Spell Queller
    4x Thunderclap Wyvern

    Spells (14)
    2x Comparative Analysis
    4x Essence Flux
    4x Stasis Snare
    4x Void Shatter

    Land (24)
    8x Island
    8x Plains
    4x Port Town
    4x Prairie Stream


    Who likes draw-go disruptive aggro? Only 8 of the non-lands in this can't be played at instant speed, and at 1 and 2 mana they're either coming down early or not taking too many resources late, and Rattlechains can flash them in anyway. I'm not sure whether the deck wants Evolving Wilds - I kind of like being able to have everything come in untapped.

    [obvious]Flooded Strand would be a much better choice than Evolving Wilds[/obvious]. I'm guessing you're going Standard-legal though and as a budget/casual option Evolving Wilds is a fine mana fixer. It'll take some experimentation to work out the right number for your deck though. With Prairie Stream and Port Town in the deck too there's a risk you'll really hurt your own tempo with too many ETB tapped effects.
    Last edited by Ebon_Drake; 2016-07-10 at 02:10 PM.
    Allergy advice: posts may contain traces of sarcasm

  30. - Top - End - #600
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    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Spoiler: Izzet Spellslinger
    Show
    Creatures (12)
    4x Curious Homunculus
    4x Thermo-Alchemist
    4x Weaver of Lightning

    Enchantments (4)
    4x Fevered Visions

    Sorceries (12)
    4x Exquisite Firecraft
    4x Incendiary Flow
    4x Take Inventory

    Instants (8)
    4x Disperse
    4x Fortune's Favour

    Land (24)
    4x Evolving Wilds
    6x Island
    6x Mountain
    4x Shivan Reef
    4x Wandering Fumarole


    I'm not 100% sold on the Firecraft, but I wanted something that could go to the face or at creatures. Maybe Burn from Within would be better? Sideboard would probably involve Engulf the Shore and Radiant Flames. I think two colours would be enough, three would kill the alchemists.
    Thinking about it further, I don't think I want the Homunculus. The only spell that gets much benefit from its ability is Fortune's Favour, which I only put in there to speed up transforming the homunculus. I'm thinking some combination of Thing in the Ice and Bedlam Reveler in its place, but I'm less sure about replacing Favour. More burn would be nice, but there's no other good burn in standard. Maybe Anticipate?
    Last edited by Dhavaer; 2016-07-10 at 04:03 PM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

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