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  1. - Top - End - #1
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2016

    Default Still in progress Sharklord

    Creating a character who's very shark based, but a ranged character.

    My first question is can I use Quick Draw to throw more than two weapons in a round provided I have a high enough BAB to do so?

    Sexond, what kind of ranged weapon would you think a shark-based character would have?

    Third, what MELEE weapon would you think a shark-based character would have?

    Fourth, what classes woul you recommend? I'm trying to work in beguiler for a "invisible hunter" feel, but I'm having difficulty finding anything else I can take using Beguiler.

    I would really appreciate it if WotC made more water spells >_<

  2. - Top - End - #2
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Still in progress Sharklord

    Melee weapon: there is the shimalo koala: a spiked club made out of sharks' teeth in dragon 352
    In Dragon 315 there are Sharktooth Gauntlets
    There are also steel fins in underdark
    And the Stingray Whip in stormwrack
    A Meteor Hammer/Dragonchain (with the end of the chain shaped like a tail in OOOR if your DM is real nice, a bear trap on the end)

    Also a serrated (dragon 358) weapon, maybe a scimitar or cutlass, something with a high critical range

    As to class: swordsage or warblade maybe? Or use shadow conjurations and say they are made of water?

    For that matter: natural attacks (bite and slam) would fit with the shark theme... an essentia manipulator might fluff the blue glow as water...
    Last edited by Gildedragon; 2016-03-30 at 12:20 PM.

  3. - Top - End - #3
    Halfling in the Playground
     
    RogueGuy

    Join Date
    Mar 2015

    Default Re: Still in progress Sharklord

    Stormwrack its a good read for water based adventurers. One of my players is a orca man and he hits like a goddamn truck. Trust me stormwrack is the best resource for this.

  4. - Top - End - #4
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2014

    Default Re: Still in progress Sharklord

    Quote Originally Posted by ganondorf50 View Post
    Stormwrack its a good read for water based adventurers. One of my players is a orca man and he hits like a goddamn truck. Trust me stormwrack is the best resource for this.
    Darfellen. He's a Darfellen. And 90% of his build is from Complete Warrior and Core. But It's Wet Outside is a good resource for any water themed character.
    Last edited by torrasque666; 2016-03-30 at 12:55 PM. Reason: Damn you mobile
    Rudisplorker of the faith, true Rudisplorker
    Quote Originally Posted by Cazero View Post
    Because Pun-pun was on the road to ultimate power first, and he hates your guts.
    Extended Sig

    I'm a template!

    And an artifact!

  5. - Top - End - #5
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Jul 2013

    Default Re: Still in progress Sharklord

    Harpoon all day.
    Consider a net, too. Though if you pick up a net, theres a feat in..Complete Warrior, I want to say, that runs net and tridents.

    Otherwise, bite people. Go Amphibious Anthropomorphic Shark and eat people. See how many size increases you can smuggle in, grab Swallow Whole.



    For classes, why Beguiler? When I hear Sharklord I think Black Blood Cultist or something similiar.
    Quote Originally Posted by Red Fel View Post
    What legacy do we leave, after all, but those quotes that others have sigged?
    Quote Originally Posted by Jergmo View Post
    What do you do when you fight an undead that turns into a spider that's filled with spiders that turns into spiders after trapping you in magical webbing? You scream, and you never stop.
    'Prax' is fine.

    Take your forklift safety seriously, kids. You'll lose, every time.

  6. - Top - End - #6
    Ogre in the Playground
     
    Beholder

    Join Date
    Dec 2015

    Default Re: Still in progress Sharklord

    If normal sharks in normal water leave you feeling disappointed, try asking your DM if you can summon sharks with the Acidborn template. There's a side note/box/thing that lets you make Acidborn creatures with other hazardous base liquids too. Lavasharks, anyone?

  7. - Top - End - #7
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2016

    Default Re: Still in progress Sharklord

    What page/section of Dragon 315 are those sharktooth gauntlets in?

    And is there any way to make a bite-focused fighter? I have Sharklord levels so I don't need to be an amphibious shark.

  8. - Top - End - #8
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Still in progress Sharklord

    Quote Originally Posted by ReaverVonVette View Post
    What page/section of Dragon 315 are those sharktooth gauntlets in?

    And is there any way to make a bite-focused fighter? I have Sharklord levels so I don't need to be an amphibious shark.
    Page 41, with the Sharkblood Cultist

    For info on natural attacks... maybe a look int a totemist handbook? Improved Natural Attack is probably a good choice; and there is a soulmeld that is like Power Attack for Bite

    Also in Savage Species there is the Sharktooth Staff with is a grappling weapon
    Last edited by Gildedragon; 2016-03-30 at 03:10 PM.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  9. - Top - End - #9
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Still in progress Sharklord

    Occasionally I give sharks a level in Warlock, to model having laser beams on their heads (which sharks should have on principle).

  10. - Top - End - #10
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2016

    Default Re: Still in progress Sharklord

    Quote Originally Posted by Guigarci View Post
    Page 41, with the Sharkblood Cultist

    For info on natural attacks... maybe a look int a totemist handbook? Improved Natural Attack is probably a good choice; and there is a soulmeld that is like Power Attack for Bite

    Also in Savage Species there is the Sharktooth Staff with is a grappling weapon
    Can someone do me a favor and post the stat block for sharktooth gauntlets? I can't get the pdf for Dragon 315 to w

  11. - Top - End - #11
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Still in progress Sharklord

    Their stats aren't that impressive: like a kukri with piercing damage and that can't be disarmed. But it is flavor-adequate, light, and they leave your hands free (like a gauntlet).

    In the mag they are drawn to look like Shredder's claws; but there is an example in the British Museum (just a google away) that look cooler (to my taste) and much much sharkier.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

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