Results 361 to 390 of 1486
-
2016-09-18, 01:30 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Averages, standard deviations, etc are irrelevant: God does not roll dice. Nor does he work based on the most statistically probable rolls.
-
2016-09-18, 03:15 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Beverly, MA, USA
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Yes, but for the purposes of this thread, we ignore dramatic effect and treat OOTS as if it operated as a normal game, except for the caveats that we know exist or have strong evidence that they exist (e.g. flight encumbrance rules, teleportation not requiring touch, Medium-sized goblins, etc.).
This thread would quickly become impossible to maintain if we acted as though the Rule of Plot, rather than RAW, predominated. The Giant specifically pointed that out in this thread a couple years ago, if you recall.
I should also note that, in the comic you linked, an in-universe explanation for why Qarr was able to summon a pit fiend (or w/e that thing was) was provided in one of the following strips, rather than one relying on the Rule of Drama.Last edited by Emanick; 2016-09-18 at 03:17 PM.
Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
-
2016-09-18, 03:32 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Lake Wobegon
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Good thing nobody's suggesting that. What is being pointed out is that we have no reason to privilege the statistically likely over the statistically-unlikely but rules-permitted outcomes. Specifically, we don't need to invoke special circumstances to explain why a fireball dealt enough damage to a bunch of frost giants that Haley could kill them with sneak attacks.
-
2016-09-18, 05:14 PM (ISO 8601)
- Join Date
- Sep 2014
-
2016-09-18, 05:19 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Beverly, MA, USA
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Assuming that Haley and V both rolled max damage would be tantamount to assuming Rule of Plot, IMO - by RAW the odds of that occurring would be, at minimum, one in quadrillions, i.e. functionally impossible. If it was a question of whether that happened, or if something unlikely but many orders of magnitude more probable was happening - Haley having gained a level and getting more sneak attack damage, V having an ability that increased hir fire damage, etc. - then it would make much less sense to privilege the status quo. Whether we could come up with a single plausible alternative explanation for the scene is, of course, another question entirely.
Now, I don't think we need special circumstances to explain why the frost giants died so easily, so this is a hypothetical. But it's an artificial distinction to try and differentiate between "Rule of Plot" and "oh, they just happened to roll a damage total that they had a 1 in 1 trillion chance of producing." If we assume that the latter is plausible, then we also need to consider that Elan may well be a closet lammasu.Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
-
2016-09-18, 05:46 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Not just in that direction. A Frost Giant has (14d8+70)hp. Now, that's generally treated as 133hp, assuming an average roll of 4.5 (in the middle of the bell curve).
But an average roll of 4 is 126hp.
An average roll of 3.5 is 119hp
An average roll of 3 is 112hp
An average roll of 2.5 is 105hp.
It is entirely possible to roll very badly (or very well). That's the whole POINT of having XdY+Z numbers rather than just a straight figure, after all! At what point does a giant's HP get ludicrously low, IYO?
[And, of course, flip the whole thing for damage rolls]Last edited by Reboot; 2016-09-18 at 05:47 PM.
-
2016-09-18, 07:07 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Class and Level Geekery XIV - We are the Geek Pantheon
What matters is that the latter is possible under the existing writeup we have for Haley, meaning there's no way to guarantee a modification for that writeup would be more accurate (or equally accurate).
But since I'm curious now....OK, let's see how the average results go.
A frost giant has an average of 133 hp. Vaarsuvius didn't declare any metamagic modifiers, so the spell isn't modified by metamagic (mode average for spells cast without metamagic modifiers declared). That's 10d6 fire damage because of the cap, which averages 35; since frost giants are vulnerable to fire, that's increased by 50% for 52.5 .
Haley's base bow damage against the frost giants would be 1d8+5(enhancement); for an average of 9.5. So Haley's sneak attack damage would have to come up with the remaining (133-52.5-9.5) 71 points of damage.
Since sneak attack is measures in d6s, and the average on a d6 is 3.5, that requires 20 and two-sevenths d6s...since sneak attack comes in d6 increments, that means we'd have to take the ceiling to get enough damage. That's 21d6.
OK...If Haley was a level 30 rogue, she'd have 15d6 base sneak attack damage, and could have taken Improved Sneak Attack six times (the standard feats at 21, 24, 27, 30; and the rogue epic bonus feats at 24 and 28) to get 21d6.
So, totally average rolls require Haley to be level 30. I'm...actually not sure if that's worse odds than the Elanmasu.Last edited by Jasdoif; 2016-09-18 at 07:09 PM.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2016-09-18, 09:39 PM (ISO 8601)
- Join Date
- Sep 2013
- Location
- Paris, France
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Wouldn't it be easier to assume that V rolled very well? Unless I'm mistaken, V rolls once for Fireball's damage and it applies to all affected creatures, whereas Haley rolls separate damage for every sneak attack. Therefore, it find it really unlikely that Haley rolled max damage or close to max for every one of the four giants... but the possibility of V rolling max damage or close to max, on the other hand, is entirely acceptable.
If that's the case, the math gives us max 90 damage coming from the Fireball (which is a lot better than 52.5), and Haley has to fill the rest... which is still really unlikely. Oh well. She probably was very lucky. (Or, to put it that way, I find that "Haley was really lucky" is still more credible than "Haley is 30th level").Avatar by Mr_Saturn
______________________
• Kids, watch Buffy.
Originally Posted by Bard1cKnowledge
Check out my extended signature and the "Gitp regulars as..." that I've been honored with!
-
2016-09-18, 11:27 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Exactly my point: Allowing for Haley (and Vaarsuvius) to roll really high works with average-sounding levels; whereas assuming Haley and Vaarsuvius each rolled the statistically most likely roll needs beyond-outlandishly-high levels.
There's no inherent stabilization with operating on average rolls throughout, it simply shifts the unusually-high-number-ness onto the builds. And "I guess Haley and Vaarsuvius rolled really good this time! Oh well..." is far more tenable than "Haley must be the highest, or one of the highest, level characters in the comic!" The former can be isolated to the one comic, while the latter would need to be reflected in following comics (and raise questions about earlier comics).FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2016-09-19, 02:54 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
I thought the standard approach here was "is what we see possible with what we know?". If answer is yes, then we can't add anything. Sadly.
V's Fireball probably does 15-90 damage each target.
Haley's attacks do 14-61 damage each target.
That's 29-151 damage for each target.
Frost Giants have 84-182 HP.
So Haley and V were lucky, no Giant had high HP and they rolled rather well.Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
-
2016-09-19, 01:24 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Please show your math. Is it really one in quadrillions? Also they don't need max (which is granted probably unlikely), but just "very high", or the frost giants below average. If the frost giants are average (133HP seem the accepted value) Haley and V needs to roll between 133 and their max, which is 151 (per Quild), thats a lot of non-6s rolled (152-133 is 19 short of max). As some of the damage is fixed (+5 for the bow etc).
Thus if V maxed the damge, Haley can roll 19 below her max of 56 (from the roll without modifiers by 1d8 and 8d6), which is 37. What is the chance of rolling 37 or above with 1d8 and 8d6 four times in a row? I don't know, but my guess is that its better than one-in-quadrillions.
If you want to do the math, you need to figure out how likely each roll is (for both the giants HP, and V and Haleys attacks), and then evaluate these against eachother.
Thus if the giants rolled below average, and only had, lets say 126HP then Haley should just roll 30 or above on 1d8 and 8d6 four times in a row to kill them.
Quilds numbers suggest that Haley+V do 29-151 damage, and the giants have 84-182 HP. So Haley and V might not need maximum, but I cannot be bothered to calculate the exact % for every fight in the comic. But the chance that every creature have average HP, and every attack does average damage, sound MORE unlikely to me than Haley and V rolling high enough to kill the frost giants
Using just the average is stupid, as sometimes we would end up with creatures with 1/2 a hit point (the problem is that as 10.5 is the average of 3d6, but clearly not a likely result of 3d6).
As calculating the likely outcomes of the batlle gets very tricky, it is better to use min-max.
-
2016-09-19, 02:43 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Italy
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Luckily we can simulate it.
The results after 30000 simulations is shown here (I didn't do more in librecalc, because so much were already making my cpu's fan scream for air)
Please, notice that I subdivided the simulation in groups of 4 giants (for the effect of the fireball)
Anyway, we have approximately 13/10000 giants killed. Not in a single case a group of 4 was killed.
But knowing the average probability to kill a giant is enough, even if 13/10000 on a simulation of only 30000 can give a high error.
So let's be very generous and say that the real probability to kill 1 (one) FG is instead 20/10000=1/500.
Killing 4 of them requires (1/500)^4=1/62.500.000.000.
So no more than 1 chance on 62.5 billions, even being quite generous with the errors.
Edit: I correct myself. The probability is not exactly computed in that way, because, since the damage of V's fireball is the same for all the giants in the same group, the events are not independent (translating this in common: since the damage of the fireball is the same for all the 4 of them, if coupled with Haley's damage it's enough to kill one of them, then there's a greater chance that the coupled damages can kill the others).
If I came with some way to compute this, without a simulation requiring 1 million examples, I'd inform you.Last edited by Dr.Zero; 2016-09-19 at 04:42 PM.
-
2016-09-19, 06:58 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Next to the Mandolinist
Re: Class and Level Geekery XIV - We are the Geek Pantheon
You can calculate this with statistics-math without having to run tons of experiments.
Anyway, I just thought of something that could possibly severely complicate this: what are the chances all of the Frost Giants started the battle at full HP? If they all have regeneration or natural healing powers or an abundance of healers, then it seems pretty likely, but hundreds of combat-ready Frost Giants gathered together in a place with falling rocs with little notice aren't guaranteed to always be at 100% optimal strength (unless there was little-to-no thought put into what they were doing before appearing in front of the PCs). If they had been previously cliff-jumping or defending their villages from rocs or rocks or dwarves, or whatever else and don't have access to easy healing, then many of them will be at lower-than-full HP.
If they weren't at full HP, would there be some visual cue?Last edited by 5a Violista; 2016-09-19 at 06:59 PM.
Favorite sports:
Fencing
Football (Soccer)
Figure Skating
(and basically everything else that starts with 'f')ALSO! Come roleplay FFRPG in the Nexus!Nexus Characters.
-
2016-09-19, 08:23 PM (ISO 8601)
- Join Date
- May 2006
- Location
- The sticks
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
This is a can of worms, but how do we know characters *always* state invoked meta-magic? I mean, sure, they usually do just like they usually say spell names when casting. But they don't always do it. We simply dont know that casters arent occasionally Maximizing their spells and not stating it.
Of course; the downside is that it would cast uncertainty on all our existing spell slot math.Last edited by Crusher; 2016-09-19 at 08:24 PM.
-
2016-09-19, 09:36 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Class and Level Geekery XIV - We are the Geek Pantheon
While I agree that we shouldn't change the writeup for Haley and Vaarsuvius over this panel, I also think we shouldn't lean too much on the explanation of "lucky roll". There's a fairly good chance that we'll see similarly destructive effects multiple times in the near future, and the odds of "lucky roll" being the explanation for this event multiple times over might get pretty faint.
I don't think that we have to assume that these frost giants are standard 133 HP warriors, though. There are a LOT of these guys which, to me, means that they are mooks to our heroes. It seems reasonable to say that at least some of these frost giants aren't fully trained warriors and don't have the typical stats.
As a humorous side note, one of the groups I GM for seems convinced (and not without some evidence) that my d6 rolls average somewhere around 4.75.
-
2016-09-19, 09:45 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Class and Level Geekery XIV - We are the Geek Pantheon
There "should" be some visual cue if a character is damaged, at least the giant has been putting damage marks in since the start of the comic. So since the frost giants did not have any marks showing damage prior to getting fireballed, I think we can say they were effectively at full HP for them. I think the biggest thing we should concentrate on is the fact that the fireball "boom" is BIG. V has used fireball MANY times (I'm sure someone will link to them) but I have never seen a boom that big.. is it possible the giant is using a critical hit system and somehow V rolled the 20? Or is there a feat or something that unlocks criticals for spells? Because while the frost giants being weak against fire does explain a little bit of them taking more damage, it does not explain why this fireball goes BOOM compared to the many other FB's that V has thrown.
-
2016-09-20, 04:37 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Italy
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Usually yes, everytime someone is hurt or not at full HP, there are clearly visible cuts and bruises.
About the numbers, there are two ways that I can think of.
First one: I write some lines of codes in C and let them run for a while.
Probably in a couple of hours I can get some tens of millions of simulations.
The other one is using the data of the 120.000 simulations (yes, I managed to go so far in librecalc, still no group of 4 killed) to get average and standard deviation of the MAX residual HP of a group of 4 giants (since that is the value that must be 0 to kill them all) and then SUPPOSING that the normal distribution is a good approximation... do nothing, because I think the table of values in my old books don't go so far to probabilities near 1/1.000.000 or worse. :D
If there is another good (and fast) solution, feel free to write your results. :)
Or we can just agree that it was practically impossible to see such an event and it happened because rule of plot and move on, more of less as for Familicide (this maybe is the best solution :D).
-
2016-09-20, 04:57 AM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Scotland
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
I've re-read my post and I've spotted that I missed a very important point: since I'm assuming average HP for the giants, assuming averages elsewhere is entirely appropriate.
-
2016-09-20, 07:13 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Maybe consider this approach.
V rolled very well. Like 54 or more on 10d6 (not sure about my calculation but I think there's like a 0,0045% chance of that), then you can make your simulations with Haley's damage.
So V did 80 damages to each Giant.
Now don't forget that Haley still can crit (with 1/19 chances since we know she didn't fumble)
You should have easier time for 2 or 3 giants to be dead at the same time and... even 4!
Chances are still low for the 4 to be dead even considering these unlikely high damages from V but still, it can happen.
Also these Frost Giant all have white hair instead of "light blue or dirty yellow" in SRD. Maybe these are only the older of their clan. Maybe they are from this very Frost Giant's clan with moderately lower CON than usual.Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
-
2016-09-20, 09:47 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Italy
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
About the fumbling, technically a simulation cannot work in that way. :)
If we work taking in account what happens in the strip, then the probability of them killing 4 giants (and doing the relative high damage) is 100%, since it is exactly what happens.
A simulation tries all the outcomes and then check the chances to get what we see.
Anyway, I made it run 10 millions of time with and without fumbling.
This is without fumbling
Spoiler: 10 blocks, up to 10.000.000 runs, without fumbling for Haley
---------------------------------------
After 1e+06 runs:
Average HP Giant0: Starting=132.987 Ending=39.0096
Average HP Giant1: Starting=132.989 Ending=39.0214
Average HP Giant2: Starting=133.002 Ending=39.0254
Average HP Giant3: Starting=132.999 Ending=39.0291
Average Fireball damage=52.4972
Average Haley's crits=0.0500063 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97723 Sneak damage=31.4985 Total damage=41.4757
Average Total damage=93.9729
Probability at least 1 Giants killed=0.007217 (Absolutes = 7217)
Probability at least 2 Giants killed=0.000259 (Absolutes = 259)
Probability at least 3 Giants killed=1.1e-05 (Absolutes = 11)
Probability at least 4 Giants killed=1e-06 (Absolutes = 1)
---------------------------------------
---------------------------------------
After 2e+06 runs:
Average HP Giant0: Starting=132.994 Ending=39.0213
Average HP Giant1: Starting=132.999 Ending=39.0304
Average HP Giant2: Starting=132.995 Ending=39.0242
Average HP Giant3: Starting=132.999 Ending=39.0232
Average Fireball damage=52.497
Average Haley's crits=0.0499801 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97613 Sneak damage=31.4989 Total damage=41.475
Average Total damage=93.9721
Probability at least 1 Giants killed=0.0071665 (Absolutes = 14333)
Probability at least 2 Giants killed=0.0002465 (Absolutes = 493)
Probability at least 3 Giants killed=1.15e-05 (Absolutes = 23)
Probability at least 4 Giants killed=5e-07 (Absolutes = 1)
---------------------------------------
---------------------------------------
After 3e+06 runs:
Average HP Giant0: Starting=132.989 Ending=39.0146
Average HP Giant1: Starting=132.999 Ending=39.0279
Average HP Giant2: Starting=132.989 Ending=39.0162
Average HP Giant3: Starting=133.001 Ending=39.028
Average Fireball damage=52.4993
Average Haley's crits=0.0499354 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97466 Sneak damage=31.4989 Total damage=41.4735
Average Total damage=93.9729
Probability at least 1 Giants killed=0.007197 (Absolutes = 21591)
Probability at least 2 Giants killed=0.000246333 (Absolutes = 739)
Probability at least 3 Giants killed=1.33333e-05 (Absolutes = 40)
Probability at least 4 Giants killed=1e-06 (Absolutes = 3)
---------------------------------------
---------------------------------------
After 4e+06 runs:
Average HP Giant0: Starting=132.991 Ending=39.0157
Average HP Giant1: Starting=132.997 Ending=39.0229
Average HP Giant2: Starting=132.993 Ending=39.0171
Average HP Giant3: Starting=133 Ending=39.0239
Average Fireball damage=52.5028
Average Haley's crits=0.0499337 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97465 Sneak damage=31.4979 Total damage=41.4725
Average Total damage=93.9753
Probability at least 1 Giants killed=0.007195 (Absolutes = 28780)
Probability at least 2 Giants killed=0.0002425 (Absolutes = 970)
Probability at least 3 Giants killed=1.25e-05 (Absolutes = 50)
Probability at least 4 Giants killed=7.5e-07 (Absolutes = 3)
---------------------------------------
---------------------------------------
After 5e+06 runs:
Average HP Giant0: Starting=132.993 Ending=39.017
Average HP Giant1: Starting=132.996 Ending=39.0186
Average HP Giant2: Starting=132.993 Ending=39.0165
Average HP Giant3: Starting=133 Ending=39.0233
Average Fireball damage=52.5041
Average Haley's crits=0.049943 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.9746 Sneak damage=31.4979 Total damage=41.4725
Average Total damage=93.9766
Probability at least 1 Giants killed=0.0071914 (Absolutes = 35957)
Probability at least 2 Giants killed=0.0002434 (Absolutes = 1217)
Probability at least 3 Giants killed=1.26e-05 (Absolutes = 63)
Probability at least 4 Giants killed=8e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 6e+06 runs:
Average HP Giant0: Starting=132.997 Ending=39.0204
Average HP Giant1: Starting=132.997 Ending=39.0194
Average HP Giant2: Starting=132.993 Ending=39.0177
Average HP Giant3: Starting=132.999 Ending=39.0233
Average Fireball damage=52.5033
Average Haley's crits=0.0499609 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97459 Sneak damage=31.4985 Total damage=41.473
Average Total damage=93.9763
Probability at least 1 Giants killed=0.00718583 (Absolutes = 43115)
Probability at least 2 Giants killed=0.000242333 (Absolutes = 1454)
Probability at least 3 Giants killed=1.18333e-05 (Absolutes = 71)
Probability at least 4 Giants killed=6.66667e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 7e+06 runs:
Average HP Giant0: Starting=132.997 Ending=39.0245
Average HP Giant1: Starting=132.998 Ending=39.0232
Average HP Giant2: Starting=132.995 Ending=39.0205
Average HP Giant3: Starting=132.999 Ending=39.026
Average Fireball damage=52.5005
Average Haley's crits=0.0499421 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97432 Sneak damage=31.4987 Total damage=41.473
Average Total damage=93.9736
Probability at least 1 Giants killed=0.00719129 (Absolutes = 50339)
Probability at least 2 Giants killed=0.000241143 (Absolutes = 1688)
Probability at least 3 Giants killed=1.21429e-05 (Absolutes = 85)
Probability at least 4 Giants killed=5.71429e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 8e+06 runs:
Average HP Giant0: Starting=132.996 Ending=39.0217
Average HP Giant1: Starting=132.998 Ending=39.0227
Average HP Giant2: Starting=132.995 Ending=39.02
Average HP Giant3: Starting=132.998 Ending=39.0248
Average Fireball damage=52.5012
Average Haley's crits=0.0499641 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97464 Sneak damage=31.4989 Total damage=41.4735
Average Total damage=93.9747
Probability at least 1 Giants killed=0.00719925 (Absolutes = 57594)
Probability at least 2 Giants killed=0.000245375 (Absolutes = 1963)
Probability at least 3 Giants killed=1.1875e-05 (Absolutes = 95)
Probability at least 4 Giants killed=5e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 9e+06 runs:
Average HP Giant0: Starting=132.997 Ending=39.021
Average HP Giant1: Starting=132.999 Ending=39.0233
Average HP Giant2: Starting=132.997 Ending=39.0202
Average HP Giant3: Starting=132.998 Ending=39.0224
Average Fireball damage=52.5018
Average Haley's crits=0.0499691 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97477 Sneak damage=31.4992 Total damage=41.474
Average Total damage=93.9758
Probability at least 1 Giants killed=0.00720244 (Absolutes = 64822)
Probability at least 2 Giants killed=0.000245556 (Absolutes = 2210)
Probability at least 3 Giants killed=1.2e-05 (Absolutes = 108)
Probability at least 4 Giants killed=4.44444e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 1e+07 runs:
Average HP Giant0: Starting=132.997 Ending=39.0208
Average HP Giant1: Starting=132.999 Ending=39.0234
Average HP Giant2: Starting=132.997 Ending=39.0199
Average HP Giant3: Starting=132.999 Ending=39.0237
Average Fireball damage=52.5021
Average Haley's crits=0.049974 Fumblings(ignored, will be 0)=0
Average Haley's base damage=9.97481 Sneak damage=31.4991 Total damage=41.4739
Average Total damage=93.976
Probability at least 1 Giants killed=0.0072066 (Absolutes = 72066)
Probability at least 2 Giants killed=0.0002451 (Absolutes = 2451)
Probability at least 3 Giants killed=1.17e-05 (Absolutes = 117)
Probability at least 4 Giants killed=4e-07 (Absolutes = 4)
---------------------------------------
Spoiler: 10 blocks, up to 10.000.000 runs, with Haley fumbling
---------------------------------------
After 1e+06 runs:
Average HP Giant0: Starting=132.987 Ending=41.0616
Average HP Giant1: Starting=132.989 Ending=41.0679
Average HP Giant2: Starting=133.002 Ending=41.0796
Average HP Giant3: Starting=132.999 Ending=41.0882
Average Fireball damage=52.4972
Average Haley's crits=0.0500063 Fumblings=0.0500628
Average Haley's base damage=9.50139 Sneak damage=29.9214 Total damage=39.4228
Average Total damage=91.9199
Probability at least 1 Giants killed=0.006995 (Absolutes = 6995)
Probability at least 2 Giants killed=0.000241 (Absolutes = 241)
Probability at least 3 Giants killed=9e-06 (Absolutes = 9)
Probability at least 4 Giants killed=1e-06 (Absolutes = 1)
---------------------------------------
---------------------------------------
After 2e+06 runs:
Average HP Giant0: Starting=132.994 Ending=41.0762
Average HP Giant1: Starting=132.999 Ending=41.0804
Average HP Giant2: Starting=132.995 Ending=41.0781
Average HP Giant3: Starting=132.999 Ending=41.0784
Average Fireball damage=52.497
Average Haley's crits=0.0499801 Fumblings=0.0500766
Average Haley's base damage=9.50019 Sneak damage=29.9214 Total damage=39.4216
Average Total damage=91.9186
Probability at least 1 Giants killed=0.006934 (Absolutes = 13868)
Probability at least 2 Giants killed=0.000229 (Absolutes = 458)
Probability at least 3 Giants killed=9e-06 (Absolutes = 18)
Probability at least 4 Giants killed=5e-07 (Absolutes = 1)
---------------------------------------
---------------------------------------
After 3e+06 runs:
Average HP Giant0: Starting=132.989 Ending=41.0585
Average HP Giant1: Starting=132.999 Ending=41.0788
Average HP Giant2: Starting=132.989 Ending=41.0664
Average HP Giant3: Starting=133.001 Ending=41.0776
Average Fireball damage=52.4993
Average Haley's crits=0.0499354 Fumblings=0.0499631
Average Haley's base damage=9.49983 Sneak damage=29.9251 Total damage=39.4249
Average Total damage=91.9242
Probability at least 1 Giants killed=0.006964 (Absolutes = 20892)
Probability at least 2 Giants killed=0.000227667 (Absolutes = 683)
Probability at least 3 Giants killed=1.13333e-05 (Absolutes = 34)
Probability at least 4 Giants killed=1e-06 (Absolutes = 3)
---------------------------------------
---------------------------------------
After 4e+06 runs:
Average HP Giant0: Starting=132.991 Ending=41.0599
Average HP Giant1: Starting=132.997 Ending=41.0753
Average HP Giant2: Starting=132.993 Ending=41.0697
Average HP Giant3: Starting=133 Ending=41.0743
Average Fireball damage=52.5028
Average Haley's crits=0.0499337 Fumblings=0.0500012
Average Haley's base damage=9.49944 Sneak damage=29.9232 Total damage=39.4226
Average Total damage=91.9254
Probability at least 1 Giants killed=0.00696475 (Absolutes = 27859)
Probability at least 2 Giants killed=0.000225 (Absolutes = 900)
Probability at least 3 Giants killed=1.05e-05 (Absolutes = 42)
Probability at least 4 Giants killed=7.5e-07 (Absolutes = 3)
---------------------------------------
---------------------------------------
After 5e+06 runs:
Average HP Giant0: Starting=132.993 Ending=41.0608
Average HP Giant1: Starting=132.996 Ending=41.068
Average HP Giant2: Starting=132.993 Ending=41.0666
Average HP Giant3: Starting=133 Ending=41.072
Average Fireball damage=52.5041
Average Haley's crits=0.049943 Fumblings=0.0499489
Average Haley's base damage=9.5 Sneak damage=29.9245 Total damage=39.4245
Average Total damage=91.9286
Probability at least 1 Giants killed=0.0069636 (Absolutes = 34818)
Probability at least 2 Giants killed=0.0002266 (Absolutes = 1133)
Probability at least 3 Giants killed=1.08e-05 (Absolutes = 54)
Probability at least 4 Giants killed=8e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 6e+06 runs:
Average HP Giant0: Starting=132.997 Ending=41.0657
Average HP Giant1: Starting=132.997 Ending=41.0722
Average HP Giant2: Starting=132.993 Ending=41.0669
Average HP Giant3: Starting=132.999 Ending=41.0736
Average Fireball damage=52.5033
Average Haley's crits=0.0499609 Fumblings=0.0499819
Average Haley's base damage=9.49966 Sneak damage=29.924 Total damage=39.4237
Average Total damage=91.9269
Probability at least 1 Giants killed=0.00695783 (Absolutes = 41747)
Probability at least 2 Giants killed=0.000226333 (Absolutes = 1358)
Probability at least 3 Giants killed=9.83333e-06 (Absolutes = 59)
Probability at least 4 Giants killed=6.66667e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 7e+06 runs:
Average HP Giant0: Starting=132.997 Ending=41.0702
Average HP Giant1: Starting=132.998 Ending=41.0757
Average HP Giant2: Starting=132.995 Ending=41.0689
Average HP Giant3: Starting=132.999 Ending=41.0758
Average Fireball damage=52.5005
Average Haley's crits=0.0499421 Fumblings=0.0499733
Average Haley's base damage=9.49947 Sneak damage=29.9245 Total damage=39.424
Average Total damage=91.9245
Probability at least 1 Giants killed=0.00696357 (Absolutes = 48745)
Probability at least 2 Giants killed=0.000225571 (Absolutes = 1579)
Probability at least 3 Giants killed=1.02857e-05 (Absolutes = 72)
Probability at least 4 Giants killed=5.71429e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 8e+06 runs:
Average HP Giant0: Starting=132.996 Ending=41.0678
Average HP Giant1: Starting=132.998 Ending=41.0748
Average HP Giant2: Starting=132.995 Ending=41.0673
Average HP Giant3: Starting=132.998 Ending=41.075
Average Fireball damage=52.5012
Average Haley's crits=0.0499641 Fumblings=0.0499701
Average Haley's base damage=9.49983 Sneak damage=29.9247 Total damage=39.4245
Average Total damage=91.9258
Probability at least 1 Giants killed=0.00697225 (Absolutes = 55778)
Probability at least 2 Giants killed=0.000229375 (Absolutes = 1835)
Probability at least 3 Giants killed=1e-05 (Absolutes = 80)
Probability at least 4 Giants killed=5e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 9e+06 runs:
Average HP Giant0: Starting=132.997 Ending=41.0675
Average HP Giant1: Starting=132.999 Ending=41.0764
Average HP Giant2: Starting=132.997 Ending=41.0665
Average HP Giant3: Starting=132.998 Ending=41.0726
Average Fireball damage=52.5018
Average Haley's crits=0.0499691 Fumblings=0.0499705
Average Haley's base damage=9.49997 Sneak damage=29.925 Total damage=39.425
Average Total damage=91.9268
Probability at least 1 Giants killed=0.00697489 (Absolutes = 62774)
Probability at least 2 Giants killed=0.000229222 (Absolutes = 2063)
Probability at least 3 Giants killed=1.02222e-05 (Absolutes = 92)
Probability at least 4 Giants killed=4.44444e-07 (Absolutes = 4)
---------------------------------------
---------------------------------------
After 1e+07 runs:
Average HP Giant0: Starting=132.997 Ending=41.0668
Average HP Giant1: Starting=132.999 Ending=41.0761
Average HP Giant2: Starting=132.997 Ending=41.0653
Average HP Giant3: Starting=132.999 Ending=41.0738
Average Fireball damage=52.5021
Average Haley's crits=0.049974 Fumblings=0.0499582
Average Haley's base damage=9.50009 Sneak damage=29.9253 Total damage=39.4254
Average Total damage=91.9274
Probability at least 1 Giants killed=0.0069782 (Absolutes = 69782)
Probability at least 2 Giants killed=0.0002284 (Absolutes = 2284)
Probability at least 3 Giants killed=1.01e-05 (Absolutes = 101)
Probability at least 4 Giants killed=4e-07 (Absolutes = 4)
---------------------------------------
So anyone can choose his preferred system.
Anyway it doesn't change a lot, it's always 4/10.000.000 the cases where all the 4 of them were killed.
-
2016-09-20, 09:50 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Oh, you kids today, who grew up with computers. Back when I was a kid, we had to do these things by hand (after walking uphill to school both ways in the snow, of course). [/geezer]
FWIW, with or without computer help, I think it's still easier to calculate all the possible (equally likely) outcomes than it is to simulate. In fact, given that they're all exactly equally likely, it's slightly more rigorous, too, since for any arbitrarily large number of simulations, there's still a non-zero (if slim) chance that you got an unlikely result in your simulation.
In the age of google, we don't even have to do our own work--there's a spreadsheet here that will do it for us. http://www.wikihow.com/Calculate-Mul...-Probabilities
I am, however, with the consensus that adding in probabilities makes the thread less rigorous, not more. For the purposes of this thread, our assumption is that the stickverse operates under 3.5 rules but we can't make any assumptions about how unlikely anything we see on panel may have been. Which, if you think about it, is kind of how science works, too--that's the whole reason why we have to run experiments lots of times, to make sure that our first result wasn't anomalous...
-
2016-09-20, 02:20 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Class and Level Geekery XIV - We are the Geek Pantheon
No it doesn't work like that. Lets say a creature have 3d6 hit points (for an average of 10.5), and is hit by a person doing 1d12 (average 6.5)+x damage. If averages are used, we should suggest that x is above 4. Even though 0 is still a likely explenation (if the 3d6 creature had 10 or less (50%), there would be 2/12 for it to be killed by x=0, 3/12 byt X=1 etc).
Now I agree that in the current situation it is less likely than this, however the problem is: where to set the line, at 5%, at 1%, at one in a million (which will always happen), one in ten millions?
It is a good guide to whether or not it is a good idea to engage said creature (or to calculate your ability in a min-max environment), but as we don't KNOW what the creatures score actually was it becomes moot.
Dr.Zero: To understand your mode, I have a question. How did you make V's damage the same for all four giants?
Did it run:
1. test all four giants for health individually (G1-G4)
2. Calculate Vs damage and subtract that damage from each Giant
3 calculate Halyes damage four times and aply it in order
or?
And could you do a set where V had maximised the fireball (for 90damage).
-
2016-09-20, 05:35 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Italy
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Tsk, that's nothing. To have the milk for my morning breakfast, I had to go to milk the cows, and since we were terribly poor and couldn't afford a bucket, I had to transport the milk keeping it in my cupped hand. This, of course, walking shoeless in the snow. (I remember a line like this from The Cosby's show ).
Not really, here we have not a bunch of dice of the same kind, which indeed can easily be approximated with the normal distribution even if they are too many, but more complex operations, with a lot of combinations involved.
Yes, to all three of them.
If you know C++ I can copy here the code, since it's pretty simple and standard (aside for the RNG library which is basically a wrapper around boost randomizer library).
So if someone knows C++ can run some test (and check if I did some mistake, since I've written in on the fly ).
Spoiler: C++ Code. Notice the Fireball damage
Code:#include "RNG.h" using Integer=double; class FrostGiant { private: Integer hp_; public: void starting_values() { hp_=70+RNG::rollN(14,8);} FrostGiant() { hp_=0; } void subtractDamage(const Integer damage) { hp_-=damage; } void sumHP(const FrostGiant& g) { hp_+=g.hp_;} bool isDead() const { return hp_<=0; } Integer HP() const { return hp_; } }; class Haley { private: public: static Integer base_damage() { return RNG::roll1(8)+5; } static Integer sneak_damage() { return RNG::rollN(9,6); } static Integer hit_roll() { return RNG::roll1(20);} }; class FireBall { private: public: static Integer damage() { return RNG::rollN(10,6); } }; class Sim { private: const unsigned int num_giants=4; Integer runs; vector<FrostGiant> tot_starting; vector<FrostGiant> tot_ending; vector<FrostGiant> giants; Integer Tot_Fireball; Integer Tot_H_bd, Tot_H_sd, Tot_H, Tot_H_critHits, Tot_H_fumbling, Tot_H_totD; vector<Integer> numkills; public: Sim(); void run_one(); void print_averages(); }; Sim::Sim() { runs=0; giants.resize(num_giants); tot_starting.resize(num_giants); tot_ending.resize(num_giants); numkills.resize(num_giants);} void Sim::run_one() { ++runs; unsigned int num_kills=0; Integer fireball=(1.5*FireBall::damage()); for (unsigned int i=0; i<giants.size(); ++i) { giants[i].starting_values(); tot_starting[i].sumHP(giants[i]); Tot_Fireball+=fireball; Integer haley_hit_roll=Haley::hit_roll(); Integer haley_bd=Haley::base_damage(); Integer haley_sd=Haley::sneak_damage(); if (haley_hit_roll==20) { Tot_H_critHits++; haley_bd*=2; } if (haley_hit_roll==1) { Tot_H_fumbling++; haley_bd=0; haley_sd=0; } Tot_H_bd+=haley_bd; Tot_H_sd+=haley_sd; Tot_H+=(haley_bd+haley_sd); Integer tot_damage=(fireball+haley_bd+haley_sd); Tot_H_totD+=tot_damage; giants[i].subtractDamage(tot_damage); tot_ending[i].sumHP(giants[i]); if (giants[i].isDead()) { numkills[num_kills]+=1; ++num_kills; } } } void Sim::print_averages() { cout << "---------------------------------------" << endl; cout << "After " << runs << " runs:" << endl; for (unsigned int i=0; i<num_giants; ++i) { cout << "Average HP Giant" << i <<": Starting=" << tot_starting[i].HP()/runs << " Ending="<< tot_ending[i].HP()/runs << endl; } cout << "Average Fireball damage=" << Tot_Fireball/(runs*num_giants) << endl; cout << "Average Haley's crits=" << Tot_H_critHits/(runs*num_giants) << " Fumblings=" << Tot_H_fumbling/(runs*num_giants) << endl; cout << "Average Haley's base damage=" << Tot_H_bd/(runs*num_giants) << " Sneak damage=" << Tot_H_sd/(runs*num_giants) << " Total damage=" << Tot_H/(runs*num_giants) <<endl; cout << "Average Total damage=" << Tot_H_totD/(runs*num_giants) << endl; for (unsigned int i=0; i< num_giants; ++i) { cout << "Probability at least " << i+1 << " Giants killed=" << numkills[i] /runs << " (Absolutes = " << numkills[i] << ")" << endl; } cout << "---------------------------------------" << endl; } int main(int argc, char *argv[]) { Sim simulator; for (Integer i=0; i<10; ++i) { for (Integer j=0; j<1000000; ++j) { simulator.run_one(); } simulator.print_averages(); } }
For the maximed fireball, sure.
Spoiler: 10.000.000 simulations with maximized fireball
---------------------------------------
After 1e+06 runs:
Average HP Giant0: Starting=132.992 Ending=3.57377
Average HP Giant1: Starting=132.993 Ending=3.56982
Average HP Giant2: Starting=133.012 Ending=3.59707
Average HP Giant3: Starting=132.994 Ending=3.56385
Average Fireball damage=90
Average Haley's crits=0.0498328 Fumblings=0.050067
Average Haley's base damage=9.49727 Sneak damage=29.9241 Total damage=39.4214
Average Total damage=129.421
Probability at least 1 Giants killed=0.898376 (Absolutes = 898376)
Probability at least 2 Giants killed=0.585738 (Absolutes = 585738)
Probability at least 3 Giants killed=0.223701 (Absolutes = 223701)
Probability at least 4 Giants killed=0.036451 (Absolutes = 36451)
---------------------------------------
---------------------------------------
After 2e+06 runs:
Average HP Giant0: Starting=132.991 Ending=3.56325
Average HP Giant1: Starting=132.987 Ending=3.55605
Average HP Giant2: Starting=133.01 Ending=3.59462
Average HP Giant3: Starting=132.991 Ending=3.5701
Average Fireball damage=90
Average Haley's crits=0.0499006 Fumblings=0.0500106
Average Haley's base damage=9.49799 Sneak damage=29.9257 Total damage=39.4237
Average Total damage=129.424
Probability at least 1 Giants killed=0.898802 (Absolutes = 1.7976e+06)
Probability at least 2 Giants killed=0.586232 (Absolutes = 1.17246e+06)
Probability at least 3 Giants killed=0.223581 (Absolutes = 447162)
Probability at least 4 Giants killed=0.0364735 (Absolutes = 72947)
---------------------------------------
---------------------------------------
After 3e+06 runs:
Average HP Giant0: Starting=132.991 Ending=3.56215
Average HP Giant1: Starting=132.991 Ending=3.56325
Average HP Giant2: Starting=133.004 Ending=3.58389
Average HP Giant3: Starting=132.998 Ending=3.58041
Average Fireball damage=90
Average Haley's crits=0.0498813 Fumblings=0.0500064
Average Haley's base damage=9.49839 Sneak damage=29.925 Total damage=39.4234
Average Total damage=129.423
Probability at least 1 Giants killed=0.898926 (Absolutes = 2.69678e+06)
Probability at least 2 Giants killed=0.586354 (Absolutes = 1.75906e+06)
Probability at least 3 Giants killed=0.223367 (Absolutes = 670101)
Probability at least 4 Giants killed=0.0364603 (Absolutes = 109381)
---------------------------------------
---------------------------------------
After 4e+06 runs:
Average HP Giant0: Starting=132.99 Ending=3.56569
Average HP Giant1: Starting=132.991 Ending=3.56183
Average HP Giant2: Starting=133.003 Ending=3.58125
Average HP Giant3: Starting=132.997 Ending=3.58164
Average Fireball damage=90
Average Haley's crits=0.0498922 Fumblings=0.049996
Average Haley's base damage=9.49843 Sneak damage=29.9244 Total damage=39.4228
Average Total damage=129.423
Probability at least 1 Giants killed=0.899004 (Absolutes = 3.59602e+06)
Probability at least 2 Giants killed=0.586305 (Absolutes = 2.34522e+06)
Probability at least 3 Giants killed=0.22329 (Absolutes = 893160)
Probability at least 4 Giants killed=0.036432 (Absolutes = 145728)
---------------------------------------
---------------------------------------
After 5e+06 runs:
Average HP Giant0: Starting=132.993 Ending=3.56895
Average HP Giant1: Starting=132.993 Ending=3.56856
Average HP Giant2: Starting=133.001 Ending=3.57707
Average HP Giant3: Starting=132.997 Ending=3.57733
Average Fireball damage=90
Average Haley's crits=0.0498945 Fumblings=0.0500049
Average Haley's base damage=9.49811 Sneak damage=29.9248 Total damage=39.4229
Average Total damage=129.423
Probability at least 1 Giants killed=0.899034 (Absolutes = 4.49517e+06)
Probability at least 2 Giants killed=0.586266 (Absolutes = 2.93133e+06)
Probability at least 3 Giants killed=0.223275 (Absolutes = 1.11638e+06)
Probability at least 4 Giants killed=0.0363372 (Absolutes = 181686)
---------------------------------------
---------------------------------------
After 6e+06 runs:
Average HP Giant0: Starting=132.993 Ending=3.56978
Average HP Giant1: Starting=132.993 Ending=3.56723
Average HP Giant2: Starting=133 Ending=3.57702
Average HP Giant3: Starting=132.997 Ending=3.57641
Average Fireball damage=90
Average Haley's crits=0.049896 Fumblings=0.0499987
Average Haley's base damage=9.49838 Sneak damage=29.9249 Total damage=39.4233
Average Total damage=129.423
Probability at least 1 Giants killed=0.898968 (Absolutes = 5.39381e+06)
Probability at least 2 Giants killed=0.586225 (Absolutes = 3.51735e+06)
Probability at least 3 Giants killed=0.223369 (Absolutes = 1.34021e+06)
Probability at least 4 Giants killed=0.0363432 (Absolutes = 218059)
---------------------------------------
---------------------------------------
After 7e+06 runs:
Average HP Giant0: Starting=132.994 Ending=3.57033
Average HP Giant1: Starting=132.995 Ending=3.57117
Average HP Giant2: Starting=133.001 Ending=3.58055
Average HP Giant3: Starting=132.997 Ending=3.57484
Average Fireball damage=90
Average Haley's crits=0.0498847 Fumblings=0.0500176
Average Haley's base damage=9.49845 Sneak damage=29.9241 Total damage=39.4226
Average Total damage=129.423
Probability at least 1 Giants killed=0.898971 (Absolutes = 6.29279e+06)
Probability at least 2 Giants killed=0.586252 (Absolutes = 4.10376e+06)
Probability at least 3 Giants killed=0.223334 (Absolutes = 1.56334e+06)
Probability at least 4 Giants killed=0.036299 (Absolutes = 254093)
---------------------------------------
---------------------------------------
After 8e+06 runs:
Average HP Giant0: Starting=132.994 Ending=3.56912
Average HP Giant1: Starting=132.996 Ending=3.57343
Average HP Giant2: Starting=133.001 Ending=3.57908
Average HP Giant3: Starting=132.997 Ending=3.57501
Average Fireball damage=90
Average Haley's crits=0.0499039 Fumblings=0.0500077
Average Haley's base damage=9.49868 Sneak damage=29.9243 Total damage=39.423
Average Total damage=129.423
Probability at least 1 Giants killed=0.898873 (Absolutes = 7.19098e+06)
Probability at least 2 Giants killed=0.58619 (Absolutes = 4.68952e+06)
Probability at least 3 Giants killed=0.223311 (Absolutes = 1.78649e+06)
Probability at least 4 Giants killed=0.0362969 (Absolutes = 290375)
---------------------------------------
---------------------------------------
After 9e+06 runs:
Average HP Giant0: Starting=132.994 Ending=3.56806
Average HP Giant1: Starting=132.996 Ending=3.57263
Average HP Giant2: Starting=133.001 Ending=3.57922
Average HP Giant3: Starting=132.998 Ending=3.5731
Average Fireball damage=90
Average Haley's crits=0.0499135 Fumblings=0.0499952
Average Haley's base damage=9.49908 Sneak damage=29.925 Total damage=39.424
Average Total damage=129.424
Probability at least 1 Giants killed=0.898881 (Absolutes = 8.08993e+06)
Probability at least 2 Giants killed=0.586219 (Absolutes = 5.27597e+06)
Probability at least 3 Giants killed=0.223384 (Absolutes = 2.01045e+06)
Probability at least 4 Giants killed=0.0363111 (Absolutes = 326800)
---------------------------------------
---------------------------------------
After 1e+07 runs:
Average HP Giant0: Starting=132.994 Ending=3.56877
Average HP Giant1: Starting=132.996 Ending=3.57055
Average HP Giant2: Starting=133 Ending=3.57983
Average HP Giant3: Starting=132.999 Ending=3.57368
Average Fireball damage=90
Average Haley's crits=0.0499272 Fumblings=0.0499979
Average Haley's base damage=9.49908 Sneak damage=29.9251 Total damage=39.4242
Average Total damage=129.424
Probability at least 1 Giants killed=0.898941 (Absolutes = 8.98941e+06)
Probability at least 2 Giants killed=0.586233 (Absolutes = 5.86233e+06)
Probability at least 3 Giants killed=0.223377 (Absolutes = 2.23377e+06)
Probability at least 4 Giants killed=0.0363045 (Absolutes = 363045)
---------------------------------------
-
2016-09-20, 11:36 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Class and Level Geekery XIV - We are the Geek Pantheon
HA! This problem just needs to be outsmarted.
First off, our target number is 133 damage; the DMG does in fact say that a creature's full hit point is "usually average rolls on each Hit Die", so taking the average number listed in the stat block is perfectly valid (and almost certainly why the average is listed in the block in the first place).
So long story short, we're talking some exceptional rolling here. 0.00000000549706204643743% chance of killing all four giants with level 16. Even bumping it up to level 17 Haley and assuming her extra sneak attack die is always a 6 still only gets us to 0.00000489000681592525% chance.Spoiler: ZOMG MATH AND PYTHONPython's itertools' module has combination_with_replacement, which iterates through...combinations that allow elements to be repeated. So basically there will exactly one list returned with all ten 1s, exactly one with nine 1s and one 6, exactly one with five 3s three 4s and two 5s, etc. etc.
So, we can determine the number actual permutations from that (by discarding things like switching the places of a 1 with another 1), without having to calculate every single permutation. With 10d6, this amounts to getting the counts of all 60,466,176 permutations with only 3,003 steps.
First off, the import and function to do all that:
Code:import collections import functools import itertools import math import operator def GenerateProductAggregate(thisIterable=[1,2,3,4,5,6], itemCount=10, aggregateFunction=operator.add, showDebug=False): thisAggregationTracker=collections.defaultdict(lambda: 0) totalPermutations=math.factorial(itemCount) for x in itertools.combinations_with_replacement(thisIterable,itemCount): thisAggregate=functools.reduce(aggregateFunction,x) # This counts how many times each value occurs in the combination.... thisCounter=collections.Counter(x) # This multiplies the product of the factorials of each count # ..telling us how many permutations of this combination are identical thisIdenticalPermutationsPerCombinationCount=functools.reduce(operator.mul,map(math.factorial,thisCounter.values())) # And this divides the total permutations across the entire range by how many permutations are identical for this combination # ...so we're left with how many distinct permutations of this combination exist in the entire range thisDistinctPermutationsCount=totalPermutations//thisIdenticalPermutationsPerCombinationCount if showDebug: print("{0} -> {1}, * {2}".format(x,thisAggregate,thisDistinctPermutationsCount)) thisAggregationTracker[thisAggregate]+=thisDistinctPermutationsCount return thisAggregationTracker
(Note that ">>>" is the interpreter's prompt for input)
Code:>>> fireballRoll=GenerateProductAggregate() >>> sum(fireballRoll.values()) 60466176 >>> 6**10 60466176
We have a dictionary (or associative array if you don't like the term), with the keys as the roll result and the values as the number of occurrences of that result; I'll be using that type of arrangement throughout.
Spoiler: fireballRoll
fireballRoll Result Number of Outcomes 10 1 11 10 12 55 13 220 14 715 15 2,002 16 4,995 17 11,340 18 23,760 19 46,420 20 85,228 21 147,940 22 243,925 23 383,470 24 576,565 25 831,204 26 1,151,370 27 1,535,040 28 1,972,630 29 2,446,300 30 2,930,455 31 3,393,610 32 3,801,535 33 4,121,260 34 4,325,310 35 4,395,456 36 4,325,310 37 4,121,260 38 3,801,535 39 3,393,610 40 2,930,455 41 2,446,300 42 1,972,630 43 1,535,040 44 1,151,370 45 831,204 46 576,565 47 383,470 48 243,925 49 147,940 50 85,228 51 46,420 52 23,760 53 11,340 54 4,995 55 2,002 56 715 57 220 58 55 59 10 60 1 TOTAL 60,466,176
Next, another variable for adding the 50%. Per the rules, fractions are always rounded down...and since we won't have overlaps yet, I can just use a standard dictionary instead of the "default to zero" type I use(d) elsewhere here.
Code:>>> fireballDamage={} >>> for x in fireballRoll.keys(): damage=math.floor(x*1.5) fireballDamage[damage]=fireballRoll[x]
Spoiler: fireballDamage
fireballDamage Result Number of Outcomes 15 1 16 10 18 55 19 220 21 715 22 2,002 24 4,995 25 11,340 27 23,760 28 46,420 30 85,228 31 147,940 33 243,925 34 383,470 36 576,565 37 831,204 39 1,151,370 40 1,535,040 42 1,972,630 43 2,446,300 45 2,930,455 46 3,393,610 48 3,801,535 49 4,121,260 51 4,325,310 52 4,395,456 54 4,325,310 55 4,121,260 57 3,801,535 58 3,393,610 60 2,930,455 61 2,446,300 63 1,972,630 64 1,535,040 66 1,151,370 67 831,204 69 576,565 70 383,470 72 243,925 73 147,940 75 85,228 76 46,420 78 23,760 79 11,340 81 4,995 82 2,002 84 715 85 220 87 55 88 10 90 1 TOTAL 60,466,176
Now to figure out Haley's contribution. For 8d6 sneak attack, I can just use the function from before:
Code:>>> sneakAttackRoll=GenerateProductAggregate(itemCount=8)
Spoiler: sneakAttackRoll
sneakAttackRoll Result Number of Outcomes 8 1 9 8 10 36 11 120 12 330 13 792 14 1,708 15 3,368 16 6,147 17 10,480 18 16,808 19 25,488 20 36,688 21 50,288 22 65,808 23 82,384 24 98,813 25 113,688 26 125,588 27 133,288 28 135,954 29 133,288 30 125,588 31 113,688 32 98,813 33 82,384 34 65,808 35 50,288 36 36,688 37 25,488 38 16,808 39 10,480 40 6,147 41 3,368 42 1,708 43 792 44 330 45 120 46 36 47 8 48 1 TOTAL 1,679,616
Because I'm still lazy, I'll manually add the arrow's 1d8+5 damage here. I suppose I could account for crits here, but if I modeled the attack roll I'd need to account for critical misses, and we didn't see any. Since the giants all survived the fireball and all were killed by Haley, I think it's close enough to simple ignore the possibility of critical misses and critical hits...especially since a longbow has a x3 crit so this ends up being more conservative.
Code:>>> arrowDamage=collections.defaultdict(lambda: 0) >>> for x in sneakAttackRoll.keys(): for y in [1,2,3,4,5,6,7,8]: arrowDamage[x+y+5]+=sneakAttackRoll[x]
Spoiler: arrowDamage
arrowDamage Result Number of Outcomes 14 1 15 9 16 45 17 165 18 495 19 1,287 20 2,995 21 6,363 22 12,509 23 22,981 24 39,753 25 65,121 26 101,479 27 150,975 28 215,075 29 294,091 30 386,757 31 489,965 32 598,745 33 706,545 34 805,811 35 888,811 36 948,591 37 979,895 38 979,895 39 948,591 40 888,811 41 805,811 42 706,545 43 598,745 44 489,965 45 386,757 46 294,091 47 215,075 48 150,975 49 101,479 50 65,121 51 39,753 52 22,981 53 12,509 54 6,363 55 2,995 56 1,287 57 495 58 165 59 45 60 9 61 1 TOTAL 13,436,928
OK. Now, since we want all four giants dead, we're interested in a lower bound on Haley's attack...that is, we'll take the outcomes for all four arrows and store the lowest of the four. I suppose I could've modified the original function to handle input to multiply for this, but...see also: lazy. It didn't even take a whole minute to do the iteration anyway.
Code:>>> haleyDamage=collections.defaultdict(lambda: 0) >>> for x in itertools.product(arrowDamage.items(),repeat=4): lowestDamage=functools.reduce(lambda x,y: min(x,y), (z[0] for z in x)) numberOfTries=functools.reduce(operator.mul, (z[1] for z in x)) haleyDamage[lowestDamage]+=numberOfTries
Spoiler: haleyDamage
haleyDamage Result Number of Outcomes 14 9,704,203,897,576,520,687,615 15 87,337,737,580,683,494,734,065 16 436,686,055,477,960,677,287,535 17 1,601,144,667,389,974,296,534,945 18 4,803,080,103,416,456,520,611,535 19 12,485,524,139,620,611,067,287,585 20 29,041,391,922,166,764,817,111,455 21 61,635,178,298,591,382,790,469,745 22 120,913,161,008,878,929,144,420,015 23 221,256,544,228,205,447,698,090,305 24 380,053,483,287,389,727,410,494,431 25 615,286,860,903,527,447,954,789,169 26 940,939,442,553,678,038,357,710,831 27 1,360,229,961,131,309,205,312,890,625 28 1,857,774,769,661,536,141,874,609,375 29 2,393,287,038,011,425,575,011,677,489 30 2,900,787,579,435,495,006,023,134,095 31 3,297,288,805,141,139,510,976,491,105 32 3,501,897,530,401,375,007,115,253,215 33 3,460,962,144,751,406,802,637,442,865 34 3,169,499,452,911,383,387,407,169,215 35 2,677,884,422,724,335,173,854,222,641 36 2,078,206,287,843,842,765,704,969,839 37 1,474,891,131,071,109,819,396,944,545 38 952,955,012,078,869,235,432,582,495 39 558,040,178,587,811,928,587,198,865 40 294,800,928,076,812,006,020,105,935 41 139,821,180,722,256,004,864,354,625 42 59,236,738,361,466,648,704,667,855 43 22,295,435,295,822,386,705,091,105 44 7,410,783,331,796,918,421,074,335 45 2,161,102,618,954,620,465,083,505 46 548,832,550,594,353,383,172,815 47 120,366,079,445,426,513,896,225 48 22,576,124,780,224,510,802,175 49 3,580,389,341,860,111,730,705 50 473,677,132,871,346,982,095 51 51,433,509,360,331,342,881 52 4,493,093,464,112,486,079 53 307,937,517,633,603,921 54 16,030,297,910,699,919 55 607,437,253,396,065 56 15,802,745,063,391 57 259,008,440,625 58 2,333,409,375 59 9,140,625 60 9,999 61 1 TOTAL 32,598,675,906,340,458,022,469,369,856
AND NOW! To put it all together: We get the total damage, by multiplying the outcomes of each pair of fireball and Haley damage and adding it into the sum of that damage.
Code:>>> totalDamage=collections.defaultdict(lambda: 0) >>> for h in haleyDamage.keys(): for v in fireballDamage.keys(): totalDamage[h+v]+=haleyDamage[h]*fireballDamage[v]
Spoiler: totalDamage
totalDamage Result Number of Outcomes 29 9,704,203,897,576,520,687,615 30 184,379,776,556,448,701,610,215 31 1,310,063,431,284,795,624,628,185 32 6,501,736,436,536,289,707,229,120 33 27,753,027,201,720,626,247,609,860 34 103,748,360,492,823,382,365,711,660 35 344,969,028,016,740,023,094,311,705 36 1,050,344,628,607,095,377,984,368,325 37 2,967,727,074,728,817,041,002,657,995 38 7,842,016,439,471,804,857,673,456,850 39 19,557,651,524,340,185,272,326,169,746 40 46,340,357,693,101,717,319,616,628,974 41 104,804,737,325,302,730,577,187,837,666 42 227,233,004,243,960,475,717,451,426,650 43 474,021,155,035,822,003,290,349,857,830 44 954,141,221,213,573,724,299,783,572,974 45 1,857,869,504,618,318,534,076,168,734,350 46 3,507,188,364,604,461,073,487,296,358,482 47 6,430,757,996,540,603,826,485,654,268,473 48 11,472,096,580,707,076,910,131,270,099,657 49 19,940,652,638,219,113,128,928,625,372,615 50 33,815,894,555,356,815,019,594,380,438,196 51 56,013,883,487,543,523,374,862,633,244,872 52 90,724,057,707,804,657,120,630,353,629,240 53 143,819,479,750,411,344,643,500,122,184,110 54 223,336,067,046,266,745,895,704,179,820,338 55 340,008,405,260,330,390,068,032,707,068,782 56 507,837,388,174,987,321,404,857,422,822,028 57 744,648,991,746,726,550,852,245,453,642,712 58 1,072,590,776,688,272,821,788,929,657,031,208 59 1,518,497,850,666,201,934,886,151,797,301,777 60 2,114,046,559,193,244,813,267,529,905,666,165 61 2,895,608,576,688,081,687,542,169,225,669,979 62 3,903,718,025,933,661,653,351,289,200,676,166 63 5,182,075,197,814,320,246,806,373,866,847,054 64 6,776,030,276,747,941,308,407,308,398,801,810 65 8,730,522,226,099,945,322,073,990,756,838,768 66 11,087,495,790,699,089,085,584,989,509,166,224 67 13,882,870,873,918,302,721,333,227,364,400,384 68 17,143,192,165,945,714,392,659,922,865,746,466 69 20,882,145,059,560,680,223,980,977,348,051,794 70 25,097,184,554,432,876,728,751,346,601,756,030 71 29,766,550,738,876,617,414,917,270,804,315,011 72 34,846,945,387,447,021,097,274,263,034,201,219 73 40,272,177,372,943,633,140,796,822,485,342,093 74 45,953,029,716,685,175,144,991,243,349,502,668 75 51,778,484,948,723,373,749,805,679,777,123,496 76 57,618,444,154,536,717,874,835,401,279,511,640 77 63,327,940,856,940,182,629,703,448,419,797,219 78 68,752,631,699,368,652,126,488,747,865,424,263 79 73,735,361,439,287,958,036,856,358,393,473,065 80 78,123,473,451,010,645,094,776,651,930,587,780 81 81,776,312,080,112,978,189,785,295,089,353,012 82 84,572,469,582,066,425,465,293,902,117,124,460 83 86,416,328,065,188,476,931,993,776,282,408,490 84 87,243,320,593,306,513,337,528,551,027,882,522 85 87,023,546,028,347,829,023,426,808,349,347,270 86 85,763,534,257,738,749,465,212,866,078,963,848 87 83,505,944,985,959,465,873,561,923,294,956,096 88 80,327,207,481,436,516,454,662,514,592,478,528 89 76,333,355,664,830,765,836,927,934,523,673,796 90 71,654,324,967,520,011,522,802,660,264,178,076 91 66,437,081,108,343,776,711,490,199,233,572,548 92 60,838,149,924,743,153,356,567,473,774,692,216 93 55,016,055,387,593,195,993,836,844,942,278,368 94 49,124,093,412,072,631,920,616,673,103,368,640 95 43,303,949,711,321,685,734,465,496,726,035,570 96 37,680,521,397,137,299,795,971,564,908,679,946 97 32,358,104,032,107,220,231,544,110,926,559,766 98 27,418,105,373,256,209,298,620,187,150,576,724 99 22,918,289,642,511,758,049,201,091,776,466,068 100 18,893,371,895,428,277,870,791,774,012,524,012 101 15,356,786,940,159,297,401,679,152,379,683,623 102 12,303,376,244,873,890,003,272,471,061,344,479 103 9,712,655,634,582,338,580,259,281,354,300,897 104 7,552,382,651,268,936,017,938,013,781,964,996 105 5,782,153,845,761,104,366,939,419,510,202,616 106 4,356,778,934,693,868,388,267,441,346,969,016 107 3,229,263,619,717,867,970,381,778,981,538,863 108 2,353,287,193,545,286,868,053,272,787,713,003 109 1,685,110,326,899,084,247,442,973,624,582,405 110 1,184,913,460,178,066,618,450,018,082,845,818 111 817,606,168,226,843,879,951,164,597,511,330 112 553,175,774,686,716,635,472,306,417,751,134 113 366,665,120,284,741,617,448,478,506,086,496 114 237,874,871,595,642,023,888,970,929,242,576 115 150,882,445,472,967,725,164,461,046,063,024 116 93,460,046,153,381,490,811,879,460,682,126 117 56,459,404,327,877,145,716,198,759,530,942 118 33,214,437,979,769,777,776,359,724,935,682 119 18,996,648,988,686,119,882,453,907,794,525 120 10,543,308,894,211,711,227,755,593,080,669 121 5,666,523,021,485,148,561,284,897,747,571 122 2,942,210,614,464,039,676,427,375,069,140 123 1,471,979,836,106,639,655,178,340,168,584 124 707,488,736,691,763,796,217,994,931,640 125 325,610,965,458,893,051,607,133,723,726 126 142,973,770,936,251,845,322,353,899,442 127 59,654,464,977,012,184,413,501,805,838 128 23,546,917,504,837,517,988,764,317,772 129 8,750,183,157,525,880,335,424,222,552 130 3,045,047,357,212,121,268,504,882,760 131 986,765,779,424,367,511,808,208,573 132 296,036,768,064,025,483,713,379,265 133 81,744,586,715,239,518,045,882,767 134 20,656,148,597,387,653,356,833,638 135 4,748,130,952,351,528,093,642,654 136 986,078,275,883,113,881,622,466 137 183,432,166,109,935,423,128,490 138 30,220,979,971,588,417,880,682 139 4,345,806,089,356,535,434,310 140 535,689,570,857,930,519,370 141 55,398,212,735,054,346,786 142 4,686,864,142,420,932,462 143 314,881,561,031,662,453 144 16,202,572,843,654,989 145 610,155,677,518,435 146 15,826,581,891,736 147 259,100,396,820 148 2,333,509,420 149 9,140,635 150 9,999 151 1 TOTAL 1,971,117,274,719,741,650,707,244,872,321,990,656
So, how many outcomes are we talking about here?
Code:>>> sum(totalDamage.values()) 1971117274719741650707244872321990656
Code:>>> sum(x[1] for x in totalDamage.items() if x[0]>=133) 108353539599390806738008113
Code:>>> 108353539599390806738008113/1971117274719741650707244872321990656 5.497062046437434e-11
0.00000000549706204643743%. Not very likely to happen by chance, to understate it mildly.
Alright. Hypothetically...what if we added another die to Haley's sneak attack and assumed it was always a 6? We can have that effect easily by dropping our target number by 6 and keeping the current results, so....
Code:>>> sum(x[1] for x in totalDamage.items() if x[0]>=127) 96387769083675487808454824873
Code:>>> 96387769083675487808454824873/1971117274719741650707244872321990656 4.890006815925255e-08
OK, so if for some reason this is the first time we've seen a maximized spell without it being called maximized, and Haley is level 17/18 for 9d6 sneak attack, the odds of this scene being pulled off by rolling comes to 2.5%, so half as likely as a natural 20. An improvement over the earlier approaches, to be sure; but it's still a lot of guesswork and assumption to end up at "still pretty darn unlikely".Spoiler: ZOMG MOAR MATH AND PYTHONFor that, we'll just use the numbers for Haley's damage from last time, and take Vaarsuvius' 90 damage off the target number of 133. So with the 8d6 Haley....
Code:>>> sum(x[1] for x in haleyDamage.items() if x[0]>=43) 32563206319062802795425841 >>> sum(x[1] for x in haleyDamage.items()) 32598675906340458022469369856
Code:>>> 32563206319062802795425841/32598675906340458022469369856 0.0009989119316569923
OK, since we're dealing only with Haley's damage now, it's easy enough to run alternate numbers with 9d6 sneak attack. So let me do that....
Code:>>> altSneakAttackRoll=GenerateProductAggregate(itemCount=9) >>> altArrowDamage={} >>> altArrowDamage=collections.defaultdict(lambda: 0) >>> for x in altSneakAttackRoll.keys(): for y in [1,2,3,4,5,6,7,8]: altArrowDamage[x+y+5]+=altSneakAttackRoll[x] >>> altHaleyDamage=collections.defaultdict(lambda: 0) >>> for x in itertools.product(altArrowDamage.items(),repeat=4): lowestDamage=functools.reduce(lambda x,y: min(x,y), (z[0] for z in x)) numberOfTries=functools.reduce(operator.mul, (z[1] for z in x)) altHaleyDamage[lowestDamage]+=numberOfTries
Spoiler: altHaleyDamage
altHaleyDamage Result Number of Outcomes 15 2,096,108,236,871,633,984,864,255 16 20,961,078,078,824,195,856,615,120 17 115,285,790,012,114,488,087,965,985 18 461,140,800,614,626,907,378,109,440 19 1,498,681,530,467,137,732,908,361,455 20 4,196,096,160,219,545,871,609,816,496 21 10,470,013,482,557,524,140,060,347,504 22 23,778,725,812,968,606,871,443,723,600 23 49,858,689,758,712,803,017,020,328,896 24 97,499,952,645,779,358,158,640,310,000 25 179,142,843,879,587,131,885,894,091,264 26 310,917,040,645,232,523,584,401,598,736 27 511,614,057,098,493,828,070,823,206,864 28 800,025,907,110,397,056,083,373,719,600 29 1,190,217,573,295,291,697,595,283,169,760 30 1,684,789,837,319,703,659,771,005,669,840 31 2,267,171,289,712,419,038,716,751,633,936 32 2,895,381,290,239,208,000,546,347,225,584 33 3,500,862,396,495,601,138,907,420,224,416 34 3,995,953,270,369,880,365,961,882,101,264 35 4,291,345,828,510,346,338,960,866,465,920 36 4,320,413,057,355,691,948,156,001,185,200 37 4,062,320,999,216,842,104,767,429,869,360 38 3,553,556,866,532,558,366,695,574,703,440 39 2,880,740,996,586,797,022,761,601,384,816 40 2,155,812,376,935,085,552,810,119,801,904 41 1,483,551,115,713,651,579,097,188,188,160 42 935,185,065,492,539,119,357,895,594,960 43 537,899,846,846,690,089,843,842,104,976 44 281,181,909,247,155,864,038,444,692,144 45 133,037,081,483,662,450,664,547,746,000 46 56,727,114,137,374,747,019,740,811,856 47 21,699,933,644,394,744,663,682,885,504 48 7,410,360,356,052,521,263,879,789,040 49 2,246,982,660,040,208,331,912,975,456 50 601,390,581,952,893,223,633,776,144 51 141,129,322,773,425,370,580,623,856 52 28,820,702,039,014,096,696,372,784 53 5,077,637,342,053,823,581,101,600 54 764,061,827,501,870,178,992,080 55 97,046,873,621,846,529,400,880 56 10,259,505,574,442,508,818,160 57 887,566,532,603,564,408,320 58 61,537,532,204,048,161,040 59 3,330,771,835,629,188,160 60 136,069,278,067,239,600 61 4,012,627,897,643,920 62 80,320,480,320,080 63 997,315,418,385 64 6,671,610,880 65 18,960,095 66 14,640 67 1 TOTAL 42,247,883,974,617,233,597,120,303,333,376
So how's it look this way?
Code:>>> sum(x[1] for x in altHaleyDamage.items() if x[0]>=43) 1040980518940259710373453055601 >>> sum(x[1] for x in altHaleyDamage.items()) 42247883974617233597120303333376
Code:>>> 1040980518940259710373453055601/42247883974617233597120303333376 0.02463982621154912
I remain standing by "exceptional rolling happened here!"Last edited by Jasdoif; 2016-09-21 at 01:44 AM.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2016-09-21, 12:55 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
You all realize it's extremely unlikely Rich actually checked the numbers before drawing this, right?
I'd guess his thought process went something like "Fireball's a pretty big blast of an element they take extra damage from, and Haley's throwing high level sneak damage on every single shot. Frost giants are tough, but not that tough. Seems about right."Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2016-09-21, 03:50 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Paris, France
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Of course we know this! We're aware that we're crazy to overthink things like that. It would be terrible if we were not!
But I don't see where this discussion is going either. Even if the chances for V and Haley to kill those Giants with one fireball and 4 arrows are in the vicinity of 0,001%, it's still possible, so...Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
-
2016-09-21, 11:05 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Jasidoif, that is some nice work (well, I'll assume it is, I'm far, far too lazy to actually read your code so I'll happily take it on faith that you're right).
Presumably, if we still care, the greatest chances of this happening would involve the giants (not the Giants) all having below average HP. I'm confident that my intuition is good enough to posit that while it's not that likely they all rolled significantly below average, it's not going to be so unlikely as to shift the odds slightly in Haley's favor given just how low they are as is.
It won't help for the purposes of the thread (since we can't rule out what we saw anyway) but is it plausible that there's another factor? Maybe V cast an off-panel flame arrow? Or is there something useful Haley could be carrying since we know she stocks at least cold iron and silver arrows as special ammunition? Presumably we'd see a visual effect if she were using flaming burst arrows, but they could be giantbane, I guess. Admittedly, this seems like a bit of a stretch.
-
2016-09-21, 12:10 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Exceptional yes, both with and without maximised, but we also do assumption on the basis of the giants (average), which could tip it more or less likely. This is sort of my point: to model it we need multiple scenarios, calculate averages etc, and this should then be done for every combat (etc), to get LIKELY stats for them. But we don't want "likely" stats, we wants "what stats do they actually have as a minimum and maximum".
Whenever we see a wizard we could assume he has at least 14 int (how many wizards dont? I bet it is less than 2.5% of wizards I have seen withint less than 14), but we dont do that, since we want confirmation.
-
2016-09-21, 12:59 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Yes, but this is way more fun!
The DMG specifically says monsters usually have average HP; so unless we have evidence that these giants don't, we're probably OK here.
I figure if the "change it to appeal to the average" proposals don't even shift the odds enough to appeal to the average, they fail on their own merits...and wouldn't be valid even if that was the kind of thing this thread did. And it certainly doesn't move me to consider altering the thread's approach; this isn't the first scenario where our determination-by-upper-and-lower-bounds approach has been questioned.
I've been testing scenarios, and so far I've only seen one idea mentioned that would actually accomplish on probabilities: If Vaarsuvius were using an empowered maximized fireball, and Haley was doing the as-her-currently-listed-level-entails 8d6 sneak attack, there's a 99.67% chance of all the giants being killed. Of course, then the questions become why Vaarsuvius didn't say it was empowered or maximized unlike the overwhelming majority of metamagic-ed spells, and why Vaarsuvius would prepare it instead of an 8th level spell.
Even my intentionally absurd "standard fireball plus 21d6 sneak attack to succeed on all average everywhere!" ends up only pulling it off 28.69% of the time when Haley has to roll individually for all four giants.FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2016-09-21, 01:46 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Lake Wobegon
- Gender
Re: Class and Level Geekery XIV - We are the Geek Pantheon
Has anyone mentioned the possibility of a delayed blast fireball? It can explode immediately like a regular fireball, and would do 16d6*1.5 damage even unmodified (in order to modify the spell with metamagic, V would need 9th-level spell slots or a rod).
comic way too wordy for chief grukgruk sometimes.
It'd be an odd cut to make, to be sure.Last edited by zimmerwald1915; 2016-09-21 at 01:48 PM.