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    Ogre in the Playground
     
    DrowGuy

    Join Date
    Feb 2005
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    NJ
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    Default Children of the Sun

    I recently purchaced this RPG at clearance, and thought it was pretty interesting. It's kind-of a high magic world war 1/World War 2 era tech setting where magic has replaced coal and desiel.

    I was wondering if anyone else has heard of/played it, and if you have what your experience was like.

    I really like the system they have for checks. You have a die size for your attribute, that doesn't change, but you can spend a number of experience to add more dice to that pool. You roll a number of dice at that size equal to the attribute pool plus the relevant skill. you re-roll any max rolls until you don't roll max and add them together. The skill result is the highest die. For example, if you're making a strength check, and your strength was 3d6. You roll all three dice and get a 2, a 6, and a 6. Then you roll the two sixes and get a 5 and a 3. You end up with 2, 11, and 9. The result of your check is 11.

  2. - Top - End - #2
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
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    Tharggy, on Tellene
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    Default Re: Children of the Sun

    Quote Originally Posted by Beelzebub1111 View Post
    I recently purchaced this RPG at clearance, and thought it was pretty interesting. It's kind-of a high magic world war 1/World War 2 era tech setting where magic has replaced coal and desiel.

    I was wondering if anyone else has heard of/played it, and if you have what your experience was like.

    I really like the system they have for checks. You have a die size for your attribute, that doesn't change, but you can spend a number of experience to add more dice to that pool. You roll a number of dice at that size equal to the attribute pool plus the relevant skill. you re-roll any max rolls until you don't roll max and add them together. The skill result is the highest die. For example, if you're making a strength check, and your strength was 3d6. You roll all three dice and get a 2, a 6, and a 6. Then you roll the two sixes and get a 5 and a 3. You end up with 2, 11, and 9. The result of your check is 11.
    Sounds like Deadlands, which means that the system itself is pretty solid. While i've never played Children of the Sun i have played a bit of Deadlands and im a big fan of the system.
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  3. - Top - End - #3
    Ogre in the Playground
    Join Date
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    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

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