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Thread: Children of the Sun
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2016-04-30, 12:05 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- NJ
- Gender
Children of the Sun
I recently purchaced this RPG at clearance, and thought it was pretty interesting. It's kind-of a high magic world war 1/World War 2 era tech setting where magic has replaced coal and desiel.
I was wondering if anyone else has heard of/played it, and if you have what your experience was like.
I really like the system they have for checks. You have a die size for your attribute, that doesn't change, but you can spend a number of experience to add more dice to that pool. You roll a number of dice at that size equal to the attribute pool plus the relevant skill. you re-roll any max rolls until you don't roll max and add them together. The skill result is the highest die. For example, if you're making a strength check, and your strength was 3d6. You roll all three dice and get a 2, a 6, and a 6. Then you roll the two sixes and get a 5 and a 3. You end up with 2, 11, and 9. The result of your check is 11.
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2016-04-30, 12:40 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Children of the Sun
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2016-05-05, 03:11 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Children of the Sun
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."