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  1. - Top - End - #31
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: Dragons of Ferriux, Miath

    The golden haired woman grunted as the pirate drew blood. Normally, her scales would protect her from most of those thrusts, but she dared not take that form here. She'd likely invoke an attack from the pirates and those she was trying to defend.

    Her hair stands slightly from her shoulders as the air around her crackles with static. Bolts hop from her arms and down to her hands, seeming to be drawn from her and into the sword she holds. She thrust it down in a short overhead chop, releasing the energy in a massive thunderclap.

    Spoiler: OOC
    Show

    - Available -
    White Raven Tactics
    Leading the Attack
    Mountain Hammer
    Divine Surge

    Active Stance - Martial Spirit

    Attack Action: Divine Surge (PA -2 / SP -5) (1d20+11)[17]
    Damage: (9d8+13)[59]

    Each successful attack heals Miath 7 hp.

    Steely Resolve (5): +1 attack/damage
    Current temp HP: 5 (-5 from delayed damage pool at end of turn)

    Maneuvers gained - Revitalizing Strike

  2. - Top - End - #32
    Ogre in the Playground
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    Default Re: Dragons of Ferriux, Miath

    The pirate captain tuts as he catches your charged blade in the prongs of his trident. He then slams the butt of the weapon into your stomach and uses the opening to get another attack in.

    Spoiler: OoC
    Show
    Trident x3
    (1d20+17)[27],(1d20+12)[20],(1d20+7)[16]
    (1d8+4)[8],(1d8+4)[7],(1d8+4)[6]

    Crit 19-20
    (1d20+17)[29],(1d20+12)[17],(1d20+7)[8]
    (1d8+4)[9],(1d8+4)[6],(1d8+4)[12]

  3. - Top - End - #33
    Ogre in the Playground
     
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    Default Re: Dragons of Ferriux, Miath

    Despite the wounds, the woman pressed forward. She seemed capable of sustaining this type of battle almost indefinitely.

    "You can not hope to win here. Soon, you're entire crew will be defeated and these minor wounds you inflict will never be enough to best me."


    Spoiler: OOC
    Show
    - Available Maneuvers -
    White Raven Tactics
    Leading the Attack
    Mountain Hammer
    Divine Surge
    Revitalizing Strike

    Active Stance - Martial Spirit

    Attack Action: Revitalizing Strike (PA -1 / SP -5) (1d20+12)[15]
    Damage: (1d8+11)[14]
    Healing: (3d6+14)[25]

    Each successful attack heals Miath 7 hp.

    Steely Resolve (5): +1 attack/damage
    Current temp HP: 5 (-5 from delayed damage pool at end of turn)

    Maneuvers gained - (1d5)[1] (1d4)[1] (1d3)[2]
    Revitalizing Strike
    Mountain Hammer
    White Raven Tactics
    Last edited by Deadguy; 2016-06-06 at 01:28 PM.

  4. - Top - End - #34
    Ogre in the Playground
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    Default Re: Dragons of Ferriux, Miath

    "Yerh a spirited lass, I'll give ye that!" The captain exclaims, whirling out or melee range for a moment. "Suppose ay ought ta take this fight more seriously so I can oversee commandeering this 'ere vessel. Aye, Lad! Hold this for me!" Without further warning, he lobs his trident into the fray. You hear one of the defenders cry out before dropping to the deck.

    Laughing heartly, the captain draws his rapier and prepares himself to re engage. Judging by his posture, his is far more comfortable and apt fighting with this new weapon, which bodes poorly for you.


    Spoiler: OoC
    Show
    Your attack missed. Also, make a spot check.

  5. - Top - End - #35
    Ogre in the Playground
     
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    Default Re: Dragons of Ferriux, Miath

    "Continue to push them back. There's no where they can run!"

    Miath shouted encouragement to the men and reinvigorated their leader's actions. The golden woman turned her attention back to the lead pirate and brought her martial capabilities to the struggle once again.


    Spoiler: OOC
    Show
    - Available Maneuvers -
    Revitalizing Strike
    Mountain Hammer
    White Raven Tactics

    Active Stance - Martial Spirit

    Swift Action: White Raven Tactics - Ship leader

    Attack Action: Revitalizing Strike (PA -1 / SP -5) (1d20+12)[16]
    Damage: (1d8+11)[18]
    Healing: (3d6+14)[25]

    Each successful attack heals Miath 7 hp.

    Steely Resolve (0): +0 attack/damage
    Current temp HP: 10

    Maneuvers gained - (1d2)[2]

  6. - Top - End - #36
    Ogre in the Playground
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    Default Re: Dragons of Ferriux, Miath

    You attack is once again swatted away by the pirate's weapon. The man grins, lunging towards you with his weapon.

    Spoiler: OoC
    Show
    Rapier x3
    Attack: (1d20+20)[32];(1d20+15)[28];(1d20+10)[22]
    Damage:(2d6+9)[19];(2d6+9)[17];(2d6+9)[12]
    Crit 15-20
    Confirm: (1d20+20)[24];(1d20+15)[22];(1d20+10)[16]
    Bonus: (1d6+18)[21]+(1d10)[7];(1d6+18)[24]+(1d10)[4];(1d6+18)[19]+(1d10)[8]

    Also, for reference, his AC is 22.


    As the blade pierces your flesh, electricity arcs from the weapon causing you further pain.
    Last edited by Eonn; 2016-06-09 at 11:27 AM.

  7. - Top - End - #37
    Ogre in the Playground
     
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    Default Re: Dragons of Ferriux, Miath

    The woman grunts in pain and chances a look toward the others that have been struggling against the pirates, hoping they are fairing better than she. Her body crackles with divine energy as she channels it into the weapon, knowing she only has to connect with a few of her attacks to drive this menace off the ship.


    Spoiler: OOC
    Show
    - Available Maneuvers -
    Divine Surge
    Revitalizing Strike
    Mountain Hammer
    White Raven Tactics

    Active Stance - Martial Spirit

    Attack Action: Divine Surge (PA -1 / SP -5) (1d20+13)[32]
    Damage: (8d8+12)[57]

    Crit Confirmed: 100 damage total

    Each successful attack heals Miath 7 hp.

    Steely Resolve (0): +1 attack/damage
    Current temp HP: 5

    Maneuvers gained - Leading the Attack
    Last edited by Deadguy; 2016-06-13 at 07:05 AM.

  8. - Top - End - #38
    Ogre in the Playground
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    Default Re: Dragons of Ferriux, Miath

    You've struggled to land a blow, but you finally manage to connect. In a flash of light, the pirate captain is hurtling across the ship before breaking through the railings and falling into the sea. Combat stops as the pirates realize how outclassed they are without their captain. Weapons clatter to the deck as they surrender. You take a few steps to where the man went overboard, hoping to confirm your victory, but find only a mass of foam bobbing on the ocean's surface.

    A cheer goes up from the ship's crew after the last pirate is bound. The captain in blue seems to be pushing through the crowd to get to you. If you'd like to pull a disappearing act, now may be the time.

  9. - Top - End - #39
    Ogre in the Playground
     
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    Default Re: Dragons of Ferriux, Miath

    The golden-haired woman dropped the cutlass to the deck with a clank, it wasn't her preferred weapon in any case. A quick glance down at her wounds before turning to the captain and focused her concentration on detecting any evil presence.

    If she detected none, she'd simply dip her head as a measure of respect before she dove over the rails and into the water. Once below the surface, she morphed into her true form. Making sure she was shallow enough that her blurred golden figure would be visible before diving deeper.

    She circled back, looking for her enemy beneath the surface before turning her attention back to the sunken wreckage of the pirate ship. Without anyone to interfere, Miath could take her time combing through the hull to collect weapons, treasure, sail material and anything else that might add to her new lair.

  10. - Top - End - #40
    Ogre in the Playground
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    Default Re: Dragons of Ferriux, Miath

    You detect no evil emanating from this man. He is taken by surprise when you choose to dive overboard, and rushes to the side of the ship only to catch a glimpse of something else moving beneath the waves.

    You comb the area, searching for the remains of the pirate captain. You find no trace of him.

    The first thing you see as you swim towards the sunken ship is the vessel's gilded and gem encrusted seahorse figurehead. It'll take a bit of work to free from the ship, but it's clearly worth taking with you. Despite the great first find, the rest of the ship has little. There is not much in the way of coinage at all, and most of the cargo (mostly food and water) was ruined by the seawater. Even the captain's quarters is relatively barren, as if all the pirates wealth was stashed elsewhere.

    There is something that catches your eye in the captain's room. Tucked under his bunk is a iron rod, detailed with gold filigree shaped in the image of a tropical paradise. The rod gives off a faint glow. Right next to is a small waterproof chest made of steel. It is locked.

    Most of the ship's weapons were carried with the crew into battle, though there is plenty of other salvage you could take.


    Spoiler: OoC
    Show
    Roll appraise for the worth of your finds, and arcana or spellcraft to learn the function of the rod.

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