Spoiler: Forms of Immortality
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There are several variants of Immortality within Lampdamned. Here are some of them:
  • Prophetic Immortality prevents those who posses it from being harmed except by one, very specific, weakness which will be revealed in a prophecy relating to them.
  • Burst Immortality can be activated, and makes its user completely invincible for a few minutes after it's triggered... but it takes time to recharge, has a short duration, can cause extreme fatigue in its users after it wears off, and can often be mildly addictive.
  • Retro-Inevitable Immortality protects only againt attacks on one's past self, but it does so perfectly; that is, anyone who gains it, cannot be killed before the point at which they gain it. Only really useful for those with time-travelling enemies.


Spoiler: Dragons
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Among the dragons of the world, two of the greatest are the Dragon of Corruption and his brother, the Dragon of Glory.
Like many of their kind, the Dragon of Corruption can only be killed (or harmed at all, for that matter) by his Individual Weakness.
That weakness is much more difficult to obtain than those of most other dragons; he can only be harmed by one, very specific, sword: Excalibur.

The Dragon of Glory, on the other hand, is completely invincible.
He has the invincibility associated with an Individual Weakness, but no actual Weakness to go with it.
The reason that the Dragon of Glory has no weakness, is that the Egg of Glory did; if that had been performed, the Dragon would not be invincible (though he would still be very powerful.)

The only way to relevantly damage the Egg of Glory is to perform an obscure ritual. Required for this ritual are an enchanted copper sword, a cursed lead sword, and an iron sword that has never been exposed to magic.

The egg must be pierced with all three swords in rapid succession, and the swords left in place:

First with the copper sword, wielded by a creature who is inherently good (an angel, in other words.)
Second with the lead sword, wielded by a creature who is inherently evil (AKA a demon.)
Last with the iron sword, wielded by a creature whose mind contains neither good nor evil at all (most likely one from outside reality.)

All three swords must pass completely through the egg, with the iron one being embedded in the stone floor beneath it, and the other two forming an X-shape with the egg in the middle.

If the ritual is performed correctly, the egg will then emit what observers can only describe as a "black flash" which leaves behind a "pale darkness" that ever-so-slowly fades until the egg hatches.
Years later, when the Dragon of Glory emerges from the egg, he will not technically be invincible... but good luck trying to actually kill him; after all, he's still a dragon.
Also, the energy produced by the Dragon growing within the egg inevitably overloads the copper and lead swords so that they explode when he hatches, which is the event that actually renders him mortal.
The iron sword, on the other hand, ends up just short of the energy necessary to destroy it; eventually, after the Dragon of Glory is long dead, it will pass into legend and come to be known as "Excalibur."

Spoiler: Season 1 Villains: the Sins, the Heralds, and Lucifer
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Aside from the dragons, another creature that is invincible except for a single weakness is the extremely powerful demon, Lucifer.
He can only be harmed by someone who he trusts. (Accidents don't count.)
Fortunately for Lucifer, but quite UNfortunately for basically everyone else, he trusts only himself. Pehaps, somewhen, there will have been some sort of solution to this conundrum...

Lucifer is actually the inevitable future version of Pride, the leader of the evil group known as the "Sin Septuplets." The Sin Septuplets are allied with another group of terrifying villains: the Four Heralds.

The Heralds are often erroneously referred to as "Horsemen of the Apocalypse" which is strange because they definitely don't ride horses and might not even be men! It likely has to do with repeated translations or something...

In the Sin-Herald alliance, the command structure is as follows:
Pride is the absolute leader of the Sins.
Death is the absolute leader of the Heralds.
Wrath and Envy report to War.
Gluttony and Sloth report to Famine.
Lust and Greed report to Pestilence.
It is generally assumed that Pride reports to Death, and Death acts as the leader overall...
...The general assumption is backwards: Pride actually commands Death.

At the climax of Lampdamned: Season 1, the heroes end up tricking present-day Pride into killing Lucifer.

Spoiler: Orcs
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Orcs in Lampdamned are rather unique in regards to, among other things, their dietary patterns.
While they can and do eat the same foods as other races, doing so is not enough to sustain them properly, no matter how much of it they devour.

In order to remain physically capable, orcs need to consume something from at least two different categories of sustenence on the following list:

General food (such as what humans eat.)
Blood (fresh or otherwise.)
Alcohol (in vastly larger amounts than is considered safe for any race aside from them and dwarves.)
Dreams (and other hallucinations.)
Gemstones (raw or carved.)
Magical energy (in most forms.)

In addition, orcs are capable of a limited form of photosynthesis. Four hours of bright, direct sunlight is equivalent to a large meal to them; light absorbed in this way counts as an additional category alongside the other six.

Orcs subsisting on only one type of meal exhibit symptoms similar to those a human would undergo with no food at all under similar conditions. The only significant difference is that it is never lethal.
An orc that is *actually* starving (meaning one that has obtained no meals of any type) will usually die within a single day.

Typically, orcs eat two types of meal each day (and several meals of each of those type.) If they have anything beyond that, they become more powerful in a variety of ways:

An orc who regularly has something from three different nutritional categories has greatly enhanced strength.
Adding a fourth category enhances their strength further, and also provides a substantial boost to stamina and endurance.
Once a fifth type of meal enters the picture, an orc has their strength and stamina both boosted even further, and gains the ability to temporarily grow in stature, being stronger still while using that power.
If only one type of sustenence remains unused, an orc has further increased strength and stamina, a more powerful growth ability, and vastly enhanced agility, speed, and reflexes.
Any orc who regularly partakes of all seven varieties of nourishment gains all the benefits of having six, multiplied a thousandfold beyond that.

Spoiler: Season 2, part 1: Rise of Oblivion
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Early in Season 2, the Heralds and the Sins break their alliance, because one of the groups has become (marginally) allied with the heroes; despite what some may have expected, the Sins are actually the ones who become in large part redeemed, and the Heralds remain near-completely evil. Eventually a battle erupts between the two groups, and it seems the Heralds have rediscovered a member of theirs who had long ago went into hiding, applying upon himself his own power so thoroughly that even the other heralds had forgotten that he was once among them.

This Herald was known by several names: Oblivion; Amnesia; Obscurity, and quite a few others. His domain was that which happens last, after even Death has long been irrelevant: he dealt with that time when even the memories of a once-thriving society have faded into nothing.

For quite some time prior to this, various characters had been noticing within the Sin of Sloth a great power that seemed to lay dormant; most assumed that it was simply some untapped potential that Sloth just didn't attempt to use.

That wasn't quite accurate, but he didn't bother to correct them...

Spoiler: Season 2 main villain: Cowardice
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The battle of all of the heroic characters plus their darker allies united against the Heralds was large and bloody, but it was not as final as the majority of each side had expected: Oblivion had long ago hidden a secret weapon within the body of one of his opponents, way back when they were allied with one another.

Sloth contained Cowardice, and as the fear experienced by the side of good continued to mount from the relentless assault of the Heralds, he was inevitably released.

Cowardice has the ability to gradually, yet rather swiftly, amplify fear within anyone he so chooses, no matter how slight it is initially. Once it reaches a moderate level, he can also freeze them in place, and when they reach a state far enough into utter panic, he can kill them instantly. All nonlethal abilities of his completely bypass whatever immunities their target might posses.

Cowardice ends up slaughtering everyone on both sides of the battle, until he was the only one remaining (save those with some relevant form of immortality; those folks were "merely" paralyzed with fear.)