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  1. - Top - End - #1171
    Titan in the Playground
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    Default Re: The Complex of Doom (IC)

    "Bluudy beasties needta learn thar place." the stout dwarf growls out as he charges forward and launches his javelin.


    Spoiler
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    Khurdurm
    AC = 15 ; Current = 15
    HP = 55 ; Current = 55

    Spiritual Chain attack R-14
    (1d20+6)[16]
    Damage
    (1d8+1)[4]

    Crit 20/x2
    (1d20+6)[10]
    (1d8+1)[2]

    Not sure who is left. Moving (not really charging) to AC-58, I think its open now, pulling his javelin as he moves and throwing at whatever is left standing.
    (1d20+4)[18]
    Damage
    (1d6+2)[4]

    Crit 20/x2
    (1d20+4)[21]
    (1d6+2)[5]

    Effects ~
    × Tyche's Touch (24 hours less time spent) = The subject gains a +4 sacred bonus on the first saving throw made after the spell is cast , a +3 sacred bonus on the second saving throw, a +2 sacred bonus on the third, and a +1 sacred bonus on the fourth.
    +4 bonus on ability checks made to resist being bull rushed or tripped when
    standing on the ground.
    × +2 racial bonus on saving throws against spells and spell-like effects
    × +1 racial bonus on attack rolls against orcs and goblinoids
    × +4 dodge bonus against creatures of the giant type.



    Last edited by razorback; 2017-05-26 at 09:10 AM.

  2. - Top - End - #1172
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    PUM

    Seeing the enemy fleeing and the grease spell in the way, the shifter quickly switches to his bow and lets loose an arrow.

    Spoiler: OOC
    Show
    Move: Switch to bow.
    Target R14 if it still lives, else R4.

    Attack: (1d20+9)[26] Crit (1d20+9)[12]
    Damage: (1d8+3)[10] Crit (2d8+6)[17]
    I don't know if the frenzy would affect the roll. Not using rapid shot since a full round action is needed.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  3. - Top - End - #1173
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    J-H's Avatar

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    Default Re: The Complex of Doom (IC)

    Round 2, Part 2

    Khurdrum moves up, throwing a javelin (hit Rb7 for 4) as his spiritual weapon attacks (hit R14 for 4).
    Spoiler
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    Khurdrum only has 20’ move, so he moved to AE58 instead of AC58. Moving farther would be a double move, which would mean no attack.


    Ganis and Torlak both flame the creatures.
    Spoiler
    Show

    Torlak 12 fire damage, Reflex DC 19 half.
    R4 Reflex (1d20+8)[19] save, 6
    R6 Reflex (1d20+8)[18] fail, 12
    Rb7 Reflex (1d20+8)[14] fail, 12
    Rr14 Reflex (1d20+8)[23] minus 10 fire resist that I apparently forgot about earlier. save, no damage

    Ganis 8 fire damage, Reflex DC 16 half
    R4 Reflex (1d20+8)[22] save, 4
    R6 Reflex (1d20+8)[14] fail, 8
    Rb7 Reflex (1d20+8)[16] save, 4


    Pum & Kricen fire an arrows at the nearest velociraptor (Hit Rr14 for 10 and 6), leaving it dying on the ground. Aly moves forward, biting at the blinded raptor and picking it up in its jaws (30 damage), leaving it nearly dead as well, although he takes a minor hit while moving up.
    Spoiler
    Show

    Aly does pass through a threatened square on its charge.
    R6 AOO (includes -4 for prone)
    Talons (1d20+3)[18] for (1d8+4)[11] hit for 6





    Spoiler: Status
    Show

    R4 15 damage, prone
    R6 25 damage, prone
    Rb7 -5hp, blind, grappled
    R14 -7hp, blind, prone

    Torlak 5 damage
    Aly grappling
    ZB 0 damage, blind
    Aly 6 damage
    Last edited by J-H; 2017-05-27 at 08:26 AM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #1174
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC)

    Round 3, Part 1
    The two tripped raptors rise and run off.

    Spoiler: Status
    Show

    Move to stand, move 60’ west. Don’t think we need a map for that?

    R4 15 damage, prone
    R6 25 damage, prone
    Rb7 -5hp, blind, grappled
    R14 -7hp, blind, prone

    Torlak 5 damage
    Aly grappling
    ZB 0 damage, blind
    Aly 6 damage
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  5. - Top - End - #1175
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    There's a smile on the dread necromancer's face. "Even running won't save all of you. Aly, drop that one and go snatch one of the running ones. If you miss, come back." Kricen lets loose with another arrow.

    Spoiler: OOC
    Show
    Kricen- shoot at R4 with a normal arrow.
    Aly- charge R6 (50' mvmt so can easily reach)

    Bow: (1d20+3)[15] Crit (1d20+3)[4]
    Damage (1d8+2)[7] Crit (1d8+2)[10]

    Bite: (1d20+10)[30] crit: (1d20+10)[22] (+2 from charging, -4 for cover) EDIT: Holy *** a Crit threat!
    Damage: (2d8+7)[11] crit: (2d8+7)[23]
    On hit, Grapple: (1d20+20)[39] vs (1d20)[15]+?
    Grapple Damage: (2d8+7)[19]
    Last edited by Cavir; 2017-05-27 at 09:07 AM.
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #1176
    Troll in the Playground
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    Default Re: The Complex of Doom (IC)

    Pum

    Pum continues to shoot arrows at the runners. "Kill 'em all!" Consumed by her frenzy and lust for revenge, she produces a true hail of arrows.

    Spoiler: Action
    Show

    Shoot one of the runners, preferably one that is wounded. Use PBS and Whirling Frenzy.

    1: Bow (1d20+5)[8], damage (1d8+3)[10]. Crit (if 25) (1d20+5)[19], bonus damage (2d8+6)[19]
    2: Bow (1d20+5)[10], damage (1d8+3)[10]. Crit (if 25) (1d20+5)[12], bonus damage (2d8+6)[21]
    3: Bow (1d20+5)[16], damage (1d8+3)[4]. Crit (if 25) (1d20+5)[6], bonus damage (2d8+6)[9]
    Avatar by Recaiden

  7. - Top - End - #1177
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    Spoiler: Ignore, RB is back.
    Show
    Khurdurm

    The stout dwarf quicksteps forward to the edge of Ganis' spell. He prepares to finish off the near raptor and regain his javelin. In the mean time he sends the spiritual weapon at a fleeing raptor.

    Spoiler: OOC
    Show
    Double move to Y57.

    Spiritual Weapon attack R4.
    (1d20+6)[14] crit (1d20+6)[18]
    Damage (1d8+1)[8] Crit (1d8+1)[5]

    Last edited by Cavir; 2017-05-30 at 07:49 AM.
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

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  8. - Top - End - #1178
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Complex of Doom (IC)

    Ganis


    Ganis waves his hand again and three small glowing darts materialize and streak towards the fleeing raptor.


    Spoiler
    Show

    If R4 is still alive at this point, Ganis will use magic missile on it.


    auto hits
    No save:

    Damage : (3d4+3)[13]



  9. - Top - End - #1179
    Titan in the Playground
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    Default Re: The Complex of Doom (IC)

    Khurdurm, his stubby little legs moving as fast as he can, continues forward as the glowing chain lashes out again.


    Spoiler
    Show

    Khurdurm
    AC = 15 ; Current = 15
    HP = 55 ; Current = 55

    Spiritual Chain moves to W-58 and attacks R-4, unless I'm reading who stood and moved wrong.
    (1d20+6)[26]
    Damage
    (1d8+1)[8]

    Crit 20/x2
    (1d20+6)[8]
    (1d8+1)[5]

    Khurdurm moves to AA-57

    Effects ~
    × Tyche's Touch (24 hours less time spent) = The subject gains a +4 sacred bonus on the first saving throw made after the spell is cast , a +3 sacred bonus on the second saving throw, a +2 sacred bonus on the third, and a +1 sacred bonus on the fourth.
    +4 bonus on ability checks made to resist being bull rushed or tripped when
    standing on the ground.
    × +2 racial bonus on saving throws against spells and spell-like effects
    × +1 racial bonus on attack rolls against orcs and goblinoids
    × +4 dodge bonus against creatures of the giant type.

  10. - Top - End - #1180
    Titan in the Playground
     
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    Default Re: The Complex of Doom (IC)

    Round 3, Part 2
    Kricen fires an arrow that misses, but his Allosaur grabs and crushes the raptor closest to the edge of the wall, biting it in half (CRIT for 34 plus grapple & bite for 19 = 53 damage!).

    Pum fires three arrows, all of which miss. Ganis fares better with three magical projectiles (MM hits for 13), and Khurdrum’s chain also lashes at it (hit for 8).

    Torlak does nothing.

    Spoiler: Status
    Show


    R4 36 damage
    R6 dead
    Rb7 -5hp, blind
    R14 -7hp, blind, prone

    Torlak 5 damage
    Aly grappling
    ZB 0 damage, blind
    Aly 6 damage


    Round 4, Part 1

    The sole survivor of the four attacking raptors races off (run x 4 = 240’ movement).

    => Party
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  11. - Top - End - #1181
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC)

    "ha! Let the craven beast flee, to tell it's friends that we won." Torlak says, finally taking the time to brush glitter off his armor.

  12. - Top - End - #1182
    Titan in the Playground
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    Default Re: The Complex of Doom (IC)

    Khurdrum sends the chain flying after the creature but it fades before it can reach it as his stubby legs try to follow.
    Spitting on the ground, he turns and walks back, seething.
    "Aye, Torlak, I certainly hope so. I want no more battles wit dos creatures."
    Last edited by razorback; 2017-05-31 at 07:00 AM.

  13. - Top - End - #1183
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    "Aly, get back here and finish that one off." Kricen points to the raptor on the other side of the grease spell from himself (Rb7). He then walks up to the closer dying raptor (Rb14). He uses his necromantic touch to finish it off, then the same touch to heal Aly. Once the blindness spell wears off from the zombie he directs it to push 2 of the dead raptors off the ledge. He has it drag the third one (Rb7) 20' further along the ledge and leave it there til morning. Kricen directs the undead to their guard duty positions and orders.

    "That was a quick and thorough beating. I don't see that one bothering us tonight. I'm going back to bed."
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #1184
    Troll in the Playground
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    Default Re: The Complex of Doom (IC)

    Pum

    Pum is a relentless warrior who does not like to give up and seeks to punish those who would hunt her. She releases three more arrows, even though the chances to hit are very slim.

    Spoiler: Actions
    Show

    Another 3 arrows, with a -4 for 2 range increments.

    1: (1d20+1)[12], damage (1d8+3)[4]. Crit confirm (if 21) (1d20+1)[18], bonus damage (2d8+6)[15]
    2: (1d20+1)[5], damage (1d8+3)[4]. Crit confirm (if 21) (1d20+1)[19], bonus damage (2d8+6)[19]
    3: (1d20+1)[11], damage (1d8+3)[6]. Crit confirm (if 21) (1d20+1)[15], bonus damage (2d8+6)[12]

    EDIT: meh....was worth a try
    Last edited by Autopsibiofeeder; 2017-05-31 at 11:04 AM.
    Avatar by Recaiden

  15. - Top - End - #1185
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    Default Re: The Complex of Doom (IC)

    Pum's arrows miss.

    => Party
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  16. - Top - End - #1186
    Titan in the Playground
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    Default Re: The Complex of Doom (IC)

    "Ah, who be staying up and who be sleepin'?" Khurdurm says, surly written all over his face.

  17. - Top - End - #1187
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    "Sleep for me, preferably til mid-morning after this commotion would be nice." With his undead in place, Kricen goes back to sleep.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #1188
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Complex of Doom (IC)

    Ganis

    "Let's just resume the current schedule. We might need to take an extra hour or two due to the interruption." Ganis yawns

    He motions towards the bodies. "Might want to make sure those things are dead well and truely"

  19. - Top - End - #1189
    Troll in the Playground
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    Default Re: The Complex of Doom (IC)

    Pum

    Pum grunts and nods at Ganis as she moves around to unceremoniously decapitate the raptors with her axe and puts the heads on display in a circle around their camp, perhaps to scare off potential new predators? She drags off the bodies to a place further away and then gets ready to resume her sleep.
    Avatar by Recaiden

  20. - Top - End - #1190
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    Default Re: The Complex of Doom (IC)

    The rest of the night passes without any substantial issues. A couple of the people on watch think they glimpse movement or hear things, but if the predators are out there, they are keeping their distance.

    The next morning, the party continues on.

    Any changes in how you are traveling?
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  21. - Top - End - #1191
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    Kricen wakes up fully rested. He gives a morning stretch to wake up with. As he gets up he looks around and sees the raptor heads on display. The dread necromancer gets irritated. He looks down along the ledge where he had the zombie babau place one of the more intact dead raptors and could tell its head was gone too. That irritated him more. "Who cut all of the heads off?! They are useful to us when whole! Remember the zombie dretch we had yesterday? It held off several raptors for longer than expected. My undead squad saved us from being totally overrun during that first assault. This complex is great for providing us with the very means for defeating it. We should be taking advantage of that. Argh."

    Kricen went and relieved himself over the edge of the ledge. Rejoining the camp he ate his magically acquired food and drink while calming himself down somewhat. "We should continue up here along the ledge until we have our destination in sight. We'll have a better view up here."
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  22. - Top - End - #1192
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Complex of Doom (IC)

    Ganis

    Ganis woke with a start. "Gah Raptors!" he mumbled a warning. Shaking the sleep from his head, he blushes. "err never mind." He finishes repacking his gear and gets ready to move out. "Staying up here seems reasonable, slightly less chance of an ambush." Ganis wasn't sure how high the raptors could jump but he hoped it was less then the height of the ledge.

  23. - Top - End - #1193
    Troll in the Playground
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    Default Re: The Complex of Doom (IC)

    Pum

    "Pum did...make sure raptors dead." She does not otherwise seem very much impressed or aware of any wrongdoing. "Kricen gets next raptor to play."
    Avatar by Recaiden

  24. - Top - End - #1194
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC)

    Torlak Chuckles quietly at the necromancers fuming, before shouldering his backpack and getting ready to go.

  25. - Top - End - #1195
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    Default Re: The Complex of Doom (IC)

    An hour’s travel west along the ledge brings you to another one of the tall pillars that support the ceiling, jutting partway out of the wall. The ledge tilts down to ground level, as the large, round pillar cuts off its route along the wall. After circling the pillar, you see a ramp back up to another, similar ledge. This one is scratched up and has some debris piled on it.

    Do you continue on the ledge or at ground level?
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  26. - Top - End - #1196
    Titan in the Playground
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    Default Re: The Complex of Doom (IC)

    Khurdurm trudges along with the others, keeping on eye on their rear as they do.
    If anyone spots or asks him, he responds with "Dae be sneaky an' crafty creatoors, fer sur,
    annae don' wanna 'ave any of 'em bitten on me rear... or any 'o yers, fer that matter."

    Once they find the landing, the stout dwarf eyes it critically before commenting.
    "Eye say we keep on goin' on da ledge."

    Spoiler
    Show

    Spot
    (1d20+9)[15]
    Listen
    (1d20+3)[18]

  27. - Top - End - #1197
    Ogre in the Playground
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    Default Re: The Complex of Doom (IC)

    "I have to agree with the youngin'." Torlak says. "Not much reason not to, yet."

  28. - Top - End - #1198
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: The Complex of Doom (IC)

    Ganis


    Ganis shrugs. "I think that seems reasonable." offering tacit approval.

  29. - Top - End - #1199
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    Default Re: The Complex of Doom (IC)

    Continuing northwards on the ledge, travel is swift since there are no obstacles. A mere 40 minutes or so allows the group to cover over two miles, with Aly pacing along below. You hear some snarls and barks below that carry quite far, and answering noises ahead… and behind. A few of the noises from ahead are deeper and more resonating. Two raptors are following some 350’ back on the ledge, moving farther away if anyone fires arrows at them.

    Torlak notices that some of the debris on the ledge is made of bone fragments.

    As the group approaches the north wall, you see what must be the velociraptor nest through the trees. A mound of dirt, rocks, and bones rises nearly to the height of the ledge, before dropping off to form an inner bowl area. Water trickles down from above into the bowl, exiting and moving downhill through a cut in the mound to a swampy area. A strange blue glow lights the bowl, coming from a rocky crystalline protrusion.

    A couple of raptors are perched on the ledge ahead, and several more on the lower part of the mound. Backing them up are two larger oversized velociraptors, towering over their fellows. Their tough, horny hides have a slight greenish and bluish glitter to them when the light catches them at the right angle.
    Whatever has been making these dinosaurs strange has certainly taken effect with them. The two tentacles reaching from their back are long, and tipped with bony spikes. They look like they could reach about as far as Khurdrum’s spiked chain. A third large raptor appears to be trying – and failing – to hide in the bushes southwest of the nest. Based on your experience, it’s likely that some of the regular raptors are hiding more successfully, waiting to ambush you.

    Atop the south wall of the mound, you also see a thin raptor lurking behind the others, looking at the approaching group of humans, dwarves, and undead. It's missing one leg, and supporting itself with its tentacles, but its eyes have a slight glow, and it seems very steady such a decrepit specimen. Lines criss-cross its body as though tattooed, although you might just be seeing scarring.




    Spoiler: Map & Status
    Show


    Map is clickable - it's too big for me to be able to screenshot & copy/paste with row & column labels showing!

    The elevation changes are all actually gradual, and thus a 5’ altitude change does not alter movement or give a height advantage. I don't have a good way to show "is a slope"

    Khurdrum Tyche’s Touch +4
    Kricen Fear aura, Will DC16 or shaken, 5’ radius


    Consider any pre-buff spells you would use as having cast as you approach – specify them in your next post.
    If you want to adjust your starting positions, that’s fine. I defaulted to marching order.
    => Party BOSS FIGHT GO!
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  30. - Top - End - #1200
    Firbolg in the Playground
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    Default Re: The Complex of Doom (IC)

    Kricen stops as the nest and its defenders come into view. He nods and displays a devilish grin. "Very interesting..." He casts a spell and there's a brief shimmering around his body.

    "They've been patient, waiting for us to come into their trap. We need to do the same and be patient. We have the advantage of range and should keep that advantage. Best for us to whittle their numbers from afar. No need to rush this. Even if they move back as we slowly approach, they won't abandon their nest. That's when we can pick them apart until they come to us. When they do we still have the ledge to limit their options. Conserve your spells, chipping away at them could take a while. They'll probably try hit and run tactics before a big rush. My spells only reach 150 feet. I can summon more undead but those spells will last less than a minute."

    "We see them ahead and behind us, but can anyone make out anymore down there hiding? Some early easy pickings would be nice. Pum, want to use the magic bow to make it easier to hit them at range? I have over 50 arrows you can use."
    Kricen steps up to the edge and looks outward over Aly, but his eyes keep wandering back to the nest.

    "Anyone have caltrops? We can leave a surprise for the raptors behind us."

    Spoiler: OOC
    Show
    Cast False Life. Lasts 5 hours.
    (1d10+5)[11] temporary hp

    Move 5' NW, in between ZB and Ganis. Looking outward
    Spot (1d20-5)[8]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

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