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2016-07-26, 03:58 AM (ISO 8601)
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A better D&D/Swords & Sorcery game for me?
This thread is mostly to feed my curiosity, in that in all likelihood I would only buy and read the game, as to actually play it would require other people who would try it, but this exchange at the 5e Forum, copied below, has me wondering what else is out there?
But what if a not perfect, but a better version for me exists? There are "editions" of D&D that are unknown to me (2e AD&D, 4e D&D, post 1970's "Basic"/"Classic"), and they're other RPG's.
And 5e D&D may indeed be as close as I get as I keep getting told that:They're different things I like better about 5e D&D, such as my PC having a more than even chance of surviving a session, and the clarity of the rules, but what I don't like is that they are so very many rules to learn, and that the PC's turn into comic book caped superheroes as the level up.
From the most fun to less fun RPG's I've played:
1) Dungeons & Dragons with most of the disperate rules as they were just before the 1978 AD&D PHB (ignoring "psionics").
2) 5e D&D (if I "cherry pick" rules).
3) "1e" AD&D (if I "cherry picked" rules)..
4) 1978 Runequest
5) "1e" AD&D with almost all the rules.
6) 5e D&D with all the rules and most of the "options".
7) Other RPG's that suffer a deficit of AWESOME! as they do not have a "Swords and Sorcery" setting.
So what is out there?Last edited by 2D8HP; 2016-07-26 at 04:02 AM.
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2016-07-26, 04:30 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
I think you should look into Basic Fantasy. It's the Basic/Expert rules slightly cleaned up to be more in line with the expectations of post-2000 players. (Easy Attack Bonus and no races as classes.)
The more pure version of B/X would be Labyrinth Lord.
A version with some more significant and interesting changes would be Lamentations of the Flame Princess. (Completely different thief class, attack bonus only for fighters, weapons and armor for everyone, a good encumbrance system, and several other neat things.)
All three pdfs are free.
There is also Adventurer Conqueror King, which is $10 and in my opinion doesn't really offer anything substentially better, but also has a lot of fans.
Why go with the Basic/Expert system? I think a lot of the really good points are covered here. Despite the examples of the post, all the points that are mentioned make it great for Sword & Sorcery as well.
And in a somewhat longer form, I did a thread on reading through the whole original B/X game last year.Last edited by Yora; 2016-07-26 at 04:33 AM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2016-07-26, 02:03 PM (ISO 8601)
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- Aug 2008
Re: A better D&D/Swords & Sorcery game for me?
There's a certain amount of spitballing involved here, and guessed at preferences. Correct me if any of these are wrong:
1) You favor rules light games.
2) You enjoy the classic fantasy tropes.
3) You're willing to dispense with class systems to some extent.
This suggests several immediate options, all of which do have certain quirks.
REIGN: REIGN can do sword and sorcery, and more than that it can handle organizational conflicts with people doing important things on a personal scale - in short, it can handle the trope of the warrior king better than anything else I've seen. The magic is a bit atypical, but it's really cool. The default setting tends to lend itself more to political conflict than anything, but it can do sword and sorcery just fine.
Warrior Rogue and Mage: WR&M is free, it's minimalist, and it can do everything you ask for. However, it does run into the "snowflake" PCs issue a bit. There aren't any classes, and characters are defined primarily by their three attributes of Warrior, Rogue, and Mage. Characters stay at a human level, but heavy mechanical customization is absent. It's really easy to homebrew though.
Hack n' Slash: This is a customized version of Fudge for dungeon crawling, and it works well in that niche. It also explicitly describes itself as a "throwback to a simpler time", and is intended for a style similar to early D&D.
Blood Sweat and Steel: This isn't quite done yet, but once it finally comes out it will be exactly what you're looking for. It's another Fudge S&S game.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2016-07-26, 03:31 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
OP, I'm curious if you've been exposed to Dungeon World or other D&D-themed games not built on D&D rules. And if so, what are your opinions of them?
(Speaking as another person who enjoys the pulpy premise of old-fashioned game styles, but hasn't found a set of rules that don't, for me, impede that.)
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2016-07-26, 04:58 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
I think you might like "Dungeon Crawl Classics". This is a game built on the bones of old D&D with some very fun new ideas to replicate swords & sorcery themes.
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2016-07-26, 08:40 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
On the advice of a different thread on this Forum, I picked up DUNGEON WORLD, and while I read the rules, Dungeon World looked fun, and clever.
While for me it suffers the same problem of most new RPG's (including 5e DnD) in that I can no longer seem to remember many of the rules besides 70's DnD and 80's CoCthulu for very long after reading them (yet I played just as much Top Secret and Traveller why can't I remember those rules?).
For someone with more mental agility than me (which is likely most of you), I would recommend it.
Plus it's cheap!
I also remember playing a bit a Runequest '78 rules) in the 1980's and it seemed pretty good, character creation took longer and was harder than 70's DnD, but was more of a mini-game like Traveller, but not to the extent of GURPS, or Champions.
I also played a small bit of MERP/Rolemaster in the 1980's, but I have little memory of it.
I haven't yet had a chance to check out the games recommended on this thread yet, but I'm looking forward to it.
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2016-07-27, 01:55 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
I will suggest Savage Worlds. It's one of the most versatile, fast paced and easiest systems I've ever used and I started with it because I thought D&D was just too annoying to teach new players (don't get me started on the feat trees...). You succeed on a four or greater for most checks and increase the base die, not some modifier, as you progress.
It can do Sword & Sorcery (there's like three settings for that off the top of my head, such as Fafhrd and the Gray Mouser's city of Lankhmar), Science Fiction (I can name four settings for that) and high fantasy (I can name only one settings for that, because the magic is much lower than in D&D but low level casters are less useless). It's niche is pulpy action stories.Last edited by nrg89; 2016-07-27 at 01:59 PM.
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2016-07-27, 06:50 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
I checked out your thread, and I recently picked up from Half Priced Books 1994's:"The Classic Dungeons and Dragons Game Rules and Adventures Book", and while they are some changes (with the 1975 "Greyhawk" supplement, non-humans could play Thieves as well, while the '94 rules go back to the LBB's "Race as Class"), it looks to be pretty much the same game that I remember from the 70's (I never got any post 1970's rules, after I read and was repulsed by '85's "Unearthed Arcana", until 3e which I never played).
In looking over it I'm increasingly realizing that my beloved "Advanced" Dungeons and Dragons, which was a completely different game!Originally Posted by Gygax
I don't know what 2e AD&D or 4e D&D were like, but from what I've seen of it, I also wish 3e had been skipped as well, and that instead we had a cross between oD&D and some of 5e as the game today.
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2016-07-27, 10:23 PM (ISO 8601)
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- Nov 2005
Re: A better D&D/Swords & Sorcery game for me?
I will second this recommendation for a rules light, fast-furious-fun!, and class-less system. The best setting for Savage Worlds IMHO is 50 Fathoms. It's a swashbuckling - swords & sorcery world o' fun! Watch out for those coconut chucking spider monkeys though! They will frickin' kill ya! hehehe
Slipstream is a Science Fiction setting that "feels" very much like the old cereal pulpy action movies/tv shows of Flash Gordon. Very pulpy action feel to it.
Again, Savage Worlds is pretty awesome!
Dizlag
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2016-07-28, 12:52 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
Oh my, I see that both DCC and SW have Lankhmar Adventures!
Decisions, decisions....
You had me at "swashbuckling".
As someone who tried "GURPS" mainly because the "Swashbucklers" (and "Vikings") worldbook was so infused with AWESOME!, 50 Fathoms does look like something I'd look like to check out.
Thanks!
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2016-07-28, 08:18 AM (ISO 8601)
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- Nov 2005
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2016-07-28, 09:08 AM (ISO 8601)
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- Aug 2008
Re: A better D&D/Swords & Sorcery game for me?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2016-07-28, 10:19 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
My big three for D&D-likes would be
Castles and Crusades. Very easy to pick up and run with, very easy to mod, good for use with old adventures... just switch the AC. Characters are race+class+stats, and you can practically just hand out a pre-printed race page, a pre-printed class page, and a page for stats and gear and have characters done. Since it's heavily based on the d20 engine, it's pretty easy to plug in a lot of 3.x stuff if you want.
Hackmaster. Character creation is a bit more involved, and dependent a lot of random rolls, but the combat is quick and and lets people act on every second if they like.
Savage Worlds: Classless system, but characters are easy to create and the system is easy and straightforward.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2016-07-28, 10:57 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
The thing about DCC I think you'd like is that a prewritten backstory is absolutely not a thing that will ever exist in that game. The book tells you that every game is supposed to start with each player randomly generating multiple level 0 characters who are meant to go through a "meatgrinder" adventure in order to determine who the adventurer characters will be. These characters get a random race (mostly humans) and a profession with a single related weapon, which is sometimes an improvised weapon like a frying pan or a pitchfork. Any characters that survive the meatgrinder become level 1 and are given a character class, and now they've got a "backstory".
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2016-07-28, 04:26 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
That sounds a bit like the old Treasure Hunt adventure module, has the PC's start at 0-level and without a class, or an alignment yet, which your PC earns in play, which seemed cool to me.
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2016-07-29, 02:41 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
Torchbearer.
For that matter, Burning Wheel too. It's just a wonderful system.Iron Chef Award!
Spoiler
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2016-07-29, 11:53 AM (ISO 8601)
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- May 2010
Re: A better D&D/Swords & Sorcery game for me?
Luckily for you, there is now an entire genre of games catering to folks who enjoyed low-level high-risk dungeon crawls, the "Old School Renaissance/Revival". Just do a search for 'OSR RPG', and you'll find a lot of them. I don't follow the scene myself, but I see some of the ones I've heard of (LotFP, DCC, ACKS, Torchbearer) have already been mentioned.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2016-07-29, 01:14 PM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
Amongst those not mentioned already:
MERPS (Middle Earth Role Playing System)
Warhammer Fantasy
Conan
Iron Heroes
Iron Claw
D6 Fantasy
Ysgarth"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-07-29, 11:30 PM (ISO 8601)
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- May 2010
Re: A better D&D/Swords & Sorcery game for me?
Is this one still around? I remember having the (6 small) books back in 1980-something. Has it changed much since then? (I'll admit, it looked like an overcomplicated Fantasy Heartbreaker back then.)
Hm... looking at its website, it says they're getting ready for a new edition in 2012. This does not fill me with confidence.Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2016-07-30, 08:37 AM (ISO 8601)
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Re: A better D&D/Swords & Sorcery game for me?
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2016-07-30, 09:17 AM (ISO 8601)
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- Aug 2011
Re: A better D&D/Swords & Sorcery game for me?
There's a new OSR-based game from Sine Nomine out recently, called Godbound. While the main point of the game is basically sandbox BD&D Exalted, the deluxe version of the book (as opposed to the free version) includes rules both for Common Mortals and Heroic Mortals. What you end up with is a game running on a simple engine (but with some interesting tweaks to combat), a number of different levels of power to play it at, from campaigns of regular people just trying to survive in a hostile world to young gods ascending to rulership of the realm and beyond and reshaping it in their image. Unlike regular D&D, these aren't just a function of different character levels, but of what types of characters you are playing. It also features plenty of character customization, for that special snowflakeness (including abilities and guidelines for importing abilities from other systems).
Being written by Kevin Crawford, it also has huge chunks of it dedicated to making the game easy to run for the GM.
The free version of the book doesn't include the chapters on mortal characters, martial arts, giant robots, ascending to supreme godhood, etc., but I'd recommend checking it out to see if you like the look of the base mechanics.
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2016-08-01, 03:00 AM (ISO 8601)
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- Jan 2015
Re: A better D&D/Swords & Sorcery game for me?
You might consider Low Fantasy Gaming - free PDF book: https://lowfantasygaming.com/
To summarise, it is an OSR/modern mix, rules lite, with an emphasis on sword & sorcery, low magic, gritty/dangerous combat, 12th level max, roll equal or under attribute, skills = reroll pool, martial exploits, and mechanics to support sandbox style play such as 5 min shorts rests, party retreat and improvisational chase rules.Low Fantasy Gaming RPG - Free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures: https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting - https://lowfantasygaming.com/2017/12...x-setting-pdf/
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/p...Fantasy-Gaming