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  1. - Top - End - #61
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Elaine somewhat unceremoniously abandons Halthus to Elowyn's conversation and company as her curiosity draws her attention elsewhere. She strides into the next hallway, around the wet portion of the floor, and finds the hallway itself to be somewhat noteworthy: instead of the plain, chiseled stone, the walls are lined with carefully hieroglyphs, depicting a scene of warfare. Small, humanoid figures clash eternally with a less numerous band of figures half again their size, or more. If the images are any indication, the encounter ended poorly for the smaller folk.

    Undeterred, Elaine presses on. About 50 feet north of the last room, another narrow hallway juts off to the right. She can make out the beginning of another chamber, perhaps 15' past the intersection.

    Spoiler: OOC
    Show
    I'm not sure it's worth continuing until MM gets back from his vacay. You're welcome to press on, but when something more substantial than hallways becomes apparent, I'll want to have his input (That's 2 evenings from now, I think?).

  2. - Top - End - #62
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    By the time Elaine has returned, Halthus already has performed several experiments with lifting his books, both with the belt on and off to judge the difference it makes. He also spent some effort in trying to convince the panther(in elven of course) that it would be worth testing whether the belt can affect animals as well, but the look in its eyes whenever he approaches it leads him to believe its a terribly unscientific creature.
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  3. - Top - End - #63
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    NecromancerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Once again Elaine returns and describes the next leg of corridors, stressing that she found no pits or snares, but is unsure of potential enemies. "I can heal more if anyone needs it before we continue, but don't want it on my conscience if you walk into another ambush..."

  4. - Top - End - #64
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Elowyn looks up from her strike just in time to see Halthus dispatch the remaining hobgoblin with a brilliant burst of arcane energies. She looks on in approval as it slumps to the ground, holding Dae'reg back with a sharp command in Elven. Her lips tighten at Elaine's suggestion of what to do with the fallen foe, but she nods and looks on grimly as the deed is done. "Indeed, they would have done the same to us. It was well struck, Halthus. And I thank you for your assistance as well." She inclines her head stiffly towards the priestess, the competence of the pair rising slightly higher in her mind.

    While Elaine scouts ahead, Elowyn busies herself with inspecting the hobgoblin's equipment and taking the weapons that fit her best. Two javelins find their way to straps on her back, and she also claims the smaller sword and shield used by the hobgoblins. She looks on in amusement as Halthus tries to convince Dae'reg of the virtues of the belt, letting the panther's evasiveness and general disinterest communicate for themselves.

    Spoiler: OOC Loot
    Show
    Elowyn will claim 2 javelins, a shortsword, a shield, and the belt to help carry all of it (unless anyone else needs it).

    Quote Originally Posted by DarkOne7141981 View Post
    Once again Elaine returns and describes the next leg of corridors, stressing that she found no pits or snares, but is unsure of potential enemies. "I can heal more if anyone needs it before we continue, but don't want it on my conscience if you walk into another ambush..."
    "I am fine to continue." Elowyn acknowledges, retrieving her spear and preparing to set out again. "I cannot imagine these two were here alone. That speaks to more of them ahead, and to another entrance to this tor... Let us continue, but be on the lookout for enemies ahead..." She continues in a lower voice, in Elven, with a meaningful look back at the orc following them, "and behind."

    Spoiler: Rolls
    Show
    (Proceeding with spear readied and Light cast upon it, as usual)
    Elowyn Perception (1d20+8)[16]
    Dae'reg Perception (1d20+5)[23] + scent
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  5. - Top - End - #65
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Before moving forward, Halthus stops Elowyn. "You seem keep to put yourself between ourselves and danger in this place. Here, keep yourself safe. This should help if you come into any other harm on our behalf." He offers one of his cure light wounds potions.

    Advancing down the tunnel, Halthus will hang back about 10 feet from the others. He doesn't have the keen eyes and certainly not the stealth skills they do, so he doesn't want to be the reason they get noticed, but will be close enough to assist with anything that may come up. The hieroglyphic room is almost more than he can imagine, but he swallows it down and tries to keep focused as they move through it, whispering "Once we know this place is safe, I very much wish to spend some time here."
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  6. - Top - End - #66
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Elaine nods at both the warning given by Elowyn and the request by Halthus, but does not speak. Instead she smiles and prowls closely behind the elf and her panther, not wishing to be in the front but content to let the scholar watch their rear.

  7. - Top - End - #67
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    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    The party presses on, now led by the intrepid Elowyn and her brilliantly-glowing spear. They note, and pass, the narrow hallway leading to the right- in the brighter light, it becomes evident that the room was meant to be sealed. A small pile of fractured masonry lies about the entrance. Who knows how long it's been open, now.

    In the room beyond, a long stone table dominates the chamber. Bright bits of gold wink up from the dust that covers the floor. Upon the table lies a well-preserved corpse, apparently once a tall humanoid wearing the tabard and belt of a knight. Without warning, the figure sits up, lifting an old rusty morningstar in one hand, and a javelin in the other. It climbs off the table, its mouth opening to loose an eerie moan.

    Spoiler: initiatives:
    Show

    Baddy= (1d20)[12]
    Elowyn: (1d20+6)[16]
    Elaine: (1d20+1)[6]
    Halthus: (1d20+2)[21]

    Edit: I need a post from Halthus and Elowyn only for round 1. Round 2 will start with the baddy's init.


    Map updated

  8. - Top - End - #68
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 1

    "By the gods..." Elowyn mouths in astonishment as the musty corpse stirs. Its aggressive movements quickly stir her from observation, however. "Dae'reg, flank!" she cries as she begins moving to the left. Once her companion has begun to harry the foe with a swipe of his paws, she lunges forward with her spear at the creature!

    Spoiler: Actions
    Show
    Dae'reg moves to U/13 and attacks Z (claw). Handle Animal (1d20+7)[13] vs DC 12.
    atk (1d20+8)[13], cc (1d20+8)[23] (20/x2)
    dmg (1d2+1)[2] slashing, cdmg (1d2+1)[3]

    Dae'reg AoO (bite):
    atk (1d20+10)[14] (+2 flank), cc (1d20+10)[21] (20/x2)
    dmg (1d4+1)[4] piercing, cdmg (1d4+1)[4]
    trip (1d20+1)[8]

    Elowyn moves to R/13 and attacks Z (spear), flanking with Dae'reg:
    atk (1d20+6)[19] (+2 flank), cc (1d20+6)[10] (20/x3)
    dmg (1d8+3)[10] piercing, cdmg (1d8+3)[10]

    Elowyn AoO:
    atk (1d20+8)[15] (+2 flank, +2 AoO), cc (1d20+8)[12] (20/x3)
    dmg (1d8+3)[8] piercing, cdmg (1d8+3)[4]

    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)


    Spoiler: Dae'reg status
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 14 / 18 Speed ft Init 6
    AC 18 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  9. - Top - End - #69
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Halthus' eyes pass around the room, taking in the details and washing over the mummy. His thoughts drift to the fact that it looks so like a museum piece until it suddenly lurches into motion.

    He surprises himself with how quickly he responds this time, perhaps because of the fact that it was something familiar to him that was being twisted. Or, perhaps he is just getting good at this. Unlikely. With haste, his hand flies up, letting his weapon fling forward towards the creature.

    Spoiler: OOC Actions + Rolls
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    Knowledge Religion: (1d20+9)[17]

    I'm close enough to strike it with hand of the apprentice, assuming my roll above is enough to identify what we are facing, I'm either going to hit it with my staff(if a skeleton or similar) or use a move to draw my dagger and then launch that if a zombie(or the like). If I fail to identify it, I'll default to my staff.

    Attack (1d20+5)[14]
    Staff Damage (1d6)[4]
    Dagger Damage (1d4)[1]
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  10. - Top - End - #70
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    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Halthus immediately recognizes the creature as a large (not mechanically) zombie. As it lurches to its feet, he exchanges his staff for a dagger, and sends the blade flying into the dimly lit room. Elowyn and Dae'reg follow the blade via more roundabout routes, and quickly close on the monster. Despite their positioning, the creature's armor and unnaturally thick skin deflect all the incoming attacks except for Elowyn's spear.

    To her dismay, the weapon seems to have a less pronounced effect than she's become accustomed to seeing. With a gurgling groan, it turns to the cat- the nearest opponent. With a surprisingly quick motion, the rusty morningstar comes across it's body. Dae'reg leaps aside, just too late too fully avoid the spiked mace, and a thin stream of blood follows the weapon as it smashes to pieces on the side of the stone pedestal. Dae'reg is lucky the blow was only glancing.

    Spoiler: OOC
    Show
    Dae'reg takes a hit for 4 damage. The zombie got hit by Elowyn's spear, and the damage was reduced for not being slashing. Halthus is free to describe the relevant effects, so it's appropriate to deliberately change weapons. :-P

    Map updated

  11. - Top - End - #71
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Halthus frowns, seeing the creature he was becoming rather fond of take a blow like that. When the creature doesn't seem very phased by the spear he calls out "They don't have functional organs like most! Nothing to stab through. You need to cut them apart if you can!"

    Spoiler: OOC
    Show
    I'll get a more full post up tonight for his next round of actions.
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  12. - Top - End - #72
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 2

    "Understood! Dae'reg, kill!" Elowyn snarls in response to Halthus' advice. Dropping her spear, she loosens her long blade from its sheathe at her back before stepping forward with a vicious chop at the animated corpse. Across from her, Dae'reg hisses in pain and anger at the opponent, seemingly oblivious to its master's urge to continue attacking.

    Spoiler: Actions
    Show
    Elowyn drops the spear, draws the curve blade while stepping to S/13, and attacks:
    atk (1d20+6)[9] (+2 flank), cc (1d20+6)[20] (18-20/x2)
    dmg (1d10+3)[10] slashing, cdmg (1d10+3)[11]

    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)


    Dae'reg stays put and full-attacks. Handle Animal (1d20+7)[10] vs DC 12.
    (Uh-oh, the handle attempt failed! Not sure if Dae'reg would use fewer attacks, run, or do nothing - DM call!)
    claw 1 atk (1d20+10)[26] (+2 flank), claw 1 cc (1d20+10)[19] (20/x2)
    claw 1 dmg (1d2+1)[2] slashing, claw 1 cdmg (1d2+1)[3]

    claw 2 atk (1d20+10)[27] (+2 flank), claw 2 cc (1d20+10)[16] (20/x2)
    claw 2 dmg (1d2+1)[2] slashing, claw 2 cdmg (1d2+1)[2]

    bite atk (1d20+10)[12] (+2 flank), bite cc (1d20+10)[19] (20/x2)
    bite dmg (1d4+1)[2] piercing, bite cdmg (1d4+1)[5]
    trip (1d20+1)[10]

    Spoiler: Dae'reg status
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 10 / 18 Speed ft Init 6
    AC 18 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Last edited by MuffinMan; 2016-09-07 at 06:51 PM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  13. - Top - End - #73
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    With his warning given, Halthus catches his dagger and again launches it forward. He is starting to realize the amount of danger that seems to lurk in these caves and doesn't want to burn through all of his options on a single foe, but he also can start to feel his reserves of this trick getting drained.

    Spoiler: OOC/Rolls
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    Attack [roll]1d20+5[/roll]
    Damage (1d4)[4]
    Crit [roll]1d20+5[/roll]
    C Damage (1d4)[3]

    3 more Hand of the Apprentice in the tank if we need it. Then I'm down to spells or my little wizard arms.
    Last edited by Richter; 2016-09-08 at 11:10 AM.
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  14. - Top - End - #74
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    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    In the frenzied fray, it seems Dae'reg misunderstood Elowyn's instruction, but the feline companion appears to behave amicably regardless. Anticlimactically, the feline is also the only figure that delivers an effective strike. Both claws rake the zombie's upper legs, and Dae'reg easily avoids a slow, crushing fist.

    Map updated

  15. - Top - End - #75
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    NecromancerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Spoiler: Round 3, Elaine's Status
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    Elaine Shemorie
    Female Chaotic Good Human Cleric, Level 1, Init 1, HP 9/9, Speed 30 ft.
    AC 15, Touch 11, Flat-footed 15, CMD 10, Fort 3, Ref 1, Will 6, CMB -1, Base Attack Bonus 0
    Quarterstaff -1 (1d6-1, 20/x2)
    Dagger (x10) -1 Melee, +1 Thrown (1d4-1, 19-20/x2)
    Mage Armor (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 16, Wis 18, Cha 12
    Condition Mage Armor

    Without speaking, Elaine creeps around to help flank the zombie, relying on her ally's conjured armor to protect her as she slashes at the undead's side with a dagger.

    Spoiler: Combat Mechanics
    Show
    Move as necessary to avoid AoOs and set up a flank, then attack with a dagger.

    Dagger (1d20+1)[11] attack (includes flanking bonus), (1d20+1)[6] (19-20/x2), (1d4-1)[2] slashing damage, (1d4-1)[2] critical strike damage

  16. - Top - End - #76
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    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 3

    "Good, Dae'reg! Again!" Sweat begins to bead at Elowyn's forehead as she continues slashing at the zombie, trying to bring it down for good.

    Spoiler: Actions
    Show
    Elowyn stays put in S/13 and attacks:
    atk (1d20+6)[8] (+2 flank), cc (1d20+6)[16] (18-20/x2)
    dmg (1d10+3)[12] slashing, cdmg (1d10+3)[5]

    Dae'reg stays in U/13 and full-attacks. Handle Animal (1d20+7)[15] vs DC 12.
    claw 1 atk (1d20+10)[18] (+2 flank), claw 1 cc (1d20+10)[26] (20/x2)
    claw 1 dmg (1d2+1)[2] slashing, claw 1 cdmg (1d2+1)[2]

    claw 2 atk (1d20+10)[28] (+2 flank), claw 2 cc (1d20+10)[15] (20/x2)
    claw 2 dmg (1d2+1)[2] slashing , claw 2 cdmg (1d2+1)[2]

    bite atk (1d20+10)[28] (+2 flank), bite cc (1d20+10)[28] (20/x2)
    bite dmg (1d4+1)[5] piercing, bite cdmg (1d4+1)[3]
    trip (1d20+1)[9]

    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)

    Spoiler: Dae'reg status
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 10 / 18 Speed ft Init 6
    AC 18 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  17. - Top - End - #77
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    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Spoiler: Halthus Status
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    Spoiler: Round 3, Halthus Status
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    Halthus
    Male Neutral Good Elf Wizard(Universalist), Level 1, Init 2, HP 7/7, Speed 30 ft.
    AC 12, Touch 12, Flat-footed 10, CMD 12, Fort 1, Ref 2, Will 1, CMB 0, Base Attack Bonus 0
    Quarterstaff -0 (1d6, 20/x2)
    Quarterstaff(HoA) +5 (1d6, 20/X2)
    Cold Iron Dagger 0(+2) (1d4, 19-20/X2)
    Silver Dagger 0(+2) (1d4-1, 19-20/X2)
    No Armor (+2 Dex)
    Abilities Str 10, Dex 15, Con 13, Int 20, Wis 8, Cha 10
    Condition None



    As the others close in, Halthus realizes he no longer has a clear shot with his dagger. He swallows hard and rushes forward, trying to stay away from the melee as he squeezes on his ring. Sliding in behind Dae-reg he reaches out and lightly brushes the cat's flank, forming a barrier around it to help ward away any further blows.

    As he casts, he speaks in Elven to the cat. "I don't have much that can do more than surface harm to a creature like this, but we will make sure you do not fall my friend."

    Spoiler: OOC
    Show
    Moving up to V14 and using my Arcane Bond to cast Mage Armor on Dae'Reg. I have most of my offensive spells on scrolls if we end up absolutely needing something, and that seems like the best way I can help the party. Plus he'll have the buff for an hour this way. Wow did I just realize how many of my spells either were mind effecting or give fort saves. And even using my intelligence mod, there is no way I'm hitting with a dagger while he is in melee.
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  18. - Top - End - #78
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    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Dae'reg continues to be the most effective combatant in the party. As his claws rend and tear thin strips of desiccated flesh from the zombie's hide, Elaine ineffectively assaults the creature. Halthus's aid is well-timed, as a sudden double-fisted smash crashes down into his flank. What no-doubt would have been a killing blow seems deflected somehow, at the last moment. Dae'reg whimpers in agony nonetheless, but remains on his paws.

    A sudden bellow shatters the oddly-familiar shuffling of combat. Elaine looks over her shoulder just in time to see the Orc from before come charging into the room. She steps to the side, more out of reflex than any deliberate effort, and raises an arm, a pitiful attempt to shield herself from the hatred in his eyes...

    The heavy axe, held one-handed, crashes into the zombie's chest, tearing a huge chunk of lifeless mess from the abomination.

    Map updated

  19. - Top - End - #79
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 4

    Elowyn is startled by the orc's bestial roar, and half-shifts her stance to address a new foe before seeing his axe whisk past Elaine and into the zombie. She locks eyes with him for half a hearbeat, and an unspoken agreement passes between the two warriors. Then with a yell of her own she redoubles her assault. "Good, Dae'reg! Finish it!"

    Spoiler: Actions
    Show
    Elowyn stays put and attacks:

    atk (1d20+6)[17] (+2 flank), cc (1d20+6)[26] (18-20/x2)
    dmg (1d10+3)[7] slashing, cdmg (1d10+3)[13]

    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)


    Dae'reg full-attacks. Handle Animal (1d20+7)[16] vs DC 12.

    claw 1 atk (1d20+10)[19] (+2 flank), claw 1 cc (1d20+10)[25] (20/x2)
    claw 1 dmg (1d2+1)[2] slashing, claw 1 cdmg (1d2+1)[3]

    claw 2 atk (1d20+10)[19] (+2 flank), claw 2 cc (1d20+10)[19] (20/x2)
    claw 2 dmg (1d2+1)[2] slashing , claw 2 cdmg (1d2+1)[2]

    bite atk (1d20+10)[14] (+2 flank), bite cc (1d20+10)[12] (20/x2)
    bite dmg (1d4+1)[3] piercing, bite cdmg (1d4+1)[5]
    trip (1d20+1)[21]

    Spoiler: Dae-reg status (w/ mage armor)
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 10 / 18 Speed ft Init 6
    AC 22 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  20. - Top - End - #80
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Spoiler: Round 3, Elaine's Status
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    Elaine Shemorie
    Female Chaotic Good Human Cleric, Level 1, Init 1, HP 9/9, Speed 30 ft.
    AC 15, Touch 11, Flat-footed 15, CMD 10, Fort 3, Ref 1, Will 6, CMB -1, Base Attack Bonus 0
    Quarterstaff -1 (1d6-1, 20/x2)
    Dagger (x10) -1 Melee, +1 Thrown (1d4-1, 19-20/x2)
    Mage Armor (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 16, Wis 18, Cha 12
    Condition Mage Armor

    Elaine steps around, away from the zombie, and touches the panther, channeling healing magic as she does.

    Spoiler: Combat Mechanics
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    Elaine will 5-ft step away from the zombie, then cast Cure Light Wounds (using the slot for Sanctuary) to heal the animal for (1d8+1)[7] HPs.

  21. - Top - End - #81
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Smiling as he sees both his ward protect the panther and Orc come to their aid, he nods to the orc and speaks in his native tongue. "Thank you my friend, we certainly could use your strong blade."

    Taking a small step back, he knows he has little left to truly offer but flings out his dagger once more with a quick flick of his wrist, hoping to hit his target by luck more than skill.

    Spoiler: OOC
    Show
    Taking a 5ft step to V14 and using another Hand of the Apprentice.

    Attack (1d20+1)[4] (Already -4 for opponent in melee)
    If Crit (1d20+1)[13]
    Damage (1d4)[2]
    C-Damage (1d4)[1]
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  22. - Top - End - #82
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    The Orc grunts a noncommittal response to Elowyn's look and Halthus' words. His axe speaks for him, as another blow crushes through the undead monstrosity's dilapidated armor. Elowyn's blade matches Dae'reg's claws in kind, and the pair score a trio of hits, continuing to chip away at the mass of flesh. Elaine considers Dae'reg's wounded hide only briefly before moving away to soothe the panther's injury.

    Whatever foul magic proves its support is too strong, and it continues its assault unabated. Again, Halthus' magic proves its value as a meaty fist glances off some unseen force instead of crushing Dae'reg's shoulder.

    Map updated

  23. - Top - End - #83
    Ogre in the Playground
     
    ElfRangerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 5

    "By the gods, this thing is strong! Die already!" Elowyn pauses long enough to comment on the undead's impressive vitality before returning to the task of cleaving it apart.

    Spoiler: Actions
    Show
    Elowyn attacks:
    atk (1d20+6)[9] (+2 flank), cc (1d20+6)[24] (18-20/x2)
    dmg (1d10+3)[9], cdmg (1d10+3)[9]
    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)


    Dae'reg full-attacks: Handle Animal (1d20+7)[18] vs DC 12
    claw 1 atk (1d20+10)[11] (+2 flank), claw 1 cc (1d20+10)[18] (20/x2)
    claw 1 dmg (1d2+1)[3] slashing, claw 1 cdmg (1d2+1)[2]

    claw 2 atk (1d20+10)[25] (+2 flank), claw 2 cc (1d20+10)[14] (20/x2)
    claw 2 dmg (1d2+1)[3] slashing , claw 2 cdmg (1d2+1)[2]

    bite atk (1d20+10)[25], bite cc (1d20+10)[17] (20/x2)
    bite dmg (1d4+1)[4] piercing, bite cdmg (1d4+1)[4]
    trip (1d20+1)[5]
    Spoiler: Dae'reg status
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 17 / 18 Speed ft Init 6
    AC 22 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)

    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  24. - Top - End - #84
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Swearing softly under his breath, an act rather unlike him, Halthus steps in closer to the creature, trying to take a few carefully timed swipes with his dagger just as the Orc swings, hoping to help open things up.

    Spoiler: OOC
    Show
    I don't want to be completely spent, just in case we need to deal with something else today and my HoA attacks are pretty worthless when he's got a decent AC and in a cluster like this. Going to 5ft step up so I'm in melee too(I don't like this idea) and Aid Another the Orc's next attack.

    Aid Another (1d20)[9]
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  25. - Top - End - #85
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    As displeased as the undead is with your persistent presence, it's even more upset at the orc's apparent desire and ability to cleave it into pieces. It turns its fury towards the warrior, and smashes its closed fist into the brute's upheld shield. A deep crack appears in the surface of the shield as the Orc tries and fails to continue its devastating assault. Meanwhile, Dae'reg continues to thinly filet the undead. Halthus tries to aid the Orc, but proves ineffective as a threatening combatant.

    Perhaps most ironically is Elaine's effort. Throwing caution to the wind, she dives under the Orc's blow, and neatly severs a thick portion of the abomination's leg muscles.

    Map updated

  26. - Top - End - #86
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: [IC] Bink's Dark and Stormy Knight

    Round 6

    Elowyn continues to hack at the undead with her blade, exorting Dae'reg to continue his own assault.

    Spoiler: Actions
    Show
    Elowyn attacks:
    atk (1d20+6)[16] (+2 flank), (1d20+6)[19] (18-20/x2)
    dmg (1d10+3)[12], cdmg (1d10+3)[7]

    Spoiler: Elowyn status
    Show
    Elowyn
    Half-Elf Hunter 1 NG
    HP 10 / 11 Speed ft Init 6
    AC 18 Fort 4 Ref 6 Will 2
    CMB +2 BAB 0
    Elven curve blade +4 (1d10 + 3, 18-20/x2)
    Elven branched spear +4 (1d8 + 3, x3)
    Dagger +4 (1d4 + 2, 19-20/x2)
    Javelin +4 (1d6 + 2, x2)
    (, )
    Str 14 (2) Dex 18 (4) Con 14 (2) Wis 14 (2) Int 12 (1) Cha 8 (-1)


    Dae'reg full-attacks. Handle Animal (1d20+7)[12] VS DC 12
    claw 1 atk (1d20+10)[26] (+2 flank), claw 1 cc (1d20+10)[14] (20/x2)
    claw 1 dmg (1d2+1)[3] slashing, claw 1 cdmg (1d2+1)[3]

    claw 2 atk (1d20+10)[27], claw 2 cc (1d20+10)[14] (20/x2)
    claw 2 dmg (1d2+1)[2] slashing , claw 2 cdmg (1d2+1)[2]

    bite atk (1d20+10)[30], bite cc (1d20+10)[23] (20/x2)
    bite dmg (1d4+1)[4] piercing, bite cdmg (1d4+1)[5]
    trip (1d20+1)[17]

    Spoiler: Dae'reg status
    Show
    Dae'reg
    Panther (small cat template) Animal companion 1 N
    HP 17 / 18 Speed ft Init 6
    AC 22 Fort 4 Ref 9 Will 1
    CMB +1 BAB 1
    bite +8 (1d4 + 1, x2)
    claw (x2) +8 (1d2 + 1, x2)
    Str 12 (1) Dex 21 (6) Con 13 (1) Wis 12 (1) Int 2 (-4) Cha 6 (-2)
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

  27. - Top - End - #87
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Spoiler: Round 6, Halthus Status
    Show
    Halthus
    Male Neutral Good Elf Wizard(Universalist), Level 1, Init 2, HP 7/7, Speed 30 ft.
    AC 12, Touch 12, Flat-footed 10, CMD 12, Fort 1, Ref 2, Will 1, CMB 0, Base Attack Bonus 0
    Quarterstaff -0 (1d6, 20/x2)
    Quarterstaff(HoA) +5 (1d6, 20/X2)
    Cold Iron Dagger 0(+2) (1d4, 19-20/X2)
    Silver Dagger 0(+2) (1d4-1, 19-20/X2)
    No Armor (+2 Dex)
    Abilities Str 10, Dex 15, Con 13, Int 20, Wis 8, Cha 10
    Condition None


    Far outside of his comfort zone, Halthus slices out again, knowing his own cuts would not do much but he might be able to bring down its guard a small bit.

    Spoiler: Actions
    Show
    Aid Another(Orc)(1d20)[10]
    Dragon's Delve A - IC OOC Map

    Bink's Stormy Knight - Halthus

  28. - Top - End - #88
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Spoiler: Round 6, Elaine's Status
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    Elaine Shemorie
    Female Chaotic Good Human Cleric, Level 1, Init 1, HP 9/9, Speed 30 ft.
    AC 15, Touch 11, Flat-footed 15, CMD 10, Fort 3, Ref 1, Will 6, CMB -1, Base Attack Bonus 0
    Quarterstaff -1 (1d6-1, 20/x2)
    Dagger (x10) -1 Melee, +1 Thrown (1d4-1, 19-20/x2)
    Mage Armor (+4 Armor, +1 Dex)
    Abilities Str 9, Dex 12, Con 12, Int 16, Wis 18, Cha 12
    Condition Mage Armor

    Elaine slashes at the zombie again, taking the opportunity to attack from behind while she can...

    Spoiler: Combat Mechanics
    Show
    5-ft step to flank, if possible (die rolls do not include flanking bonuses)
    Attack with Dagger (1d20-1)[15], (1d20-1)[11] (19-20/x2), (1d4-1)[1] slashing damage, (1d4-1)[1] critical strike damage

  29. - Top - End - #89
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    Farmerbink's Avatar

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    Default Re: [IC] Bink's Dark and Stormy Knight

    Inspired, perhaps, from the sudden frenzy of activity, Dae'reg finally gets his teeth involved in the fray. He manages to tear a chunk, despite the general inefficacy of incisors at rending, and the zombie begins to respond more sluggishly (It's bloodied, mechanically).

    The zombie, despite Halthus' distraction, turns and clobbers the Orc. With a sickening squish, a meaty hand caves the warriors head in. With a distinct vacancy where a significant portion of its head used to be, the figure collapses in a heap.

    Elaine makes a mad dash around the figure, and climbs atop the stony casket. From her heightened position, it's easier to attack, and she manages to score a solid blow against the zombie. It is Elowyn, however, who delivers the killing blow. Taking advantage of the sudden display of violence and the distraction it serves, she cleaves through what remains of the creatures torso. In a pair of pieces, the magic supporting its movement suddenly abates, and the room falls silent.

  30. - Top - End - #90
    Ogre in the Playground
     
    ElfRangerGuy

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    Nov 2013

    Default Re: [IC] Bink's Dark and Stormy Knight

    With cry, Elowyn delivers a kick to send the severed halves of the zombie skidding across the floor. She stands over them breathing heavily, blade leveled, for several seconds before deciding that they pose no further threat. Then the adrenaline fueling her battle rush suddenly subsides, and her shoulders slump noticeably. Turning back to the fallen orc, she numbly bends to feel for a pulse, but something in her knows what the result will be before her fingers touch the lifeless skin. "He fought well..." she says softly, rising. "...and he fell in battle, as he no doubt would have wanted. If you have any last rites, priestess, say them now." Then she busies herself with the task of resetting her equipment and checking the wounds on Dae'reg's flank, which are already nearly healed over by the acceleration of divine magic. She uncomfortably avoids looking at the fallen figure for the next few minutes.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)

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