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  1. - Top - End - #1
    Barbarian in the Playground
     
    Chester's Avatar

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    Default Where to go from here......

    Followup to this thread.

    So, dopplegangers sprang a trap on the party while they marched along a catwalk above a raging river in a deep gorge. Five rangers caused panic amongt the group casters while the Doppleganger Artificer wrecked the warforged. A lucky critical hit helped end the artificer, and an invisibility spell allowed our Psion to live (he had nine HP left).

    The party is now scrambling to regroup outside the dopplegangers' hideout, where the group's artificer (and his father) are presumably being held.

    So...apart from a doppleganger spellcaster, I'd like to throw something else more terrifying at them for the "boss fight." What is it?

    Dragon? Another spellcaster? I do like the idea of a Beholder.....

    Thoughts on what could be a challenge for level 10 and also strike some more fear into them?
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    Barbarian in the Playground
     
    Planetar

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    Default Re: Where to go from here......

    If you say 'strike fear' I say 'dread'...
    They have the fear like nothing else

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    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: Where to go from here......

    I know the hydra has weak versions.
    it has fast healing, and requires coordination to defeat.
    PC's always seem to get scared when they imagine "hydra" and they act timid so watch out for that.
    You can always give it a breath weapon if the PC 's give you too much trouble.

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    J-H's Avatar

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    Default Re: Where to go from here......

    Give the doppelgangers some class levels in Warblade and other good classes.

    Tiger Claw 3 has a maneuver that lets you do +6d6 extra damage if you succeed at a Jump check against your target's AC. With a greatsword, that's 8d6 damage to roll in front of them.

    Got Treants? Tendriculos? Massed shocker lizards? Swarms? A Psion-Killer construct (CR12 by itself!)?
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    Dwarf in the Playground
     
    SamuraiGuy

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    Default Re: Where to go from here......

    There is a warforged in the party, so i assume you are playing in Eberron?

    In this case, add an Inspired Telepath and Charm/Dominate away. Inspired make for great recurring villains, as you can kill the host body but the quori will survive and can come back in another host
    Original by gkathellar

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  6. - Top - End - #6
    Barbarian in the Playground
     
    Chester's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by Manyasone View Post
    If you say 'strike fear' I say 'dread'...
    They have the fear like nothing else
    Is this "dread" a creature I cannot find?

    Quote Originally Posted by Cwymbran-San View Post
    There is a warforged in the party, so i assume you are playing in Eberron?
    Well, it's a custom world, so anything goes.
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    Barbarian in the Playground
     
    Planetar

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    Default Re: Where to go from here......

    Quote Originally Posted by Chester View Post
    Is this "dread" a creature I cannot find?
    Depends really, sorry for being incomplete. Dread is a class from DSP psionics. It works with fear and is a rather decent class I think.
    Dread are also antagonists in Raymond Feist his 'magician' series, they are beings of anti life from the lowest Plane, quite dangerous

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    Dwarf in the Playground
     
    OrcBarbarianGuy

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    Default Re: Where to go from here......

    Dread is a wonderful psionic class by DSP, that might be nutshell as 'if phantasmal killer were a melee character'

    http://www.d20pfsrd.com/psionics-unl.../classes/dread

    3rd party and all that, YMMV, etc etc.

    Fair question:
    How important is the party?
    The Doppel's could easily be in the midst of trying to Ice-Assassin him, assuming they have a scroll. This leads to the classic trope of a mirror match.
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  9. - Top - End - #9
    Barbarian in the Playground
     
    Chester's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by zyggythorn View Post

    Fair question:
    How important is the party?
    The Doppel's could easily be in the midst of trying to Ice-Assassin him, assuming they have a scroll. This leads to the classic trope of a mirror match.
    Ice-Assassin?

    Party is well-known. Righteous do-gooders who managed to piss off a few evil beings. I'm thinking that doppelgangers are employed by one of the major enemies. Maybe allied with a powerful druid who feels that the party is throwing off the natural balance of the world, etc etc.

    Also, I'm trying to do as little work as possible prepping, so.....pre-statted monsters help immensely.
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    Dwarf in the Playground
     
    SamuraiGuy

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    Default Re: Where to go from here......

    Quote Originally Posted by Chester View Post
    Well, it's a custom world, so anything goes.
    Well, in this case, an Inspired is fair game :-)

    Most players are afraid of losing control of their characters (at least at my table), so Psionic Charm/Dominate can be a nightmare. The Inspired Telepath is a master of these tactics. Pair him with an Inspired Dread as a bodyguard, add some Doppler-Mooks and: voilá, you have yourself a bossfight
    Original by gkathellar

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  11. - Top - End - #11
    Pixie in the Playground
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    Default Re: Where to go from here......

    A bunch of dopplegangers working for a Rakshasa might be pretty neat. They're tough bad guys and they have a **** ton of mind-affecting abilities that'll definitely give your party something to think about.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Chester's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by An-D View Post
    a **** ton of mind-affecting abilities that'll definitely give your party something to think about.
    I see what you did there.
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    OrcBarbarianGuy

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    Default Re: Where to go from here......

    Quote Originally Posted by Chester View Post
    Ice-Assassin?

    Party is well-known. Righteous do-gooders who managed to piss off a few evil beings. I'm thinking that doppelgangers are employed by one of the major enemies. Maybe allied with a powerful druid who feels that the party is throwing off the natural balance of the world, etc etc.

    Also, I'm trying to do as little work as possible prepping, so.....pre-statted monsters help immensely.
    First, explanation!

    Ice Assassin
    Illusion (Shadow)
    Level: Sorcerer/wizard 9
    Components: V, S, M, XP
    Casting Time: 8 hours
    Range: Touch
    Effect: One duplicate creature
    Duration: Instantaneous
    Saving Throw: None; see text
    Spell Resistance: No
    The ice assassin spell is in many ways
    an improved version of simulacrum.
    Developed by powerful frost mages
    who have more than their fair share
    of enemies to fi ght, an ice assassin is
    an effective way to destroy an enemy
    without putting yourself at risk.
    An ice assassin spell creates a living,
    breathing creature that is a near-per-
    fect duplicate of an existing creature.
    The duplicate is formed entirely out
    of ice, but once the spell is in effect,
    it appears as an exact duplicate to
    all but its source, who always sees
    the ice assassin as an animated ice
    statue of himself. The ice assassin
    possesses all the skills, abilities, and
    memories possessed by the original,
    but its personality is warped and
    twisted by an all-consuming need to
    slay the original. It also constantly
    uses locate creature on its duplicate
    at a caster level equal to your own. If
    its quarry is outside the range of this
    effect, the ice assassin must rely on
    its own cleverness or advice from you
    to track the original.
    The ice assassin has the cold sub-
    type. Creatures familiar with the
    original might detect the ruse with
    a successful Spot check. You must
    make a Disguise check (gaining a
    +10 circumstance bonus from the
    power of the spell) when you cast
    the spell to determine how good the
    likeness is.
    The ice assassin is under your
    absolute command. You possess a
    telepathic link to the ice assassin, and
    when you concentrate, you receive a
    clear image of the area surrounding
    the ice assassin as if you were scrying
    it. Further, you can have any spell you
    cast on yourself affect the ice assas-
    sin as well; this includes spells with
    a target of “You” only. These benefi ts
    persist as long as you and the ice assas-
    sin remain within a mile of each other.
    If the ice assassin travels beyond this
    range, it continues to function and
    seek out its nemesis, but you have no
    direct control over it.
    An ice assassin has no ability to
    become more powerful; it cannot
    increase its level or abilities. Damage
    caused to the ice assassin can be
    repaired only via a complex process
    requiring 1 day, 100 gp per hit point,
    and a fully equipped laboratory. If
    the ice assassin is reduced to 0 hit
    points by any damage except for fi re
    damage, it explodes into a burst of
    icy shrapnel in a 20-foot radius that
    causes 1d6 points of cold damage for
    every two caster levels you possess; a
    successful Refl ex saving throw halves
    the damage. An ice assassin slain by
    fi re damage simply melts into a pool
    of water.
    Material Component: This spell is
    cast over the ice statue of the creature
    to be duplicated. Some portion of the
    creature to be duplicated (hair, nail,
    and so on) must be placed inside
    the ice statue as it is constructed. In
    addition, the spell requires powdered
    diamond worth 20,000 gp.
    XP Cost: 5,000.

    Now, on to nutshelling:
    It's a kill and replace sort of spell. Depending on your party's level, this could be either 'awesome! We're causing issues for the BBEG!' or 'Oh ****, we're causing problems for the BBEG!'

    This would also make them paranoid about who around them is an original, and who could be a fake. Wonderful bit of mentalism right there.
    Last edited by zyggythorn; 2016-08-25 at 06:44 PM. Reason: Site that must not be named

  14. - Top - End - #14
    Bugbear in the Playground
     
    LordOfCain's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by zyggythorn View Post
    First, link!

    http://alcyius.com/dndtools/spells/f...279/index.html

    Now, on to nutshelling:
    It's a kill and replace sort of spell. Depending on your party's level, this could be either 'awesome! We're causing issues for the BBEG!' or 'Oh ****, we're causing problems for the BBEG!'

    This would also make them paranoid about who around them is an original, and who could be a fake. Wonderful bit of mentalism right there.
    I believe that that site is taboo on GitP due to copyright issues.
    Quote Originally Posted by Red Fel View Post
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  15. - Top - End - #15
    Dwarf in the Playground
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    Default Re: Where to go from here......

    Ice Assassin seems like overkill for a Level 10 party - if the BBEG can toss around level 9 spells with 20k material costs, he can probably spend less time & overall effort to scry-n-die the party instead.

    I'd keep hitting the "you can't trust your eyes" theme you've got going. Doppleganger illusionists! They'll never be quite certain that they actually killed their foe.

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    Barbarian in the Playground
     
    Chester's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by Cwymbran-San View Post
    The Inspired Telepath is a master of these tactics. Pair him with an Inspired Dread as a bodyguard, add some Doppler-Mooks and: voilá, you have yourself a bossfight
    Books / sources / stats?
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    Barbarian in the Playground
     
    Flumph

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    Default Re: Where to go from here......

    Drop a Deck of Many Things onto the hapless adventurers ....

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    Dwarf in the Playground
     
    SamuraiGuy

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    Default Re: Where to go from here......

    Quote Originally Posted by Chester View Post
    Books / sources / stats?
    Inspired Inquisitor - there is your manipulator - Magic of Eberron pg. 146
    or, if you'd like it a little softer/squishier - Inspired - Eberron Campaign Setting pg. 290

    Tsucora Dreamblade - not a dread, but close enough to the idea as a bodyguard - Secrets of Sarlona, pg. 66 ff. If you would like a more warrior-like approach, take look at the Du'ulora Champion on the same page (although CR 13 might be a bit much for your group).

    Hope this is helpful
    Original by gkathellar

    You get a cookie. You get all of the cookies. Your steal forty cakes, and everyone just shrugs and says, "That's awesome."

  19. - Top - End - #19
    Barbarian in the Playground
     
    Chester's Avatar

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    Default Re: Where to go from here......

    Quote Originally Posted by Cwymbran-San View Post
    Inspired Inquisitor - there is your manipulator - Magic of Eberron pg. 146
    or, if you'd like it a little softer/squishier - Inspired - Eberron Campaign Setting pg. 290

    Tsucora Dreamblade - not a dread, but close enough to the idea as a bodyguard - Secrets of Sarlona, pg. 66 ff. If you would like a more warrior-like approach, take look at the Du'ulora Champion on the same page (although CR 13 might be a bit much for your group).

    Hope this is helpful
    Wow....these are cool.....

    I'll definitely need to offer the party a "way out" if they wish to avoid slaughter......
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    Dwarf in the Playground
     
    SamuraiGuy

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    Default Re: Where to go from here......

    Quote Originally Posted by Chester View Post
    Wow....these are cool.....

    I'll definitely need to offer the party a "way out" if they wish to avoid slaughter......
    Anti-Psionic Field in their vicinity. Negates nearly all powers of an Inspired and disrupts the link between host and quori.
    Original by gkathellar

    You get a cookie. You get all of the cookies. Your steal forty cakes, and everyone just shrugs and says, "That's awesome."

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