New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 19 of 50 FirstFirst ... 9101112131415161718192021222324252627282944 ... LastLast
Results 541 to 570 of 1494
  1. - Top - End - #541
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Grassis



    Grassis kepts his big, fat mouth shut for a change and hoped for the best. A dozen thoughts raced through his head but now wasn't the time to vent to them out loud.


    Perhaps the master would find such a state useful in his war - or perhaps not. Maybe this 'necropolitan' could be an ally or be used as a tool - though to be fair he seemed to have his own agenda that probably didn't align with the master's vision. Probably the best bet was to note this location for his report and continue on with their mission. Grassis didn't think he could better serve his master as an undead and wasn't sure this being wouldn't try to force it on him. The battle with the Roc had been tricky and doing it again didn't sound like fun and could delay their master's goals.



    Spoiler
    Show


    Probably hanging back around DJ108. Close enough to hear the conversation, but not close enough to be heard breathing etc.


  2. - Top - End - #542
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Joas

    Joas listens silently. Probably better let Rex handle this.
    Avatar by Recaiden

  3. - Top - End - #543
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Having slipped off of Joas’ horse, Grassis stands off to the side, invisible.

    “Frank here got it.”
    Spretchum gestures at the bow-armed man on the steps of the temple. “So did Rocky back there – and even his pet rhino got stronger out of the deal. But I’m not some fool, I know a “Not interested” when I hear it. When I was researching this town and what’s under it, I ran across an unrelated quote. How did it go?

    You may not be interested in undeath, but undeath is interested in you, and requires not your cooperation. ATTACK!


    A magical shield (the spell) springs into effect in front of the robed necropolitan, and Joas recognizes the signs of the armored one enhancing his durability with Vigor. The doors of several of the surrounding buildings are shoved open from the inside. Battle is at hand!

    Spoiler: Map & Status
    Show



    Offscreen to the south, approximately 160’ away: “Rocky” and his skeleton rhino.

    ZR = Zombie Rhino
    ZH = Zombie horse
    SH = Skeleton horse
    TS = Troll Skeleton
    R = necropolitan with longbow
    P = necropolitan with plate armor, rapier, buckler
    W = Spretchum Oghum, necropolitan in black robe
    M = necropolitan with bandaged hands, loose clothing, unarmed


    => Party
    Last edited by J-H; 2016-11-08 at 01:56 AM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #544
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Rex sighs audibly.

    Not again he says disheartedly.

    He pulls his lance free as Richard rears up, readying for a charge, and when his hooves hit the ground, churning up the soil beneath, his lance his ready and aimed at his target.

    Spoiler
    Show

    Swift action: aura to power (+2 to melee damage)
    Full attack action: Charge to DN96, and attack ZR

    Charge - (1d20+10)[12]
    Damage - (2d8+8)[20]

    Maneuvers -
    Vanguard Strike
    Douse the Flames
    Battle Leaders Charge
    Shield Block
    Foehammer

    Stance - Iron Guards Glare:
    Foes suffer a -4 to attack allies when Rex threatens them

    AC: 19
    Damage: 4/112
    LAW: used
    Breath: available
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  5. - Top - End - #545
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Joas

    Great. Joas decides to attack the leader with his construct. It might attract the most attention from their enemies and keep his allies a bit out of the wind. He does aim to keep his manifesting hidden.

    Spoiler: Actions
    Show
    Standard: Manifest Vigor, 30 temp hp, 6PP, share with crystal, hide display DC16: (1d20+12)[14]
    Swift: Summon AC in DU100, which charges W (Spretchum), hide display DC16: (1d20+12)[24]
    Move: Move back 20 feet, to steer a bit clear from opposing chargers

    AC attack: (+2 attack charge, +2 damage Rexbuff) Charge slam, power attack 2: (1d20+10)[30], damage (1d6+19)[20] bludgeoning and magic, crit confirm (if 30) (1d20+10)[30], bonus damage (1d6+19)[21]

    Spoiler: AC
    Show
    Personal construct:

    Special menu abilities: (B) Muscle, (A) Power attack, (A) Trip

    Medium construct
    70 hp
    +2 initiative
    40 Sp
    AC 22 (touch 12, flat-footed 20)
    Attack: 1 slam +12
    Damage: 1d6+13
    Sp: Darkvision, low-light vision, Trip +9
    F+1, R+3, W+1
    S29, D15, C-, I-, W11, C10
    Avatar by Recaiden

  6. - Top - End - #546
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Grassis


    "You should let us go peacefully while you still can..." Grassis shouts.



    Spoiler
    Show



    Free action : activate Xeph speed

    Move action: Move to DS106

    Standard action : Fire an EB at 'P' (The armored guy)

    Ranged touch attack vs flat footed AC : (1d20+10)[20]

    Damage : (4d6)[15]


    Grassis turns visible.




  7. - Top - End - #547
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Please don't. I have enough conflict in my life without guilt over the destruction of you and everything you built..
    It rarely hurts to try, but undead can't be reasoned with. Reasoning rarely works on anyone, but undead, never.

    Well, time to kill the dead...
    Battle Leader's charge on Sphrectum Oghum, using the Kukri.
    Spoiler: Wizard- meddle not in the affairs of Monks, for they are scary, and slow to forgive
    Show
    (1d20+12)[13]
    (1d4+11)[15]
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  8. - Top - End - #548
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 1, Part 1

    RexThaun charges boldly at the zombie rhinoceros, but his lance hits and bounces off the unnaturally thick hide of the creature. Grassis crosses behind Joas, firing a blast that hits the armored rapier-wielder.

    Spoiler
    Show

    Hit for 15, removing some of the temporary HP from Vigor.

    Joas reinforces his body like the armored foe did, failing to conceal that he’s manifesting psionic powers. His ectoplasmic construct forms out of thin air and charges, attacking Oghum Spretchum with a powerful punch. ZrabHas charges it at the same time, but her kukri fails to connect.

    Spoiler: status
    Show

    P uninjured, has temp HP remaining
    W (Oghum) 20 damage

    AC & RexThaun -2AC due to charge
    Joas +30 temp HP, psicrystal +30 temp HP
    Last edited by J-H; 2016-11-08 at 09:01 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  9. - Top - End - #549
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 1, Part 2

    The plate-armored rapier-wielder retreats to the edge of the temple’s front steps before manifesting Dimension Swap. Suddenly, he stands before the construct and ZrabHas, while the wizard is back at the temple door. He casts a spell, and the stone under ZrabHas and the construct is suddenly covered in a slippery black substance.

    Spoiler
    Show

    Identified as Grease, DC 15.
    http://www.d20srd.org/srd/spells/grease.htm

    Reflex save to avoid falling prone.
    ZrabHas (1d20+11)[20] save
    Astral Construct (1d20+3)[22] save

    A balance check is required to walk in or through the space, but there’s nothing about walking “out” of the space, so if you move immediately out of the grease (and are not prone) I think there’s no other consequence.


    The bare-handed warrior rushes around the cart; he moves very fast as he comes in to punch ZrabHas. He seems to grow a bit stronger and faster as he’s near the altar.
    Spoiler
    Show

    Attack (1d20+11)[26] +4 if she’s prone vs AC 23 hit for 16
    Damage (2d8+5)[16]


    The bow-armed necropolitan on the temple steps draws a bead on Grassis and lets a pair of arrows fly.
    Spoiler
    Show

    Rapid shot
    Attack (1d20+7)[14] vs AC22 miss
    Damage (1d8+1)[2]

    Attack (1d20+7)[23] vs AC22 hit
    Damage (1d8+1)[8] 6 damage after DR



    The silence of the night is shattered as skeletal hooves and the clumsy stompings of zombies echo around you. Out of several of the opened doors spill a mix of human zombies, as well as a flock of what appear to be zombified chickens. Several more zombie horses thud in from the east. To the south, the rhino-rider who greeted the party opens the doors to the stockyards and advances, followed by a dozen zombies and another flock of fowl undead.

    To the west, a towering ettin skeleton bearing a pair of morningstars turns a corner and approaches from its hiding place behind the two-story store.

    Spoiler
    Show

    The zombie chickens are treated as a swarm. Joas rolled a 17 on his K: Religion check and can suppose that they have typical swarm traits and are probably too large to functionally have immunity to anything, but still probably are best countered by slashing weapons like other zombies.

    Ettin skeletons have perfect two-weapon fighting and treat both weapons as primaries for purpose of attack bonuses. They are Large and strong, as are troll skeletons. (as SRD)



    The zombie rhino steps forwards and gores RexThaun with its single large horn. The zombie horse also charges Rexthaun.
    Spoiler
    Show

    Rhino 5’ step and attack. Zombies only get a single action, but if they can’t 5’ step and attack, then you could run away from a zombie successfully at a speed of 5’ per round…

    Attack (1d20+14)[27] vs AC 19 (21-2 from charge) hit for 22
    Damage (2d6+12)[22]
    Zombie horse slow charge
    Attack (1d20+5)[18] vs AC 19 miss
    Damage (1d8+4)[9]


    The skeletal horse charges the astral construct, but misses.
    Spoiler
    Show

    Attack (1d20+6)[10] vs AC 20 (22, -2 from charge)
    Damage (1d4+3)[7]


    The troll skeleton charges forwards and claws at ZrabHas’ horse, drawing blood and a pained whinny.
    Spoiler
    Show

    Attack (1d20+10)[19] vs AC 16 hit for 10
    Damage (1d6+6)[10]


    Spoiler: Map & status
    Show


    Key:
    Z = Zombie
    S = Skeleton
    E = Ettin
    R = Rhino
    H = Horse
    ZCS = Zombie Chicken Swarm
    The rhino rider and the zombies following him are approximately 120’ south of Joas’ current position.

    P uninjured, has temp HP remaining
    W (Oghum) 20 damage
    ZH1 -2 AC from charge
    SH -2 AC from charge
    ST -2 AC from charge

    Grassis 6 damage
    ZrabHas 16 damage
    RexThaun 26 damage (including 4 from earlier)
    Joas +30 temp HP, psicrystal +30 temp HP
    Hz 10 damage

    => Party
    Last edited by J-H; 2016-11-08 at 09:46 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  10. - Top - End - #550
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Taking the massive gore attack from his foe after missing so wildly, rex cursed in Draconic, something along the lines of 'may your mothers clutch be dead and weak for years to come', Draconic curses were long, and didn't translate well. But they sounded great to those who didn't speak draconic.

    He dropped his lance, seeing it as being ineffective in this fight, and drew his sword, bringing it down like a hammer upon an anvil.

    Spoiler
    Show

    Free action: Drop lance
    Free action: 5ft to DN96
    Free action while 5ft step: draw Sword
    Free action: Fight with warhorse, DC 10. Ride - (1d20+8)[27]
    Standard action: Intimidate - (1d20+22)[39] vs rider of the rhino (if there is one, I think there is?) If failed, then cowered for 1 round.

    Standard action: Initiate Foehammer (includes furious counterstrike bonuses)
    Attack - (1d20+9)[27]
    Damage - (1d10+5)[10] + FoehammerDamage - (2d6)[7] Ignores DR

    If Fight with Mount check was successful, Richard will attack
    HoofAttack - (1d20+6)[26]
    HoofDamage - (1d6+6)[11]

    Maneuvers -
    Vanguard Strike
    Douse the Flames
    Battle Leaders Charge
    Shield Block
    Foehammer

    Stance - Iron Guards Glare:
    Foes suffer a -4 to attack allies when Rex threatens them

    AC: 21
    Damage: 21(5)/112
    LAW: used
    Breath: available
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  11. - Top - End - #551
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Spoiler: Crit confirm
    Show

    Possible crit
    HoofAttack - (1d20+6)[7]
    HoofDamage - (1d6+6)[10]
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  12. - Top - End - #552
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Joas

    Joas directs his construct to move around the skeletal horse and towards the leader again (DP93) to attack him. Looking to his right, he decides to take on this crowd of undead he sees. He creates a set of fiery missiles that dart towards the zombies and the zombie chicken swarm. Then, he moves to a more safer location.

    Spoiler: Actions:
    Show

    AC move: to DP93, around the horse, eating an AoO if needed.
    AC attack: Slam the leader (W), power attack 2 (1d20+10)[22], damage (1d6+19)[24]. If hit, trip: (1d20+9)[12]

    Joas manifests Energy missile, 7PP

    All targets get a DC19 reflex save for half damage, damage is of the fire type
    Z1: (7d6+7)[34]
    Z2: (7d6+7)[30]
    Z3: (7d6+7)[41]
    Z4: (7d6+7)[27]
    ZCS: (7d6+7)[32] (not sure how this attack works on swarms, swarms always confuse me)

    Now, IF my power takes out that cluster of undead, I move to DX110. If not, to DG112 (right along that wall).
    Avatar by Recaiden

  13. - Top - End - #553
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Grassis


    Grassis waited patiently for someone to comment about eating their opponents this time. "Anyone hungry ?" he asked pointing at the swarm of chickens. He was very concerned about the number of enemies they were faced with but tried not to let it show.

    Spoiler
    Show



    Move to DG98 (north 8 squares and west 2 squares)

    Standard action : EB attack vs P again

    Ranged touch attack : (1d20+11)[17]
    Damage (4d6+1)[12] + (2d6)[9] Acid damage (no save)


    Free action : Activate gloves of energy Admixture to add acid damage to EB.


  14. - Top - End - #554
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    ZrabHas swings at the wizard with Mountain hammer kata, using her own fists.
    [
    Spoiler: Mechanical Damage
    Show
    (1d20+11)[27]
    (3d6)[13]
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  15. - Top - End - #555
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 2, Part 1

    The Astral Construct ignores the nearby enemies, who take opportunities to strike it as it follows and attacks the wizard.

    Spoiler
    Show

    P AOO with his rapier.
    Attack (1d20+10)[29] vs AC22
    Damage (1d6+4)[5] plus (1d6)[2] electrical hit for 7

    Skeletal horse AOO
    Attack (1d20+5)[21] vs AC22 miss
    Damage (1d4+4)[6]

    AC hits W for 24 damage, Trip DC 12…W opposed trip (1d20+3)[5] or prone. fail


    Grassis blasts the rapier-wielder, while Joas unleashes fiery missiles that destroy several nearby zombies.

    Spoiler
    Show

    Grassis hits P for 21.

    Z1: 34 damage, Reflex DC19 half. (1d20-1)[18] fail, destroyed
    Z2: 30 damage, Reflex DC19 half. (1d20-1)[2] fail, destroyed
    Z3: 41 damage, Reflex DC19 half. (1d20-1)[19] saved,still destroyed
    Z4: 27 damage, Reflex DC19 half. (1d20-1)[12] fail, destroyed
    ZCS: 32 damage, Reflex DC19 half. (1d20+2)[5] fail, 32 damage


    RexThaun and his mount both attack the zombie rhinoceros, striking it.
    Spoiler
    Show

    RexThaun hits for 17 damage, horse hits for 6 damage after applying DR 5/slashing


    Disoriented by the dimension swap, ZrabHas plants her feet firmly, attacking the plate-armored warrior in front of her who’s standing where the wizard was.
    Spoiler
    Show

    Hit for 13.


    Spoiler: Map & status
    Show


    Key:
    Z = Zombie
    S = Skeleton
    E = Ettin
    R = Rhino
    H = Horse
    ZCS = Zombie Chicken Swarm
    The rhino rider and the zombies following him are approximately 120’ south of Joas’ current position.

    P 24 damage
    W (Oghum) 44 damage, prone
    ZCS 32 damage
    ZR 23 damage


    AC 7 damage
    Grassis 6 damage
    ZrabHas 16 damage
    RexThaun 26 damage (including 4 from earlier)
    Joas +30 temp HP, psicrystal +30 temp HP
    Hz 10 damage
    Last edited by J-H; 2016-11-09 at 11:07 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  16. - Top - End - #556
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 2, Part 2

    The wizard attempts to cast a spell defensively; he succeeds, but takes a blow from the astral construct as he rises into the sky.
    Spoiler
    Show

    Concentration DC18 to cast Fly
    Concentration (1d20+14)[31] success

    Either way, the AC gets an AOO for him moving out of threatened area, or if he doesn’t cast defensively.
    Attack (1d20+10)[23] Power attack still applying.
    Damage (1d6+19)[24] hit for 24


    Still standing on the grease, ZrabHas must keep her balance, even as the agile fighter to her right pummels her with several punches, enhanced by the fell magic of the altar.
    Spoiler
    Show

    Grease save applies on caster’s turn every round. DC 15 or prone.
    ZrabHas (1d20+11)[23] save

    Flurry of blows full attack
    Attack 1 (1d20+10)[25] hit for 12
    Damage 1 (2d8+5)[12]

    Attack 2 (1d20+10)[11] miss
    Damage 2 (2d8+5)[17]

    Attack 3 (1d20+5)[24] hit for 12
    Damage 3 (2d8+5)[12]


    The plate armored warrior steps to the side, then seems to move unnaturally fast as he closes on Grassis (Joas identifies the power Hustle) at work, striking out with his rapier.
    Spoiler
    Show

    5’ step, hustle to get a move action even though 5’ stepped, then standard attack.
    Attack (1d20+9)[27] vs AC 21 hit, 9 total damage
    Damage (1d6+3)[9] plus (1d6)[1] electrical, need to subtract 1 for DR if it hits.


    The front of the temple having become less safe, the bowman relocates, firing a single arrow at the construct first.
    Spoiler
    Show

    Attack (1d20+10)[25] vs AC22 hit for 6
    Damage (1d8+2)[6]


    The ettin skeleton advances on Grassis, lashing out with one of its oversized Morningstars, which turns several bricks in the square into powder..
    Spoiler
    Show

    Attack (1d20+12)[18] includes +2 for flanking vs AC 21 miss
    Damage (2d6+6)[8] minus 1 DR if it hits


    The troll skeleton continues to attack ZrabHas’ terrified horse.
    Spoiler
    Show

    Claw (1d20+8)[22] vs AC 16 hit for 8
    Claw damage (1d6+6)[8]

    Claw (1d20+8)[10] vs AC 16 miss
    Claw damage (1d6+6)[12]

    Bite (1d20+3)[21] vs AC 16 hit for 9
    Claw damage (1d6+3)[9]


    The zombified rhinoceros continues to trade blows with RexThaun, its superior bulk giving it an amazing amount of endurance. It's still very slow, and its horn fails to cause any harm.
    Spoiler
    Show

    Do you know how many HD a zombie rhino has?

    Attack (1d20+14)[15] vs AC 21
    Damage (2d6+12)[17]


    The skeletal horse moves to attack ZrabHas.
    Spoiler
    Show

    Balance check (1d20+2)[13] vs Grease, if it rolls a 5 or lower, it falls prone. save
    Attack (1d20+5)[11] miss
    Damage (1d4+4)[8]


    The other zombies in the town square lurch in closer to their living foes. The zombie chickens have almost reached Joas. Their small beaks gape wide with unnatural hunger, despite the burns that cover their bodies.

    To the south, the rhino-rider moves up quickly (double move), while the zombies follow at zombie speed.

    Spoiler: Map & status
    Show



    Key:
    Z = Zombie
    S = Skeleton
    E = Ettin
    R = Rhino
    H = Horse
    ZCS = Zombie Chicken Swarm
    The rhino rider is approximately 70’ south of Joas’ current position. The zombies are a few rounds behind him.

    P 24 damage
    W (Oghum) 68 damage, flying 30' up
    ZCS 32 damage
    ZR 23 damage


    AC 13 damage
    Grassis 15 damage
    ZrabHas 40 damage
    RexThaun 26 damage (including 4 from earlier)
    Joas +30 temp HP, psicrystal +30 temp HP
    Hz 27 damage


    => Party
    Last edited by J-H; 2016-11-09 at 11:52 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  17. - Top - End - #557
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Joas

    Joas is unhappy to see the mayor take flight. His construct got a few good hits in, though. Still intent on focusing attack on the more humanoid figures, figuring they are the leaders of the bunch, he directs his construct to charge P and hopes that his comrades with ranged firepower will take on the mayor. Then there´s the issue of getting swamped by zombies. Joas decides to approach that issue in the same way as last round, releasing an Energy missile at the undead around him and then moving to safety again.

    Spoiler: Actions
    Show

    AC charge on P (end up in DR96), power attack 2: (1d20+12)[16] edit: I guess I get an extra +2 for flanking with Grassis? If so, that is not accounted for, damage (1d6+19)[24]. If hit, trip: (1d20+9)[21]. Assuming this is undead as well, so no crit confirm rolls.

    Self:
    Cast Energy missile (fire) defensively DC17 (1d20+12)[19] on Z5-Z8 and ZCS. They get DC19 reflex saves for half damage.

    Z5: (7d6+7)[27]
    Z6: (7d6+7)[33]
    Z7: (7d6+7)[28]
    Z8: (7d6+7)[40]
    ZCS: (7d6+7)[31]

    Then move to DZ111, even if that means eating an AoO...don´t want to be charged by a rhino.
    Last edited by Autopsibiofeeder; 2016-11-10 at 10:17 AM.
    Avatar by Recaiden

  18. - Top - End - #558
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Rex notices he isn't doing a whole lot of good, and needed to focus on something else, with a flash of insight, he saw the layout of the battlefield, and one of the armored warriors who traded places with the mage. With a flash, he attempted to send the simple mind of the rhino into disarray, allowing him to move where he needed unmolested.

    Spoiler
    Show

    Standard action: Initiate Douse the flames against zombie Rhino
    Attack - (1d20+8)[26]
    Damage - (1d10+5)[14] if hit, cannot make aoo's for 1 round

    Move action: Move to DQ96 provoking from horse, and possibly from rhino

    Maneuvers -
    Vanguard Strike
    Douse the Flames
    Battle Leaders Charge
    Shield Block
    Foehammer

    Stance - Iron Guards Glare:
    Foes suffer a -4 to attack allies when Rex threatens them

    AC: 21
    Damage: 26/112
    LAW: used
    Breath: available
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  19. - Top - End - #559
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Grassis

    Grassis was relieved to see the construct come to his aid. "Ow" he says as he is stabbed.


    Spoiler
    Show


    5 ft step to : DQ97


    Standard action: Fire an EB at the flying Mayor


    Ranged Touch attack : (1d20+10)[16]

    Damage : (4d6)[14] + (2d6)[9] Acid


    Free action : Activate gloves of energy admixture.



    Note: Grassis has DR 2 / cold iron


    Last edited by Ragnarok'n'Roll; 2016-11-10 at 07:34 PM.

  20. - Top - End - #560
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    ZrabHas fights the armored warrior, using Claw at the Moon kata.

    Spoiler: Cat Scratch fever?
    Show
    jump check (1d20+15)[23]
    attack(1d20+11)[22]
    Damage (1d6+11)[17]
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  21. - Top - End - #561
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 3, Part 1

    The astral construct charges the plate-armored warrior, but its blow bounces off the heavy plate armor. Joas roasts several of the zombies near him, including the swarm of birds. The smell of the cooked undead chickens is unappetizing. He spurs his horse through the remains, seeking a safer position.

    Spoiler
    Show

    Z5: 27 damage, Reflex DC19 half. (1d20-1)[17]
    Z6: 33 damage, Reflex DC19 half. (1d20-1)[0]
    Z7: 28 damage, Reflex DC19 half. (1d20-1)[8]
    Z8: It just dies. The save doesn’t matter. Too much damage.
    ZCS: It just dies. The save doesn’t matter. Too much damage.
    they all are destroyed

    Z6 AOO if “living”.
    Attack (1d20+3)[12]
    Damage (1d6+2)[7]



    RexThaun strikes the zombie rhino with his sword, disorienting it before moving to help Grassis; he ignores the zombie horse as it chomps at him with blunt teeth.
    Spoiler
    Show

    Hit ZRZ for 14.

    Zombie horse AOO
    Attack (1d20+3)[16] miss
    Damage (1d8+4)[7]


    Grassis steps to the side and fires a blast of energy at the flying wizard.
    Spoiler
    Show

    Hit for 23


    ZrabHas moves to strike the armored warrior, carefully crossing the grease before leaping and attacking him from behind, taking him by surprise. She takes another blow from the unarmed necropolitan while doing so, leaving her badly injured.

    Spoiler
    Show

    Zrabhas auto-passes the balance check. However, she’s flat-footed while balancing on the grease, and thus doesn’t have dex to AC against the AOOs.
    M AOO
    Attack (1d20+10)[25] vs AC19 hit for 16
    Damage (2d8+5)[16]



    Whoops, that was supposed to be strikethrough. The horses missed.

    She hits P for 17 damage plus (1d6)[5] sneak attack damage.


    Spoiler: status
    Show

    Key:
    Z = Zombie
    S = Skeleton
    E = Ettin
    R = Rhino
    H = Horse
    ZCS = Zombie Chicken Swarm


    P 46 damage
    W (Oghum) 91 damage, flying 30' up
    ZR 37 damage

    AC 13 damage
    Grassis 13 damage (corrected for DR in previous rounds)
    ZrabHas 56 damage out of 62hp!
    RexThaun 26 damage (including 4 from earlier)
    Joas +30 temp HP, psicrystal +30 temp HP
    Hz 27 damage

    * post roll count doesn't match database
    Last edited by J-H; 2016-11-11 at 04:48 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  22. - Top - End - #562
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 3, Part 2

    The wizard descends, moving a bit closer to the battle as he chants and fires five balls of magical energy at the pesky ectoplasmic construct.

    Spoiler
    Show

    Descends to 15’
    It’s Magic Missile.
    (5d4+5)[19]


    Declining to pick his way across the grease, the unarmed warrior, fleet of foot, circles around the cart. The armored psychic warrior sidesteps, and swaps places with one of the zombies. Grassis takes a swipe at him, but misses.

    Spoiler
    Show

    Rolled OOC. Dimension Swap (identified by Joas) with Z10.

    The archer fires a pair of arrows across the square at Joas. Both hit, but merely drain some of his existing vitality.
    Spoiler
    Show

    Rapid shot
    Attack 1 (1d20+7)[26] vs AC 16
    Damage (1d8+1)[7]

    Attack 2 (1d20+7)[27] vs AC 16
    Damage (1d8+1)[3]
    hit for 10 total damage


    The Ettin skeleton steps forward and swings both morningstars at Grassis. A zombie horse, and the newly-teleported zombie also try to bite him. One of the massive weapon connects, as does a mouth full of smelly undead horse teeth.
    Spoiler
    Show

    5’ step, full attack
    Attack (1d20+10)[21] vs AC 21
    Damage (2d6+6)[15] minus 2 DR if it hits hit for 13

    Attack (1d20+10)[11] vs AC 21 miss
    Damage (2d6+6)[11] minus 2 DR if it hits

    ZH3 Attack (1d20+3)[22] vs AC 21 hit for 3
    Damage (1d8+4)[5] minus 2 DR if it hits

    Z10 Attack (1d20+3)[10] vs AC 21 miss
    Damage (1d6+2)[8] minus 2 DR if it hits



    The troll skeleton continues to attack ZrabHas’ terrified horse, joined by one of the zombie horses and two human zombies. Most of their attacks are ineffective due to the horse's armor and frantic dodging.
    Spoiler
    Show

    ST
    Claw (1d20+8)[12] vs AC 16
    Claw damage (1d6+6)[11]

    Claw (1d20+8)[9] vs AC 16
    Claw damage (1d6+6)[7]

    Bite (1d20+3)[5] vs AC 16
    Claw damage (1d6+3)[4]

    ZH4 Attack (1d20+3)[17] vs AC 16 hit for 8, all others miss
    Damage (1d8+4)[8]

    Z13 Attack (1d20+3)[10] vs AC 16
    Damage (1d6+2)[5]

    Z14 Attack (1d20+3)[9] vs AC 16
    Damage (1d6+2)[3]


    The zombie rhino steps forward and attempts to gore Richard the horse, but misses. One of the zombie horses also tries to take a bite, and succeeds.
    Spoiler
    Show

    Attack (1d20+14)[17] vs AC 20
    Damage (2d6+12)[22]

    ZH1 Attack (1d20+3)[23] vs AC 20 hit for 5
    Damage (1d8+4)[5]

    Mounted Combat ride check to negate, if needed: (1d20+8)[20] vs whatever the attack roll is. fail


    The skeletal horse attempts to sidestep off of the grease and kick at ZrabHas, but misses. One of the zombie horses attempts to move closer, but slips on the grease and falls prone.

    Spoiler
    Show

    Reflex (1d20+4)[17] vs DC 15, or prone. save
    Attack (1d20+5)[6] -4 if prone
    Damage (1d4+4)[8]

    ZH2 Balance (1d20)[4] fail!



    The undead to the south get closer.


    Spoiler: Map & status
    Show



    Key:
    Z = Zombie
    S = Skeleton
    E = Ettin
    R = Rhino
    H = Horse
    ZCS = Zombie Chicken Swarm

    The other crowd of zombies is 45' behind the current position of the rhino-rider.

    P 46 damage
    W (Oghum) 91 damage, flying 15' up
    ZR 37 damage
    ZH2 prone

    AC 32 damage
    Grassis 29 damage
    ZrabHas 56 damage out of 62hp!
    RexThaun 26 damage
    Joas +20 temp HP, psicrystal +30 temp HP
    Hz 35 damage
    Richard the horse 5 damage

    => Party
    Last edited by J-H; 2016-11-11 at 05:31 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  23. - Top - End - #563
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Rex reared Richard, this was getting out of hand. He scanned around, and furrowed his brow at the altar, it seemed as though they were protecting it. Definitely not protecting their master. Moving Richard, he tried to get closer, breathing a bolt of cackling energy from his mouth as he did so.

    Spoiler
    Show

    Move action: Move to DT92 provoking from Zombie?

    Standard action: breath electricity from DT93 - DT98
    Electricity - (3d6)[7] DC 19 Ref for half
    Recovery - (1d4)[4]

    Maneuvers -
    Vanguard Strike
    Douse the Flames
    Battle Leaders Charge
    Shield Block
    Foehammer

    Stance - Iron Guards Glare:
    Foes suffer a -4 to attack allies when Rex threatens them

    AC: 21
    Damage: 26/112
    LAW: used
    Breath: available
    Last edited by BelGareth; 2016-11-11 at 06:24 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  24. - Top - End - #564
    Troll in the Playground
    Join Date
    Mar 2009
    Location
    Jyväskylä, Finland
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Joas

    Despite being fairly safe, Joas is feeling highly uncomfortable being swarmed by undead. He notices the psionic warrior is out of reach of his construct now as well, so he directs it at the next dangerous target: the Ettin. For himself, acknowledging that he and Grassis may be the only ones threatening the mayor now, he decides to direct a psionic assault at the mayor. That man needs to die. In the back of his head is still that rhino-rider, so he moves again to relative safety after.

    Spoiler: Actions
    Show

    AC, move to DP98 and attack the Ettin, power attack 2: (1d20+10)[15], damage (1d6+19)[21]. If hit: trip (1d20+9)[26].

    Self: Cast Energy missile DC19 at W (mayor), 8 PP (overchannel), take (1d8)[5] damage. Cold version this time. Fortitude save for half (unless he is obviously skeletal, I am assuming Joas knows better than to cast frost at skeletons, in that case it is fire and reflex save). I think I may be able to target others around him as well, but given the 3D nature of the situation I leave that up to you. Below I´ll roll all potential targets, you decide whether they are in reach.

    W: (8d6+8)[36]
    M (who/what is M, actually? ... if friendly: no attack, of course): (8d6+8)[37]
    ZR: (8d6+8)[37]
    Z11: (8d6+8)[39]

    Move action: to EC 112, along the building, safe from Rhino charges.
    Avatar by Recaiden

  25. - Top - End - #565
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default \

    This is not going the way it usually does. ZrabHas shifts into Absolute Steel stance, and withdraws, in a c-shaped evasive pattern, to Do103, avoiding any AoO's.
    Curses in Gith
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  26. - Top - End - #566
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jun 2010
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Grassis


    Grassis was starting to get very concerned. He was pretty much surrounded and his friends seemed to be putting some distance between the horde and themselves. He channeled more eldritch energy and fired a bolt at the flying mayor hoping that would end things.


    Spoiler
    Show



    Standard action : Fire an EB at the mayor

    Ranged touch attack : (1d20+11)[27]

    Damage: (4d6+1)[15] + (2d6)[8] Acid damage


    Free action: activate gloves of energy admixture to add acid damage to EB (3/3 for the day.)

    5 ft step to DQ97



  27. - Top - End - #567
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 4, Part 1

    RexThaun swings his horse around, up onto the temple steps, shooting a weak bolt of lightning. The zombie rhinoceros gores him as he runs past.

    Spoiler
    Show

    AOOs:
    ZR Attack (1d20+14)[33] vs AC 21 hit for 19
    Damage (2d6+12)[19]

    ZH1 Attack (1d20+3)[15] vs AC 21 miss
    Damage (1d8+4)[5]

    7 electrical damage, Reflex DC 19 half.
    SH Reflex (1d20+4)[5] fail
    Z11 Reflex (1d20)[2] fail


    Joas’ ectoplasmic construct moves towards the Ettin skeleton, taking a hit on the way in. It then strikes the skeleton in the leg, knocking it to the ground. Two patches of air congeal in front of Joas, water turning to rain and then ice inside, before shooting across the square at Oghum and the monk. The wizard falls to the ground, his body shattering into flash-frozen bits.
    Spoiler
    Show

    ES AOO on AC
    Attack (1d20+10)[27] vs AC22
    Damage (2d6+6)[17]

    Astral Construct hits for 21. Trip DC 26, ES opposed roll (1d20+10)[21]

    Joas takes 5 damage from overchannel.
    W 36 damage, Fort DC 19 half. Fort (1d20+5)[10] fail
    M 37 damage, Fort DC 19 half. Fort (1d20+7)[14] fail


    ZrabHas withdraws to some very temporary safety, while Grassis side-steps and blasts the mayor.

    Spoiler
    Show

    Hit for 23, will retarget to M if Joas kills W. retargeted
    I’m interpreting the 5’ step as to DQ96, since Grassis is in DQ97.



    Spoiler: Status
    Show

    P 46 damage
    M 60 damage
    ZR 37 damage
    ZH2 prone
    SH 7 damage
    Z11 7 damage
    Skeletal Ettin 21 damage, prone

    AC 49 damage
    Grassis 29 damage
    ZrabHas 56 damage out of 62hp!
    RexThaun 45 damage
    Joas +20 temp HP, psicrystal +30 temp HP
    Hz 35 damage
    Richard the horse 5 damage
    Last edited by J-H; 2016-11-12 at 08:33 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  28. - Top - End - #568
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Round 4, Part 2

    The monk stares at the dead wizard for a moment. “Crap! Rocky, kill that psion!” He turns and attacks RexThaun, joined by a couple of the zombies; they move to surround him. The monk lands two powerful blows, while one zombie gets lucky and claws RexThaun through a gap in the dragonborn's armor.
    Spoiler
    Show

    M 5’ step and full attack, flurry of blows vs AC 21.
    Attack (1d20+10)[22] hit for 15
    Damage (2d8+5)[15]

    Attack (1d20+10)[13] miss
    Damage (2d8+5)[17]

    Attack (1d20+5)[24] hit for 18
    Damage (2d8+5)[18]

    Z11
    Attack (1d20+4)[6] miss
    Damage (1d6+3)[4]
    Z12
    Attack (1d20+4)[24] hit for 9
    Damage (1d6+3)[9]


    The armored one with a rapier fortifies his body with Vigor again, then runs towards Joas, clanking along in his heavy plate armor. The archer stands still and fires two more arrows at the human psion; both hit, but do little harm.
    Spoiler
    Show

    P manifests Vgor for +30hp, then uses Hustle to make his move action a double move.

    Rapid shot vs Joas
    Attack 1 (1d20+7)[26] vs AC 16
    Damage (1d8+1)[5]

    Attack 2 (1d20+7)[17] vs AC 16
    Damage (1d8+1)[3]
    both hit, total 8 damage


    “Rocky,” bearing a lance and atop his skeletal rhinoceros, moves his hands (and the magical reins) to the right, steering the large undead around the corner towards Joas.

    The ettin skeleton, prone, lashes out at the Astral Construct from its prone position, joined by two zombie horses and one human zombie. Most of them hit the mindless construct, disrupting its integrity and causing it to dissipate.
    Spoiler
    Show

    Attacks vs AC22
    Attack (1d20+8)[23] including -4 for prone and +2 for flanking hit for 14
    Damage (2d6+6)[14]

    Attack (1d20+8)[25] including -4 for prone hit for 17
    Damage (2d6+6)[17]

    ZH1 attack (1d20+3)[23] +2 for flanking forgotten, still hits for 11
    Damage (1d8+4)[11]

    ZH3 attack (1d20+3)[19] +2 for flanking forgotten, still misses
    Damage (1d8+4)[11]

    Z10 Attack (1d20+3)[22] +2 for flanking forgotten, still hits for 6
    Damage (1d6+2)[6]
    total 48 damage, brings AC damage to 97 total...destroyed



    The troll skeleton continues to try to finish off ZrabHas’ horse, joined by one of the zombie horses and two human zombies. Their claws and bites are too much, and it falls to the ground, unconscious and bleeding heavily.
    Spoiler
    Show

    ST
    Claw (1d20+8)[24] vs AC 16
    Claw damage (1d6+6)[7]

    Claw (1d20+8)[11] vs AC 16
    Claw damage (1d6+6)[8]

    Bite (1d20+3)[19] vs AC 16
    Claw damage (1d6+3)[5]

    ZH4 Attack (1d20+3)[8] vs AC 16
    Damage (1d8+4)[7]

    Z13 Attack (1d20+3)[6] vs AC 16
    Damage (1d6+2)[3]

    Z14 Attack (1d20+3)[21] vs AC 16
    Damage (1d6+2)[4]
    several hit for 16 damage


    The big rhinoceros zombie tries to impale the small xeph, Grassis, with its horn, while the skeletal horse attempts to do so from the other side. The agile warlock dodges both.
    Spoiler
    Show

    5’ step and attack vs AC 22
    Attack (1d20+14)[18] miss
    Damage (2d6+12)[18]

    5’ step and attack vs AC 22
    Attack (1d20+7)[10] includes +2 for flanking. miss
    Damage (1d4+4)[5]


    The lone un-engaged zombie in the square (Z9) heads towards ZrabHas, while behind it the other zombie horse attempts to stand on the grease.
    Spoiler
    Show

    Balance (1d20)[13] success Standing is a move action, which is all it can do, so it just rotates off the grease.




    Spoiler: Map & Status
    Show



    P 46 damage, +30 temp HP
    M 60 damage
    ZR 37 damage
    ZH2 prone
    SH 7 damage
    Z11 7 damage
    Skeletal Ettin 21 damage, prone

    Grassis 29 damage
    ZrabHas 56 damage!
    RexThaun 87 damage!
    Joas +12 temp HP, psicrystal +30 temp HP
    Hz -7 hp, prone
    Richard the horse 5 damage

    => Party
    Last edited by J-H; 2016-11-12 at 09:06 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  29. - Top - End - #569
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    ZrabHas charges the door at Dj110 attempting to push it open. If it opens at her charge, she pushes through, otherwise, she just tries the handle
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  30. - Top - End - #570
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Servants of the Thrallherd IC [3.5, high speed]

    Rex took several large hits as the wizard fell to the ground. Well that wasn't it. he thought to himself, hoping he was right, as he was putting all his eggs in the roost.

    He edged Richard forward and swung at the Altar.

    Spoiler
    Show

    Free action: 5ft step to DU93
    Free action: attack with mount Ride - (1d20+8)[25] DC 10

    Standard action: Sunder Golden altar
    Attack - (1d20+9)[12]
    Damage - (1d10+6)[12]

    If ride check is successful, Richard will attack as well:
    Attack - (1d20+6)[26]
    Damage - (1d6+6)[10]

    Maneuvers -
    Vanguard Strike
    Douse the Flames
    Battle Leaders Charge
    Shield Block
    Foehammer

    Stance - Iron Guards Glare:
    Foes suffer a -4 to attack allies when Rex threatens them

    AC: 21
    Damage: 30[5]/112
    LAW: used
    Breath: 3 rounds
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •