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  1. - Top - End - #151
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other team - 48 hours before
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    Yea, so I'm double posting.

    You were the rejects. Those who had been drafted into the Inquisition, but not selected for a mission. You'd spoken with Scrivener Maldanis - who never referred to himself as inquisitor, leaving you doubting whether there was someone else, higher up the food chain. Done your best, but he picked someone else.

    And now, you were waiting with the other potentials, waiting to be sent back planetside, or ... you honestly didn't know.

    All of a sudden, the door opens. Maldanis, looking very slightly disshevelled, along with an attendee - a rather fetchingly gorgeous young woman clad in some sort of specialised body glove - enters, looks about, and points:

    You, you and ... um, you I guess - with me, at once!

    Not waiting for a reply, he strides off out another door, and down a corridor. You follow, having no idea what's going on. As you walk, he absently kinda-sorta gives a rather patchy explaination.

    Somethings happened. I expected this mission to be an easy test for the acolytes abilities. But no sooner had they reached their destination than all manner of suspicious comms started flying back and forth.

    I'm sending you in as backup!


    You enter some sort of ... room. It's hard to say, precisely. There is some medical equipment. A number of staff, some in smocks, others in uniform. One wears the robes of a priest. There is some sort of pattern on the floor.

    We're ... rather severely pressed for time, I'm afraid. That forces me to use somewhat unconventional means in order to get you there on time. I'm ... afraid those means aren't actually something you're cleared for, so ... sorry about this.

    You each feel a prick in neck, and the world quickly goes all hazy and weird.

  2. - Top - End - #152
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other Team
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    Chani fell to her knees upon being 'pricked' and dramatically exclaims:

    "I would never knowingly fail you sire, but I must know what you wish of me when the time comes, what will I see when I awake?"

    She slowly slopes to one side with her head looking as if in pain and wanting. Her existence dedicated to this moment of need, yet worrying if she ever would awake again, she already considered herself to have failed not being among the first chosen Acolytes.
    Last edited by Checkmate-Pony; 2017-01-09 at 06:42 PM.

  3. - Top - End - #153
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other team
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    Maldanis raises a single eyebrow, as if - just now - realizing that's a valid concern.

    I believe I'll be dropping you into imminent danger, Chani - I think I just barely have enough time. When you awake, fight the bad guys. The good guys will be the obvious off-worlders.

    With that, Chani drifts off to a pleasantly buzzy sleep - not realising, at the time, that such sleep usually goes with a rather nasty headache on waking.

  4. - Top - End - #154
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Oh and .... start shooting already - or I'll give the initiative to the bad guys :p

  5. - Top - End - #155
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other team
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    Fen grinned as the inquistor gave them the order to follow. An emergency called for action. Action called for choices. There was need for her abilities.
    As she drifted off to sleep, she gazed out at the aether, the visions of the warp taking her spirit when her physical body was incapable.


    Fen tries observes the lights and patterns around her, trying to discern how she is being moved within physical space while "unconscious".

    Psyniscience (Per) (1d100)[26]vs 33
    Last edited by luca0483; 2017-01-09 at 06:28 PM.
    Go the extra mile, it's never crowded.

  6. - Top - End - #156
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    WolfInSheepsClothing

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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: The Others
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    Hector was surprised when he was chosen, almost as an after thought. "Yes sir." he said simply to the mans retreating back before gathering his small pile of items and esential and scurrying to catch up. While the others were discreetly injected, Hector had to provide his direct intravenous port for the sedatives to take effect. Unfortunately due to the Cybernetics in his brain they didn't stop everything, he felt the fleshy parts of his body tingle as the atoms vibrated at accelerated speeds. He closed his eyes to avoid vertigo and try and stave off the worst of the headaches and sickness, it never really works though.

  7. - Top - End - #157
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    There is such a thing as a whisper-shout: When you don't want to just holler at the top of your voice, but still want to make yourself heard by someone a ways off. In this case, a good twenty meters and down on the street.

    We're ready, sounds out one voice, trying it's best to be quite despite the need to shout, how's that lock coming?'

    Almost, just gimme five more seconds, comes the response from the door.

  8. - Top - End - #158
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Jashugan crouches behind the upturned table with his pistol ready to spit hot lead at the first body to come through the door.

    Spoiler: ooc
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    Let's call this a held action, yeah?

  9. - Top - End - #159
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Ferrus spends a few moments upturning a couple of tables to hide behind. Maybe multiple tables will work better than one table alone. Likely not, but he can hope. Once that's done, he hunkers down with his lasgun and waits.
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  10. - Top - End - #160
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    There is a shouted GO! - and all manner of things happen all at once.

    The door slams open, and men surge in, four in all, some holding guns, all holding some sort of melee contraption (tire irons, hammers, the famous nail-bat) and one holding a lit firebomb.

    A skyligt - so dirty and grimed over you didn't realise there were skylights until now - crashes as another four men drop down. On ropes, because the ceiling is high and just jumping would be highly unwise. Their various accontrements of battle are slung, holstered or otherwise out of sight.

    Noise is heard from elsewhere, a big crash.

    Spoiler: OOC
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    You really should'a shot the guy picking the lock. But never mind.

    The gyus abseiling down can't act this round.

    Since you're waiting, you get to fire first - then roll initiative. If you win initiative, obviously you act again.

    Initiative for the bad guys: (1d10+2)[7]

  11. - Top - End - #161
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other guys
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    You awaken as some sort of crew are strapping you into ... seats. They are seats, because you're sitting in them. But you could have sworn that, before being cut up and padded with cargo wrapping, they were standard bulk crates. Still woozy, you question your whereabouts, but get no answers. You are in some sort of small, cramped space.

    As they finish strapping you in, one guy leans in, and informs you: Your weapons are in their respective holsters - loaded and ready. You are dropping straight into combat, we hope. If not, we didn't make it on time.

    Any other gear is in a bag under you.


    He glances around, at whatever it is you're in, then adds good luck in a tone of voice that isn't really comforting.

    Spoiler: Hector
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    You have various built-in systems that you consult, to find out as much as possible about what happened to you while you were out. As far as physical measurements go, it seems you've moved very little since you were rudely put to sleep. There are however two quite significant energy spikes, 40 and 24 hours ago, respectively. Checking your audio recorder doesn't yield much, except a conversation between what might be Maldanis, and some other person with a strangly lilting voice. It seems the latter owes Maldanis a favor.


    Spoiler: Fen
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    Fens mind is adrift with sedatives, but still psychically active. There is a giant flare of psychic energy - along with a glimpse of the warp itself - then another, unknown sensation. Otherworldly, without being warp.

    The sedatives insulate you from the warp - but not entirely. Fen gains (1d3)[1] corruption.


    Spoiler: Chani
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    There is a face, drifting in and out of focus. A name, spoken with ... love? Fear? When you wake, you can recall neither, but you feel beside yourself with unnamable emotion.

    With a whump, the tiny space you're in is sealed. A single red light blinks on, then switches to green. There is a rumble - and then you all scream as you plummet down, down down ... then you are in absolute silence, weightless, serene. As you finally get a better look at what you're in, you realise this isn't some fancy Space Marine drop pod. You are in a Resupply Drop Crate, usually meant for sending rations and ammunition to guardsmen in the field.

    As this realisation hits you, so does the the crate hit atmosphere - a whistle rising to a deafening howl. It is ok, at this point, to be afraid. What you're in isn't designed for human transport, and supplies are generally more tolerant of hard landings than your soft, vulnerable tissues.
    Last edited by Kaptin Keen; 2017-01-11 at 05:58 AM.

  12. - Top - End - #162
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    "BREACH!"

    Spoiler: Shots fired!
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    Target: First body to enter.
    To Hit (1d100)[76]
    BS 44+10 Semi-Auto Burst
    To Hurt (1d10+3)[13]

  13. - Top - End - #163
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Initiative
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    (1d10+3)[8]

    Pew pew pew!

  14. - Top - End - #164
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    "There is a highly statistical likelyhood we will die." Ferrus told Jashugan matter of factly, snapping a shot at the folks from the door as he did so. "Recommend fall back to a more defensible position."

    Spoiler
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    So, initiative: (1d10+3)[12]

    And shooting at one of the door people. (1d100)[41]
    (1d10+3)[6]

    And another shot in case Ferrus wins initiative: (1d100)[71]
    (1d10+3)[5]
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  15. - Top - End - #165
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: ... allow me to lend a hand
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    See, you're forgetting important stuff, I feel. You have a full round (and more) before the enemy enters. Hence, you aim, getting a +20 bonus. Another +10 for burst fire. Finally, you're aiming at an easy target - a doorway through which they HAVE to come. No if's, no but's. And that's not counting the fact that you might have set up close enough to the door to get point blank. If you so desire.

    In total, that means Jashugan hits once, Ferrus hits twice. Jashugan gets enough damage on his one hit to bring down an enemy - and I'm simply going to pick Ferrus' second damage roll, so his total damage is 11, again enough to bring down his target. Two down, two to go (from the door, that is)

    Ferrus doesn't hit .... that is, unless he holds his action, and fires at point blank range. Then, it's a hit. This would obviously be my recommendation. Now, I know this is a bit hindsight is 20-20-ish, but I feel it's fair to point out a bit of tactics, since I'm guessing you're both slightly rusty? Maybe.

    Finally, I need Jashugans actions for the first real round of combat. Oh, and another damage roll from Ferrus, if he agrees with me. Or you may chose to reroll, since new tactical info might warrant such.

  16. - Top - End - #166
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

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    Wasn't sure about layout and yeah, it's been a while since I've had to make rolls from the PC's side of things. I'll take the aim, of course, and then I'll do another burst at point blank. Not the greatest, since if they close enough to get into melee Ferrus' options get a lot worse. ANyways, here's damage: (1d10+3)[12]
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  17. - Top - End - #167
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: ...
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    Needs damage too. How many hits is that, 3? It's +1 hit pr. 20, right, but you have +30 for point blank, and +20 for burst. Meaning 80-something. Meaning 4 hits? I mean, in principle they haven't moved yet, but turns get weird like that, because they must have, right? Your first shot was a held action.

    I can't think right now, but ... it's a lot of hits. Unless you roll really bad damage, you clean up!

  18. - Top - End - #168
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Jashugan turns his attention to the men that entered through the ceiling and throws a chair above the nearest one with all his weight.

    Spoiler: ooc
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    What's the roll required to hit the rope attached to the closest guy? My goal is to cause him to land prone and potentially tangled in a mix of chair and rope.

  19. - Top - End - #169
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: The Others
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    As the still biological part of his brain came back around and his body began to twitch with nerves reconnecting to mechanics he looked around at the sparce interior. "I have a bad feeling about this." he states simply before the 'crate' begins to shudder and squeal in the upper atmosphere. "The odds of survival from a terminal velocity fall in what is essentially a steel box do not favour us. I can only assume the inquisition has provided us with suitable stopping ability which will automatically deploy." Hectors matter of fact voice probably did not make anything he said quite as comforting as he planned. "If I am wrong, it was nice to meet you all." His fingers gripped the restraints, if this was a combat drop then he hoped that they were going to be in at least some sort of fit shape to fight whatever they were being dropped into otherwise they were dead either way.

  20. - Top - End - #170
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other team
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    As the howling of reentry rises, a warm, red glow begins to emanate from the assembly seams of the box. You have time to wonder if whoever came up with this plan might have forgotten about a heat shield - before the glow fades again, and the howl recedes to a whistle.

    As you drop, Ferrus has time to call up data on the planet, calculate time to surface in free-fall, and inform you that:

    Time to surface impact: 10, 9, 8, 7, 6 ...

    At which point reverse thrusters ignite with a hollow boom, and once again you're shaken like ragdolls as the crate rattles and bounces - then, when a resounding boom, you crash land. The crate literally disintegrates around you, and though stunned - and slightly hurt, physically and emotionally - you look around and see death and destruction.

    You have landed outside what looks like an old warehouse or factory, with a sign on the front proclaiming it to be the Watering Hole. At the front of the building, a group of armed men are making their entrance - another group are on the roof, abseiling down.

    To your left, an ancient bulldozer has crashed through the side of the building, and more armed assailants are firing automatic weapons at someone out of sight.

    Closer to your impact site, all is chaos. Obviously, a variety of death has followed in the wake of your landing. Charred bodies indicate those hit by the thrusters - and a few limbs sticking out from under the remains of the crate indicate those who didn't run in time.

    You are at appr. 30 meter range of two groups of four men, who are disoriented by your sudden and rather unexpected arrival. You may roll initiative. All enemies react at the already rolled initiative, which I believe might have been ... 7 or 8? I could check, I guess.

  21. - Top - End - #171
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Jashugan turns to the men entering from the roof and switches to 3-round burst. He let's loose at the nearest intruder.

    Spoiler: BLAMBLAMBLAM
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    Attack: (1d100)[48] vs 84 (44 base, +30 range, +10 burst fire)
    Damage: (1d10+3)[4] penetration 0
    Damage: (1d10+3)[11] penetration 0
    Damage: (1d10+3)[12] penetration 0

    Righteous Fury: Attack:
    (1d100)[99] vs 84 (44 base, +30 range, +10 burst fire)
    additional damage
    (1d10+3)[10]


  22. - Top - End - #172
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: Other team
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    Fen is used to being in haphazard deathtraps, but never once have they been in free fall.
    Fen has a uneasy look on her face during the few seconds, bracing as the countdown approached 1.
    As the thrusters turn on, Fen begins to softly cackle, interupted shortly after, by the crash.
    Still, as she frees herself from the chair's belts, a faint smile can be seen on her
    Go the extra mile, it's never crowded.

  23. - Top - End - #173
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Fen gets up from the remains of the drop-crate, and addresses Hector

    "Metal-man, are you mechanical? I know you are living and electrical, but are you mechanical too? I need to know for later"

    With that, she grabs her bag and begins walking towards the nearest piece of available cover.

    Spoiler: Turn
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    Full move (6m) into cover
    Last edited by luca0483; 2017-01-13 at 04:09 PM.
    Go the extra mile, it's never crowded.

  24. - Top - End - #174
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Hector is stunned for a second and his mind races through diagnostics, bruises, cuts, possibly a cracked rib. "Well that ended better than expected." he says as he unholsters his Shotgun, and hobbles quickly to the most solid cover possible attempting to reduce the distance to what he assumes are the bad guys. "I am partly mechanical though I have minimal implants and augmetics." he replies to the demanding lady before checking his Shotgun is fully loaded, now would be a bad time to reload.

  25. - Top - End - #175
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Chani wakes from her harness with such sudden impact she lets out a scream that drags on into a long exhauled, panicking she nearly flies off her feet, her long puffy robes of red and tan flop around as she crawls and then sets into a run holding on to her belongings that swing from prayer beads and chains of oxidized copper.

    She runs in what seems a random direction at first or as if confused. But then jogs in what seems intent, in fluttering robes, large gloves. she looked like she was in need of help after that landing rather than showing hostility, she even started yelling in distress at them, but it could not be heard in the turmoil.

    Spoiler: actions
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    I will do a Run move towards the crashed bulldozer, where the auto gunners are shooting, chooses: 12 meters, as she is very slow
    Last edited by Checkmate-Pony; 2017-01-14 at 11:23 AM.

  26. - Top - End - #176
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    "Good. It might get relevant if things get tumultuous"
    Go the extra mile, it's never crowded.

  27. - Top - End - #177
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    A rather disturbingly large number of gangers attack the watering hole. Jashugan and Ferrus are fortunate to get in position ahead of time, and when the first wave burst in, they are met by a hail of fire, handily cutting them down. Whether cut by bright laser bursts or torn by hot lead, the invaders dance a merry jig before tumbling across the floor, dead or dying.

    Among them, a lit fire bomb burns merrily.

    More thugs enter from the roof, but such is not a tenable approach into a ready ambush. When met by determined defence, three out of four are hit and fall to their messy demise among the chairs and tables of the Watering Hole.

    One does make it down, and he wisely dives into cover behind the bar. From there, he shouts to the others still waiting outside:

    Two defenders, behind tables. They're covering the door, find another entry - or something.

    Then, reaching around the bar without exposing himself, he lets lose a burst of fire, shooting pretty much blind.

    Spoiler: Rolls
    Show

    Attack: (1d100)[25] vs 20 (BS 30, Shooting Blind -30, Burst fire +10, Short Range +10)
    Damage: (1d10+2)[12]
    Damage: (1d10+2)[6]


    Meanwhile, outside the bar, reinforcements arrive in spectacular fashion - literally exploding unexpectedly in the face of the attackers, dropping in fiery confusion and in a shower of broken cargo crate from the sky. The three newcomers approach the action, seeking cover and readying weapons.

    ((If you have not fired this round - and have a desire to do so, this is your last chance at that. Otherwise I start round two.))
    Last edited by Kaptin Keen; 2017-01-14 at 04:31 AM.

  28. - Top - End - #178
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    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Round two:

    Seen from the outside, it's a weird pantomine. Over the gunfire and general chaos, you can't hear anything that's being said. But the results are clear to see - everyone listens for a moment, then acts quickly and decisively.

    There are three groups of men: One on the roof, one by the door, and one by the bulldozer. The ones on the roof move to an already shattered skylight, and start firing at someone inside. Once the shooting starts, one of the guys by the door lobs something inside, and the next moment, everyone else runs in.

    Finally, the men by the bulldozer also stop shooting, and move further into the building.

    From inside the Watering Hole, it's a lot more intimate. Someone on the roof shouts Covering fire! and shots start rattling off left and right of you. Then, a grenade goes *POP!* and starts covering everything in smoke in the direction of the door.

    Spoiler: Rolls and stuff
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    Three more men move up on the roof. One lets rip with something that shoots full auto with a deep thunderous roar. He isn't aiming to hit you, specifically, but is rather insisting you keep your heads down while his buddies rush through the door. The other two, having less adequate shooting gear, fire hand cannon at you.

    Meanwhile, a smoke grenade goes *POP!*, to further pave the way for the last attackers to make it inside alive. The smoke does also obscure the smoldering fire bomb lying about from last round. Four men rush in from the door.

    Suppression:
    Attack: (1d100)[57] vs. 15 (BS 35 -20 for suppression)
    If damage: (1d10+4)[13] Pen 3 vs the armor of your cover, which happens to be 4.
    Roll Will -20 to resist suppression.
    Since he cannot reliably brace his weapon against anything, he's shooting standing up - meaning he has no cover.

    Two other guys:
    Attack, first guy: (1d100)[61] vs. 45 (BS 35 +10 for short range)
    If damage: (1d10+4)[11] Pen 2
    Attack, second guy: (1d100)[16] (BS 35 +10 for short range)
    If damage: (1d10+4)[14] Pen 2

    Four guys rush in from outside. Now, for fun, here's what. 50% chance 0-4 of them are in range when the fire bomb goes off.
    BOOM!: (1d100)[10] vs. 50
    Damage: (1d10+3)[8] Pen 6, which is irrelevant, since they're in clothing and that's it.

    Once inside, they rush into cover. This uses up their actions.


    Jashugan escapes damage despite a torrent of lead raining down on you. Ferrus is less lucky. A shot punches straight through the crappy clapboard table, striking him square in the chest. Meanwhile, the fire bomb goes off, and one guy cries out in that special mix of pain, panic and terror that comes from suddenly finding yourself merrily ablaze.
    Last edited by Kaptin Keen; 2017-01-14 at 03:36 PM.

  29. - Top - End - #179
    Bugbear in the Playground
    Join Date
    Jun 2014

    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Chani kept on running, huffing and holding her stomach as it was 'troubled' after that flight.

    She'd turn around quickly yelling back: "Madam! and Sir, what are you two waiting for!?" she'd swing her arm and continue running towards the crashed dozer with no weapons ready in her hands, mumbling snarky comments to herself, seemingly unphased by the potential dangers, armed only with a positive attitude and sense of duty.


    Spoiler: action
    Show
    resume running, another 12 meters, almost there...

  30. - Top - End - #180
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: Sand, hot lead and V8's (Dark Heresy) IC

    Spoiler: resist pinning
    Show

    (1d100)[72] vs Will 34-20= 14



    Thoroughly pinned, Jashugan makes the most of his scant cover and prays.
    Last edited by LairdMaon; 2017-01-14 at 06:33 PM.

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