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2017-03-22, 01:14 PM (ISO 8601)
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- Dec 2010
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2017-03-22, 01:51 PM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Yes. Going by the latest page, though, I don't think the crew members from the Purse knew about shooting them, so their personalities were apparently captured earlier than the others, probably when they were still on the surface. I wouldn't be surprised if the Purse's crew members died somehow, then were resurrected under the entity's control, but I don't know either way.
I'm wondering about what I think are additional people standing in the background of the first panel there. Are they additional crew members from the two ships we know about, or possibly additional ships? Maybe different species? They look too large to be the same species given how far in the background they seem to be, but I don't know if that means anything. Oh, well, we'll hopefully find out soon enough.
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2017-03-22, 05:12 PM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2017-03-22, 06:07 PM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
We saw speech bubbles representing them talking to each other as they attacked the freighter. I doubt the AI was talking to itself. There was at least one question and answer, even.
ADDED: Link to support the above
Then on the latest page, which came out after the above was written, it is stated that it was Hazz's voice on the intercom. Although I don't doubt that Hazz's voice could be artificially duplicated, I assume it was probably generated by Hazz's body in this case, given the Q&A a mentioned before. (Looking back, there was less of a discussion than I thought I remembered, but still enough to establish that it seemed as if two different people were talking to each other.)Last edited by eschmenk; 2017-03-22 at 10:09 PM.
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2017-03-23, 03:35 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
But if their bodies were under the control of the entity, that would still count as the entity talking to itself, which makes no sense as you point out. Yet it definitely wasn't the *real* Hazz and company aboard that ship because they would have had no reason to fire a missile at their mothership!
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2017-03-23, 05:16 AM (ISO 8601)
- Join Date
- Apr 2013
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- Pacific NW
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2017-03-23, 07:07 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
That is quite true, and I suppose 4118-6 could be a container for multiple other entities. More information needed at this point to figure out what's going on, best hope Howard will be forthcoming with that--wouldn't be the first time he's left an interesting conundrum in the air without actually providing any answers.
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2017-03-23, 09:07 AM (ISO 8601)
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- Jul 2012
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Perhaps the entity didn't actually possess them as such, just alter the minds in the bodies such that they would act the way they did while backing up the originals inside itself as a roundabout way to have not 'killed' them.
Hell, given that it's a giant super computer AI it's possible it made a copy, convinced the originals in meatspace that what it wanted them to do was necessary/good and they did it while still being the meat brain originals.Sanity is nice to visit, but I wouldn't want to live there.
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2017-03-23, 10:18 AM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Yes, that is what I was thinking. It might have made just enough of a change to their brains for them to do what they did, or if they died first, it might have used their nannites to repair them, but with that minor change. It could be somewhat like what happened to the cops a few books ago, but with more finesse. (I have no idea why the entity kept the backup personalities, though. Maybe it was lonely or wanted to study them?)
I think they were a too cavalier about killing the crew of the freighter for me to like the idea that the entity simply convinced the original crew members that it was necessary, despite what Hazz said in the current strip. I'm discounting what Hazz said because I think it was just part of a joke. I guess I couldn't rule out the idea, though.Last edited by eschmenk; 2017-03-23 at 10:24 AM.
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2017-03-23, 10:26 AM (ISO 8601)
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- Jul 2012
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The AIs we've seen before seem to value, if not life itself, the idea of life and free will. It's possible the entity kept copies so it could twist itself around some kind of moral imperative not to kill. Sort of a 'they aren't dead, I can rebuild them later and in the meanwhile they're in a suitable habitat simulation,' thing.
Sanity is nice to visit, but I wouldn't want to live there.
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2017-03-23, 10:31 AM (ISO 8601)
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- Feb 2005
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Tinfoil hat idea: The artifact was a repository for the minds of its builders like someone suggested. It copied out the minds of the current body's occupants and replaced them with the minds of some of its residents, letting them 'live again'.
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2017-03-23, 10:38 AM (ISO 8601)
- Join Date
- Jul 2012
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I can't see them suiciding into a random moon immediately after being resurrected.
Though it just occurred to me that the fact the entity is a stellar enclosure was brought up in comic as part of what makes it impressive and scary, but the Gatekeepers had hundreds or thousands of stellar enclosures, which were presumably maintained by AI more than by the Gatekeepers themselves, so what makes this one so special? Is it that it's solely an AIs memory banks and cpu?Sanity is nice to visit, but I wouldn't want to live there.
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2017-03-23, 10:51 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I want to know what Petey thinks of all this.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2017-03-23, 10:56 AM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Oh, BTW, I looked back at the old strips and noticed that the Purse had more than two crew members. Those could have been the additional crew members who didn't seem to earn a speaking role.
Yes, maybe. BTW, we can't be certain that this is just a computer simulation. The nannites could have been used to build completely new bodies, as what happened to Kaff. I'm not sure how the trees would have been created, but maybe the AI could figure out how the trees would have worked and built them accordingly.
Yeah, I was wondering about that myself. Maybe it's just that it's not a gatekeeper one and so it seems to be different than anything anyone has found before. You could potentially learn things from it that not even the gatekeepers knew.
ADDED:
Maybe they really hated their new fat lizard knuckle-dragging bodies? I wouldn't want to look like that.
Another thing is that the idea not very consistent with the current update's joke. That seems to hint that it really was a Hazz who did it.Last edited by eschmenk; 2017-03-23 at 11:10 AM.
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2017-03-23, 11:22 AM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
If you were implanting some sort of controlling intelligence in someone then you'd want it to behave very similarly to the original--see Durkon/Durkula in the OotS strip for a perfect example. So, the suborned crew having behaved similarly to their previous selves isn't really indicative either way, to my mind.
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2017-03-23, 11:43 AM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Here is my tinfoil hat idea: The entity is a galactic probe that is collecting samples for the Zoojack system. The fat lizards (I forget the species name) in the recent strips may be physical copies that were created in a Zoojack preserve. I have no idea why the originals were killed off, rather than having their memories changed to, "The data we discovered just turned out to be worthless random garbage that's not worth pursuing," though. [ADDED: I guess it could be fishing for additional samples to collect, but that seems very tinfoil-hatish. And it would be a pretty bad screwup if it wound up collecting the Toughs. Who would want to preserve them? ]
Glyphstone's tinfoil hat idea wasn't about implanting a controlling intelligence in someone; it was about replacing their entire personality with another person's personality.
Even if you didn't realize that I was responding to Grim Portent's response to Glyphstone's tinfoilhat idea, I had already posted this:
Why did your comment try to convince me of something that I said just a little earlier?Last edited by eschmenk; 2017-03-23 at 03:45 PM.
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2017-03-25, 06:47 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- ??Ph??
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
But if their bodies were under the control of the entity, that would still count as the entity talking to itself, which makes no sense as you point out.!
The redhack gavs were all technicaly copies of Kowalski yet they communicated with each others. Simply ,because they ùmay be reprogrammed by a same central programing doesn't mean they become a hive mind.I'm sig'ing in the rain, just sig'ing in the rain....
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2017-03-25, 07:25 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Being a copy of Kowalski just gave them the same personality and reactions, it didn't actually have them all thinking the same thoughts at the same time. A group of sophont bodies under direct control of a single AI, which is what I thought Eschmenk was talking about, *would* perforce all be thinking the same thoughts at the same time--it's not the same situation.
Last edited by factotum; 2017-03-25 at 07:25 AM.
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2017-03-25, 08:34 PM (ISO 8601)
- Join Date
- May 2015
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- Germany
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
New comic.
I think I like the new medic.
That method of treating injuries has style.
Bedside manners are good too."If it lives it can be killed.
If it is dead it can be eaten."
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2017-03-26, 08:51 PM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Newer comic.
He/she/it is even creeping Kaff out. Granted, I think this Kaff seems a bit more sensitive so far than the old one did.
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2017-03-27, 11:37 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2017-03-27, 11:45 AM (ISO 8601)
- Join Date
- Oct 2015
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I think it comes from being a mechanic. They're looking at the patients from a 'mechanical repair' perspective.
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2017-03-27, 12:17 PM (ISO 8601)
- Join Date
- Dec 2009
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2017-03-27, 12:34 PM (ISO 8601)
- Join Date
- May 2015
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Yes, but there was also the idea in the last book that loosing limbs wasn't such a big deal for esspies.
Why do you say that? The esspie medic said that anesthetics were being used and I'm sure it's being sterile. (If it's not being sterile, somebody better stop it!)
I'm sure it's like Rockphed said: it's what the esspie is saying (it's apparent attitude)--not what it's doing--that's the issue. Granted, the emotional impact on the patient would be about the same.Last edited by eschmenk; 2017-03-27 at 01:02 PM.
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2017-03-27, 04:36 PM (ISO 8601)
- Join Date
- Aug 2005
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- Mountain View, CA
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I'm somewhat concerned about whether the esspie medic knows that reattaching a severed limb isn't as simple for meat creatures as it is for esspies.
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2017-03-27, 05:19 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Pretty sure she does; even if she thinks of it like an esspie repair, you still have to make sure all the wires and fluid channels (nerves and blood vessels) are properly reconnected and working. The blood nannies they're all carrying probably go a good way to helping with the fine fiddly stuff like that... and if it comes to it, many of the major characters have spent time in the handy magical regeneration tanks before. M'Conger will be fine, just kind of freaked out by his medic.
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2017-03-28, 03:06 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2017-03-28, 04:38 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Yeah, just a LITTLE on beadside manner.
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2017-03-29, 08:36 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
So Liz apparently has a full-time job as a caterer of both food and exposition.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2017-03-30, 07:22 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Can someone explain the joke to me?
I don't get it.
What about the brain of a young mother?