New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 45 of 50 FirstFirst ... 2035363738394041424344454647484950 LastLast
Results 1,321 to 1,350 of 1488
  1. - Top - End - #1321
    Troll in the Playground
     
    DwarfClericGuy

    Join Date
    Jun 2007

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by RatElemental View Post
    I took it for enthusiasm. She was at least fixing the issues and (as far as I know) doing it without much pain. This was the first time it was obvious callous disregard.
    Or she's just that clueless about humanoid interactions, being too used to 'bug' interaction.

    No filter.
    May you get EXACTLY what you wish for.

  2. - Top - End - #1322
    Troll in the Playground
     
    Zombie

    Join Date
    Jan 2009

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by sihnfahl View Post
    Or she's just that clueless about humanoid interactions, being too used to 'bug' interaction.

    No filter.
    I think that this is it. She has an alien mindset. Which is logical as she is an alien.
    Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!

  3. - Top - End - #1323
    Bugbear in the Playground
     
    Xanyo's Avatar

    Join Date
    Jun 2016

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Add that to the massive population sizes, reproduction speeds, and death rates of her species. And the fact that they're solar powered robo fairies.

    I'm sad about Para's pet.

    Edit: I'm liking blue kitty, though.
    Last edited by Xanyo; 2018-03-02 at 09:48 PM.
    Ifrit avatar by linkele

    Spoiler: Other Avatars
    Show

  4. - Top - End - #1324
    Troll in the Playground
     
    Lvl 2 Expert's Avatar

    Join Date
    Oct 2014
    Location
    Tulips Cheese & Rock&Roll
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    My money's now on the pa'anuri being behind the shootings. It's weird that they shot a Tagon's Toughs vessel, that's almost too much of a coincidence, but for the rest the shootings are so random that it could have been done by someone firing mostly blind, based on gravimetric info only. They've had their own core generator for a while now, which "shouldn't be possible unless they still have baryonic allies in Andromeda". (Or, you know, prisoners, or constructs, or...) So they could have build a long gun as well. My question would be though: why stop at one? Why not first build so many they can just shoot all teraport users at once? Are these warning shots? A rogue scientist of baryonic prisoner trying to get people's attention? Is this a small fraction that can only afford one gun? Are they limiting themselves because shooting through hyperspace hurts them like teraporting does? Overall this raises more questions than it answers, but my money has to be somewhere, so pa'anuri it is.
    The Hindsight Awards, results: See the best movies of 1999!

  5. - Top - End - #1325
    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    It doesn't match the MO of the Pa'anuri, though, and why would they need to strike using long guns anyway? As we saw at Oisri, even the most powerful battleplates don't dare try to directly fight one of the things, they simply power down and try to hide instead--and if they get found, the Pa'anuri can destroy them with consummate ease. I don't think any development we've seen in the Schlock universe since will have made any difference to that.

  6. - Top - End - #1326
    Bugbear in the Playground
     
    Beholder

    Join Date
    Aug 2017

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Maybe it's a potshot from our "friendly" goddess?

    Though in all honestly I would suspect that its the same group as earlier. I don't think it's the Pa'anuri. So far, their actions have been more long-term and subtile, and aren't wormholes harmful to them?

  7. - Top - End - #1327
    Bugbear in the Playground
     
    Xanyo's Avatar

    Join Date
    Jun 2016

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Pa'anuri are a fair suspect. Last time they attacked the Milky Way in person, Petey and the F'sherlganni(probably misspelled) annhilated the entire invading force.
    And indeed, they may wish to limit their usage of the long guns for two reasons. One, as it uses wormholes, it is likely to hurt them. Two, "hyperspace isn't shaped right for that." It would take "a generator the size of the galactic core" to teraport to another galaxy. The pa'anuri may have a larger core generator, but firing that thing takes a significant amount of energy, and their long gun may be somewhat of a crude imitation, seeing as nobody in Andromeda has experience with wormhole technology.

    If the strip does indeed move on to a new story with a new cast, I hope to see a Uuplechan(probably misspelled that too) character. Seeing as we have this longevity stuff, maybe even Mister blue kitty(for lack of a name). I like him.
    Hmm. Too bad this regeneration health care precludes the likelihood of a decent cyborg with robotic limbs and all.
    Ifrit avatar by linkele

    Spoiler: Other Avatars
    Show

  8. - Top - End - #1328
    Troll in the Playground
     
    smuchmuch's Avatar

    Join Date
    Apr 2009
    Location
    ??Ph??

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    I was mentioned a while ago during a fleetmind 'internal meting' hat the Panuri have baryonic allies in Andromeda and of course they could manipulate the Gatekeeper in the first place so it's not impossible some baryonic agents of the Panurii are doing this.

    I will say that this look like the modus operandi of the same peoples (Celesthul-ians ?) who were behind the atack on dom Parnasus (and before this on the mall cop command arc), arranging for major conficts to happen by causing enugh damage and then let war nreak out.
    I'm sig'ing in the rain, just sig'ing in the rain....

    Somme old avatars, by me
    Spoiler
    Show

    -

  9. - Top - End - #1329
    Troll in the Playground
     
    Lvl 2 Expert's Avatar

    Join Date
    Oct 2014
    Location
    Tulips Cheese & Rock&Roll
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Lvl 2 Expert View Post
    Speaking of this: didn't we have like a red maxi-schlock librarian running around who was concerned about the end of galactic civilization a while back? Didn't that thing join the fleetmind or something? Any chance it will have some input on the current situation?
    Quote Originally Posted by Max_Killjoy View Post
    It was an AI archive created by the Gatekeepers -- it went insane and killed everyone in a surviving Buthandi (sp) fragment because it thought that the next galactic cycle couldn't tick over as long as it existed, some nonsense about being the "observer" and the universe "quantum locked" by its existence.
    Quote Originally Posted by HandofShadows View Post
    Was it created by the Gatekeepers? They had "possession" of it, but their creation of it is a different question. It may be that it's a left over from an earlier time period. In fact it hints at being very old given the speed of observations. Maybe it's seen sentient life wipe itself out many times and that's one reason it's gone nuts.
    Ah yeah, found it on my current read through, we last (I think) see it working for Petey at the end of the previous book in a function similar to a probability manifold, as Petey puts it. He's still doomy gloomy, but also still alive, so it probably does have input on the current situation. Maybe it should not work with the toughs though, after "killing" Ebby.
    Last edited by Lvl 2 Expert; 2018-03-05 at 05:03 AM.
    The Hindsight Awards, results: See the best movies of 1999!

  10. - Top - End - #1330
    Bugbear in the Playground
    Join Date
    Feb 2009
    Location
    Germany
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Todays strip: Option 3 is basically making Gugro the leader of the company, as Tagon would carry out her orders.

    And it looks like his favorite course of action.
    Last edited by Onyavar; 2018-03-07 at 12:28 AM.

  11. - Top - End - #1331
    Bugbear in the Playground
     
    Beholder

    Join Date
    Aug 2017

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Onyavar View Post
    Todays strip: Option 3 is basically making Gugro the leader of the company, as Tagon would carry out her orders.

    And it looks like his favorite course of action.
    Option 3 has the highest chance of involving him shooting people, so obviously Tagon likes that.

  12. - Top - End - #1332
    Titan in the Playground
     
    Grey_Wolf_c's Avatar

    Join Date
    Aug 2007

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Onyavar View Post
    Todays strip: Option 3 is basically making Gugro the leader of the company, as Tagon would carry out her orders.
    Not if at the end of it, she gets court-martialed and punished (lightly or otherwise) for her disobedience. A commander risking a platoon to get a private out of trouble doesn't automatically lose their command - they might even be commended for it - but it can also be judged to be too great a risk for a single individual. Now, in stories that kind of gamble usually pays off, because it makes for a heroic story, precisely because in RL it often does not. Heck, Heinlein had to institute a general "we don't ever leave a man behind" policy in Starship Troopers, because the normal situation is that you can get in trouble for assisting a fellow soldier without orders.

    Grey Wolf
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  13. - Top - End - #1333
    Firbolg in the Playground
     
    Rockphed's Avatar

    Join Date
    Nov 2006
    Location
    Watching the world go by
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Grey_Wolf_c View Post
    [T]he normal situation is that you can get in trouble for assisting a fellow soldier without orders.
    I imagine that sometimes soldiers are ordered in to situations that their commanders know are over their heads so that some other part of the mission can go off better. Okay, there is a Schlockmercenary strip about this. Let me find ti.

    Here it is.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  14. - Top - End - #1334
    Titan in the Playground
     
    Grey_Wolf_c's Avatar

    Join Date
    Aug 2007

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    OK, so once again, I'm confronted with having to give a damn about a character I don't remember ever seeing before. Who exactly is this Sashiko, when did Para adopt her, and how is it she got shot up and wasn't with Para?

    Schlock could really use some kind of contextual link for characters, not unlike El Goonish's Shive commentary links or Dumbing of Age indexing by character. I tried to use the search feature to the right of the comic, but "There are no results for “sashiko”."

    Grey Wolf
    Last edited by Grey_Wolf_c; 2018-03-09 at 10:51 PM.
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  15. - Top - End - #1335
    Ogre in the Playground
     
    HalflingPirate

    Join Date
    Dec 2016
    Location
    Back home
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Grey_Wolf_c View Post
    OK, so once again, I'm confronted with having to give a damn about a character I don't remember ever seeing before. Who exactly is this Sashiko, when did Para adopt her, and how is it she got shot up and wasn't with Para?

    Schlock could really use some kind of contextual link for characters, not unlike El Goonish's Shive commentary links or Dumbing of Age indexing by character. I tried to use the search feature to the right of the comic, but "There are no results for “sashiko”."

    Grey Wolf
    Apparently the thing itself is called Silksilver, and is one of the Sashiko. Sashiko seem to be the Espee cavalry units, which are actually organisms that the Espees (and Para Ventura) can climb into to ride around.

    Basically, it's just one of Para's murderbots, but a pseudo-organic one.
    Last edited by Potato_Priest; 2018-03-09 at 11:53 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  16. - Top - End - #1336
    Ettin in the Playground
    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    We see Silksilver introduced this book here.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  17. - Top - End - #1337
    Bugbear in the Playground
     
    Xanyo's Avatar

    Join Date
    Jun 2016

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Silksilver first appears in Big, Dumb Objects, here. The name is first used a couple strips later, here. I like that pet. 'm glad it's kinda alive.
    Ifrit avatar by linkele

    Spoiler: Other Avatars
    Show

  18. - Top - End - #1338
    Ogre in the Playground
     
    Narkis's Avatar

    Join Date
    May 2007
    Location
    Greece
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    I don't get that last strip. Are they implying that the long gun shots are actually coming from the dark matter beasties who are actually trying to stop Petey's machinery in the galaxy's core from charging?
    Many thanks to Assassin 89 for this avatar!

  19. - Top - End - #1339
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Narkis View Post
    I don't get that last strip. Are they implying that the long gun shots are actually coming from the dark matter beasties who are actually trying to stop Petey's machinery in the galaxy's core from charging?
    I suspect you're overthinking it. Colonel guy I don't care to look up the name for is looking at the map like it's a shooting range target silhouette, where you get more 'points' for center-mass shots.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  20. - Top - End - #1340
    Bugbear in the Playground
    Join Date
    Nov 2013

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Yeah I considered that for a moment but if you are trying to hit something in another galaxy and are so imprecise that the shoots are distributed randomly over the galaxy you are most likely hit nothing at all the chance that you will be hitting ship in a matter that seems planned is effectively zero.

  21. - Top - End - #1341
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Ibrinar View Post
    Yeah I considered that for a moment but if you are trying to hit something in another galaxy and are so imprecise that the shoots are distributed randomly over the galaxy you are most likely hit nothing at all the chance that you will be hitting ship in a matter that seems planned is effectively zero.
    The odds of shots randomly hitting all those ships are... well, not literally zero, but effectively zero.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  22. - Top - End - #1342
    Troll in the Playground
     
    DwarfClericGuy

    Join Date
    Jun 2007

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Ibrinar View Post
    Yeah I considered that for a moment but if you are trying to hit something in another galaxy and are so imprecise that the shoots are distributed randomly over the galaxy you are most likely hit nothing at all the chance that you will be hitting ship in a matter that seems planned is effectively zero.
    As I recall, 'targeting' a Long Gun is just 'can you connect to them through hyperspace? If so, you can shoot them.'

    Can't say much for the other species that have been hit, but we do know the Teddies got slapped ... and the Uuples.

    Both seem a bit ... xenophobic. And paranoiac. Just the sort of folks you'd target if you were trying to instigate a war...
    May you get EXACTLY what you wish for.

  23. - Top - End - #1343
    Bugbear in the Playground
     
    Xanyo's Avatar

    Join Date
    Jun 2016

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Good point.

    Note on if the Andromedans are the shooters: they likely don't have a ton of targeting info. Enough to hit a ship in a region, but not enough to identify what ship you're hitting.
    Ifrit avatar by linkele

    Spoiler: Other Avatars
    Show

  24. - Top - End - #1344
    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Xanyo View Post
    Note on if the Andromedans are the shooters: they likely don't have a ton of targeting info. Enough to hit a ship in a region, but not enough to identify what ship you're hitting.
    That really applies to anyone in the Milky Way as well--you have to assume that there are "spotter" ships within scanner range of the targets, I'd say.

  25. - Top - End - #1345
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    May 2015
    Location
    Germany
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Ibrinar View Post
    Yeah I considered that for a moment but if you are trying to hit something in another galaxy and are so imprecise that the shoots are distributed randomly over the galaxy you are most likely hit nothing at all the chance that you will be hitting ship in a matter that seems planned is effectively zero.
    Quote Originally Posted by Max_Killjoy View Post
    The odds of shots randomly hitting all those ships are... well, not literally zero, but effectively zero.
    Well, of course we only saw the shots that hit something interesting.
    Not shown were countless shots that only hit asteroids.
    Or nothing at all.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  26. - Top - End - #1346
    Bugbear in the Playground
    Join Date
    Nov 2013

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    By effectively zero I don't mean something just slightly unlikely like one in a million where with enough shoots you might hit something. Even before taking into account that the shoots look like they have a pattern (remember they thought the battlefield was a trap) just hitting something significant is very unlikely. The galaxy is really really empty (can't be bothered to look up the numbers but if you add together the volume of all suns it is an insignificant fraction of the space in the galaxy) randomly hitting even a star isn't very likely. Hitting multiple ships? The number of shots fired would have to be ridiculously high and it would certainly not have a pattern. Also with enough shots to make hitting ship likely you will hit many suns and I think someone would notice.

  27. - Top - End - #1347
    Troll in the Playground
    Join Date
    Jul 2012
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    If it were the Pa'anuri I expect they wouldn't bother shooting ships, they'd just start blasting planets with enough shots to wipe out all life on them until they destroyed all major power centers in the galaxy. The things make stars go supernova as a weapon and they don't value baryonic life, pot shotting ships seems small scale for them when they could go for a total extermination plan by just firing huge long guns at planets.
    Sanity is nice to visit, but I wouldn't want to live there.

  28. - Top - End - #1348
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Kantaki View Post
    Well, of course we only saw the shots that hit something interesting.
    Not shown were countless shots that only hit asteroids.
    Or nothing at all.
    In order to hit that many ships randomly in a galaxy, you'd need to fire trillions of shots.

    Someone would have noticed the misses by now.

    E: or orders of magnitude more shots that trillions... I don't have time to do the math right now.
    Last edited by Max_Killjoy; 2018-03-19 at 09:52 AM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  29. - Top - End - #1349
    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by Ibrinar View Post
    By effectively zero I don't mean something just slightly unlikely like one in a million where with enough shoots you might hit something. Even before taking into account that the shoots look like they have a pattern (remember they thought the battlefield was a trap) just hitting something significant is very unlikely.
    Even if you were just looking at one Solar System the actual amount of significant material is tiny. For instance, take our own system--if you consider everything out to the orbit of Neptune to be part of the system (ignoring the vast amounts of stuff that's outside that), then started randomly firing within those boundaries, your chance of hitting the Sun (which is far and away the largest object around) would be about 41 million to 1 against. Even if you fired once a second for a year you'd have about a fifty-fifty chance of actually hitting the target. In reality, of course, the volume we're talking about is *way* bigger than a single solar system!

  30. - Top - End - #1350
    Titan in the Playground
     
    Grey_Wolf_c's Avatar

    Join Date
    Aug 2007

    Default Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days

    Quote Originally Posted by factotum View Post
    Even if you were just looking at one Solar System the actual amount of significant material is tiny. For instance, take our own system--if you consider everything out to the orbit of Neptune to be part of the system (ignoring the vast amounts of stuff that's outside that), then started randomly firing within those boundaries, your chance of hitting the Sun (which is far and away the largest object around) would be about 41 million to 1 against. Even if you fired once a second for a year you'd have about a fifty-fifty chance of actually hitting the target. In reality, of course, the volume we're talking about is *way* bigger than a single solar system!
    Indeed. It seems (based on a quick google) that the density of the milky way is roughly about 1 kg for every 5 billion cubic km. In the words of Pratchett, "the universe, composed almost entirely of nothing with a trace of hydrogen".

    GW
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •