Results 1,351 to 1,380 of 1488
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2018-03-19, 10:07 AM (ISO 8601)
- Join Date
- Jun 2013
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- Bristol, UK
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Odds on the ship with Schlock on it getting hit and the comic ending?
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2018-03-19, 10:23 AM (ISO 8601)
- Join Date
- Feb 2009
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- Germany
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
If the unknown shooter (pa'anuri or not) can detect Transuranic Alloys (or Teraporting drives or Gravy plants) with some ultimate galaxy-wide FTL-detector, the shooting wouldn't be randomly.
Just shoot the largest target of a place that is "populated" with several targets. Wait a short while, then shoot the second largest target near the killed one.
As the long gun cannot be traced and the targets are suspicious they were targetted by one of their own, that method is guaranteed to start at least a few wars among some the targets.
Of course, if you have additional data on your targets, or if you have actually a spotter directing you, you can shoot more selectively.participate in fan translations of OotS to your native language:
English transcript, Deutsche Übersetzung
(links to dormant projects from others: Traduzione italiano,
Traducción español, Tradução em português, Traductions françaises [- trois fois!], מסדר המקלתרגום עברית )
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2018-03-19, 11:28 AM (ISO 8601)
- Join Date
- Nov 2013
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2018-03-19, 12:44 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
participate in fan translations of OotS to your native language:
English transcript, Deutsche Übersetzung
(links to dormant projects from others: Traduzione italiano,
Traducción español, Tradução em português, Traductions françaises [- trois fois!], מסדר המקלתרגום עברית )
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2018-03-19, 12:47 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Yeah, not buying it. As pointed out, the chances of hitting something else accidentally are so small that you wouldn't expect it to happen in years of shooting, much less several times within the course of a few weeks.
Also, didn't the Pa'anuri build their own core generator, which is providing more power than Petey's because Andromeda has a larger core than the Milky Way does? If it just comes down to who has the biggest guns, they're already winning that battle, they don't need long guns to tip the odds their way.
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2018-03-19, 02:07 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The joke is thus:
The map resembles a target on a firing range, and the the "bullet holes" are all scattered, which, in the case of a target on a firing range, would indicate that the shooter is unqualified with the weapon.
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2018-03-19, 02:19 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Maryland
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
We get that. We're debating if it's JUST a joke, or foreshadowing.
Avatar by Glasswhistle
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2018-03-19, 10:18 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Germany
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Sorlees punchline may be foreshadowing. Cause Petey went ramming speed against Andromeda, so the pa'anuri are scrambling for a hasty extinction event.
But the Colonels 'joke' is just wrong, because each Red dot stands for TWO hits. The shooter (whose only motive can be provoking galactic war, afawk) might just randomly choose the locations, but they have not missed them, and they always not-missed twice.
It's like you look at a earth map of cities with 10M inhabitants. If you draw the longlat grid, you realize that the humans missed to colonize the 0/0 coordinate in the equatorial bay of Africa. So, we humans failed to hit Earth at the critical spot.
That reasoning is akin to the Colonels joke. It's terribly lame.Last edited by Onyavar; 2018-03-19 at 10:32 PM.
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2018-03-19, 11:32 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- ??Ph??
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
They don't need but they have little reason not to do it anyway, it's just good strategy. If it fails it likely cost them almost nothing since they're operating by proxies. If it works, well, they won.
To overextend the metaphor: Even if you have a bigger gun there's alway the risk they're a better shot or hurt you before they die, so why even take the risk of a duel if you can end the battle before it even started by making your opponent shoot themselves ?Last edited by smuchmuch; 2018-03-19 at 11:34 PM.
I'm sig'ing in the rain, just sig'ing in the rain....
Somme old avatars, by meSpoiler
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2018-03-20, 03:11 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I think the problem is that I, personally, would find it very unsatisfying if it was the Pa'anuri behind this. It doesn't seem to match up with the regular extinction events that we've been told are happening, for a start. Also, the Pa'anuri have been around for tens of thousands of years--why would they only be using long guns now?
Last edited by factotum; 2018-03-20 at 03:12 AM.
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2018-03-20, 05:46 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I like today's page. Good old Schlock at his best.
As for who's behind the Longgun shots, Tayler likes intricate plots with at least 3-4 levels of puppeteers pulling the strings of other puppeteers. So that's what I expect. A race of Stupids are firing Longguns for money from randomguys that other randomguys mindcontrolled for who knows who.
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2018-03-20, 11:22 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
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2018-03-20, 05:37 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Which just reinforces my point, doesn't it? The Pa'anuri have been around for a heck of a long time, it beggars belief that they (a) only just learned about long guns or (b) only just decided to use them now, despite the many occasions on which they would already have been useful.
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2018-03-21, 02:43 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Not "fire at". I never used the word "at"
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2018-03-21, 03:07 AM (ISO 8601)
- Join Date
- Dec 2009
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2018-03-21, 10:28 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
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2018-03-21, 10:31 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2018-03-21, 10:45 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Schlock was restored from an external backup that Petey had previously taken after the "basejumping" incident -- the extreme impact, the extreme cold, and the grenade detonation completely erased his "chemical memory".
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-03-21, 08:33 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
The moral debate about Lazarus is that it does not resurrect or restore people, particularly from higher tiers of death. Same deal with Petey's Instant SchlockTM. It is still dying. You just make a new one.
Ah, yep. I definitely like blue kitty. I hope to see more of him.Last edited by Xanyo; 2018-03-21 at 08:34 PM.
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2018-03-26, 11:18 PM (ISO 8601)
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- Feb 2009
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- Germany
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Why do I feel that Elf will desperately need a non-disabled ship a few strips from now?
participate in fan translations of OotS to your native language:
English transcript, Deutsche Übersetzung
(links to dormant projects from others: Traduzione italiano,
Traducción español, Tradução em português, Traductions françaises [- trois fois!], מסדר המקלתרגום עברית )
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2018-03-26, 11:30 PM (ISO 8601)
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- Dec 2016
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- Back home
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
If elf doesn't order Schlock to hide (or at least let him do it) , then I will be somewhat annoyed at her for forgetting the ever-crucial Maxim 30.
Unfortunately, I suspect that she may order him to remain in the open just so she can feel like she controls him or to teach him a lesson.
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2018-03-30, 10:49 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
ELF has certainly made progress on her anger issues.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-03-30, 11:17 AM (ISO 8601)
- Join Date
- Jan 2009
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2018-03-30, 11:30 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I'll go with option B.
Not "fire at". I never used the word "at"
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2018-04-01, 07:56 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Um, dead kitties walking?
Member of the Giants in the Playground Forum Chapter for the Movement to Reunite Gondwana!
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2018-04-01, 10:04 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2018-04-01, 10:42 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Interested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2018-04-01, 12:14 PM (ISO 8601)
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- Dec 2016
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
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2018-04-03, 08:03 PM (ISO 8601)
- Join Date
- Aug 2008
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
Oh my god I'm crying too.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2018-04-03, 11:14 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
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Re: Schlock Mercenary VII: A T.A.D. Too Much Dialogue These Days
I was hoping that Para had somehow survived (even as a headless zombie). I think what actually happened is that Para hopped out to grab the parts she wanted and told the cyborg space serpent to stay close. It moved slightly away from her, and then the ship exploded around it. Poor cyborg space serpent.