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  1. - Top - End - #31
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Deity lists updated. Now each deity has their own list of spells with entries, so you can see what hasn't been done yet.

    Auril, goddess of winter
    Light. The light is bright blue, like that of a cloudless winter day.
    Mending. Objects mended have a "frostbitten" mark in the places theyvwere damaged.
    Resistence. A pale sphere of first appears at the moment it is needed, protecting the target.
    Last edited by mgshamster; 2016-10-16 at 11:38 AM.

  2. - Top - End - #32
    Bugbear in the Playground
     
    DruidGirl

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    Oct 2016

    Default Re: Adding Divine Flavor to Cleric Spells

    Quote Originally Posted by mgshamster View Post

    As for paladins, they no longer gain spells through a deity. In 5e, they gain them through the strength of their own convictions and their oath.
    Ah, that's right, --in line with them using Cha instead of Wis to cast. Forgot about that. Weird that they still use holy symbols as foci :/

    Anyway, My takes on divine flava:

    Oghma
    -Guidance: The target's mind races with dozens of flickering ideas and thoughts, each one floating just barely into consciousness and then disappearing before it can be fully grasped or put to words. When the target uses the d4, one idea solidifies at the surface, aiding them in their ability check, and the rest disappear, forgotten.
    -Guiding Bolt: Upon casting, the True Name of the target briefly appears in the caster's mind, and then immediately disappears, forgotten, before it can be spoken or written down.
    -Shield of Faith: The shimmering field appears to be made of faint spectral tomes, their sturdy spines and covers interlinking.
    -Hold Person: The target's mind shuts down as it is overwhelmed with the simultaneous knowledge of every truth that has ever been written down, paralyzing their body. When the spell ends or the save is made, the knowledge disappears, allowing the mind and body to resume normal functioning.
    -Identify: A vision of an unfurling scroll appears to the caster, with the information the spell provides appearing as writing on the scroll as it unfurls. When cast as a ritual, the caster goes into a meditative state and receives a different vision: An unending, divine library, which they must navigate (mentally) during the casting. As the ritual is cast, the voice of Oghma leads the caster through its labyrinthine passageways, eventually finding the exact floor, hallway, shelf, and document where the information is kept.

    Hoar aka Assuran (god of vengeance):
    -Sacred Flame: Instead of flame-like radiance, lightning-like radiance strikes the target. If the target is killed by this spell, three rolls of thunder are heard off in the distance.
    -Spiritual Weapon: To the target, the weapon appears to be wielded by the spectral form of the person (or creature) the target feels they have wronged the most in the past. The caster and any other observers see only the spiritual weapon itself.
    -Spirit Guardians: Affected creatures are harried by distracting visions of everyone they have ever wronged or let down in their lives.
    -Blindness/Deafness: The target sees and hears only visions of the person(s) they believe they have wronged/hurt/let down/disappointed the most. The visions depict either the person as they are being betrayed/hurt by the target; or of the wronged person enacting revenge on the target. These visions block out all other sights and sounds.
    Last edited by Zene; 2016-10-17 at 02:22 PM.

  3. - Top - End - #33
    Orc in the Playground
     
    DrowGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Kelemvor:

    Spare the Dying (Cantrip): The target creature is soothed by a feeling that it is not yet their time to die.
    Detect Good and Evil (1st level): You are particularly sensitive to the location of any undead around you, registering it as the scent of distant rot.
    Spirit Guardians (3rd level): The spirits of fallen warriors not yet at rest appear in skeletal form around you, and fight at your side.
    Spoiler: My Favorite PC's
    Show
    Malik Hammerson-VHuman- Ranger (Hunter) 4/Cleric (War) 4: "MY LIFE SUCKS!"
    Valicus Pyr'Ticosta-High Elf-Wizard (Bladesinger) 9: "You killed my father! And Sister! And a few of my guards! Prepare to die!"
    Zarkelthore Surfacekin-Half Drow-Ranger (Hunter) 6: "What's a Sun? Why are you laughing?"

  4. - Top - End - #34
    Orc in the Playground
     
    OrcBarbarianGuy

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    Jan 2016

    Default Re: Adding Divine Flavor to Cleric Spells

    Bane, God of Tyranny

    Guidance: You hear a voice in your ear, yelling at you to do it correctly.

    Light: A deep red light appears, brighter directly in front of you than to the sides.

    Mending: As the object mends, any unique aesthetic features fade, to be replaced by the symbol of Bane.

    Resistance: The black Hand of Bane swats away the attacking weapon, weakening the blow.

    Sacred Flame: A radiant fist strikes down from the heavens, crushing the target.

    Spare the Dying: Target hears a voice, yelling "DON'T DIE ON ME YET. YOU ARE STILL OF USE TO MY CLERIC!"

    Thaumaturgy: If you cast it to affect yourself, the emblem of Bane appears on your right chest, over your heart.
    Last edited by MasterMercury; 2016-10-16 at 09:19 PM. Reason: Forgot the god's name.

  5. - Top - End - #35
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Updated to current spells posted.

  6. - Top - End - #36
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Bane, God of Tyranny part II

    Bane: The targets of this spell feels restrained and disheartened. They are unable to put a full effort in their attacks and their attempts to save themselves.

    Bless: Targets of this spell feel a sharp pain in their back as they attack, like a whip driving them forwards to attack with greater ferocity. When they make a saving throw, a voice yells in their ear telling them what to do.

    Command: A deep voice yells in the targets head, commanding them as a sharp pain comes down on their back from an imaginary whip.

    Create or Destroy Water: An iron spigot appears in the air before you. It either dispenses or draws in water. Any water dispensed has a faint chemical taste.
    Last edited by MasterMercury; 2016-10-18 at 07:41 PM. Reason: Added a spell, minor text changes

  7. - Top - End - #37
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Waited for a bit, adding more spells.

    Bane God of Tyranny, pt. III

    Animal Friendship: As the animal is charmed, a spectral spiked collar attaches itself to the animals neck.
    The animal is charmed, more out of fear than friendship.

    Burning Hands: A flaming swarm of burning hands erupts from your fingertips. Targets who fail the saving throw are branded with the Black Hand of Bane.

    Cure Wounds: the wounds of the target close as Bane himself orders the flesh to close. There is a flash of pain, and the flesh closes. Any tattoos, birthmarks, or other unique marks on the affected flesh fade.

    Detect Evil and Good:
    Small red Xs appear in your vision, targeting the creatures the spell detects. A word flashes in your eyes, ordering you what to do. Such as TERMINATE!

    Detect Magic: Any magic items/people are outlined in red. Text scrolls down your line of sight, informing you about the magic.

    Detect Poison and Disease:
    Any poisoned objects are outlined in red, as text scrolls down your line of sight informing you about the poison. If a disease is detected, a warning flashes in front of your eyes.

    Basically, Bane is Skynet, and you are a terminator if you use divination magic.

    Guiding bolt: A spectral chain strikes the target in the back, and wraps around it. If you attack in your next turn, the chain constricts the target, granting you advantage in your next target.

    Healing Word: The target's wounds are painfully forced closed, quickly and efficiently, as if they were being pulled shut.

    Inflict Wounds: Dozens of narrow, shallow wounds crisscross the back of the target, as if they had been flogged.

    Protection from Evil and Good
    A spectral image of Bane appears behind the target, only visible to affected creatures. The awesome visage of Bane makes creatures apprehensive about affecting the target.

    Purify Food and Drink
    The food is purified, but also loses some of its appeal. It becomes dry and tasteless.

    Sanctuary: A spectral iron cage appears around target and moves with it. Creatures that attempt to get to the target must first make a wisdom save to ignore the cage. If the target attacks through the cage, it breaks apart. 


    Shield of Faith: The target of this spell is wrapped in chains, without restricting movement. These chains writhe in the body, absorbing blows as they strike.
    Last edited by MasterMercury; 2016-10-19 at 08:54 PM.

  8. - Top - End - #38
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Cool! I'll update the thread tomorrow and try to add some myself.

  9. - Top - End - #39
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Adding Divine Flavor to Cleric Spells

    Quote Originally Posted by mgshamster View Post
    Cool! I'll update the thread tomorrow and try to add some myself.
    Bane bless you.

  10. - Top - End - #40
    Pixie in the Playground
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    Feb 2024

    Default Re: Adding Divine Flavor to Cleric Spells

    Kelemvor

    Guidance: A ghostly presence whispers advice in the target's ear as they make their roll, granting the bonus.

    Light: The target shines with a pale blue or white radiance, accompanied by a pervasive cold within the radius of the light.

    Shield of Faith: A barrier of spectral bones forms around the target, protecting them from harm.

  11. - Top - End - #41
    Dragon in the Playground Moderator
     
    Peelee's Avatar

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    Default Re: Adding Divine Flavor to Cleric Spells

    The Mod on the Silver Mountain: Jergal is now in charge of this thread.
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

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