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2017-03-05, 08:23 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Most of the Ark passengers know nothing about the Reapers other than perhaps "Shepard's deranged rambling". They didn't leave to escape the Reapers, they left to boldly go where no man had gone before.
The Reapers might have motivated some of the Initiatives leaders, but even then, I imagine they'd still like to stay in Andromeda.
I also suspect something is going to happen that makes the Milky Way assume that the arks were lost en route, to explain why nobody mentions that the arks are preserving Galactic Civilization in ME3- Perhaps the same thing that caused them to be scattered at the start of the game?Last edited by Squark; 2017-03-05 at 08:25 AM.
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2017-03-06, 04:13 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
No need - I doubt the Initiative was widely known, and in any event by the time the various races took the Reaper threat seriously, the Arks were all several months gone.
I could probably see the Asari government shooting a probe after them after the fall of Thessia saying "Yeah, probably best if you all stay in that galaxy because the MW is screwed" - but since even that would take centuries to get there, the message would be fairly irrelevant even then.Plague Doctor by Crimmy
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2017-03-06, 12:13 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
It's not like the Arks don't take centuries too. I think that even if it takes centuries to communicate and the Andromeda project can't do anything about the Milky Way's problems, they'd like to be kept in the loop.
Though it seems scientifically feasible to build a mega-relay system to bridge the gap between Andromeda and the Milky Way. I doubt that will happen in the games though.The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2017-03-06, 12:28 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
But it's also risky - any communication they try to get out to Andromeda could potentially be intercepted by the Reapers, who would have even less problem popping over to the other galaxy. After all, when they're finished reaping this one, they have 50,000 years of downtime to go drop in on the next, 6 centuries is nothing.
I'm not saying the races didn't try, but if they didn't, not doing so is understandable.
Does it? Relays orbit stars, that's presumably what powers them. Having two relays that connect across dark space may indeed not be possible. We also don't know whether there are any hard Newtonian limits to Relay corridor distance etc.Plague Doctor by Crimmy
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2017-03-06, 12:38 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Relevant Discussion of comparable idea The Arks were travelling about 4230 Light Years a day*. Catching up would require you to go significantly faster, and turning around would require still more energy. And without a Mass Relay, you don't have access to instantaneous communication.
*Which is actually a bit of a plot hole. The Reapers' speed of 30 light years/day was supposed to be beyond anything the Milky Way Species are capable of. If such an incredibly faster drive exists, why don't they use it? Granted, Intergalactic Space is much emptier, making such velocities safer, and you've got more time to accelerate, but still, you'd think a drive capable of crossing the Milky Way in under a month would be used.Steam ID: The Great Squark
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2017-03-06, 12:41 PM (ISO 8601)
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2017-03-06, 12:50 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Steam ID: The Great Squark
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2017-03-06, 01:04 PM (ISO 8601)
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2017-03-06, 01:08 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Mass Effect's physics only ever vaguely work if you just go with the fairly reasonable sounding technobabble and don't think about it. At all. Three sustained seconds of concentration, and the whole thing just goes to pieces.
Which is totally fine with me. It's sci-fi mumbo-jumbo that lets the game do fun stuff with a veneer of scientific realism, which makes it a lot more fun. Just don't go poking it, 'cause you'll go right through the very thin surface hardness into the squelchy, plot-driven interior.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2017-03-06, 01:18 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
They did - but it was close enough to the galactic rim that flying "manually" only took them a few extra months. So it's clear they are lurking right over the border. This is not at all the same as a relay spanning 600 years worth of travel.
That one isn't "between" - more like "adjacent." And the range on it was again pretty short compared to what is being proposed.
The physics of relay corridors has not been explored to any large degree. I somewhat doubt they can span any distance imaginable.Last edited by Psyren; 2017-03-06 at 01:20 PM.
Plague Doctor by Crimmy
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2017-03-06, 02:23 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
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2017-03-06, 02:54 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2017-03-06, 04:04 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Spoiler: New Cinematic
Guess who've been confirmed? [Whited out so you can watch first.]
The Quarians. Yep, they're here to stay. Habitat 4, They traveled with the Turians.Originally Posted by Me
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2017-03-06, 04:57 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Called it
Only one dextro world though? Seems kind of a bummer that everyone else gets so much choice and they don't. I suppose they should be lucky there even was the one, but...Plague Doctor by Crimmy
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2017-03-06, 05:06 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
SpoilerDamn even the space gypsies managed to find a ride and they aren't even a Citadel race. But the greatest species in the ME Universe still hasn't been mentioned.Last edited by Dienekes; 2017-03-06 at 05:06 PM.
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2017-03-06, 05:11 PM (ISO 8601)
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2017-03-06, 05:17 PM (ISO 8601)
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2017-03-06, 05:26 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
So, Elcor biotics. Do you think they train for finesse, not power, given the differing needs of their species?
The Cranky Gamer
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2017-03-06, 06:50 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
I'm not totally convinced they can. Remember, most biotics require a full range of movement to make the eezo nodes on your nerve endings fire - in short, they have somatic components. That's why Shepard grabbing Samara/Morinth rendered them helpless. Elcor are strong, but being as ponderous as they are, practical biotics may be beyond them.
Plague Doctor by Crimmy
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2017-03-06, 09:47 PM (ISO 8601)
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2017-03-07, 01:21 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
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2017-03-07, 09:38 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
The key to a sprawling sandbox is to make traversal itself engaging. Games like Spiderman 2 and Prototype proved that - as long as getting around is inherently fun, having a big map is inherently fun.
ME has another big advantage (squad banter). DAI had a ton of it and that was a last-gen game, so I'm hoping we got plenty here too.Plague Doctor by Crimmy
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2017-03-07, 10:44 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
One concern with the easy traversal of the open world - the resource gathering.
Both DA:Inquisition and Horizon:Zero Dawn (these games need shorter names) have mounts that you could ride to quickly get around the game world. I never use them, because it means riding past all the resources lying everywhere. If you see a resource you want, you have to stop, get off, grab the resource, clamber back on again. It was perversely faster to walk if you were going to be gathering resources all over the place.
If the resources are an occasional thing (a few of them per world that require seeking out as a sidequest) then it'll be fine. But if there'sElvenrootEezo nodes every 5 feet? It'll make the Mako useless.
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2017-03-07, 10:52 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
I definitely agree, DAI shot itself in the foot in this regard. I almost never use the damn horse because you miss so much.
But we've already seen that you can launch probes from inside the Mako, so my guess is that these can be used to perform a harvesting function without getting out. (I hope that's the case anyway.)Plague Doctor by Crimmy
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2017-03-07, 10:56 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
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2017-03-07, 11:01 AM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
There's also the alternative of just letting you harvest/tag stuff from your vehicle. Two Worlds 2 for instance let you harvest resources from a horse at full gallop. With a bit of skill at timing you could ride by a hyena-headed monster, kill it, and rip its heart all in one smooth movement.
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2017-03-07, 11:04 AM (ISO 8601)
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2017-03-07, 01:22 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
Not sure I entirely agree here. Never played Spiderman 2 or Prototype (or much Prototype at least), but I did sink a fair number of hours into Saints Row 4. Ultimately one of the things that turned me off from the game was that its (very good) super-powered running and flying made the world sort of irrelevant. I much preferred the slower, but much more tied to the world methods of SR 3.
Really, what I want more than any particular mode of traversal though is the promise that exploration will result in something interesting. This does not mean setting a waypoint on the map, driving to the waypoint, and picking up 3 flurzles I can use to craft a yargle. Hoovering up crafting supplies isn't particularly interesting, and I'm sure as hell not gonna spend ten minutes schlepping around the map just to collect 'em all. I don't mind some run-by looting as part of moving around between actual bits of interesting content, be they bits of story or what have you.
The points of interest in Witcher 3 were a great example of this. Getting there wasn't usually particularly difficult, but was a bit of an excursion from the main plot routes, you could grab up some inventory clutter on the way if you felt like it, but there was almost always something to do there, which tied in with the overall feel and theme of the level. It was a map full of things to do, not a map filled with Ubistuff to check off, if you see the distinction.
Sort of the story with a lot of Two Worlds 2. It's in no way a particularly good game, but it's hella fun nonetheless.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2017-03-07, 03:31 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
I don't see any reason why you wouldn't be able to scan things from the Mako, but it will still slow down travel time if you're constantly having to park or alter your route. I hope they just don't go that route at all and making gathering resources interesting in its own right with side quests and stuff rather than just throwing a million nodes all over the map.
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2017-03-07, 04:38 PM (ISO 8601)
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Re: Mass Effect Andromeda: To Boldly Go
I went the opposite route, almost never crafting because the horse let me get to interesting stuff faster and I turned in most materials to fulfil requisitions. In fact the one time I bothered to craft a weapon I went out to do some sidequesting and had a better sword drop about five minutes later.
Now I don't mind crafting systems, I actually rather like them, but I'd rather have one instead of random drops instead of in addition to them (it would also solve the problem of the endless useless daggers and bows when Varric's my rogue).