Results 751 to 780 of 1473
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2017-08-19, 04:08 PM (ISO 8601)
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- Aug 2015
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2017-08-19, 04:58 PM (ISO 8601)
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- Jan 2010
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2017-08-21, 11:49 AM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Q302: A blaster armorist can use destructive blast as an attack action and with Charged Shot can deal double damage as a standard action. Do these work together with SoM?
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2017-08-21, 11:59 AM (ISO 8601)
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- May 2009
Re: Spheres of Power Ask Me Anything #2
Q 303 For those here familiar with Street Fighter, how would one go about making M. Bison (Dictator) with spheres of power?
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2017-08-21, 11:01 PM (ISO 8601)
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- Nov 2012
Re: Spheres of Power Ask Me Anything #2
Q 304 When you apply a enhancement to a weapon that grants it a special ability, like the Deadly Weapon and Energy Weapon enhancements, you can apply it even if the weapon hasn't a +1 bonus on it, or you need the weapon to be +1 first (being magical or applying first Enhance Equipment)?
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2017-08-22, 01:33 AM (ISO 8601)
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- Jun 2010
Re: Spheres of Power Ask Me Anything #2
Q 305
Are there any mythic options anywhere for Spheres of Power?
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2017-08-22, 03:50 AM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
A 304: You can apply a sphere effect on non-magical weaponry to get the benefits, unless the effects specifically state "magic weapon". Both of your examples state only "weapon".
A 305: No, until now, every author attempting to create such a rule set failed for one reason or another. Considering we have soonish Spheres of Might, it would be a good time to include mythic martial stuff. The Paizo mythic martial benefits are bad after all (like you can push people several squares back and if they collide with something, they take damage).Last edited by EldritchWeaver; 2017-08-22 at 03:50 AM.
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2017-08-22, 04:02 PM (ISO 8601)
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- Nov 2012
Re: Spheres of Power Ask Me Anything #2
Hmm. I asked because all abilities that add weapon special abilities (like the paladin's Divine Bond weapon, or the soulknife's Enhanced Mindblade) requires at least a +1 bonus before any special abilities can be put. Probably to emulate the rules for magic weapons.
So the Enhancement Talents breaks this mold.
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2017-08-22, 04:27 PM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
No more than Align Weapon.
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2017-08-22, 04:28 PM (ISO 8601)
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- Mar 2013
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2017-08-22, 04:46 PM (ISO 8601)
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- Nov 2012
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2017-08-22, 10:30 PM (ISO 8601)
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- Jan 2010
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2017-08-22, 10:44 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: Spheres of Power Ask Me Anything #2
Last edited by digiman619; 2017-08-22 at 10:45 PM.
Avatar by Coronalwave
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2017-08-24, 04:04 PM (ISO 8601)
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- Nov 2012
Re: Spheres of Power Ask Me Anything #2
This! Thanks. A precedent makes it's easier to accept. By the way, a Energy Weapon or Deadly Weapon/Keen Edge applied on a non-magical weapon does not turn it magical, right? As there is a definition of magic weapon on the Core Rulebook:
Originally Posted by Core Rulebook, pg 562
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2017-08-24, 07:28 PM (ISO 8601)
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- Jan 2010
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2017-08-25, 09:34 AM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Q305: The Dark talent Shadow Stash can be chosen twice, but the armorist's arsenal trick Shadow Armory, which grants the Shadow Stash talent, can be only taken once. Is this an oversight?
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2017-08-25, 11:47 AM (ISO 8601)
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- Dec 2015
Re: Spheres of Power Ask Me Anything #2
Q306 Is it possible to combine "Mass Alteration" with the "Fusion" talent? Alternatively, is it possible to use the "Fusion" talent on an already fused creature?
Theoretically, casting a polymorph effect on someone already under a polymorph effect would dispel the previous polymorph (in this case, the previous fusion) and take it's place. This way, dispelling a fusion of a single creature and an amalgated creature would yield all 3 original creatures, rather than the amalgamated creature and the extra. But, if the previous polymorph is dispelled when the new one takes its place, would this mean that the amalgamated creature turns into 2 and is thus ineligible for Fusion, or is the "Mass Alteration" talent sufficient to make this work, up to a total number of creatures equal to half caster level?
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2017-08-25, 12:08 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
A306: Fusion specifies two creatures, so doesn't interact with mass alteration. Using shapeshift on the amalgamated body would require an MSB check and end the fusion if successful. If you tried to fusion a fusioned creature with another creature and succeeded on the MSB check, you would fuse the dominate body with the outside creature, leaving the second party of the fusion alone, with damage and effects divided as normal for fusion ending.
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2017-08-25, 12:51 PM (ISO 8601)
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- Jun 2010
Re: Spheres of Power Ask Me Anything #2
Q307
Can a caster with the crystal blast types dismiss the crystals himself or does he have to wait the 1 minute for them to disappear?Last edited by Zsaber0; 2017-08-25 at 01:21 PM.
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2017-08-25, 03:23 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
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2017-09-04, 05:23 PM (ISO 8601)
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- Sep 2014
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Re: Spheres of Power Ask Me Anything #2
Q308
With Path of War's errata on sacred and profane damage's effects, should the Holy Smite and Unholy Smite advanced Destruction talents keep their pre-existing effects (the talents appear to be from the Destruction Handbook; does the book itself reference Path of War or just reprint the effect of sacred/profane?) or utilize the new version of sacred and profane damage (and if it changes, would that change warrant an adjustment of the spell point cost)?
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2017-09-04, 05:27 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Spheres of Power Ask Me Anything #2
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2017-09-05, 01:48 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Eugene, OR
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Re: Spheres of Power Ask Me Anything #2
Protection Handbook - does it exist somewhere in beta? Might be good to have a thread that has links to all the beta handbooks.
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2017-09-05, 02:32 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Spheres of Power Ask Me Anything #2
It exists only as non-public document. The current state is that only Life and Creation are in playtest, and Life in the process of being layouted. So we need more HBs in playtest. I know that there is some link still available to Time, but it will be basically completely overhauled by ssalarn. I expect a new link for that.
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2017-09-05, 08:02 AM (ISO 8601)
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- Oct 2007
- Location
- Eugene, OR
- Gender
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2017-09-05, 07:05 PM (ISO 8601)
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- Jan 2010
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2017-09-05, 08:00 PM (ISO 8601)
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- Nov 2011
Re: Spheres of Power Ask Me Anything #2
why do some abilities have effects capped at level 20, while some others don't? especially since spheres has a fair number of caster level boosters, having some powers capped at 20 really weakens them.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2017-09-07, 12:15 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Spheres of Power Ask Me Anything #2
Q308 So the Divided Mind talent doesn't make any sense. It says you're limited in number of attacks equal to your Bab + those granted by feats. But Rapid shot is the only feat to grant attacks. Otherwise you are only ever limited in attacks with manufactured melee equal to the number of weapons you can feasibly attack with. (If you have 8 arms and 8 weapons, you can attack with 8 one handed or light weapons). Hell, there are canon D&D characters in adventures that dual wield bows with 4 arms. So if you can lift 4 weapons with your telekinesis you can attack with... 4 weapons. So what does this limitation actually mean?
Last edited by M. Arillius; 2017-09-07 at 02:53 AM.
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2017-09-07, 07:04 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Spheres of Power Ask Me Anything #2
Hi SoP experts,
Just wondering why the Sphere archetypes of the Paizo 3/4 BAB full casters (Cleric, Druid etc.) get a talent every level, sometimes with additional domain talents?
Seems like they should get the Thaumaturge progression to me...
Thanks :)
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2017-09-07, 08:28 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
You are not alone in thinking that the Cleric and Druid should be reworked. However, I like some others believe that these classes should be changed to mid-casters, but high-casters with specific spheres (clerics = Life or Death + 2 spheres determined by domain; druids option = Alteration, Nature, and Weather).