Results 1,471 to 1,483 of 1483
-
2017-05-29, 05:59 PM (ISO 8601)
- Join Date
- May 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Caveat: in the long run, your choice of class skills in Morrowind doesn't make all that much difference anyway. By mid-level (10-ish) you'll be able to buy essentially unlimited training in anything you want to catch up on. At that point it's actually advantageous to be advancing non-class skills, because then you don't level too quickly.
How about taking medium armour as a secondary skill?
Yeah, heavy armour in Morrowind gets - very heavy, especially the high end stuff. And there's no "worn armour becomes weightless" perk to offset it.Last edited by Aeson; 2017-05-29 at 06:06 PM.
-
2017-05-29, 06:14 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Frankly, I don't know where to look, and I'm pretty okay with that, so it'll be a fair while before I upgrade, meaning a chance to boost my strength before I get there.
I am trying out LPing. Check out my channel here: Triaxx2
-
2017-05-29, 06:47 PM (ISO 8601)
- Join Date
- May 2009
Re: Elder Scrolls XII: Twelve Worlds of Creation
Agreed. But it's still worth paying some attention to your levelling, to get decent stat gains.
Also true. But in the early game, which is what I was mostly thinking of, it's fantastic. Orcish or Dreugh armour is an excellent (and reasonably common) find for a lower-level character. (And thematically, an Orcish warrior might have a fondness for Orcish armour.) Failing that, even bonemold is pretty decent stuff."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
-
2017-05-29, 08:26 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Given how prevalent it seems to be I will likely end up in some Orcish anyway on my path to better Heavy. Since the consensus has Alteration as useless, I guess I'll swap to Medium and put Alchemy in place of Hand to Hand then.
I am trying out LPing. Check out my channel here: Triaxx2
-
2017-05-30, 02:08 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I dunno how true that is...I *do* know, from looking at the editing tools bundled with the game, that level scaling in Morrowind always has an associated range; e.g. you might have a creature which will level from 15-40, so if you encounter it before level 15 you won't have a nice time and if you encounter it after level 40 it'll likely be a cakewalk. In between it will be levelled to your ability.
-
2017-05-30, 02:21 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
What Morrowind does is having a list of creatures you might encounter and selecting which one to use according to your level (though some lists will pick from any creature of your level or lower), it doesn't level up a creature's stats like the later games do.
With one exception being a certain lich in Tribunal - the script is bugged though and it gets 8 times the health bonus it should...
-
2017-05-30, 03:28 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I have noticed that the main quest especially can get quite easy if you overlevel. The first time I played, I remember being in the high thirties before I started bothering with the main quest, as I just sort of forgot about it. Never felt threatened in combat much after that. (Except Almalexia, for some reason. She kicked my ass a dozen times.)
Resident Vancian Apologist
-
2017-05-30, 12:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
No. In fact, I find a lot of the premade spells to be wastefully designed.
For example, Levitate. The Magnitude of the Levitate spell is a speed boost over your normal walking speed... so, with a 1 point Levitate (which is far more Magicka-efficient), you can do everything you do with a 10 point levitate, but only slightly slower. If you've weaseled your way into the Boots of Blinding Speed (and you really should), then the 9 point boost is meaningless.
Play with the spellmaker, see where you can get efficiencies. Check the UESP, since they have some good guidelines and advice.
And as for sign, I would suggest Atronach over Lady. While the stat boosts are nice, Atronach's real strength is when you've spent a good chunk of your Magicka, and so ignore half the spells sent at you. Even if you only use Magicka for healing (easier to do with a 2-handed build in Morrowind than in Skyrim, since you don't need a hand free to cast), you can avoid a lot of pain by absorbing magic.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2017-05-31, 12:37 AM (ISO 8601)
- Join Date
- May 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Spell Absorption works regardless of how much magicka you have; characters under the sign of the Atronach always have at least a 50% chance of ignoring incoming magic. It's true that it becomes more valuable when you've used up some portion of your character's magicka reserves, but that's because whenever Spell Absorption triggers it at least partly refills your own magicka pool if your current magicka is less than your maximum magicka.
No. In fact, I find a lot of the premade spells to be wastefully designed.
For example, Levitate. The Magnitude of the Levitate spell is a speed boost over your normal walking speed... so, with a 1 point Levitate (which is far more Magicka-efficient), you can do everything you do with a 10 point levitate, but only slightly slower. If you've weaseled your way into the Boots of Blinding Speed (and you really should), then the 9 point boost is meaningless.
Play with the spellmaker, see where you can get efficiencies. Check the UESP, since they have some good guidelines and advice.Last edited by Aeson; 2017-05-31 at 12:38 AM.
-
2017-05-31, 06:25 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I've taken to avoiding Atronach as a sign, but that's because it's too game breakingly good. Especially with Morrowind's ability to cover yourself in Spell absorb gear.
Yeah, if I can't make a spell that does the same for the same cost is what I meant. Oblivion had Finger of the Mountain, which was much more magicka efficient than any you could make your self.I am trying out LPing. Check out my channel here: Triaxx2
-
2017-05-31, 08:15 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Canterlot, Equestria
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
-
2017-05-31, 08:51 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I believe that was partially dependent on when you got it... the low-level versions we're a bit more efficient than you could make with the spellmaker.
EDIT:
New threadLast edited by LibraryOgre; 2017-05-31 at 09:30 AM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2017-06-02, 03:36 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Australia
Re: Elder Scrolls XII: Twelve Worlds of Creation
If anyone doesn't own em yet and/or wants a DRM-free version of Morrowind or Oblivion GOTY, GOG's got a 50% off sale on both (and on Fallout 3 and New Vegas GOTY! (hopefully this isn't against site advertising rules, it's a bloody good deal)
Tales from the Trashcan