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2017-01-09, 01:55 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-09, 01:59 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Last edited by Milo v3; 2017-01-09 at 02:04 AM.
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2017-01-09, 06:43 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
First preview is up. Just started looking at it; more details when I've finished.
Looks good so far. Armiger was perhaps not the best choice as a preview class, as grasping the new concepts can be difficult enough, but I muddled through. The fact that the Might-y have a "martial focus" (Basically choosing one sphere effect to get a passive from at a time) makes me want the whoel thing now so I can make a Psychic Warrior archetype that had both kinds of focus. The best analogy for the Athletics sphere is that it's like the Nature sphere: lots of options based around one type of athletics. Sniping was smaller, but I already am planning on how to make an elementalist with this sphere.
So far, so awesome. 'Nuff said.Last edited by digiman619; 2017-01-09 at 06:57 PM.
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2017-01-09, 06:46 PM (ISO 8601)
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- Jul 2015
Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-09, 07:00 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Wall Leaper doesn't do anything aside from create an air-breathing mermaid problem. Jumping doesn't take a move-action, it's part of your move action. You can already jump whenever you want in Core PF and nothing in the rules prevents characters from jumping multiple times in a round already.
Aside from that it looks good, and I look forward to actually being able to play a character who uses multiple types of weapons. Though I'm surprised it doesn't get any bonus feats to deal with how many feats some weapon types require.
Edit: Are Dedicate and Deadly Shot packages or do you get both when you take the Sniping sphere?Last edited by Milo v3; 2017-01-09 at 07:11 PM.
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2017-01-09, 07:08 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
We will get the jump issue sorted.
The armiger can have different spheres and talents on each bonded weapon and various spheres (not shown yet, obviously) ameliorate the need for the various weapon style enabling feats, so unless you really want weapon focus a bunch of times it shouldn't be an issue in the full product.
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2017-01-09, 07:13 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Last edited by Milo v3; 2017-01-09 at 07:13 PM.
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2017-01-09, 07:16 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
The need for a lot of those feats is greatly ameliorated by associated spheres. The various ranged archery styles and Two-Weapon Fighting, in particular, have a lot more tricks and access points through spheres and so generally you won't feel as much pressure to have to acquire 6 or 7 feats to make that combat style functional and effective.
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2017-01-09, 07:16 PM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-09, 07:51 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-09, 07:53 PM (ISO 8601)
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- May 2015
Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
It should probably be mentioned under the definition of Martial Focus if you can keep it up out of combat or not. I would tend to assume that you can do this as it helps the skill bonuses, and the mention that it persists until you expend it. Still I have seen massive discussions on the paizo rule-forum about matters that should have been even more clear.
Overall, it looks promising and I look forward to studying it more closely in days to come.
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2017-01-09, 07:56 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-10, 01:37 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
A couple questions based on what's currently revealed:
Armiger + Covering Fire talent: if an armiger declares a zone of covering fire, does it lock him into doing AoOs into that zone with a ranged weapon Covering Fire is invested into? Is the ability to make those ranged AoOs retained if the Armiger switches to a different weapon in the course of the turn, then back to the weapon Covering Fire was declared with?
"The armiger may not use talents invested in a bonded weapon to qualify for feats or to meet other prerequisites unless otherwise noted." Does it mean Armiger flat out can't qualify for feats requiring specific talents unless he gets the talents from sources outside Armiger's talent progression?
Also outside the off-class talent sources, am I reading it right that Armiger essentially can't select non-base-sphere talents until level 4 at the earliest - or, rather, he can select, but not benefit from them?Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2017-01-10, 01:51 AM (ISO 8601)
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2017-01-10, 07:39 AM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Covering fire is an attack action, so unless you have a way to attack with you move it swift you probably won't benefit from changing away from the weapon you are getting covering fire from. Can you still benefit from a talent that you used to grant an ability with a duration but don't currently possess? Good question. A spell's duration doesn't end if you lose the knowledge of the spell, so in the current wording I would say the armiger could change to a different range weapon and make the covering fire attacks.
The armiger can qualify for feats using his normal talents progression (1 per even level). You can't use the talents you are gaining from your weapons, purely to avoid the issue of having a feat you qualified for using a talent you no longer possess.
Many armigers will want to select base spheres with their normal progression and bonus talents at low levels then expand those spheres using their weapons. There is a technique to increase the talents granted by a bonded weapon, helping you to add options earlier. Another way to build, once the full set of spheres is available, will be to have talents enabling a specific weapon in that weapon (giving you the equivalent of precise shot on a bow for example) and more general talents for movement or that work with a variety of spheres on your base progression.
Khadgar - summon weapon wouldn't be good for an armiger, and bound weapon suffers if you multiclass, though there is no reason a bound weapon could t also be a bonded weapon. Probably not a lot of synergy here though, despite similarities in name and theme.
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2017-01-10, 08:09 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
That implies I was reading the very core of Armiger wrongly, then :-) I assumed it was "1 maneuver per 2 levels (plus 2 at 1st), and assign maneuver to your weapons from among those you learned. So, Armiger can assign any talents he qualifies for to the bonded weapons, essentially changing majority of his talents every day if desired?~
Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2017-01-10, 09:30 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Yeah, it took me a couple read-throughs to figure that out as well. I think a line or two of clarifying text is in order. As to the bonded weapons, I don't think they can be swapped out daily, as it's an 8 hour bonding process per weapon. So, you can bond with a new weapon set or two on a day off, or "rebond" on a day off, I suppose.
Does the following example make sense? Am I reading it right?
Sitcon the 1st level Armiger has the following talents, not opting to gain extra through feats, traditions, etc: Sniping and Athletics (Run). He has also bound a bow, a sword, and a trident. The bow has the Covering Fire talent. The sword has the Swift Movement talent. The trident has the Athletics (Swim) package.
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2017-01-10, 09:41 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-10, 09:49 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
I hope this book includes ways to play the "blind master" archetype effectively. Blind-Fight only goes so far.
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2017-01-10, 10:03 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.
"Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)
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2017-01-10, 11:24 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Any chance of adding a feat that either:
Allows an armiger to devote one slot of "bonded weapon" to the armorist's "summoned weapons", counting any weapon summoned via the armorist's ability to be counted as being bonded.
or
Allows an armorist to count armiger levels to determine the enhancement bonuses of either his bound equipment or summoned equipment (but not for determining any other class features)?
or
Allows an armiger's bonded bonuses to stack with the enhancement bonus of any armorist bound equipment they have bonded with.Last edited by Mehangel; 2017-01-10 at 11:26 AM.
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2017-01-10, 11:46 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Interesting ideas for cross- over material. We will see how much SoP support we end up having in the base book verses a release dedicated to blending the systems. Part of the answer will depend on stretch goals I believe. We are excited about the possibilities of blending the two.
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2017-01-10, 11:58 AM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
On the topic of cross-over material, I would also like to see feats that offer Stamina system support. For example a feat that allows you to regain or switch Martial Focus as a Move action by spending X stamina points, as a Swift action by spending 2X stamina points, or as an immediate action by spending 3X stamina points.
I would prefer that such Stamina integration is done via feats, so that people using Spheres of Might dont need another book (Pathfinder Unchained) to use basic talents; but are still available to those that do use the Stamina system.
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2017-01-10, 12:01 PM (ISO 8601)
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2017-01-10, 12:16 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Last edited by LordOfCain; 2017-01-10 at 12:16 PM.
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2017-01-10, 12:16 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
Umm... I think you might not have read the stretch goals right. Now it's a 12K, we're getting ways for monsters to use SoM, but we still have two more stretch goals: at 15K, we get "even more archetypes", implied to also include archetypes for Paizo martials and (maybe) some SoP classes, and at 20K it's "expanded GM support" by including a mini bestiary of martial monsters of all CRs. If and when we top 20K, then we'll worry about more stretch goals.
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2017-01-10, 12:20 PM (ISO 8601)
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2017-01-10, 02:18 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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2017-01-10, 02:57 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
SoP/SoM crossover materials are definitely something that's going to happen, it's just a matter of when and where, and whether it will be part of SoM, a separate add-on type book, or something produced after the fact. We're definitely aware of the demand though, and the design team spent a good chunk of time the other night discussing the many possibilities (like how a Warp armiger is pretty much a must).
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2017-01-10, 03:37 PM (ISO 8601)
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Re: [Drop Dead Studios] Spheres of Combat Kickstarter!
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