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  1. - Top - End - #541
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    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia prepares to attack the creature if it comes close, but asks "Should I charge in and beat it up?"

    Spoiler
    Show

    If someone tells Namia to attack before her turn is over, she charges in and attacks. If not, she waits and makes sure to attack the undead if it approaches.

    Goliath Greathammer Attack: (Power Attack 4)
    Attack:(1d20+10)[19]
    Damage:(3d6+17)[33]

  2. - Top - End - #542
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    Default Re: Megadungeon B (IC) III

    Eleanor

    "We don't have time to waste, so we kick it's ass!" Elearnor cries, rushing in to smash the wight with Exogenesis.

    Spoiler
    Show

    Mountain Hammer (1d20+8)[24] -5 pa
    Damage: (1d10+17)[18](2d6)[7]

    Attacking with reach. Thicket of Blades Stance, moving even 5-ft steps trigger AoOs.

    Manoeuvre for next round, 1. Revitalising Strike or 2. Divine Surge. (1d2)[2]

    Last edited by RCgothic; 2017-11-14 at 05:31 AM.

  3. - Top - End - #543
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    Default Re: Megadungeon B (IC) III

    Doublebridge

    Scarecrow moves into the house! He readies a breath for... you gotta say what triggers the readied action. I'll assume for either the wight gets closer or it makes it clear it's not coming closer (not for "when it gets into range", because 25' ought to already be within the 45' range of Scarecrow's dragonborn breath weapon, yes?). The wight just laughs gravellyly at Scarecrow's feeble threat.


    Eleanor leaps in through the broken window and moves up to whack the wight with Exogenesis! She hits, and the wight goes oof, but somehow does not fall down or asplode in any way!


    Doldor casts spell to go fast, then goes straight up!


    Namia, instructed to attack, charges in to beat on the wight! She hits it -- just barely, but harder than Eleanor -- and it continues to not go down! This wight seems tougher than the ones they fought in the ruins of the Disreputable City.


    Shian flutters in and perches on Eleanor, then horks gobbets at the wight! He and his psicrystal both hit, and the creature looks a little melty and displeased now but still not dead.


    The wight makes it clear that it's not gonna bother moving through both Namia and Eleanor (and Shian) to bother Scarecrow, so Scarecrow at this point breathes entanglement on it! It easily dodges the brunt of the attack, but is entangled by being an icicle for 2 rounds anyway!


    The wight frowns, and elects to punch Namia with an uppercut to the jaw, power attacking! But it manages to miss her. Then it retreats, provoking from Namia and Eleanor! But they both miss it. But it doesn't go far, because entanglement.

    Spoiler: Map
    Show
    Code:
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,##+##+##,,,,,,
    ,,,,,,#...#..#,,,,,,
    ,,,,,,+...|..+,,,,,,
    ,,,,,,#.w.#N##,,,,,,
    ,,,,,,##|##E.#,,,,,,
    ,,,,,,+...|..+,D,,,,
    ,,,,,,#...#.<#,,,,,,
    ,,,,,,##+##C##,,,,,,
    ,,,,,,,,,,...,,,,,,,
    ,,,,,,,,,,..........
    ,,,,,,,,,,,.........
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    , = high grass (difficult terrain)
    . = road/path/building interior
    # = building
    < = stairs up
    ╪ = closed door
    | = open door
    + = broken window

    C = Scarecrow
    E = Eleanor, with Shian on her shoulder
    D = Doldor (50' up)
    N = Namia
    H = Shian
    w = wight


    88 rounds of death ward left.
    Last edited by Malimar; 2017-11-14 at 07:51 PM.

  4. - Top - End - #544
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    Default Re: Megadungeon B (IC) III

    Doldor

    Before acting, Doldor uses his new vantage point to see where the next-closest buildings are. He also attempts to see if there are any wights visible.

    Spoiler: Spot
    Show
    Spot: (1d20+8)[12]
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  5. - Top - End - #545
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    Default Re: Megadungeon B (IC) III

    Scarecrow

    Scarecrow moves into the other room, placing himself in front of the door, as he breathes more ice at the wraith.

    Spoiler
    Show
    I didn't think Scarecrow could reach in the first round due to obstacles,
    that's why the ready. Otherwise I wouldn't have bothered.

    (1d6)[5] cold, 1 round entangled remaining

    (6d6+6)[26] frost breath.

    I believe that Scarecrow can move into range, but if he can't then double move and breath attack as swift action, without the +6 bonus.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  6. - Top - End - #546
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    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia growls and tries to strike it again as she takes a step back, being a bit more careful now.

    Spoiler: Action
    Show

    Namia makes a Defensive Full Attack
    Goliath Greathammer Attack 1:
    Attack:(1d20+10)[19]
    Damage:(3d6+9)[26]

    Goliath Greathammer Attack 2:
    Attack:(1d20+5)[14]
    Damage:(3d6+9)[18]


  7. - Top - End - #547
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    Default Re: Megadungeon B (IC) III

    Eleanor

    Eleanor darts forward, her hammerglaive glowing brightly with divine light!

    Spoiler
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    Divine Surge (1d20+13)[32]
    Damage (1d10+7)[15](8d8)[38]

    Still thicket of blades.


    Having finished it off she heads up the building's stairs.
    Last edited by RCgothic; 2017-11-15 at 03:45 AM.

  8. - Top - End - #548
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    Default Re: Megadungeon B (IC) III

    Doublebridge

    Eleanor moves up, and takes a mighty whack at the wight! This time, yes, it dies.

    Shian alerts the party to the wight's death, so nobody wastes time moving up to it.


    Eleanor and Namia gain 480xp each; Doldor, Shian, and Scarecrow gain 360xp each!


    The wight has a coin purse full of coins, but does not have any other obvious possessions. Somebody (probably Namia, maybe Eleanor) collects the coin purse. It will, upon later counting and distributing, turn out to contain 457 gp worth of miscellaneous coins and banknotes.


    Doldor looks around and does not see any obvious wights.


    Eleanor and Shian spend a few seconds poking around upstairs, but see no more wights and nothing of value in a cursory search. A more extensive search would, of course, take precious time.

    Spoiler: Map
    Show
    Code:
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,##+##+##,,,,,,
    ,,,,,,#...#..#,,,,,,
    ,,,,,,+...|..+,,,,,,
    ,,,,,,#.*.#N##,,,,,,
    ,,,,,,##|##..#,,,,,,
    ,,,,,,+...|..+,D,,,,
    ,,,,,,#...#E<#,,,,,,
    ,,,,,,##+##C##,,,,,,
    ,,,,,,,,,,...,,,,,,,
    ,,,,,,,,,,..........
    ,,,,,,,,,,,.........
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,
    , = high grass (difficult terrain)
    . = road/path/building interior
    # = building
    < = stairs up
    ╪ = closed door
    | = open door
    + = broken window
    * = defeated foe

    C = Scarecrow
    E = Eleanor, with Shian on her shoulder
    D = Doldor (50' up)
    N = Namia
    H = Shian
    w = wight


    86 rounds of death ward left.

  9. - Top - End - #549
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    Default Re: Megadungeon B (IC) III

    Doldor

    Doldor will spend the round that the rest of the party take to kill the wight to fly to the next house or building. He flies 160 feet, which should take him most of the way to the next house.

    Before he leaves Shian's range, he sends to the rest of the party, <"I'm moving inward to a denser area, then I'm going to start summoning ice monsters. Try and stay at least ten feet from the ice monsters.">

    Then (next turn) he'll fly another 160 feet toward the main road. He'll let out a piercing screech as he does, calling out a challenge to the town's inhabitants. He's giving up a bit of surprise, but he'd like to know where exactly he should be summoning his monsters.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  10. - Top - End - #550
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    Default Re: Megadungeon B (IC) III

    Doublebridge

    Unless he has some form that speeds him up, it takes Scarecrow roughly four rounds to Run to the next house, by which time the rest of the party has Run there, peeked in all the windows, and seen nothing within but smashed furniture and debris.

    Trusting to the fact (or the hope) that their delicious warm-blooded life force is too compelling a lure for hiding wights to ignore, the party moves on to the next house, another two rounds of Scarecrow-movement east. Again, by the time he gets there, the rest of the party has inspected the house through the windows and sees no wights.

    Then the party Runs another 200 feet southeast to the main road that circles the town (taking Scarecrow another 4 rounds). Obvious paths are the way you came (NW), main road north, main road south, or small road east.

    Meanwhile, Doldor has screeched a challenge and is flying above the party seeking targets. No wights make themselves evident when he screeches. But now, further east and peering towards the center of town, he sees a veritable crowd of gaunt figures clustered about 1200 feet east on the small road, past four more houses but just shy of the inn that lies in the center of town.

    76 rounds of death ward left.

  11. - Top - End - #551
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    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia looks increasingly worried the more they find no undead, her brow furrowing as she asks "I expected more. I should be glad, but it makes me worried more than anything. We should make sure to keep a clear path in case we need to run away, but on the other hand we may not have the time to clear it...Should we just head toward the most dense area of the town, or keep this up? We might not have that much time."

  12. - Top - End - #552
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    Default Re: Megadungeon B (IC) III

    Doldor

    Doldor relays his surveyed information to the party. <"I'd like to press in further. Again, I have a number of spells to help cover a fighting retreat, if necessary; and in a worst case scenario, I'll personally Wildshape into something big and dangerous to protect you. Trust me. Let's hit them now, while they're not organized and prepared for us.">

    He'll fly toward the large cluster of wights at 160 feet per round for about seven rounds. Once he's only a hundred feet or so from them, he'll start casting Summon Ice Beast III or IV, depending on the number of individual wights present.
    Last edited by RaggedAngel; 2017-11-18 at 11:09 PM.
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  13. - Top - End - #553
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    Default Re: Megadungeon B (IC) III

    Namia

    Namia walks to the middle of the road and tries to see where Doldor is and where he is heading, trying to head that way, toward the middle of the town, rushing as fast as she can without over-exerting herself. "Let's go everyone! We know what to do. Let's not dilly-dally. We don't have too much time!"

  14. - Top - End - #554
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    Default Re: Megadungeon B (IC) III

    Scarecrow

    Scarecrow opts to transform into a faster form (Varag, for 300ft run speed) and only transforms back once within 100ft of the enemy.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  15. - Top - End - #555
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    Default Re: Megadungeon B (IC) III

    Doublebridge

    Doldor conjures an ice beast of some description near the crowd of wights -- at least a hundred, looks like, all milling about. Some point into the sky at Doldor. A couple javelins and arrows come flying out of the crowd towards him, but all fall shy. Then the wights see his ice beast, and make ready to charge it!

    The party heads east, into the center of town! Somebody takes a cursory peek into the four houses on the way, and sees nobody in particular within. (Some of the doors seem to have been taken off their hinges and taken away somewhere, though.) Most of the wights seem to be massed at the center of town. Anyway, it takes about ten more rounds for the whole party to cluster 100' from the crowd of wights. Scarecrow transforms back to normal.

    Shian and Eleanor successfully identify a couple of the wights as barrow wights, which are like regular wights but with a terrifying visage that spreads madness when looked upon too closely.

    Spoiler: Map
    Show
    Code:
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,bwwwwv,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,wwww,,
    .................,,,,,,,,,,,,.....wwww..
    .SE..............................swwwws.
    ..N...............................bwwww.
    ,,,,,,,,,,,,,....................,,wwww,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,vwwww,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,wwww,
    ,,,,,D,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    , = high grass (difficult terrain)
    . = road/path/building interior
    # = building
    < = stairs up
    ╪ = closed door
    | = open door
    + = broken window
    * = defeated foe

    C = Scarecrow
    E = Eleanor, with Shian on her shoulder
    D = Doldor (40' up)
    N = Namia
    H = Shian
    w = crowd of 50ish wights
    v = ? wight ?
    s = ? wight ?
    b = barrow wight


    76 rounds of death ward left.
    Last edited by Malimar; 2017-11-23 at 12:56 PM.

  16. - Top - End - #556
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    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia rushes forward as fast as she can, trying to get closer to the group of them, hammer in hand.

  17. - Top - End - #557
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    Default Re: Megadungeon B (IC) III

    Shian

    'Maaaybe we ought to rethink thi... Oh, nevermind... I guess Namia's got this covered...'

    Shian hunkers down on Eleanor's shoulder, readying an attack against a wight that comes in range.
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    Aldhaven - May 27, 2010 and ongoing.
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    Quod tibi vis fieri, facias.

  18. - Top - End - #558
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    Default Re: Megadungeon B (IC) III

    Doldor

    Doldor finishes his summoning spell with a hawkish screech, and a huge slab of ice appears on the ground below him. The slab unfurls itself to reveal the shape of a giant crocodile, except made of bluish-white ice. The grass and ground around it begins to gather frost. The ice beast looks toward the crowd of wights with mindless programming, and charges at them, carrying a wave of cold with it.

    Doldor, pleased to see a big crowd, will begin summoning another ice beast.

    Spoiler: Ice Beast Giant Crocodile Stat Block
    Show
    Ice Beast Giant Crocodile
    Huge Construct (Cold)
    7d10+40 (78 hp)
    15ft space, 10ft reach
    AC 17 (9 Touch, 16 Flatfooted), DR 5/Magic
    Str 27, Dex 12, Con -, Int -, Wis 10, Cha 1
    Fort +2, Ref +3, Will +2
    Attacks: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
    Special Qualities: Cold Aura (1d6 Cold in a 10ft radius at start of turn)
    Construct Traits
    Cold Subtype


    Spoiler: OOC
    Show
    Crocodile Ice Beast will move until it can charge the crowd.

    It deals (1d6)[2] Cold damage in a 10ft radius around it at the beginning of its turn.

    Charge attack: (1d20+13)[26]
    Damage: (2d8+12)[18]

    Doldor will continue to hover and will begin casting Ice Beast III.
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  19. - Top - End - #559
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    Default Re: Megadungeon B (IC) III

    Shian

    Spoiler: Forgot to roll for readied attacks...
    Show
    ShianDissolving Spittle - (1d20+18)[34](5d6)[18]
    ShicrystalDissolving Spittle - (1d20+8)[27](5d6)[18]
    Spoiler: Links to my content threads
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    Quod tibi vis fieri, facias.

  20. - Top - End - #560
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    Default Re: Megadungeon B (IC) III

    Scarecrow

    Scarecrow joins Namia's charge, running to the swarm. As he gets to the mob of undead, he unleashes a quick wave of fire out of his gob.

    Spoiler
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    Run action to cover the last 100ft, then swift fire breath for (6d6)[25] damage, DC 23 halves.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  21. - Top - End - #561
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    Default Re: Megadungeon B (IC) III

    Eleanor

    Eleanor runs to keep pace with the others.

    Spoiler
    Show

    Manoeuvres (9d5)[3][5][4][4][4][1][5][2][3](31)

    Thicket of Blades

  22. - Top - End - #562
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    Default Re: Megadungeon B (IC) III

    Doublebridge, Before That Round

    I decided I need to be slightly fairer than I was the first time I adjudicated the round: Doldor did make an effort to have himself and his ice beasts in place before the rest of the party got there, so the ice beast gets to go for a turns or two before the rest of the party. So I'm redoing it completely.


    The ice beast Runs east, to within charging distance!


    The V-wights extend wormy rubbery tentacular tendrilly intestines from their torsos, and advance upon the ice creature! But they don't have the movement to both move and attack with their tentacles.

    One of the S-wights charges the crocodile! The crocodile chomps down on the creature for maximum (non-crit) damage, but it does not die! Then the wight punches the crocodile, and exactly hits it! Croc takes 16 damage! The other S-wight wades through the mob and walks up to the crocodile!

    The mobs of wights engulf the crocodile! The crocodile takes 15 damage and 19 damage as the wights pummel and bludgeon it, but constructs are immune to energy drain.

    The barrow wights move up and stare at the crocodile, but it is immune to their insanity gaze, too.


    Then You Get There

    Eleanor Runs 90' up and will menace the foes once they approach her!


    Doldor begins conjuring another ice beast!

    Doldor's ice crocodile radiates cold, damaging the foes. Then it flails about, attacking with tooth and tail, but most of the foes do not die!


    Namia Runs as fast as she can, outstripping the rest of the party! She stops next to the wights.


    Shian and his psicrystal, all hunkered down, spit effectively on the mobs of wights! Some of them get melty!


    Scarecrow (having started the round closer than indicated on the previous map, because I realized I put him more than the 100' away he had specified) moves up in front of Eleanor, and... hasn't had a chance to hit the ice beast with the protective invocation, so he aims at the mob off to the north so as to not melt the ice beast? The mob dodges, taking half, but then half again because it's vulnerable to AoEs.


    The V-wights tentaculate the ice beast! One completely misses, the other damages the ice beast for 4 and does not disease it because it is immune to disease!

    The S-wights punch the ice beast! One hits it, one glances off its shiny surface! The ice beast takes 18 damage!

    The mobs of wights moves through the ice beast and engulf the ice beast and Namia and Eleanor and Scarecrow and Shian! (EDIT: I forgot how slow a mob is! They can't reach Scarecrow/Eleanor/Shian.) Namia and the ice beast get AoOs as the wights enter their squares! The ice beast gets a critical hit! But the mob does not die, and it clambers all over the party and punches and bludgeons and claws and grasps and the ice beast and Namia take 17 damage! The ice beast, subject to two mobs, takes an additional 13 damage, but it has already collapsed and melted and is still up at 10hp, because DR.

    The barrow wights stare at Namia (one of them 5'-stepping west first), but she resists their horrible gazes!

    Spoiler: Map
    Show
    Code:
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,wwww,,,,,,,,,,,,
    .................,,,,,,wwwwwww..........
    ......................ww&&&svb..........
    ....................ESwN&&&wsb..........
    ,,,,,,,,,,,,,.........ww&&&wv...,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,wwww,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,D,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    , = high grass (difficult terrain)
    . = road/path/building interior
    # = building
    < = stairs up
    ╪ = closed door
    | = open door
    + = broken window
    * = defeated foe

    C = Scarecrow
    E = Eleanor with Shian on her shoulder
    D = Doldor (40' up)
    N = Namia engulfed in mob of wights
    wwww = 2 mobs of 50ish wights each
    &&& = ice crocodile mobbed by wights
    v = ? wight ?
    s = ? wight ?
    b = barrow wight


    75 rounds of death ward left.
    Last edited by Malimar; 2017-11-25 at 01:21 AM.

  23. - Top - End - #563
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    Default Re: Megadungeon B (IC) III

    Eleanor

    The crusader pauses slightly to get a feel for the battle in the face of the swarm of wights, and then stands her ground to smash the mob of wights with Exogenesis! Twice!

    "Scarecrow, light them up!"

    Spoiler
    Show

    Delay until after Scarecrow.
    Attack (1d20+10)[25]-3pa
    Damage (1d10+13)[16]

    Attack (1d20+5)[15]-3pa
    Damage (1d10+13)[17]

    WRT Scarecrow.

    Manoeuvres Divine Surge or Revitilising Strike: (1d2)[2]

  24. - Top - End - #564
    Bugbear in the Playground
     
    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia takes a full-round action to go into a rage as she is getting pummelled and surrounded.

  25. - Top - End - #565
    Titan in the Playground
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    Default Re: Megadungeon B (IC) III

    Scarecrow

    Scarecrow engulfs the entire mob with acid, and with Eleanor's encouragement he breathes more fire unto them before adding another wave of acid.

    Spoiler
    Show
    Dragonborn Acid Breath, using Shape Breath for a 45ft cone.
    (4d8)[19]

    Moving into the swarm if it's needed to hit the special wights with a 30ft cone.

    Fire Breath with Shape Breath for a 30ft cone:
    (6d6+6)[31]

    Quickened dragonborn acid (or fire if the first acid attack was resisted)
    breath, 45ft cone:
    (4d8+4)[18]
    (1d4+3)[5] recharge
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  26. - Top - End - #566
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    Default Re: Megadungeon B (IC) III

    Shian

    Needing only to stay within 10 feet of his allies to provide them the bonuses, knowing they have spell protection anyway, and desperately not wanting to be in that mob of wights, Shian takes flight, staying just out of reach of the wights. He and the psicrystal let off gobs of acid in the direction of the barrow wights.

    Then, not wishing to lose his mind, Shian closes his eyes and temporarily relies on his psicrystal's sensory abilities to tell him what to do.

    Spoiler
    Show
    ShianDissolving Spittle - (1d20+18)[35](5d6)[21]
    ShicrystalDissolving Spittle - (1d20+8)[12](5d6)[19]
    Spoiler: Links to my content threads
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    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

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    Quod tibi vis fieri, facias.

  27. - Top - End - #567
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    RaggedAngel's Avatar

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    Default Re: Megadungeon B (IC) III

    Doldor

    The Ice Beast crocodile's cold aura makes the air around it crackle. It also makes the wights around it crackle. The beast bites at one of the stronger-looking wights, attempting to do as much damage as it can before it's destroyed.

    Doldor summons another Ice Beast beneath him; this time it's a Huge Monstrous Fiendish Ice Beast centipede. The Centipede With Many Templates charges the swarm, biting at it with frosty jaws.

    Doldor flies closer, but not too close; he's not sure what the advanced wights are capable of. He casts one of his weaker battlefield control spells, Entangle, and the grasses and roots beneath the wights rise up and grab at their ankles. The wights will now have to cross a large Entangled area to get away from the party and the Ice Beasts.

    Spoiler: Ice Beast Giant Crocodile Stat Block
    Show
    Ice Beast Giant Crocodile
    Huge Construct (Cold)
    7d10+40 (10/78 hp)
    15ft space, 10ft reach, 20ft speed
    AC 17 (9 Touch, 16 Flatfooted), DR 5/Magic
    Str 27, Dex 12, Con -, Int -, Wis 10, Cha 1
    Fort +2, Ref +3, Will +2
    Attacks: Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
    Special Qualities: Cold Aura (1d6 Cold in a 10ft radius at start of turn)
    Construct Traits
    Cold Subtype


    Spoiler: Ice Beast Huge Fiendish Centipede Stat Block
    Show
    Ice Beast Huge Fiendish Centipede
    Huge Construct (Cold)
    6d10+40 (73/73 hp)
    15ft space, 10ft reach, 40ft speed
    AC 18 (10 Touch, 16 Flatfooted), DR 5/Magic
    Str 17, Dex 15, Con -, Int -, Wis 10, Cha 1
    Fort +2, Ref +4, Will +2
    Attacks: Bite +5 melee (2d6+4)
    Special Qualities: Frost Breath (3d6 Cold in a 30ft cone, Reflex DC 13 for half damage, 1d4 round delay)
    Construct Traits
    Cold Subtype


    Spoiler: OOC
    Show
    Crocodile Ice Beast deals (1d6)[5] Cold damage in a 10ft radius around it at the beginning of its turn. It will attack a specialty wight.

    Bite Attack: (1d20+11)[16]
    Damage: (2d8+12)[23]

    Centipede will charge 80ft at the swarm and bite the nearest wight (I'll note it also has DR 5/Magic).

    Charge bite: (1d20+7)[21]
    Damage: (2d6+4)[11]

    Doldor flies up to 80ft closer to the swarm, putting himself 50ft above the ground and 60ft from the nearest wight. He then casts Entangle centered such that it entangles all the "advanced" wights but not any of the party (Long range, 40ft radius). Reflex DC 17.
    Last edited by RaggedAngel; 2017-11-27 at 04:08 PM. Reason: accidentally a word
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  28. - Top - End - #568
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Megadungeon B (IC) III

    Doublebridge

    Eleanor delays to after Scarecrow!


    Doldor finishes summoning up another ice beast! Then he flies a bit east and entangles the foes! The road is unkept enough and the nearby grass long enough that everything is entangled. The S-wights both succeed, one V-wight succeeds and one fails, both barrow wights fail, both mobs fail.

    Doldor's ice crocomodile damages Namia for 5 cold (which is not reduced by DR) and does the same to every wight except the barrows. Then it bites a specialty wight over the mob! An S-wight evades the attack.

    Doldor's ice leggybeast charges the mob! Or... Eleanor's in its way to do that, and it can't charge over Difficult Terrain, so it just moves up and attacks, it's got just enough regular move to do that. It still hits the mob!


    Namia hulks out, growing big and angry!


    Shian and Shian's psicrystal zoom up, spit at the barrow wights, both hitting -- one barrow wight dies!, and then retreat, and he closes his beady little birdy eyes!


    Scarecrow breathes cold upon all the foes! The mobs make their saves, as do the S-wights, but the V-wights and the barrow wight fail.


    Eleanor swings Exogenesis through the crowd of wights, hitting several wights for doom! Most of one of the mobs has been killed, so some of the wights break and scatter (but will be mopped up by Scarecrow's next breath attack)! Then she urges on Scarecrow!


    Scarecrow exhales cold again! The V-wights both fail, one S-wight makes it, the mob makes it, the barrow wight fails. And then he strides as far into the heap of dead wights as he can and breathes once more upon some of the specialty wights at the back with a 15' cone! S-wight fails, V-wight succeeds, mob succeeds.


    One of the V-wights attempts to break free of the entanglement. But fails. The other moves out of the entanglement, then tentacles at the ice crocodile! But misses.

    The S-wights move out of the entanglement! One punches at Scarecrow but misses! The other punches at the crocodile, hits, the crocodile takes 23 damage, reduced to 18 by DR, which is still enough to melt it!

    The wight mob fails to break free of the entanglement. However, it still swarms all over Namia! Namia takes 13 damage, reduced to 12 by DR.

    The barrow wight glowers at Scarecrow! But he resists the madness that hammers at his mind!

    Spoiler: Map
    Show
    Code:
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^^^,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^^^^^,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^^^^^^^,,,
    ,,,,,,,,,,,,,,,,,,ccc,,,**s*^^^^^^^^^^^^^^,,,
    .................,ccc,,**Cs^^^^^^^^^^^^^^^^..
    ..................cccH*****^v^^^^^^^^^^^^^^..
    ....................E.wNNwww^b^^^^^^^^^^^^^..
    ,,,,,,,,,,,,,.........wNNwww^^^^^^^^^^^^^^^,,
    ,,,,,,,,,,,,,,,,,,,,,,,,wwww^^^^^^^^^^^^^^,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,v,^^^^^^^^^^^^^^,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^^^^^,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^^^,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^^^^^,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,^^^^,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,D,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    , = high grass (difficult terrain)
    . = road/path/building interior
    # = building
    < = stairs up
    ╪ = closed door
    | = open door
    + = broken window
    ^ = entangled area
    * = defeated foe

    C = Scarecrow
    E = Eleanor
    H = Shian and his psicrystal (15' up)
    D = Doldor (40' up)
    N = Namia engulfed in mob of wights
    ccc = Doldor's ice beast huge fiendish centipede
    wwww = 2 mobs of 50ish wights each, entangled
    v = ? wight ?, northeast one is entangled
    s = ? wight ?
    b = barrow wight, entangled


    74 rounds of death ward left.
    Last edited by Malimar; 2017-11-28 at 03:51 PM.

  29. - Top - End - #569
    Bugbear in the Playground
     
    DrowGirl

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    Default Re: Megadungeon B (IC) III

    Namia

    Namia growls as her muscles expand, her body heating up, her grip on her weapon tightening before she she raises it and swipes, trying to destroy those pests that are near the group, leaving the others in the front for those that can dispatch a group.

    Spoiler: Actions
    Show

    Goliath Greathammer Attack 1:
    Attack:(1d20+16)[25]
    Damage:(3d6+11)[15]

    Goliath Greathammer Attack 2:
    Attack:(1d20+11)[27]
    Damage:(3d6+11)[19]
    Last edited by Artorias; 2017-11-28 at 05:08 AM.

  30. - Top - End - #570
    Titan in the Playground
     
    RaggedAngel's Avatar

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    Default Re: Megadungeon B (IC) III

    Doldor

    The Centipede With Many Templates moves slightly to avoid Namia, then blasts the crowd of wights (and the barrow wight especially) with a spray of liquefied air.

    Doldor, still flying in place, begins to cast Call Lightning.

    Spoiler: Ice Beast Huge Fiendish Centipede Stat Block
    Show
    Ice Beast Huge Fiendish Centipede
    Huge Construct (Cold)
    6d10+40 (73/73 hp)
    15ft space, 10ft reach, 40ft speed
    AC 18 (10 Touch, 16 Flatfooted), DR 5/Magic
    Str 17, Dex 15, Con -, Int -, Wis 10, Cha 1
    Fort +2, Ref +4, Will +2
    Attacks: Bite +5 melee (2d6+4)
    Special Qualities: Frost Breath (3d6 Cold in a 30ft cone, Reflex DC 13 for half damage, 1d4 round delay)
    Construct Traits
    Cold Subtype


    Spoiler: OOC
    Show
    Ice breath: (3d6)[11] Cold cone, reflex DC 13 for half, can use again after (1d4)[4] rounds. It'll shift and then catch as many wights as it can, especially specialty wights.

    Doldor begins casting Call Lightning.
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