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Thread: Simple RAW 3
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2018-01-24, 10:41 PM (ISO 8601)
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Re: Simple RAW 3
A458 By RAW, since the swarm is immune to the Condition of being restrained, and the spiders web has no other effects (like restricting movement), swarms would be unaffected by the web.
That said, I personally would impose a movement penalty to the non-spider swarm in this situation- but that would be my own house rule.
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2018-01-28, 09:45 PM (ISO 8601)
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Re: Simple RAW 3
Q459 Is it possible to acquire proficiency in tools after 1st level? If so, how is this done?
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2018-01-28, 10:34 PM (ISO 8601)
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2018-01-28, 11:02 PM (ISO 8601)
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Re: Simple RAW 3
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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2018-01-30, 10:27 AM (ISO 8601)
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- Mar 2017
Re: Simple RAW 3
Q460
Using a net.
Under the description of using a net it states:
When you use an action, bonus action, or reaction
to attack with a net, you can make only one attack
regardless o f the number of attacks you can
normally make.
Is this just attacks with the net, or attacks at all?
Ex:
I am playing a character who took the Dual Wielder so I can have a 1 handed weapon in each hand.
Can I attack with the net in my off hand and then with the rapier in my main hand, or is the one attack with the net the only one I can make that turn?
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2018-01-30, 10:52 AM (ISO 8601)
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Re: Simple RAW 3
Last edited by E’Tallitnics; 2018-01-30 at 10:53 AM.
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2018-01-30, 11:27 AM (ISO 8601)
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- Dec 2005
Re: Simple RAW 3
A460
I'm going to disagree.
When it says "you can make only one attack" it means with the specific action mentioned. So if you use a bonus action to attack with a net, you can use your action to attack with a different weapon.
The rule is intended to keep you from using Extra Attack with the net.
Powers &8^]
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2018-01-30, 11:32 AM (ISO 8601)
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- Mar 2017
Re: Simple RAW 3
Nevermind, I found it in the Sage Advice.
It is only one attack with the net, others are ok.
https://www.sageadvice.eu/2016/09/09...the-same-turn/
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2018-01-30, 12:56 PM (ISO 8601)
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2018-01-30, 02:41 PM (ISO 8601)
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- Dec 2017
Re: Simple RAW 3
Q461 Couple questions on the Chill Touch cantrip.
Q461a - Several creatures have regen that lists conditions under which it will not work. These are vague enough they can be read by a lay person as either Chill Touch working or not working.
Part a - Does it prevent trolls from regenerating at the start of the troll's next turn? And do they then die if reduced to 0? I think the answer is "yes" because I don't see the acid or fire as being the exclusive things that could prevent them from healing and therefore the spell would function normally: they can't regain hit points until your next turn so they would not regenerate on their own turn. I could see someone arguing that the troll must regen if not hit by acid or fire, though.
Chill Touch On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn.Troll:Regeneration.The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Example: A sorcerer uses a quickened chill touch to hit a vampire (who takes 1/2 dmg due to resistance). The vampire is not in sunlight or running water and hasn't taken radiant damage or damage from holy water. When the vampire's turn rolls around does the Chill Touch stop the 20 point regen?
Vampire Regeneration: The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from Holy Water, this trait doesn't function at the start of the vampire's next turn.
Example 2: A Fighter with the Chill Touch cantrip (through feat or multi-class, etc.) attacks then uses action surge to hit Wraith with Chill Touch. Are attacks by the Wraith against the W/F at a disadvantage until the end of the Fighter's next turn?
Chill Touch: If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.Wraith: Immunities - Necrotic, Poison
Q462a - If the opponent uses the Subtle metamagic, can his spells not be Counterspelled?
Q462b - If the target is in sight, can it be used to stop teleportation or other spells that happen "instantly"?
Q462c - My read on this is that there is no need for the spell to be targeting the caster and it therefore can apply to area of effect spells, opponent buffs, etc. Is that correct?
Q462d - If a Wizard counterspells a Sorcerer's twinned spell, the entire spell fails - not simply the spell's application to one of the two targets?
Thanks very much for the help!Last edited by AHF; 2018-01-30 at 02:54 PM.
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2018-01-30, 03:12 PM (ISO 8601)
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- Aug 2016
Re: Simple RAW 3
A461a: Yes, the spell is an exception to the normal rule of regeneration for a particular creature. The troll would be at 0 hitpoints, unable to regenerate, and be dead.
b: Yes, see above.
C: Yes, since the effect is not dependent on damage but whether or not it hits, the Wrath would be disadvantaged.
A462a: Correct, if you cannot tell a spell is being cast, you cannot counter it.
b: Yes, though technically (as of Xanathars) you would not know what spell they are casting. But regardless of what it is, if you make the check- its countered.
c: So long as the spell is about to be cast- there is no limit on what can be countered. This of course has no affect on buffs that are already active.
d: Correct, the entire spell fails.Last edited by Erys; 2018-01-30 at 03:12 PM.
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2018-01-30, 03:26 PM (ISO 8601)
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- Dec 2017
Re: Simple RAW 3
Thanks for the quick response!
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2018-01-31, 01:34 PM (ISO 8601)
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- Sep 2016
Re: Simple RAW 3
Q463:
Shield
1st-level abjuration
Casting Time: 1 reaction, which you take w hen you are
hit by an attack or targeted by the magic missile spell
An invisible barrier of m agical force appears and
protects you. Until the start of your next turn, you have a
+5 bonus to AC, including against the triggering attack,
and you take no damage from magic missile.Lisping and bad memory - what kills most aged wizards.
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2018-01-31, 01:42 PM (ISO 8601)
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- Mar 2017
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2018-01-31, 01:46 PM (ISO 8601)
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- Mar 2015
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2018-02-04, 09:42 PM (ISO 8601)
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- Jan 2018
Re: Simple RAW 3
Q464
Can I use spell scrolls while under the effect of tenser's transformation or similar effects?
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2018-02-05, 12:56 AM (ISO 8601)
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2018-02-05, 11:11 AM (ISO 8601)
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Re: Simple RAW 3
Q 465
Can you use Create or Destroy water to desiccate an opponent? I'm looking at the rules, and I don't see a comma. I see a semicolon, which changes how the rule can be read. Look:
Create/Destroy Water:
1st-level transmutation
Level: Cleric 1, Druid 1
Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying water)
Casting time: 1 action
Range: 30 feet
Duration: Instantaneous
You create up to 10 gallons of water within range in an open container or make rain in a 30-foot cube; or you destroy up to 10 gallons of water or a 30-foot cube of fog.
You create/destroy an additional 10 gallons of 5 cubic feet of water for each slot level above 1st used to cast this spell.PbP Junk and Stuff:
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2018-02-05, 11:19 AM (ISO 8601)
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- May 2014
Re: Simple RAW 3
A465: I'm not sure where you got that wording but I think you may be looking at a bad source. The text for the spell in the PHB/SRD describes create and destroy in two separate sections, so the description of destroy is as follows:
Destroy Water: You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
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2018-02-05, 11:33 AM (ISO 8601)
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Re: Simple RAW 3
Ok! Thank you!
PbP Junk and Stuff:
My Characters:
I am currently not a player in a game, and would be mostly interested in joining 5E games.My Campaigns:
For the Republic of Ishtar! A 5E Campaign
My PbP color is dark red.
My Player Registry
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Jormengand's Advice on Character Development
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2018-02-05, 05:17 PM (ISO 8601)
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Re: Simple RAW 3
Q466
Do the hit points regained by an Abjurer's Arcane Ward upon casting an abjuration spell scale with the level of the slot expended or with the listed level of the spell used?
Example: I've lost 15 HP from my ward. I cast Banishment out of a 6th level slot. Does the ward regain 12 HP or 8 HP?
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2018-02-05, 06:20 PM (ISO 8601)
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- Aug 2016
Re: Simple RAW 3
A466: 12 hitpoints.
Spell level is determined by the slot used.
See PHB 201 and this tweet for more details.
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2018-02-05, 10:46 PM (ISO 8601)
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2018-02-08, 05:33 PM (ISO 8601)
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Re: Simple RAW 3
Q 467
First, let me show my scenario to you. A caster and an enemy are fighting in a small enclosed building with only one exit. The enemy is in the corner and the caster is blocking the doorway. The caster casts fear on the target, which fails it saving throw. The spell states that while affected by the spell, the "creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move." The target though is also frightened, so it cannot move closer towards its enemy, and anywhere it could move to will bring it closer to its source of fear. What happens? Does the target take the dash action even though it decides not to move at all, thusly wasting its action? Does the clause about a targeted creature being forced to take the dash action override the frightened condition and it decides to move to a position closer to the caster, as per the specific beats general rule? Or can the target take the dodge action instead, as it has nothing else it could do that would help it at all?Last edited by Requilac; 2018-02-08 at 05:34 PM.
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2018-02-08, 06:53 PM (ISO 8601)
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Re: Simple RAW 3
A467: In your example the creature must take the Dash action, but since they have no where to go they stay put. However if they have other things they can do during their turn they may do them. The spell doesn't say anything about other limitations. (Mind you they're still suffering from the Frightened condition.)
So in your example above the target could cast Misty Step (Bonus Action casting time) after they take the Dash action on their next turn.
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2018-02-08, 07:05 PM (ISO 8601)
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Re: Simple RAW 3
The target was already in the corner when fear was cast on them, so they couldn’t take the dash action to move away from their enemy, as the only place they could move would bring them closer to their enemy. The target has not yet moved. Are you staying that they still take the dash action anyway even though they can’t move, effectively wasting their action?
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I have designed a Gothic Horror TTRPG built for actual play performances. If you want to play some sessions using it or talk theory, read more about it here!
My D&D 5e Homebrew Content
The Necronomicon. An >30 Page Cthulhu Mythos Supplement
Faerie Vampyre Monsters. Won 1st place in the GitP Monster Design Contest: Shapeshifters.
Check here for my extended homebrew signature!
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2018-02-08, 07:54 PM (ISO 8601)
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Re: Simple RAW 3
R467: I checked the spell description carefully and it does seem that way.
https://www.dndbeyond.com/spells/fear
“You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.”
So until they make their save, they must take the Dash action.
In 5e they've specifically designed certain game mechanics to intentionally waste an Action. That's why I specifically mentioned that the target can do other things, like Bonus Actions, if they can!
Note: When you take the Dash Action you don’t actually move. It simply increases your speed. Then when you next move during that turn you have more speed in which to do so.
Speed does not equal Movement in 5e.Last edited by E’Tallitnics; 2018-02-08 at 08:18 PM. Reason: Clarification
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2018-02-09, 10:20 AM (ISO 8601)
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- Sep 2017
Re: Simple RAW 3
Q468:
Skarr, the legendary skeleton warrior, has an AC of 18 due to "armor scraps" (flavorfully, a rusted-out suit of plate mail). However, he's also wearing padded armor +1 under the plate mail (that being the historical purpose of padded armor). While he uses his armor scraps to calculate his AC (as it gives him a higher AC), does he still get the +1 AC bonus for wearing the padded armor? He is also wielding a shield. Is his AC 20, or 21? Crucially, when my players kill him and get the padding for themselves, can they use the same trick? (I allow, nay, require padded armor to be worn under heavy armor, which is arguably against RAW so the answer may be "if you, the DM, say so," but the question for the skeleton should is definitely a RAW question, and also applies to natural armor users.)
Assuming I allow padded armor to be worn under heavy armor, would the +1 bonus from this padding stack with a plate mail +1 for a total AC calculation of 20?Last edited by dreast; 2018-02-09 at 10:21 AM.
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2018-02-09, 10:31 AM (ISO 8601)
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- Mar 2017
Re: Simple RAW 3
A468
While someone could wear padded armor under their plate armor for accuracy purposes they would not add the ac together.
Their AC would be 18 because of the plate.
20 AC if they were using a shield, assuming neither are magical an add other bonuses.
Note that Padded armor is not actually +1 AC it is simply 11 + Dex AC.
Both already give disadvantage to stealth checks so it would make no real difference other than some extra added weight.
Plate actually makes note that it comes with thick layers of padding under the armor so it is kind of there for you already.Last edited by Dudewithknives; 2018-02-09 at 10:32 AM.
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2018-02-09, 10:36 AM (ISO 8601)
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- Sep 2017
Re: Simple RAW 3
R 468
I realize that the 11 AC for the padded armor would not be involved, but it's magical +1 padded armor (alone, it'd be AC 12). I'm wondering if the magical bonus to AC stacks with armor scraps or natural armor like a shield does, since "wearing" the armor (not calculating your AC with the armor) is the only requirement for that bonus. (This isn't something that would often come up with a player, since they're limited to one armor per slot, but players can gain access to natural armor as well so it's worth asking.)