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Thread: Simple RAW 3

  1. - Top - End - #1291
    Ogre in the Playground
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    Default Re: Simple RAW 3

    Quote Originally Posted by HMS Invincible View Post
    Q528 is there a limit to how much equipment gets melded into a wild shape? Like how strange an object could you incorporate safely into your form?
    A528:

    There's no limit in the rules. RAW, if you're carrying it or wearing it, it melds.


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  2. - Top - End - #1292
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    Default Re: Simple RAW 3

    Q529

    How does Two-Weapon Fighting interact with Extra Attacks? You only get to swing the off-hand weapon once per turn, because it's a bonus action, right? So a 5th-lvl, dual-wielding Fighter gets to make 3 attack rolls on a turn (main hand, bonus action for off-hand, main hand again with Extra Attack). And then if you choose to use Action Surge, you'd get 2 more swings (one for normal attack, one for Extra Attack), but none from your off-hand weapon. Do I have all that right?

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    Default Re: Simple RAW 3

    A529

    May not be a simple question, but it is a simple asnswer. Yes, you have that right.
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    Default Re: Simple RAW 3

    Quote Originally Posted by georgie_leech View Post
    A529

    May not be a simple question, but it is a simple asnswer. Yes, you have that right.
    Thanks! Follow-up: Q530
    Can you choose which of your 2 weapons to use on any of those swings? If I have a longsword in one hand and a dagger in the other, can I mix up those swings any way I want? Sword, dagger, dagger; or sword, dagger, sword; or dagger, sword, sword. Could I just swing my sword 3 times? I'm guessing that last one is a no, because it seems like it's missing the point of dual-wielding.

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    Default Re: Simple RAW 3

    Quote Originally Posted by TheCleverGuy View Post
    Thanks! Follow-up: Q530
    Can you choose which of your 2 weapons to use on any of those swings? If I have a longsword in one hand and a dagger in the other, can I mix up those swings any way I want? Sword, dagger, dagger; or sword, dagger, sword; or dagger, sword, sword. Could I just swing my sword 3 times? I'm guessing that last one is a no, because it seems like it's missing the point of dual-wielding.
    A530 The only restriction is that the bonus action attack has to be using a "different light melee weapon".

    Quote Originally Posted by PHB195
    When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.
    So SSD/SDS works (sword gets +MOD to damage), DSD/DDS works (dagger gets +MOD to damage), but SSS and DDD don't work. Whichever weapon you attack with first gets the +MOD damage (unless you have the fighting style in which case they both do).
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  6. - Top - End - #1296
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    Default Re: Simple RAW 3

    Q531
    If one were to multiclass into Rogue: Scout but already had proficiencies in either/or Nature and Survival, can you change those previous proficiencies when you get Survivalist?

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    Default Re: Simple RAW 3

    Quote Originally Posted by Vánagandr View Post
    Q531
    If one were to multiclass into Rogue: Scout but already had proficiencies in either/or Nature and Survival, can you change those previous proficiencies when you get Survivalist?
    A531
    RAW, the answer is simple: No.

    However, it wouldn't be that big of an issue to allow it as a DM, in my opinion anyway. But that's a houserule and has no place (nor weight) for this thread's purpose.
    Last edited by Arkhios; 2018-04-05 at 04:01 AM.
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    Default Re: Simple RAW 3

    Quote Originally Posted by Arkhios View Post
    A531
    RAW, the answer is simple: No.

    However, it wouldn't be that big of an issue to allow it as a DM, in my opinion anyway. But that's a houserule and has no place (nor weight) for this thread's purpose.
    R531 I am afb, but I am under the impression that if you gain a duplicate skill from a class or background you can just choose a different skill.

    Has this been errata'd?

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    Default Re: Simple RAW 3

    Quote Originally Posted by Erys View Post
    R531 I am afb, but I am under the impression that if you gain a duplicate skill from a class or background you can just choose a different skill.

    Has this been errata'd?
    The current printing says (contrary to what I believed)

    Quote Originally Posted by PHB 125
    If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead.
    That seems definitive and not limited just to backgrounds (which is what I had believed).
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    Default Re: Simple RAW 3

    Quote Originally Posted by PhoenixPhyre View Post
    That seems definitive and not limited just to backgrounds (which is what I had believed).
    It is still in the section that explains backgrounds, so maybe it is limited.

    Regardless, the scout's feature reads...
    Quote Originally Posted by XGtE p47, Survivalist
    When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
    so it can't be a second source.

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    Default Re: Simple RAW 3

    Quote Originally Posted by Millstone85 View Post
    It is still in the section that explains backgrounds, so maybe it is limited.

    Regardless, the scout's feature reads... so it can't be a second source.
    Ah. Specific beats general. You're right.
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  12. - Top - End - #1302
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    Default Re: Simple RAW 3

    Q532 A sixth-level warlock with the archfey patron is casting fly when they take damage. Can they use Misty Escape before making a save to maintain concentration (i.e., to teleport to the ground and avoid damage if they lose concentration), or does the save have to come first?

    Relevant PHB text:

    Concentration... Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration.
    Misty Escape... When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see.
    Reactions are described as an 'instant response' on p190, but the section on casting time refers to reaction spells as taking 'a fraction of a second to bring about'. (Of course, Misty Escape is not a spell.)

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    SolithKnightGuy

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    Default Re: Simple RAW 3

    Quote Originally Posted by gelatinousc View Post
    Q532 A sixth-level warlock with the archfey patron is casting fly when they take damage. Can they use Misty Escape before making a save to maintain concentration (i.e., to teleport to the ground and avoid damage if they lose concentration), or does the save have to come first?

    Relevant PHB text:





    Reactions are described as an 'instant response' on p190, but the section on casting time refers to reaction spells as taking 'a fraction of a second to bring about'. (Of course, Misty Escape is not a spell.)
    The reaction is triggered after taking damage, so you can't avoid a concentration check with Misty Escape.
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    Default Re: Simple RAW 3

    Q533 rogue assassin is hidden. rogue attacks wizard. initiative is rolled. wizard wins. Wizard goes first.
    He's surprised, not much to do. Anyway, wizard's turn is over. Is wizard still surprised?

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    Default Re: Simple RAW 3

    A533 Once the wizard's turn is over, the wizard can now take a reaction.

    Or are you asking if the wizard raises the "surprised" flag for the purpose of some other feature? My guess is no, they do not.

  16. - Top - End - #1306
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    OrcBarbarianGuy

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    Default Re: Simple RAW 3

    A533 ......next up after the wizard is the rogue assassin. Rogues assassinate ability auto crits if the target is surprised. Is the wizard still surprised in this situation?

  17. - Top - End - #1307
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    Zombie

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    Quote Originally Posted by Dmdork View Post
    A533 ......next up after the wizard is the rogue assassin. Rogues assassinate ability auto crits if the target is surprised. Is the wizard still surprised in this situation?
    A533

    The text seems ambiguous to me. Here is a Sage Advice column stating that surprise ends with the end of the surprised creature’s turn, which seems like the natural conclusion, even if the rules aren’t explicit:

    http://dnd.wizards.com/articles/feat...-november-2015

  18. - Top - End - #1308
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    Default Re: Simple RAW 3

    A533 That sage advice it's still not clear. Is the wizard still surprised after his turn? cuz if not, the rogue is not attacking a surprised target and things will be different.

  19. - Top - End - #1309
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    Default Re: Simple RAW 3

    Quote Originally Posted by Dmdork View Post
    A533 That sage advice it's still not clear. Is the wizard still surprised after his turn? cuz if not, the rogue is not attacking a surprised target and things will be different.
    A533
    “In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the creature is no longer surprised.”

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    Default Re: Simple RAW 3

    A533 but he's not actually skipping his turn. He gets a turn but doesn't get to do a lot. If he got paralyzed for example, he would still get to make a save at the end of his turn to escape the paralysis. Anyhow I think you've answered my question, at the end of the surprised targets turn, he is no longer surprised.

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    Default Re: Simple RAW 3

    Q534 can you do an interact while surprised?

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    HalflingPirate

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    Default Re: Simple RAW 3

    A534 Page 190 of the PHB states that "You can also interact with one object or feature of the environment for free, during either your move or your action."

    If you are surprised, you "can't move or take an action on your first turn of the combat, and you can't take a reaction until your turn ends".

    Because your free object interaction comes as part of your action or movement and you can use neither when surprised, you may not use your free object interaction when surprised.

    You can however "communicate however you are able, through brief utterances and gestures as you take your turn."
    Last edited by Potato_Priest; 2018-04-08 at 06:01 PM.
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    Lightbulb Re: Simple RAW 3

    Quote Originally Posted by Lacka View Post
    Q525:
    This might be more of an english grammar question but I can’t decide for myself:

    From: ngl393-dnd5th.wikia.com
    (I copied it from the website but I’m prety sure the wording is almost exactly the same in the PHB.)
    If I have 2 proficincy when I get this and chose the other two do I get double prof. (Experties) for all or only the 2 new skill?
    From balance perspective the only 2 seams more real but then I would have used both in the wording.
    Sorry if this is too nitpicking for this thread but couldnt find a better place to post it!
    P.S.: I love this thread!
    I would like to “reopen” this case!
    The PHB sais in chapter 7:
    For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence (History) checks.
    So based on all this, I would let my knowledge clerics be complete experts in all 4 skills if they chose to.
    Sorry if it sounds stupid but I want to make a skill monkey build and this could mean a little extra for that!
    (When I figure out the exact details I post the build ;) )

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    Default Re: Simple RAW 3

    Quote Originally Posted by Lacka View Post
    I would like to “reopen” this case!
    The PHB sais in chapter 7:

    So based on all this, I would let my knowledge clerics be complete experts in all 4 skills if they chose to.
    Sorry if it sounds stupid but I want to make a skill monkey build and this could mean a little extra for that!
    (When I figure out the exact details I post the build ;) )
    That entry from PHB does not enable you to get any additional expertise from Knowledge domain for skills you didn't choose via that class feature, even if you gained proficiency to them by other means. You must have another source that grants expertise for those other two.
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  25. - Top - End - #1315
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    Default Re: Simple RAW 3

    Q535 are scrolls themselves magical?

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    Default Re: Simple RAW 3

    A535 Yes.
    Quote Originally Posted by DMG p139, Magic Item Categories
    Scrolls

    Most scrolls are spells stored in written form, while a few bear unique incantations that produce potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood.

    A scroll is a consumable magic item. Whatever the nature of the magic contained in a scroll, unleashing that magic requires using an action to read the scroll. When its magic has been invoked, the scroll can't be used again. Its words fade, or it crumbles into dust.

    Any creature that can understand a written language can read the arcane script on a scroll and attempt to activate it.
    Note that, in contrast, a spellbook is not a magic item. It is just a piece of paper that describes how to cast a spell, and it doesn't have the habit to crumble into dust after the casting.

  27. - Top - End - #1317
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    Default Re: Simple RAW 3

    Q356 I've ruled that if the three-person party I'm running a game for wants to take a long rest where someone is always watching, they can complete it in 9 hours, with each party member sleeping for 6 hours and keeping watch for 3 hours. But is this incorrect according to RAW?

    A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting Spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

    As far as I can tell, you need a continuous period of time where a party member spends no more than 2 hours doing light activity, and sleeps at least 6 hours. But with the model I've used so far, whoever takes the second guard shift will have their rest cancelled (the other two have 6 hours of uninterrupted sleep before or after their watch), so the shortest possible long rest would actually take 12 hours?

    Last edited by Platypusbill; 2018-04-10 at 10:46 AM.

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    Default Re: Simple RAW 3

    Q537

    When the PHB says something like "Creature takes 4d8 damage on a failed saved, and half as much if they make the save," is there a rule anywhere that says how "half as much" is determined? Do you roll the 4d8 regardless and then just halve the result if they make their save? Or do roll only 2d8 instead? I feel like the first way makes more sense to me, but I wanted to see if it was RAW.

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    Default Re: Simple RAW 3

    Quote Originally Posted by TheCleverGuy View Post
    Q537

    When the PHB says something like "Creature takes 4d8 damage on a failed saved, and half as much if they make the save," is there a rule anywhere that says how "half as much" is determined? Do you roll the 4d8 regardless and then just halve the result if they make their save? Or do roll only 2d8 instead? I feel like the first way makes more sense to me, but I wanted to see if it was RAW.
    A537
    You roll and then divide. General rule is you always round down, which is in itself already kind of an implication.

    For a more definitive answer, I believe page 196 in PHB offers the best answer to this:

    DAMAGE ROLLS
    Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target.
    "Half as much" is the modifier added to the rolled dice.
    Last edited by Arkhios; 2018-04-10 at 12:49 PM.

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    Default Re: Simple RAW 3

    Q538
    The PHB specifies that sneak attack dice are doubled for a critical, but what about effects like hex/hunters mark or other spells that add damage dice, as well as a paladin's smite ability or other similar abilities?

    And another question

    Q539
    For spells such as grease, and mage armor, where there is a duration effect but no concentration, if the caster is incapacitated does the spell persist, does it also persist if the caster dies?
    Last edited by braveheart; 2018-04-10 at 01:24 PM.
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