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Thread: Simple RAW 3
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2018-04-03, 07:11 PM (ISO 8601)
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2018-04-04, 12:52 PM (ISO 8601)
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- Mar 2018
Re: Simple RAW 3
Q529
How does Two-Weapon Fighting interact with Extra Attacks? You only get to swing the off-hand weapon once per turn, because it's a bonus action, right? So a 5th-lvl, dual-wielding Fighter gets to make 3 attack rolls on a turn (main hand, bonus action for off-hand, main hand again with Extra Attack). And then if you choose to use Action Surge, you'd get 2 more swings (one for normal attack, one for Extra Attack), but none from your off-hand weapon. Do I have all that right?
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2018-04-04, 12:54 PM (ISO 8601)
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2018-04-04, 12:59 PM (ISO 8601)
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Re: Simple RAW 3
Thanks! Follow-up: Q530
Can you choose which of your 2 weapons to use on any of those swings? If I have a longsword in one hand and a dagger in the other, can I mix up those swings any way I want? Sword, dagger, dagger; or sword, dagger, sword; or dagger, sword, sword. Could I just swing my sword 3 times? I'm guessing that last one is a no, because it seems like it's missing the point of dual-wielding.
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2018-04-04, 01:09 PM (ISO 8601)
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Re: Simple RAW 3
A530 The only restriction is that the bonus action attack has to be using a "different light melee weapon".
Originally Posted by PHB195Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
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NIH System PDF Up to date main-branch build version.
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2018-04-05, 03:47 AM (ISO 8601)
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- Jan 2017
Re: Simple RAW 3
Q531
If one were to multiclass into Rogue: Scout but already had proficiencies in either/or Nature and Survival, can you change those previous proficiencies when you get Survivalist?
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2018-04-05, 04:00 AM (ISO 8601)
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Re: Simple RAW 3
Last edited by Arkhios; 2018-04-05 at 04:01 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2018-04-05, 01:02 PM (ISO 8601)
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- Aug 2016
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2018-04-05, 01:07 PM (ISO 8601)
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Re: Simple RAW 3
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-04-05, 01:22 PM (ISO 8601)
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- Apr 2015
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- Paris, France
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2018-04-05, 03:03 PM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-04-05, 08:11 PM (ISO 8601)
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- Apr 2018
Re: Simple RAW 3
Q532 A sixth-level warlock with the archfey patron is casting fly when they take damage. Can they use Misty Escape before making a save to maintain concentration (i.e., to teleport to the ground and avoid damage if they lose concentration), or does the save have to come first?
Relevant PHB text:
Concentration... Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration.Misty Escape... When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see.
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2018-04-05, 09:49 PM (ISO 8601)
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- Nov 2015
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Re: Simple RAW 3
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2018-04-05, 09:52 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
Q533 rogue assassin is hidden. rogue attacks wizard. initiative is rolled. wizard wins. Wizard goes first.
He's surprised, not much to do. Anyway, wizard's turn is over. Is wizard still surprised?
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2018-04-06, 06:52 AM (ISO 8601)
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Re: Simple RAW 3
A533 Once the wizard's turn is over, the wizard can now take a reaction.
Or are you asking if the wizard raises the "surprised" flag for the purpose of some other feature? My guess is no, they do not.
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2018-04-06, 09:12 AM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
A533 ......next up after the wizard is the rogue assassin. Rogues assassinate ability auto crits if the target is surprised. Is the wizard still surprised in this situation?
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2018-04-06, 09:22 AM (ISO 8601)
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- Jul 2015
Re: Simple RAW 3
A533
The text seems ambiguous to me. Here is a Sage Advice column stating that surprise ends with the end of the surprised creature’s turn, which seems like the natural conclusion, even if the rules aren’t explicit:
http://dnd.wizards.com/articles/feat...-november-2015
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2018-04-06, 05:34 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
A533 That sage advice it's still not clear. Is the wizard still surprised after his turn? cuz if not, the rogue is not attacking a surprised target and things will be different.
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2018-04-06, 06:01 PM (ISO 8601)
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- Jul 2015
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2018-04-06, 07:24 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
A533 but he's not actually skipping his turn. He gets a turn but doesn't get to do a lot. If he got paralyzed for example, he would still get to make a save at the end of his turn to escape the paralysis. Anyhow I think you've answered my question, at the end of the surprised targets turn, he is no longer surprised.
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2018-04-06, 07:26 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
Q534 can you do an interact while surprised?
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2018-04-08, 05:58 PM (ISO 8601)
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Re: Simple RAW 3
A534 Page 190 of the PHB states that "You can also interact with one object or feature of the environment for free, during either your move or your action."
If you are surprised, you "can't move or take an action on your first turn of the combat, and you can't take a reaction until your turn ends".
Because your free object interaction comes as part of your action or movement and you can use neither when surprised, you may not use your free object interaction when surprised.
You can however "communicate however you are able, through brief utterances and gestures as you take your turn."
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2018-04-08, 06:52 PM (ISO 8601)
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- Mar 2018
Re: Simple RAW 3
I would like to “reopen” this case!
The PHB sais in chapter 7:
For instance, if you lack proficiency in the History skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence (History) checks.
Sorry if it sounds stupid but I want to make a skill monkey build and this could mean a little extra for that!
(When I figure out the exact details I post the build ;) )
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2018-04-08, 10:24 PM (ISO 8601)
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- Nov 2015
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Re: Simple RAW 3
That entry from PHB does not enable you to get any additional expertise from Knowledge domain for skills you didn't choose via that class feature, even if you gained proficiency to them by other means. You must have another source that grants expertise for those other two.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2018-04-10, 12:05 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Simple RAW 3
Q535 are scrolls themselves magical?
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2018-04-10, 05:03 AM (ISO 8601)
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- Paris, France
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Re: Simple RAW 3
A535 Yes.
Originally Posted by DMG p139, Magic Item Categories
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2018-04-10, 10:43 AM (ISO 8601)
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- Sep 2017
Re: Simple RAW 3
Q356 I've ruled that if the three-person party I'm running a game for wants to take a long rest where someone is always watching, they can complete it in 9 hours, with each party member sleeping for 6 hours and keeping watch for 3 hours. But is this incorrect according to RAW?
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting Spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.
As far as I can tell, you need a continuous period of time where a party member spends no more than 2 hours doing light activity, and sleeps at least 6 hours. But with the model I've used so far, whoever takes the second guard shift will have their rest cancelled (the other two have 6 hours of uninterrupted sleep before or after their watch), so the shortest possible long rest would actually take 12 hours?
Last edited by Platypusbill; 2018-04-10 at 10:46 AM.
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2018-04-10, 11:56 AM (ISO 8601)
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- Mar 2018
Re: Simple RAW 3
Q537
When the PHB says something like "Creature takes 4d8 damage on a failed saved, and half as much if they make the save," is there a rule anywhere that says how "half as much" is determined? Do you roll the 4d8 regardless and then just halve the result if they make their save? Or do roll only 2d8 instead? I feel like the first way makes more sense to me, but I wanted to see if it was RAW.
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2018-04-10, 12:31 PM (ISO 8601)
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- Nov 2015
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Re: Simple RAW 3
A537
You roll and then divide. General rule is you always round down, which is in itself already kind of an implication.
For a more definitive answer, I believe page 196 in PHB offers the best answer to this:
DAMAGE ROLLS
Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target.Last edited by Arkhios; 2018-04-10 at 12:49 PM.
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2018-04-10, 01:17 PM (ISO 8601)
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Re: Simple RAW 3
Q538
The PHB specifies that sneak attack dice are doubled for a critical, but what about effects like hex/hunters mark or other spells that add damage dice, as well as a paladin's smite ability or other similar abilities?
And another question
Q539
For spells such as grease, and mage armor, where there is a duration effect but no concentration, if the caster is incapacitated does the spell persist, does it also persist if the caster dies?Last edited by braveheart; 2018-04-10 at 01:24 PM.
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