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2017-01-09, 03:06 AM (ISO 8601)
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Homebrew Barbarian Options, take 2 (PEACH)
As the previous post has run its course and since I made some big changes to the homebrewed options I decided to make a new post, fresh from outdated ramblings.
So, a long time ago, I posted a few Barbarian options, that might be of interest to those who...
...don't like the obviously magical abilities of Totem Warrior.
...wanted something a little more special from the totems (Dragons, anyone!?).
...would like to play a raging alchemist-type character.
Here's the link to the homebrewery document by me!
As always, PEACH away.
Let me know what you think and feel free to criticize, but please, be gentle. I'm just another wannabe game designer who spends probably a little too much of his (spare) time for homebrewing!Last edited by Arkhios; 2017-01-09 at 03:12 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 10:24 AM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
War Paints is WAY TOO POWERFUL. Expertise in up to two skills, and free advantage on those two? Nope! (The extra advantages later is just gravy.)
The breath weapon is also far too powerful. Frightened is a damn potent condition, and you can inflict at-will, with no way to avoid it.
Aspect of the Dragon seems fine.
As does Draconic Attunement.
Improved Tolerance might be a bit much-that's 7 uses every short rest at level 20.I have a LOT of Homebrew!
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2017-01-09, 02:36 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Haha, yeah, I figured it might be. I just couldn't decide which one, advantage or expertise, I should give it. Which one would you? Or do you have a better suggestion as to how fix it? I hope that at least the fluff is fine
The breath weapon is also far too powerful. Frightened is a damn potent condition, and you can inflict at-will, with no way to avoid it.
Aspect of the Dragon seems fine.
As does Draconic Attunement.
Improved Tolerance might be a bit much-that's 7 uses every short rest at level 20.
Just my thoughts on the feedback (which I very much appreciate, don't get me wrong)Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 03:05 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Ah, I missed the line limiting your max uses of Breath. I still think it's too powerful, but not nearly as bad as before.
And the issue is, a Battlemaster Maneuver is a status effect and a little extra damage. Your Crude Concoctions are high-level spells.I have a LOT of Homebrew!
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2017-01-09, 03:15 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Fair enough, I guess it could be toned down a bit. What if you could use crude concoctions only once per long rest? Would that be too weak then? Or ok?
Last edited by Arkhios; 2017-01-09 at 03:23 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 03:20 PM (ISO 8601)
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- Jul 2014
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Re: Homebrew Barbarian Options, take 2 (PEACH)
I have a LOT of Homebrew!
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2017-01-09, 03:22 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
I guess that could work, yeah.
What comes to the totemic dragon breath. I kinda wanted the dragon totem to cover all dragons at once, instead of each dragon color individually. I thought to myself, "what is it that all dragons have in common, and I realized that all dragons:
a) have a breath weapon of sorts
b) are frightening
c) have wings
d) can survive in harsh conditions
so, I figured I'd combine breath weapon and being frightening, but I guess that was too much. I would've used the "shaken" condition from previous editions, but that doesn't exist anymore as far as I know. What would you suggest as a weaker form of fear?
Also, would it be bad if dragon totem gave you wings of some sort? If not a flight speed, would you allow some sort of slow fall with those spirit wings I played around with?Last edited by Arkhios; 2017-01-09 at 03:24 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 03:25 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Flight at higher levels would be fine.
Perhaps have it have a Bane-like effect? -1d4 isn't as bad as disadvantage.I have a LOT of Homebrew!
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2017-01-09, 03:29 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 03:31 PM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Homebrew Barbarian Options, take 2 (PEACH)
I have a LOT of Homebrew!
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2017-01-09, 03:51 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
There's a slight problem then. Totem features are gained at levels 3, 6, and 10, while the features mutual to all totem warriors are at levels 3 and 14.
Unless... Would it be ok, if the aspect of the dragon's "wings" would gradually improve from falling damage resistance to wings that you could fly with at 14th level?Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-09, 03:52 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
That'd be fine, methinks. Maybe give full flight while raging only by level 10.
I have a LOT of Homebrew!
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2017-01-10, 06:44 AM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
I've made the changes previously discussed:
Painted Warrior:
I removed the "expertise" altogether; I realized my initial intention was that a Totem Warrior would have a knack on these skills without actually being proficient - or talented, as I believe few barbarians have a high ability score in either wisdom or charisma. At least with point-buy.
Dragon Totem:
Totemic Breath Weapon bestows a bane-like effect on those who fail their saves, and those who succeed, only take half damage and no "bane".
Aspect of the Dragon's spirit wings now gradually improve from granting falling damage resistance, to rage-only flight at 10th, to at-will flight at 14th.
Ragechemist:
Improved Tolerance now allows each given option for Crude Concoction to be used once per long rest.
Please, have a look if they look fine now, or if something needs to be moved up or down in regards to level.
PS. I decided I could take a new direction with the Optional Rules regarding Totems. Instead of tying the additional benefits to dragon totem alone, why not make them universal. This would mean that the Improved Breath Weapon and Dreadful Aura would have to go, but to be honest, they felt a bit too complicated anyway.Last edited by Arkhios; 2017-01-10 at 07:05 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-10, 12:15 PM (ISO 8601)
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- Jul 2014
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Permanent advantage is still much too good. Imagine a Barbarian 3/Rogue 1, with Expertise AND Advantage on all Persuasion. Or hell, even just a Barbarian with a decent Charisma score and proficiency in it.
Rest looks good.I have a LOT of Homebrew!
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2017-01-10, 02:28 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
For war paint what you could do is have it add their strength score to intimidation, I wouldn't bother with persuasion personally, as I feel it doesn't mesh well with the tattoos which are warriors marks and designed for intimidation. If you did that what I would do is have it be add strength to intimidation, and then possibly later give the advantage while raging or something like that
I think that the Dragon totem and ragechemist look awesome, and feel unique, and primal which is perfectLast edited by Llama513; 2017-01-10 at 02:30 PM.
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2017-01-10, 02:37 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Well, then. What would you suggest? Would a half-proficiency to non-proficient checks with the skills mentioned be alright? Or should I just drop the skills entirely, and instead try to come up with something else?
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-10, 02:42 PM (ISO 8601)
- Join Date
- Aug 2016
Re: Homebrew Barbarian Options, take 2 (PEACH)
I worded that weird, what my suggestion was for was to replace the advantage on intimidation and persuasion, I think that the rest of the abilities are fine, but for the initial bonus i would go with adding your strength modifier to intimidation, and not worry about persuasion as war paint doesn't really scream persuasion
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2017-01-11, 08:24 AM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Noted, I guess I got carried away on that. I agree it should probably apply only on intimidation.
I'm not sure if it's wise to let you add Strength on top of Charisma with Intimidation. With a decent str/cha (16) a barbarian 3/rogue 1 could get expertise + 6 in the check, which is still quite steep, although arguably not as much as expertise + advantage.
And what about the situation when you (in theory) justify your GM to let you use strength instead of charisma for Intimidation, and you had Str 18, that'd be even worse. (let's again assume bbn 3/rog 1 with expertise; that'd be +12 at char level 4)
A completely new idea came to me:
War Paints:
While unarmored and not wielding a shield, you gain +1 bonus to AC (due to fluff text here).Last edited by Arkhios; 2017-01-11 at 08:37 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-11, 10:52 AM (ISO 8601)
- Join Date
- Aug 2016
Re: Homebrew Barbarian Options, take 2 (PEACH)
That works, it occurs to me that you could stop it from stacking with rogue by giving them expertise in intimidation if you really want the intimidation skill, but I also get that you don't want them to feel like they are properly trained in the skill, so I think that the +1 works, possibly having it scale as you get to higher levels
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2017-01-11, 03:16 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Ok, I think I'm satisfied with Painted Totem Warrior:
War Paint
This replaces Spirit Seeker
At 3rd level, you learn to decorate your body with images of — or related to your chosen Totems.
While the War Paints persist and you're not wearing armor and not wielding a shield, your Armor Class is increased by 1. If you are completely submerged in water, the paint is washed away, and you lose the benefit.
The paint also wears off over time, and so you must spend 1 hour to paint the images in order to gain the benefit. This is considered a light activity on a short rest.
Ritual Tattoo
This replaces Spirit Walker
At 10th level, you learn how to make your War Paint as a Ritual Tattoo, making the images and the benefits they bestow permanent.
In addition, you also gain advantage on all Intelligence (Nature) checks.
What do you think of it?Last edited by Arkhios; 2017-01-11 at 03:16 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-11, 03:30 PM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Homebrew Barbarian Options, take 2 (PEACH)
I have a LOT of Homebrew!
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2017-01-11, 03:38 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-11, 03:40 PM (ISO 8601)
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- Jul 2014
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Re: Homebrew Barbarian Options, take 2 (PEACH)
I have a LOT of Homebrew!
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2017-01-11, 03:45 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Hmm, I think for me personally, replacing the third level ribbon for the Totem Warriors with a buff to Great Weapon Fighters (who IME don't need the buff) seems a bit powerful. The concept is really cool, though. The replacement for Spirit Walker is only troubling in that it makes the earlier combat bonus permanent, otherwise I like it.
But I'm a late comer on this conversation, so if you've moved past that part of the decision making process, I'm sorry for bringing it up!For playable monster adventurers who would attract more than a few glances at the local tavern, check out my homebrew monster races!
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2017-01-11, 03:58 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Full proficiency it is then! I wasn't sure if it would be too much, but I guess you're right.
Oh, it's alright. I came to change the 10th level feature because now that the war paints last for hours equal to you proficiency bonus, they last long enough for it to remain temporary through the whole career. Now, you only gain advantage with nature checks starting from 10th level.Last edited by Arkhios; 2017-01-11 at 04:04 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-13, 02:39 PM (ISO 8601)
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- Dec 2016
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2017-01-13, 04:38 PM (ISO 8601)
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- Finland
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-17, 03:09 PM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Dragon Totem's wings are way, way too much. The 6th level feature is normally exploration focused and mostly a ribbon. Giving them flight, even in stages, is so much more powerful than the other options that the only reason the others would ever see play is in a campaign guaranteed to not hit 10th level. Also, it's flat-out a better version of eagle totem at 14. Eagle gets limited flight (super jumping), while dragon gets actual flight as part of the 6th level ability and can pick another 14th level ability. Otherwise cool and flavorful stuff!
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2017-01-18, 12:26 AM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
I must say, by the time I wrote that up, I had forgotten eagle totem altogether. I'll change that back to no-wings (except for the falling damage resistance due to the 6th level feature, if that's still alright)
Moreover, I need to fix the levels of those totem features anyway. I have no idea when I had the brain-fart that the 3rd totem feature would come at 10th level, while it does indeed come at 14th.Last edited by Arkhios; 2017-01-19 at 06:36 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-01-19, 06:39 AM (ISO 8601)
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Re: Homebrew Barbarian Options, take 2 (PEACH)
Fixed the Dragon Totem path and added a few suggestions for alternative totem paths in the same vein as seen in Sword Coast Adventurer's Guide. (Though the format isn't same.)
In addition, I tried to make Ragechemist feel less dull to read since I've been unable to find a fitting picture for the page.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014