Results 271 to 300 of 423
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2017-06-16, 07:59 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Initiative
(1d20+5)[17]
Starting B-18
Kn:Arcana
(1d20+15)[25]
Kn:Dungeoneering
(1d20+11)[23]
Kn:Local
(1d20+11)[17]
Kn:Nature
(1d20+11)[19]
Kn:Psionics
(1d20+7)[23]
Kn:Religion
(1d20+11)[18]
The Planes
(1d20+11)[29]
Effects ~
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2017-06-16, 08:15 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morgan will start in R18-S19
Will cast Nerveskitter for the bonus this time around.
Initiative (1d20+14)[24]Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2017-06-16, 11:38 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
T-4:Cast Greater Invisibility on Skeletor (CL = 13)
T-3: Activate Evil Blessing (+3 to saves for 5 rounds, doubled if damage a good outsider that round)
T-2: Summon Undead II (Owlbear Skeleton) (CL = 7)
T-1: Summon Undead III (2x Owlbear Skeletons) (CL = 7)
Owlbear Skeleton 1 (from SU II): B/C-11/12
Owlbear Skeleton 2: I/J-11/12
Owlbear Skeleton 3: E/F-11/12
Skeletor: K-11
Szivv: I-13, will start with +1 Manifesting Sling bullet in hand
Elf/Lizard: Sitting out this fight
Initiative (using nerveskitter) (1d20+15)[19]
Knowledge (arcana): (1d20+19)[38]
Knowledge (religion): (1d20+19)[31]
Knowledge (planes): (1d20+19)[22]
Knowledge (nature): (1d20+19)[28]
Knowledge (psionic): (1d20+19)[39]
Knowledge (dungeoneering): (1d20+19)[28]
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2017-06-18, 02:35 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor will start in M11.
Initiative: (1d20+8)[12]
Cast Haste CL 6 on self, all three owlbears, Skeletor, and the shadow (1 PP).
Status:
SpoilerPower points: 25/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 104/104
Cantrips remaining: 4
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, 3 availableLike 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2017-06-18, 12:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
These creatures are dwarves.
They are humanoids.
They have dwarf traits. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or whose speed is reduced in such conditions). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes (see Chapter 7:Equipment) as martial weapons, rather than exotic weapons. Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison: Dwarves are hardy and resistant to toxins. +2 racial bonus on saving throws against spells and spell-like effects: dwarves have an innate resistance to magic spells. +1 racial bonus to attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears): Dwarves are trained in the special combat techniques that allow them to fight their common enemies more effectively. +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that dwarves undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. The Monster Manual has information on which creatures are of the giant type. +2 racial bonus on Appraise checks that are related to stone or metal items: Dwarves are familiar with valuable items of all kinds, especially those made of stone or metal. +2 racial bonus on Craft checks that are related to stone or metal: Dwarves are especially capable with stonework and metalwork.
(Duskranger I'm counting 48 rounds still)
It is Thricedeadcat, and Meemas's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
S (1+2)= -15 feet
Douglas -20 feet
Kingfrog -30 feet
Duskranger -155 feet
Skeletor -265 feet
M (3) -505 feet
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
M (5+18) =19 (2)
J-h =18 (1)
M (4+19) =18 (2)
Razorbeck =17
M (20) =16
M (6+8) =13
Archmage =12 (1)
Douglas =12 (1)
M (16+23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =10
M (3) =9
M (2+11+21) =7
M (10+13+14) =5
M (15+24) =4
M (1+12) =3
M (17) =2
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 AC 16 FF 16 To 10
Archmage's heart of water CL 9 lasts for 5277 rounds on his init.
Archmage's mage armor CL 9 lasts for 5278 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 10 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14270 rounds on his init.
Kingfrog has force screen CL 6 on himself for 23 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 24 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 10 rounds on his init.
Kingfrog has evil blessing for 3 rounds on his init.
Kingfrog has owlbear skeleton 1 for 6 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 7 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4378 rounds on his init.
Douglas has mage armor CL 1 on himself for 479 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 6 rounds on Douglas's init.
Razorbeck has alter self on himself for 3558 rounds on his init.
Duskranger has polymorph on himself for 48 rounds on his init.
J-h has entropic shield CL 6 on himself for 59 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
Last edited by Illven; 2017-06-18 at 02:34 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-06-19, 06:50 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will use his last prepared magic missile to hit M4, M2, M18, M17, and, (assuming I'm counting distance correctly), the last one at M23, (otherwise it'll double tap M4).
M2
(1d4+1)[5]
M4
(1d4+1)[5]
M17
(1d4+1)[3]
M18
(1d4+1)[3]
M23
(1d4+1)[4]
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2017-06-20, 10:46 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
It is Kingfrog's turn
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Attack
Spoiler
M (7) Thricedeadcat
(1d20+1)[16]
(1d6)[5]
(1d20+1)[14]
(1d6)[4]
(1d6)[1]
Thricedeadcat takes 5 points of damage.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
M (5+18) =19 (2)
J-h =18 (1)
M (4+19) =18 (2)
Razorbeck =17
M (20) =16
M (6+8) =13
Archmage =12 (1)
Douglas =12 (1)
M (16+23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =10
M (3) =9
M (2+11+21) =7
M (10+13+14) =5
M (15+24) =4
M (1+12) =3
M (17) =2
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M17 hp 3), (M18 hp 3), (M23 hp 2) AC 16 FF 16 To 10
Archmage's heart of water CL 9 lasts for 5277 rounds on his init.
Archmage's mage armor CL 9 lasts for 5278 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 10 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14269 rounds on his init.
Kingfrog has force screen CL 6 on himself for 22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 23 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 9 rounds on his init.
Kingfrog has evil blessing for 2 rounds on his init.
Kingfrog has owlbear skeleton 1 for 5 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 6 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4378 rounds on his init.
Douglas has mage armor CL 1 on himself for 479 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 6 rounds on Douglas's init.
Razorbeck has alter self on himself for 3558 rounds on his init.
Duskranger has polymorph on himself for 48 rounds on his init.
J-h has entropic shield CL 6 on himself for 59 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
Last edited by Illven; 2017-06-20 at 10:47 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-06-21, 07:08 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Owlbear Skeleton 1
Full Attack M19
claw/claw/bite: (1d20+7)[24], (1d20+7)[8], (1d20+2)[4]
damage (1d6+5)[8], (1d6+5)[9], (1d8+2)[4]
===crit stuff===
claw/claw/bite: (1d20+7)[24], (1d20+7)[8], (1d20+2)[20]
damage (1d6+5)[10], (1d6+5)[9], (1d8+2)[8]
Spoiler: Skeletor
Full attack, targeting M4 and M17 with unarmed strike attack rolls (attack M4, attack M17, attack M4 if still up), then utilizing natural attacks prioritizing M4 then M17, and 5-foot stepping to L-10 to use remaining attacks on M18 whenever M4 and M17 are down
Unarmed Strike, incl haste attack: (1d20+23)[41], (1d20+23)[37], (1d20+18)[22], (1d20+13)[18]
damage (1d3+6)[9], (1d3+6)[7], (1d3+6)[9]
Claw/Bite/Wing/Wing: (1d20+23)[36], (1d20+23)[42], (1d20+23)[40], (1d20+23)[36]
damage (1d6+3)[7], (1d8+3)[10], (1d4+3)[7], (1d4+3)[6]
===crit stuff===
Unarmed Strike, incl haste attack: (1d20+23)[27], (1d20+23)[33], (1d20+18)[21], (1d20+13)[20]
damage (1d3+6)[7], (1d3+6)[7], (1d3+6)[8]
Claw/Bite/Wing/Wing: (1d20+23)[36], (1d20+23)[38], (1d20+23)[34], (1d20+23)[33]
damage (1d6+3)[8], (1d8+3)[7], (1d4+3)[5], (1d4+3)[5]
Spoiler: Owlbear Skeleton 3
Charge to E/F-7/8, attack M10
(1d20+9)[11], damage (1d6+5)[6]
===crit stuff===
(1d20+9)[29], damage (1d6+5)[7]
Spoiler: Szivv
Move to G9, manifest Psionic Charm at M5 using +1 manifesting sling bullet (5 pp, affects humanoids, 13 day duration, DC 26 will save negates)
Attempt to command M5 to charge attack M10, or M23 if M10 is down. Charisma Check:
(1d20+3)[10]
Spoiler: Owlbear Skeleton 2
Full Attack M17, switch to M4 if M17 drops. If M4 and M17 are down, charge M10 using first claw attack and adding +2 to the attack roll. If M10 is also down, charge M23 using first claw attack and adding +2 to the attack roll (and possibly getting +2 from flanking with a charmed M5).
claw/claw/bite: (1d20+7)[25], (1d20+7)[16], (1d20+2)[4]
damage (1d6+5)[8], (1d6+5)[8], (1d8+2)[10]
===crit stuff===
claw/claw/bite: (1d20+7)[9], (1d20+7)[25], (1d20+2)[16]
damage (1d6+5)[11], (1d6+5)[8], (1d8+2)[9]
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2017-06-21, 07:24 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Delayed action. Morgan is only taking up one square instead of four as is appropriate for her Large size.
Standard action: Entangle centered on P6Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2017-06-21, 10:37 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
Owlbearskeleton kills M (19)
Skeletor kills M (4+7)
Owlbearskeleton 3 kills M (10)
M (5) fails it's save versus Kingfrog. But is not willing to fight.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) fail their saves versus Meemas's entangle. M (6+8) succeeds.
It is J-h's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Attack
Spoiler
M (18)
(1d20+1)[11]
(1d6)[5]
(1d20+1)[9]
(1d6)[1]
(1d6)[5]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
M (18) =19 (2)
J-h =18 (1)
Razorbeck =17
M (20) =16
M (6+8) =13
Archmage =12 (1)
Douglas =12 (1)
M (16+23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =10
M (3) =9
M (2+11+21) =7
M (10+13+14) =5
M (15+24) =4
M (1+12) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M17 hp 3), (M18 hp 3), (M23 hp 2) AC 16 FF 16 To 10
Archmage's heart of water CL 9 lasts for 5277 rounds on his init.
Archmage's mage armor CL 9 lasts for 5278 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 10 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14269 rounds on his init.
Kingfrog has force screen CL 6 on himself for 22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 23 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 9 rounds on his init.
Kingfrog has evil blessing for 2 rounds on his init.
Kingfrog has owlbear skeleton 1 for 5 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 6 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4378 rounds on his init.
Douglas has mage armor CL 1 on himself for 479 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 6 rounds on Douglas's init.
Razorbeck has alter self on himself for 3558 rounds on his init.
Duskranger has polymorph on himself for 48 rounds on his init.
J-h has entropic shield CL 6 on himself for 58 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
Last edited by Illven; 2017-06-21 at 11:57 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-06-22, 08:26 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl advances to N15 and uses divine metamagic to power a Fell Drain sound burst.
(1d8)[6] sonic damage & 1 negative level; Fort DC17 or stun 1 rd
Sound burst is targeted at O8:P9 and hits M8, 13, 16, 22.Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-06-22, 03:32 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
J-h's fell drain sound burst kills M (8+13+16+22) But they come back from the dead.....
It is Razorbeck's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (20) =16
M (8) =14
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
M (23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =11 (2)
M (3) =9
M (2+11+21) =7
M (13) =6
M (10+14) =5
M (15+24) =4
M (1+12) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M17 hp 3), (M18 hp 3), (M23 hp 2) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5277 rounds on his init.
Archmage's mage armor CL 9 lasts for 5278 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 10 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14269 rounds on his init.
Kingfrog has force screen CL 6 on himself for 22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 23 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 9 rounds on his init.
Kingfrog has evil blessing for 2 rounds on his init.
Kingfrog has owlbear skeleton 1 for 5 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 6 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4378 rounds on his init.
Douglas has mage armor CL 1 on himself for 479 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 6 rounds on Douglas's init.
Razorbeck has alter self on himself for 3557 rounds on his init.
Duskranger has polymorph on himself for 48 rounds on his init.
J-h has entropic shield CL 6 on himself for 58 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-06-23, 08:48 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Morker casts Cloud of Knives and moves to A-12
Effects ~
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2017-06-28, 08:58 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
Razorbeck casts cloud of knives.
M (6+23) fails to break free of the entanglement.
It is Archmage, and Douglas's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Attacks
Spoiler
M (20)
(1d20+1)[12]
(1d6)[3]
(1d20+1)[12]
(1d6)[5]
(1d6)[4]
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (20) =16
M (8) =14
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
M (23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =11 (2)
M (3) =9
M (2+11+21) =7
M (13) =6
M (10+14) =5
M (15+24) =4
M (1+12) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M17 hp 3), (M18 hp 3), (M23 hp 2) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5276 rounds on his init.
Archmage's mage armor CL 9 lasts for 5277 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14269 rounds on his init.
Kingfrog has force screen CL 6 on himself for 22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 23 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 9 rounds on his init.
Kingfrog has evil blessing for 2 rounds on his init.
Kingfrog has owlbear skeleton 1 for 5 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 6 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4377 rounds on his init.
Douglas has mage armor CL 1 on himself for 478 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 5 rounds on Douglas's init.
Razorbeck has alter self on himself for 3557 rounds on his init.
Razorbeck has cloud of knives up for 60 rounds on his init.
Duskranger has polymorph on himself for 48 rounds on his init.
J-h has entropic shield CL 6 on himself for 58 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
M (8+13+16+22) are wights
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-06-28, 10:08 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor casts Black Tentacles CL 9 (5 PP), using Reserves of Strength +3, centered on O5-P6. In order by position, I believe this should hit M15, M3, M11, M7, M12, M13, M16, M24, M22.
RoS self damage (5d6)[24]
Grapple vs M15: (1d20+17)[22]. If successful, grapple (1d20+17)[25] to deal (1d6+4)[8] damage.
Grapple vs M3: (1d20+17)[26]. If successful, grapple (1d20+17)[37] to deal (1d6+4)[8] damage.
Grapple vs M11: (1d20+17)[32]. If successful, grapple (1d20+17)[20] to deal (1d6+4)[10] damage.
Grapple vs M7: (1d20+17)[28]. If successful, grapple (1d20+17)[32] to deal (1d6+4)[8] damage.
Grapple vs M12: (1d20+17)[37]. If successful, grapple (1d20+17)[18] to deal (1d6+4)[9] damage.
Grapple vs M13: (1d20+17)[37]. If successful, grapple (1d20+17)[20] to deal (1d6+4)[9] damage.
Grapple vs M16: (1d20+17)[18]. If successful, grapple (1d20+17)[29] to deal (1d6+4)[7] damage.
Grapple vs M24: (1d20+17)[24]. If successful, grapple (1d20+17)[34] to deal (1d6+4)[6] damage.
Grapple vs M22: (1d20+17)[20]. If successful, grapple (1d20+17)[27] to deal (1d6+4)[5] damage.
Status:
SpoilerPower points: 20/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 80/104
Cantrips remaining: 4
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, Black Tentacles, 2 availableLast edited by Douglas; 2017-06-28 at 10:10 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2017-06-29, 04:43 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Seeing that his allies had things well in hand, Jack tries to hit M8 with a lesser orb of acid.
(1d20+6)[10] attack (5d8)[22] acid damageSpoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
Ileana, Godlings
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2017-06-29, 03:37 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
Douglas's black tentacles kills M (3+7+11+12+15) Douglas's black tentacles damages and grapples M (13+22+24) M (24) is disabled. M (16 does not get grappled)
M (8)'s AoO fails. But Archmage spell misses.
It is Duskranger's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Attacks
Spoiler
M (23)
(1d20+1)[20]
(1d10+1)[9]
(1d20+1)[8]
(1d10+1)[5]
(1d10+1)[11]
Owlbear skeleton takes 4 points of damage after DR 5/bludgeoning
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
M (7) =20
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (20) =16
M (8) =14
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
M (23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =11 (2)
M (3) =9
M (2+11+21) =7
M (13) =6
M (10+14) =5
M (24) =4
M (1+12) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M13 hp 17) (M17 hp 3), (M18 hp 3), (m22 hp 21) (M23 hp 2) (m24 hp 0) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5276 rounds on his init.
Archmage's mage armor CL 9 lasts for 5277 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4069 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14269 rounds on his init.
Kingfrog has force screen CL 6 on himself for 22 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 23 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 9 rounds on his init.
Kingfrog has evil blessing for 2 rounds on his init.
Kingfrog has owlbear skeleton 1 for 5 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 6 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5277 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5278 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4377 rounds on his init.
Douglas has mage armor CL 1 on himself for 478 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 5 rounds on Douglas's init.
Razorbeck has alter self on himself for 3557 rounds on his init.
Razorbeck has cloud of knives up for 60 rounds on his init.
Duskranger has polymorph on himself for 47 rounds on his init.
J-h has entropic shield CL 6 on himself for 58 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
M (8+13+16+22) are wights
Douglas has black tentacles up for 9 rounds on his init.
Last edited by Illven; 2017-06-29 at 03:40 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-06-29, 03:42 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk moves to O18 and tries to bite M8
Attack: (1d20+6)[19] for (1d6+1)[6]“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2017-06-29, 06:36 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
Duskranger's bite attack hits and damages M (8)
M (13+22) fails to break free of the grapple.
M (1+2) fails to break free of the entangle.
M (24) dies.
It is Thricedeadcat, Meemas, Kingfrog, J-h =18, Razorbeck's turn
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Attacks
Spoiler
M (9) Kingfrog
(1d20+1)[2]
(1d6+1)[4]
(1d20+1)[21]
(1d6+1)[2]
(1d6+1)[7]
M (14) Kingfrog
(1d20+1)[19]
(1d6+1)[2]
(1d20+1)[21]
(1d6+1)[4]
(1d6+1)[2]
M (21) Kingfrog
(1d20+1)[21]
(1d6+1)[2]
(1d20+1)[14]
(1d6+1)[2]
(1d6+1)[6]
Kingfrog is attacked twice for 2 points of damage each.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (20) =16
M (8) =14
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
M (23) =12 (2)
Duskranger =11 (1)
M (9) =11 (2)
M (22) =11 (2)
M (2+21) =7
M (13) =6
M (10+14) =5
M (1) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M8 hp; 20) (M13 hp 17) (M17 hp 3), (M18 hp 3), (m22 hp 21) (M23 hp 2) (m24 hp 0) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5276 rounds on his init.
Archmage's mage armor CL 9 lasts for 5277 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4068 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14268 rounds on his init.
Kingfrog has force screen CL 6 on himself for 21 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 22 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 8 rounds on his init.
Kingfrog has evil blessing for 1 rounds on his init.
Kingfrog has owlbear skeleton 1 for 4 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 5 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5276 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5277 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4377 rounds on his init.
Douglas has mage armor CL 1 on himself for 478 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 5 rounds on Douglas's init.
Razorbeck has alter self on himself for 3556 rounds on his init.
Razorbeck has cloud of knives up for 59 rounds on his init.
Duskranger has polymorph on himself for 47 rounds on his init.
J-h has entropic shield CL 6 on himself for 57 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
M (8+13+16+22) are wights
Douglas has black tentacles up for 9 rounds on his init. M (13+22+24)
Last edited by Illven; 2017-06-29 at 06:38 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-06-29, 08:13 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl steps back to P19 (5' step) and takes the total defense action.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-06-30, 07:41 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Szivv's DR from Heart of Stone soaks the damage.
Spoiler: Szivv
Manifest Psionic Charm on M14 (5 PP, 13 day duration, DC 26 Will Save negates)
Move to B-8 avoiding AoO's (I should have just enough movement, if not move to C-8 avoiding AoO's)
Attempt to command M14 to attack M9, charisma check : (1d20+3)[6]
Spoiler: Owlbear Skeleton 1
5-foot step to B/C-10/11, full attack M21, switching to M20 if/when a claw attack hits M21 (and switching back to M20 if M21 dies but M20 is still up), +2 to attack for whichever is flanked by Szivv
claw/claw/claw/bite : (1d20+7)[12], (1d20+7)[17], (1d20+7)[19], (1d20+2)[8]
damage: (1d6+5)[11], (1d6+5)[10], (1d6+5)[10], (1d8+2)[9]
===crit stuff===
claw/claw/claw/bite : (1d20+7)[25], (1d20+7)[27], (1d20+7)[13], (1d20+2)[21]
damage: (1d6+5)[10], (1d6+5)[7], (1d6+5)[9], (1d8+2)[6]
Spoiler: Owlbear Skeleton 2
Attack M23, if first claw attack kills it, move to M/N-9/10, taking AoO's as necessary, otherwise full attack
claw/claw/claw/bite : (1d20+7)[19], (1d20+7)[21], (1d20+7)[24], (1d20+2)[17]
damage: (1d6+5)[8], (1d6+5)[10], (1d6+5)[7], (1d8+2)[8]
===crit stuff===
claw/claw/claw/bite : (1d20+7)[19], (1d20+7)[17], (1d20+7)[9], (1d20+2)[6]
damage: (1d6+5)[10], (1d6+5)[8], (1d6+5)[7], (1d8+2)[3]
Spoiler: Owlbear Skeleton 3
If M9 is still up, 5-foot step to E/F-6/7, full attack M9. Otherwise, move to J/K-6/7 and attack M2 (use first claw attack roll and -2 for being entangled)
claw/claw/claw/bite : (1d20+7)[24], (1d20+7)[25], (1d20+7)[14], (1d20+2)[17]
damage: (1d6+5)[9], (1d6+5)[6], (1d6+5)[9], (1d8+2)[6]
===crit stuff===
claw/claw/claw/bite : (1d20+7)[27], (1d20+7)[24], (1d20+7)[15], (1d20+2)[16]
damage: (1d6+5)[6], (1d6+5)[11], (1d6+5)[6], (1d8+2)[8]
Spoiler: Skeletor
Move to P-10, attack M16 with claw
(1d20+21)[35], damage (1d6+6)[12]
EDIT: changed Skeletor's end position to P-10Last edited by KingFrog; 2017-07-01 at 07:02 AM.
-
2017-07-01, 08:25 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will use Versatile Spellcaster and two Beguiler cantrips to cast magic missile at M8 (CL 2, sadly).
Damage
(1d4+1)[4]
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2017-07-01, 08:07 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morgan will fire a Magic Missile at M(8), if it is still alive after Thricedeadcats Missile, or else fire it at M(14), then fire a second one from her first level Spellstalk at the same target, if it is still alive.
Magic Missile 1 (3d4+3)[10]
Magic Missile 2 (3d4+3)[13]Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
-
2017-07-02, 01:11 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
M (14) fails it's save versus Kingfrog's psionic charm.
Owlbear skeleton 1 kills M (20+21)
Owlbear skeleton 2 kills M (23)
M (2)'s AoO deals 4 points of damage, after DR 5/bludgeoning
Owlbear skeleton 3 kills M (9)
Skeletor cannot reach M (16) as far as I can tell.
M (8) dies to all three magic missiles.
M (6) breaks free of the entangle.
M (16) fails to break free.
It is Archmage's Douglas's and Duskranger's turn.
Spoiler: The map
The legend
Spoiler
Mage sprite Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
Duskranger =11 (1)
M (22) =11 (2)
M (2) =7
M (13) =6
M (10+14) =5
M (1) =3
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M8 hp; 6) (M13 hp 17) (M17 hp 3), (M18 hp 3), (m22 hp 21) (M23 hp 2) (m24 hp 0) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5276 rounds on his init.
Archmage's mage armor CL 9 lasts for 5277 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4068 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14268 rounds on his init.
Kingfrog has force screen CL 6 on himself for 21 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 22 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 8 rounds on his init.
Kingfrog has evil blessing for 1 rounds on his init.
Kingfrog has owlbear skeleton 1 for 4 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 5 rounds on his init.
Kingfrog has dwarf charmed for 187720 rounds on his init/.
Thricedeadcat has familiar pocket CL 9 up for 5276 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5277 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4377 rounds on his init.
Douglas has mage armor CL 1 on himself for 478 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 5 rounds on Douglas's init.
Razorbeck has alter self on himself for 3556 rounds on his init.
Razorbeck has cloud of knives up for 59 rounds on his init.
Duskranger has polymorph on himself for 47 rounds on his init.
J-h has entropic shield CL 6 on himself for 57 rounds on his init.
Meemas's luminous armor CL 6 has 3457 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3458 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3461 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12462 on his init.
Meemas has heart of water CL 6 on himself for 3463 rounds on his init.
Meemas has greater resistance on himself for 12464 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
M (8+13+16+22) are wights
Douglas has black tentacles up for 9 rounds on his init. M (13+22+24) are grappled
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-07-02, 02:21 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor heals (1d4)[4], takes a 5' step southwest to L12, and shoots twice.
Black Tentacles vs M13: (1d20+17)[28] grapple to deal (1d6+4)[8] damage.
Black Tentacles vs M16: (1d20+17)[25] to grapple. If successful then (1d20+17)[31] to deal (1d6+4)[9] damage.
Black Tentacles vs M22: (1d20+17)[27] grapple to deal (1d6+4)[9] damage.
Shoot at M1 first, switch to M2 when M1 drops.
Arrow 1: (1d20+11)[20] attack, (1d8+4)[6] damage.
Arrow 2: (1d20+11)[12] attack, (1d8+4)[12] damage.
Status:
SpoilerPower points: 20/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 84/104
Cantrips remaining: 4
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, Lesser Celerity, 2 available
Unique spells level 3: Greater Magic Weapon, Black Tentacles, 2 availableLast edited by Douglas; 2017-07-02 at 02:21 AM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2017-07-02, 04:56 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk Full Attacks M8:
Bite: (1d20+9)[20] for (1d6+1)[5]
Claw 1: (1d20+4)[16] for (1d4)[4]
Claw 2: (1d20+4)[18] for (1d4)[4]“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2017-07-02, 08:34 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack attempts to hit M2 with a Lesser orb of Acid.(Spending a 2nd level spell slot)
(1d20+6)[15] Attack (5d8)[16] Acid damageLast edited by Archmage1; 2017-07-02 at 02:38 PM.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
Ileana, Godlings
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2017-07-02, 03:48 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 9. Rests left 2. Party wipes 3
M (13+16+22) take damage from the tentacles.
Douglas's first arrow hits and kills M (1), but misses M (2). He loses both arrows.
Archmage's attack kills M (2)
M (22+13) fail to break free.
It is Thricedeadcat, Meemas, Kingfrog, J-h, Razorbeck's turn
Kingfrog's evil blessing fades away.
Spoiler: The map
The legend
Spoiler
Mage sprite Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying or swimming deep height
None right now.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =31
Meemas =24
Kingfrog =19 (1)
J-h =18 (1)
Razorbeck =17
M (6+16) =13
Archmage =12 (1)
Douglas =12 (1)
Duskranger =11 (1)
M (22) =11 (2)
M (13) =6
Spoiler: Dm info (Never look)
Dwarf MM p91 Hp 6 (M2 hp 1), (M4 hp 1), (M8 hp; 6) (M13 hp 9) (M16 hp 17) (M17 hp 3), (M18 hp 3), (m22 hp 12) (M23 hp 2) (m24 hp 0) AC 16 FF 16 To 10
M 8+13+16+22 are wights MM 255 Hp 26 AC 15 FF 14 To 11
Archmage's heart of water CL 9 lasts for 5276 rounds on his init.
Archmage's mage armor CL 9 lasts for 5277 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4068 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14267 rounds on his init.
Kingfrog has force screen CL 6 on himself for 20 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 21 rounds on his init.
Kingfrog has made skeletor greater invisible CL 13 for 7 rounds on his init.
Kingfrog has owlbear skeleton 1 for 3 rounds on his init.
Kingforg has owlbear skeleton 2+3 for 4 rounds on his init.
Kingfrog has dwarf charmed for 187719 rounds on his init/.
Thricedeadcat has familiar pocket CL 9 up for 5275 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5276 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4377 rounds on his init.
Douglas has mage armor CL 1 on himself for 478 rounds on his init.
Douglas, Skeletor the owlbear skeletons, and the shadow have haste CL 6 on them for 5 rounds on Douglas's init.
Razorbeck has alter self on himself for 3555 rounds on his init.
Razorbeck has cloud of knives up for 58 rounds on his init.
Duskranger has polymorph on himself for 46 rounds on his init.
J-h has entropic shield CL 6 on himself for 56 rounds on his init.
Meemas's luminous armor CL 6 has 3456 rounds on his init. Will deal 2 strength damage when ended.
Meemas has snow sight CL 6 on himself for 3457 rounds on his init.
Meemas has given J-h snowsight CL 6 on himself for 3458 rounds on his init.
Meemas has given Douglas snowsight CL 6 on himself for 3459 rounds on his init.
Meemas has given Razorbeck snowsight CL 6 on himself for 3460 rounds on his init.
Meemas has primal instinct CL 6 on himself for 12461 on his init.
Meemas has heart of water CL 6 on himself for 3462 rounds on his init.
Meemas has greater resistance on himself for 12463 rounds on his init.
M (1+2+3+7+11+12+13+15+16+18+22+23+24) are entangled for 40 rounds on his init.
M (8+13+16+22) are wights
Douglas has black tentacles up for 9 rounds on his init. M (13+22+24) are grappled
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-07-02, 03:54 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl passes his turn, seeing that the remaining enemies are well in hand.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-07-02, 08:05 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Szivv
Abrupt Jaunt to D-7, move to I-6, manifest psionic charm on M6 (5 pp, 13 day duration,
DC 26 will save negates). If my math for power range is off, ready an action to manifest it after using an additional abrupt jaunt to get closer after my turn ends and my immediate action is restored.
Spoiler: Owlbear Skeleton 2
Full attack M16, switching to M22 if/when M16 drops.
claw/claw/claw/bite: (1d20+7)[13], (1d20+7)[9], (1d20+7)[13], (1d20+2)[3]
damage (1d6+5)[6], (1d6+5)[7], (1d6+5)[7], (1d8+2)[4]
Spoiler: Owlbear skeleton 3
attempt to move to M/N-6/7, attack M13
grapple check (1d20+11)[22], this may be +1 if haste affects grapple checks, I can't remember
attack/damage: (1d20+5)[11], (1d6+5)[6]
Spoiler: SkeletorIf M22 is up at this point, attack M22. If M13 is the only enemy up at this point, attempt to move to P-8, attack M13. Otherwise, delay action.
grapple if needed: (1d20+23)[32]
claw attack/damage: (1d20+21)[23], (1d6+6)[8]