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  1. - Top - End - #181
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro switches to his battleaxe and launches himself into the fray, attacking the wolves.

    Spoiler
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    Beiro moves to be adjacent to at least one of the wolves. Both if he can managed, so that they would provoke opportunity attacks from him if they go after the others.

    Bonus action to use Fighting Spirit. (Advantage and resistance until the end of his next turn.)

    Using Action Surge to gain an extra action this turn.

    Attack 1 vs Dire Wolf 1: (1d20+5)[16] +1 = 17
    advantage: (1d20+5)[8] +2 = 10
    damage: (1d8+5)[12]
    if crit: (1d8)[7]

    Attack 2 vs Dire Wolf 1: (1d20+5)[18] +1 = 19
    advantage: (1d20+5)[6] +3 = 9
    damage: (1d8+5)[7]
    if crit: (1d8)[7]

    Last edited by Ramsus; 2017-03-29 at 11:58 AM.

  2. - Top - End - #182
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Hold on, Sandu was too far away to take the action he described. Also Beiro you are under the effect of his bless spell and can add 1d4 to all your attack rolls.

    I can switch the order and let Beiro keep those attacks (both hit), but I need to know what Sandu is doing.

  3. - Top - End - #183
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    My mistake; I've been sick the last few days so everything is a little fuzzy. Instead Sandu is going to stay near Zap! And Marcia and cast Sacred Flame on the nearest ghoul.

  4. - Top - End - #184
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro rushes forward and lays into the first dire wolf with his axe [19 dmg], badly wounding it (but not killing it).

    At about the same time Sandu casts his sacred flame at the ghoul behind Andrei...

    Spoiler: Ghoul saving throw
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    Dex sav (1d20+2)[13]
    dmg (1d8)[6]

  5. - Top - End - #185
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    The ghoul just barely dodges the blast of sacred energy.

    [It is Zap!'s turn]

  6. - Top - End - #186
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    cobaltstarfire's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap stays hunkered down and aims a fire bolt at the same ghoul as Sandu did.


    Spoiler
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    to hit: (1d20+4)[13]
    damage: (1d10)[4]
    if critical: (1d10)[7]


  7. - Top - End - #187
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap! hits ghoul2 with a firebolt [4 dmg]. The ghoul reels back a step and appears to be close to falling.

    Ghoul3 comes running out of some underbrush on the south side of the rise, it appears he was trying to flank the group but he did not expect Marcia to have retreated there to reload. He rushes towards Marcia but is unable to completely close the distance he ends up 20 feet west of Marcia.

    Direwolf 1 is badly wounded from Beiro's attacks and tries to flee. Beiro gets an Attack of Opportunity while it breaks away to run back towards the creekbed.

    Direwolf 2 tries to bite Andrei again...

    Spoiler: DM rolls
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    Direwolf 1 bite v. Andrei (adv, pack tactics) (1d20+4)[20] (1d20+4)[10]

  8. - Top - End - #188
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei is bitten again [10 dmg] and falls unconscious to the ground.

    [after Beiro's AoO it is Marcia's turn]

  9. - Top - End - #189
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    Lord Ruby34's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    "A rather callus plan, to leave your packmate alone to die. Marcia says, "You should be ashamed" and fires directly at the ghoul's skull.

    Spoiler: Attack
    Show

    Action: Sharpshooter: (1d20)[1]
    Damage:(2d6+15)[22]
    Crit: (2d6)[7]

    If the ghoul dies Marcia is going to stay behind the ridge and reload. If it doesn't she's still going to stay behind the ridge and reload, but move twenty feet back, away from the ghoul.

  10. - Top - End - #190
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    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Spoiler: Beiro AOO
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    Attack: (1d20+5)[11] + (1d4)[1] = 12
    advantage: (1d20+5)[10] + (1d4)[2] = 12
    damage: (1d8+5)[10]
    if crit: (1d8)[6]
    Last edited by Ramsus; 2017-03-29 at 01:13 PM.

  11. - Top - End - #191
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro's attack of opportunity [with advantage and bless] missed the fleeing dire wolf, who escaped into the creek bed and out of view.

    Marcia, startled by the sudden appearance of ghoul3, accidentally discharges her thunder cannon before she is able to aim it, missing wildly, she then backs up 20 feet to the east and reloads.

    [andrei fails his first death save]

    Ghoul2 steps over Andrei to attack Beiro with his claws...
    Last edited by tieren; 2017-03-29 at 03:34 PM.

  12. - Top - End - #192
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    The ghoul hits Beiro with its claws [7dmg].

    Spoiler: Call for saving throw
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    Beiro must succeed on DC 10 Con sav or be paralyzed


    [it is Sandu's turn]

  13. - Top - End - #193
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    "My Lord, take the ghoul instead!" Sandu growls. Andrei's prone form shines with sudden spectral light, so bright that the nearest ghoul hisses and shields its eyes.

    Spoiler
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    I'm casting healing word on Andrei as a first-level spell for 7 HP. Since it's a bonus action I'm also casting sacred flame again as a standard action, once again on the ghoul nearest Anredi. I just decided to combine the two castings for flavor; mechanically they're two separate Actions.
    Last edited by Kwaj; 2017-03-29 at 03:58 PM.

  14. - Top - End - #194
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Unfortunately the ghoul is once again able to avoid taking damage from the sacred flame.

    [it is beiro's turn]

  15. - Top - End - #195
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    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro swings around, striking at the other wolf.

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    Attack: (1d20+5)[16]
    advantage: (1d20+5)[12]
    damage: (1d8+5)[11]
    if crit: (1d8)[8]

    fighting spirit wears off.

  16. - Top - End - #196
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro slices into the dire wolf's flank (11 dmg).

    It is Zaps turn

  17. - Top - End - #197
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    cobaltstarfire's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap! jumps up startled by the ghoul that burst from the bushes, and moves away from it. While doing so she points her wand at the remaining dire wolf and whistles to shoot a mote of flame at it.

    Spoiler
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    To hit (1d20+4)[15]
    Bless (1d4)[3]
    Damage (1d10)[3]
    Crit (1d10)[1]

  18. - Top - End - #198
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap!'s firebolt singes direwolf2 [3 dmg], which growls angrily and lunges at Beiro...

    Spoiler: DM rolls
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    Direwolf bite v. Beiro (adv, pack tactics) (1d20+4)[11] (1d20+4)[18]

  19. - Top - End - #199
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    The direwolf misses Beiro.

    Ghoul3 rushes up the back of the rise and attacks Sandu with his claws...

    Spoiler: DM roll
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    ghoul3 claw v. Sandu (1d20+4)[17]

  20. - Top - End - #200
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Ghoul3's attack misses Sandu.

    [it is Marcia's turn]

  21. - Top - End - #201
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    Lord Ruby34's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Marcia fires at the ghoul again, looking increasingly frustrated by the inaccuracy of her shots.

    Spoiler: Actions
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    Hit:[roll1d20[/roll]
    Bless:(1d4)[2]
    Damage: (2d6+15)[22]
    Crit: (2d6)[10]

    Marcia will attempt to move so that she is more than 30 ft away from all enemies and then reload.

  22. - Top - End - #202
    Ogre in the Playground
     
    Lord Ruby34's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Spoiler: Hit
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    Hit: (1d20)[12]

    Right, let's see if I can hit the double digits.

  23. - Top - End - #203
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Marcia's shot sinks into the back of ghoul3's head, dropping it into a lifeless heap at the top of the rise.

    [It is Andrei's turn]

  24. - Top - End - #204
    Pixie in the Playground
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    Default Re: [5e] Curse of Strahd - UA playtest IC

    [5e] Curse of Strahd - UA playtest IC SKT

  25. - Top - End - #205
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    WolfInSheepsClothing

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei rises and swings at the remaining ghoul, then turns his attention to the direwolf once the ghoul falls.

    Spoiler: Actions
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    Attack Ghoul: (1d20+5)[25]
    Damage: (2d6+5)[13]
    crit: (2d6)[11]
    If ghoul falls transfer hex to direwolf, regardless of which the curse is on use burning hex: 3 damage
    Internet access is consistent now, but I'm about 17 hours ahead of PST these days.

  26. - Top - End - #206
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei strikes critically again, decapitating the dread ghoul. He then receives a surge of healing from felling the target of his curse, then transfers the curse to the dire wolf and activating his Eldritch invocation to burn the beast (3 dmg).

    It is Sandu's turn
    Last edited by tieren; 2017-03-30 at 06:23 PM.

  27. - Top - End - #207
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Sandu is going to ready an action to render healing to the next ally to take damage. (Do I need to specify whether that's cure wounds or healing word, or can I just "ready healing" and leave it at that?)

  28. - Top - End - #208
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    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro hacks again at the lone wolf.

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    Bonus action for fighting spirit.

    Attack: (1d20+5)[11] + 1 = 12
    advantage: (1d20+5)[11] + 3 = 14
    damage: (1d8+5)[11]
    if crit: (1d8)[3]


    ((I'd like to suggest Sandu not heal Beiro if he's the next to take damage as Beiro has taken less than will probably be healing using Second Wind and will still probably heal most of it with that feature even if the dire wolf attacks him this turn. Andrei could probably use the healing a lot more.))
    Last edited by Ramsus; 2017-03-31 at 04:23 PM.

  29. - Top - End - #209
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Quote Originally Posted by Kwaj View Post
    Sandu is going to ready an action to render healing to the next ally to take damage. (Do I need to specify whether that's cure wounds or healing word, or can I just "ready healing" and leave it at that?)
    When using ready action to cast a spell do specify the spell. In a different circumstance it would be way to vague to say "I ready to cast a spell at whatever comes through the door". Here I'll assume it's healing word since you are a fair distance from some of the party.

    Beiro's attack missed, it is Zaps turn.

  30. - Top - End - #210
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    cobaltstarfire's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap! fire bolts the nearest enemy.

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    to hit [roll]1d20d+4[/roll]
    bless (1d4)[1]
    damage(1d10)[4]
    crit (1d10)[8]



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