Results 1 to 4 of 4
Thread: Vampire weapons help!
-
2017-04-02, 08:04 PM (ISO 8601)
- Join Date
- Apr 2017
Vampire weapons help!
Ok so i'm playing my first game of Vampire the Masquerade 3rd edition in a little over a week. My character is a Tremere using a switchblade, a smallish 9mm pistol and a Sten submachine gun. Can someone recommend some stats for pre One World of Darkness weapons?
-
2017-04-03, 05:07 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
Re: Vampire weapons help!
Get a few ranks in Potence and you'll never worry about needing a weapon again. You can probably trade abilities with a Brujah for it, or kidnap a few spawnlings if you don't mind diablerizing them for their powers. Just make sure that you can hide that in your aura if you do...
-
2017-04-03, 05:20 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Vampire weapons help!
Thanks, how would a Brujah give me abilities? Also how do i fix my aura? Iv been thinking of getting Fires of the Inferno for dark thaumaturgy, which apparently makes your aura "A baleful green flame". Don't know how much that would help.
Last edited by Longbow520; 2017-04-03 at 05:29 PM.
-
2017-04-03, 05:29 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: Vampire weapons help!
Brujah have different Clan Disciplines to Tremere. They get Potence (hitting hard), Celerity (extra actions) and Presence (emotion manipulating). So if you want to learn these Disciplines a Brujah is going to able to teach them
Fixing Diablerie scars in your aura is VERY difficult. Outside exceptionally strong Obfuscate there isn't really a way apart from lots of time. As unsanctioned Diablerie is a straight 'you die' offence its probably not a good ideaAll Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem