Results 361 to 390 of 1336
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2017-10-21, 03:30 PM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
If this depends on restoring focus several times per round: You can't restore focus more than once per round. Never. Explicitly ruled out.
Avatar made by Mehangel - "Neigh?"
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2017-10-21, 03:54 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-21, 03:56 PM (ISO 8601)
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- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Do the martial traditions such as Knightly Arts, or any of them really, which grants access to the Equipment Sphere as well as several Equipment Talents take into account the Free extra Equipment Talent buying into the equipment Sphere grants?
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2017-10-21, 04:12 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-21, 04:16 PM (ISO 8601)
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- Jul 2013
Re: [Drop Dead Studios] Spheres of Might Open Playtest
You restore it once per round - I don't see what you're referring to.
The thing you use focus on is placing the trap as a move action.
Did you falsely read this as executing this chain more than once a round?
You gain: 4 attacks in one round, as long as your trap hits, repeatable each round.
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2017-10-21, 04:41 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Since the Equipment sphere's base ability is "Choose an equipment talent", the martial traditions all mandate what that talent is going to be. When a martial talent says "Equipment: Armor Training, Bushido Training", this is essentially shorthand for "Equipment sphere (must take Armor Training), Bushido Training". We had that specifically spelled out at one point, but I'm assuming that it got cut because someone felt it was unnecessary? Or it disappeared during one of the many reworks the Equipment sphere underwent and just never got added back in when we went back to the Equipment sphere's base ability just being that you get any one talent from the sphere. I'll double-check with the team.
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2017-10-21, 04:55 PM (ISO 8601)
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- Jul 2013
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2017-10-21, 05:30 PM (ISO 8601)
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- Jul 2013
Re: [Drop Dead Studios] Spheres of Might Open Playtest
A monster with human-like intelligence has BAB 16 and picks up a level in any one of the classes in spheres of might. This creature then picks up the berserker sphere and takes the bone-breaker exertion.
Does its brutal strike now apply a -1 to attack and damage rolls, or -5?
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2017-10-21, 05:57 PM (ISO 8601)
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- Oct 2017
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- Utah
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
You also need the Rapid Placement talent, but yes, this seems accurate by RAW.
A monster with human-like intelligence has BAB 16 and picks up a level in any one of the classes in spheres of might. This creature then picks up the berserker sphere and takes the bone-breaker exertion.
Does its brutal strike now apply a -1 to attack and damage rolls, or -5?
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2017-10-21, 05:58 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-21, 11:18 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Just wondering if this is an intentional interaction?
Conscript Specialisations - Sniper Sphere Specialisation - Precision Shots lets you use a move action to steady your weapon, but in order to use your Deadly Shot Sniper Sphere ability you (probably) need to use your move action each turn to reload your weapon to regain martial focus? So you'll only be using Precision Shots on the first round of combat or on a round in which you are not going to be able to use Deadly Shot?
Thanks
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2017-10-22, 10:09 AM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I noticed something about the Gladiator Talent Spectacle.
While not exactly the same, it is remarkably similar to the Gory Finish feat but that's not listed as an Associated Feat for the talent.
EDIT: Stupid Autocorrect
Got Finish?Last edited by Wartex1; 2017-10-22 at 10:11 AM.
DMs only roll dice for the sound they make
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2017-10-22, 10:36 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I've made a character for a SoP/SoM game and one of the other players argues that while the unarmed spheres let him do more damage w/unarmed strikes and counts as IUS for prerequisites, it doesn't let him use US for AoO's or use them without provoking. I don't think it's supposed to work like that, so I'd like official clarification.
Avatar by Coronalwave
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2017-10-22, 01:23 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-22, 07:20 PM (ISO 8601)
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- May 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I ran a mega-encounter in my spheres campaign today.
The PCs (8th level) are currently travelling through an evil empire (they want to investigate something on the other side of the continent, and the empire has the best roads) and have heard a lot of rumors of how Drow are currently harassing the empire so much that they have issued a curfew and martial law in their cities. Staying at an inn in a major city for the night, they keep watch and notice a massive uproar and buildings going up in flames not far away. Being a fairly good aligned and heroic group they go to the rescue.
It is a new moon, so visibility is kind of bad. But one PC has a sword that lights up a 20-foot radius while another has a tattoo on his hand that creates a cone of light, and most of them have darkvision. The barbarian is running on the rooftops while carrying the gnome bard, the elementalist is flying, while the heavy armor incanter and the dwarf striker follow the streets. The encounter starts with the PCs noticing 4 Ogre Spiders clinging to the walls at the side of a street. While easily killing the spiders, they hear screams and explosions from inside the buildings at both sides of the street. The barbarian runs inside the house on his side of the street and find two humans who are bleeding out as well as a Minotaur and a goblin in the staircase. Meanwhile a 2nd Minotaur and a 2nd goblin attacks the party from the house on the opposite side of
the street.
One of the Goblins, trained in the alchemy sphere, throws an improved alchemist fire that puts both the barbarian and his Minotaur friend on fire while the Minotaur takes a nasty wound from the barbarian. The Incanter enters the house, puts out the fire, takes a bottled lightning to the face, and leaves the house. Then the Minotaur shoves the barbarian into the wall before bull rushing him through it twice (swift action bull rush). The bard jumps in through a window and heals the barbarian + humans who are bleeding out. Meanwhile out in the street, the striker grapples his Minotaur and throws him into the ground so well the Minotaur gets stuck.
At this point, two Orcs and a Flesh Golem round the corner and try to attack, only the Orcs all get disintegrated by the elementalist. The Flesh Golem proceeds to go berserk and starts murdering the Minotaur who is entangled by the street. After another round or so of cleanup, they hear lots of screams and see a massive shadow as a Giant Tarantula is charging down the street towards them. What they don't see is the invisible Drider who managed to sneak up behind them.
Unleashing a fully augmented Chain Shock blast, the invisible Drider hopes to catch the party by surprise but loses its natural 20 against the striker to a forced reroll from the bard and then completely misses due to a rebuff from the elementalist. Since the Drider is still invisible the barbarian charges the foe he can see (Giant Tarantula), avoid the attack of opportunity and deals massive damage plus some bleed. The bleed reduces the Tarantula to 0 hp, causing it to start dying after biting the barbarian (and denying the barbarian a recharge of his martial focus). The elementalist seeks cover inside a building while drinking a potion of invisibility (they exist in my game), and the bard follows the example by drinking his own. Realizing she is in a bad position, the Drider uses guided strike with an electric blast before starting to withdraw.
To the rest of the players great annoyance, the barbarian drinks his potion of see invisibility and pursues the Drider straight into the Drow ambush. Magical darkness is triggered by the drider arriving at tonight's Drow hideout. As a proper barbarian, he spell sunders the darkness but only manages to suppress it for 2 rounds, so before he knows it he is under fire from a Drow Sniper and an apprentice Drow Storm Priestess while a Drow Mageknight teleports up behind him to flank with the Drider. Seeing their barbarian is in a bit of a bind, the party rushes to his aid with all they got, and through lots of lucky rolls on his miss chance and with his Defensive Slice the barbarian somehow survives the drow ambush. It all ends with the striker catching the apprentice Storm Priestess off guard while the elementalist managed to knock the sniper into the waiting barbarian greatsword.
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2017-10-23, 12:23 AM (ISO 8601)
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- Oct 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Question regarding the Punishment Legendary talent:
Originally Posted by Punishment
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2017-10-23, 02:55 AM (ISO 8601)
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- Nov 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Black Powder Brawler archetype for the Striker replaces Punishing Pummler, but then says it modifies it in a later section. Kind of confusing, and makes me wonder if maybe Leading Blow is supposed to be replacing something else.
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2017-10-23, 06:32 AM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-23, 09:28 AM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I noticed something about the Black Powder Striker as well. Its ability seems to resemble the Gun Kata talent, but it costs resources to use and doesn't seem that much better until it gives further additional attacks. Why not adjust it so that the archetype gets Gun Kata for free but also gets an ability that modifies the talent, allowing for additional attacks with the talent instead of making a separate ability for it?
DMs only roll dice for the sound they make
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2017-10-23, 11:06 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Since the Street Fighter archetype only replaces the bonus feats, unarmed strike and flurry of blows class features, shouldn't it also be an archetype for the Unchained Monk? Because last I checked, UnMonks can't take Monk archetypes according to RAW.
And while I'm at it, here's a list of compatible SoP/SoM archetypes just to tide us over until Champions of the Spheres is out:
Worldsoul Incarnate + Berserker
Sphere Bloodrager + Stormlord (Though it does reduce it to moderate BAB (+15 at 20th))
War Hero + Coiled BladeNever mind I messed up.
Glass Eye Gunmage + Gunfighter
Sphere Paladin + Dirt Spattered Angel (If there was a Sphere Antipaladin archetype, it would stack with Blood-Soaked Demon)Last edited by digiman619; 2017-10-23 at 07:15 PM.
Avatar by Coronalwave
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2017-10-23, 12:35 PM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar made by Mehangel - "Neigh?"
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2017-10-23, 12:58 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Page 8 of Pahtfinder Unchained specifically calls out Unmonk not getting Monk archetypes.
Originally Posted by Pathfinder Unchained, page 8Avatar by Coronalwave
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2017-10-23, 01:10 PM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
With both SoP and SoM using the term “Talent” to describe their core option, was there ever discussion of better integrating the existing talent system so prevalent in Pathfinder classes? Rogue Talents simply being magic or might talents exclusive to Rogues, etc?
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2017-10-23, 01:21 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
That class menu options sometimes share the name "talent' wasn't really considered to be an issue nor something to base further design off of. Not really sure what the benefit would be unless you rewrote the entire rogue talent list, and if you did that, class-locking it would be contrary to sphere-system design goals.
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2017-10-23, 01:30 PM (ISO 8601)
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- Sep 2014
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- Alabama
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2017-10-23, 01:43 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
For one, there's no such thing as a rogue exclusive talent. Rogue talents, traditionally very weak, have dozens of back doors that other classes can use to access them. The sphere talents all also sit within a rules framework; you'd need to reiterate that framework in the new talents to clarify how they all work when acquired in that manner, including caster levels, DCs, spell pool progression, etc. That's a significant amount of work when the Rogue already has several avenues to acquiring combat and spell talents, from archetypes to simply acquiring the relevant feats (many of which can already be taken through rogue talents that grant feats, like Combat Trick). So you've got a fairly sketchy benefit that requires more than a moment's work, opens up a lot of possibilities that we can't really predict easily, and doesn't even necessarily carry a ton of value at the end of the day.
On the wider scale, not all things called "talents" are equal. Rogue talents are pretty weak on average, but Investigator, Slayer, and Vigilante talents are very strong. There's not really a consolidated baseline of what something called a "talent" is worth, because the power of a talent varies greatly depending on the class it was designed for (and when it was written). When all of the classes already have ways to buy into the system with archetypes, feat acquisition talents, etc. there's just not a lot of point to trying to tie the various types of talents together.Last edited by Ssalarn; 2017-10-23 at 01:44 PM.
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2017-10-23, 02:31 PM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Fair enough I suppose. Just seemed like having the option would be better than explaining to every new player why there are three things all called a Talent.
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2017-10-23, 06:35 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Does the Shield Sphere: Forced Reboud (Deflect) talent allow the enemy to take an AoO?
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2017-10-23, 06:50 PM (ISO 8601)
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- Nov 2016
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2017-10-23, 07:13 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
That ship sailed with the Rogue, Investigator, Slayer, and Vigilante (which actually has two different types of talents), the Magic Talent trait, advanced talents for the aforementioned classes, the Arcane Talent feat, the Dual Talent human racial trait, etc. You've got to wade through a dozen different types of talents before you even get out of Paizo's core product line, and if anything, conflating those talents even further by trying to stitch some of them together with others is going to muddy the waters even further rather than bring any clarity.