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2017-10-27, 02:16 PM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I'm gonna reiterate on Perfect Shot having some weird behavior. As written, as long as the target is in cover, you roll twice and take the better result. Combined with Improved Precise Shot, which negates penalties granted by cover, it actually makes you more accurate when firing on someone in cover than when firing on someone out on the open, which is bizarre. I'd suggest changing it to emulate Improved Precise Shot instead so they don't stack weirdly.
DMs only roll dice for the sound they make
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2017-10-27, 02:30 PM (ISO 8601)
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- Jun 2016
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
By that logic, why ISN'T Weapon Focus folded in as an associated feat for discipline talents? A large number of combat-style enabling feats (weapon of the chosen, various [Weapon] Grace feats, Thunder and Fang, numerous Divine Fighting Techniques, etc..) require Weapon Focus. Having it be the associated feat for disipline talents wouldn't break anything: if anything it will allow builds to get off the ground even faster, as now a build won't have to take weapon focus and can instead focus (haha) on acquiring the feat they need to use their preferred combat style.
I know there's a Dual-Wield talent that applies feats from one weapon to the other weapon, but that still doesn't apply to a build that wants to be a classic Switch-Hitter (a Bushido training-using Samurai, or the classic longsword+longbow ranger?) Or even just switching between two similar weapons while not being an Armiger (similar to Geralt of Rivia, with two distinct swords that would likely fall into the same discipline talent, but not the same kind of swords). There are a number of combat styles (and kinds of warriors, too) that focus on using two or more weapons while not necessarily being Two-Weapon Fighting. Knights carried lances, which they were expected to be skilled with, but they were also expected to be proficient swordsmen. Samurai are associated with the katana, but made just as much use of the naginata, bow, and gun. Plenty of cowboys were just as good with a knife as they were with a rifle. Modern infantrymen are trained in rifle, pistol, and hand-to-hand combat. Ancient Spartans and hoplites had shields, Spears, and the ever popular gladius. Most professional fighters/warriors aren't expected to only be good with one kind of weapon, but multiple.
Thunder and Fang is especially egregious, as it requires Weapon Focus in the klar and the earthbreaker along with Two-Weapon Fighting (which the Dual-Wield sphere, strangely, doesn't count as!). At the very earliest, on a class that doesn't get any bonus feats (barbarian, for instance), a character forgoing power attack and any other feats will acquire it by 7th level. A human will have it by 5th. Taking Power attack in order to keep damage up will delay it by two levels (to 9th/7th, respectively.)
By rolling Weapon Focus into discipline talents, it cuts at least four levels out of the equation, enabling the build to get online far sooner than otherwise would happen (even if you don't get the +1s from Weapon Focus, which is a small loss). I do think that would align with your goal of "more builds online, sooner." Those are my two cents, anyhow.
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2017-10-27, 03:15 PM (ISO 8601)
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- Nov 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-27, 03:26 PM (ISO 8601)
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- May 2010
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2017-10-27, 03:42 PM (ISO 8601)
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- Jun 2016
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Not one of the Devs, but if you DELAY the damage, then logically the massive damage check should only happen when you actually TAKE the damage: by moving the hit to your delayed damage pool, it hasn't actually been removed from your hit points until the end of your turn, wherein the damage is moved back to your ACTUAL hitpoints. Just my two cents.
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2017-10-27, 03:52 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-27, 04:06 PM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Didn't consider the massive damage rules in writing the ability as I dont recall ever seeing them used, so they are easy to forget.
Damage directed to the pool wouldn't count toward massive damage and I am inclined to say that damage coming out of the pool just doesn't trigger massive damage rules.
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2017-10-27, 04:44 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Another question that might have been answered before, but:
If you obtain a talent that has an associated feat, do you count as also having that feat's prerequisites? For example, if I take the Deathless talent from the Beserker Sphere (Associated Feat: Diehard), do I still need to take Endurance if I want to grab a feat like Stalwart or Deathless Initiate? Or for another example, if I had Greater Grapple from the Wrestling Sphere, do I still need to take Improved Grapple if I also wanted to take Rapid Grappler?Last edited by Kaouse; 2017-10-27 at 04:46 PM.
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2017-10-27, 04:53 PM (ISO 8601)
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- Jan 2012
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Any update on getting the Sage and Troubadour playtest back up?
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2017-10-27, 05:12 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-27, 05:19 PM (ISO 8601)
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- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Re: Guardian Massive Damage
Originally Posted by Guardian SphereLast edited by RedMop; 2017-10-27 at 05:22 PM.
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2017-10-27, 06:38 PM (ISO 8601)
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- Dec 2015
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2017-10-27, 08:16 PM (ISO 8601)
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- Jun 2016
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I had a huge post typed up, but because of a bug it got lost.
Anyways, I finally got the chance to read Prodigy. I'll give a TL;DR summary of the original post: it's good, but needs some work. There's some vague language around openers, some of which read as if they have a similar effect to talents and grant new abilities (Fencing's Link being a feint as a move action, does it grant the benefits of Fast Feint, or does it REQUIRE Fast Feint?). It isn't specified whether imbuements require concentration (i.e Enhancement) or not. I'll either edit this post or make a new one when I go through the Prodigy again and write down all the stuff I saw.
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2017-10-27, 11:04 PM (ISO 8601)
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- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Quick question due to me viewing it on the wiki and not during the playtest, but can the Extra Combat Talent feat be used to gain access to spheres without being a sphere using class?
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2017-10-27, 11:25 PM (ISO 8601)
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- Oct 2017
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- Utah
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2017-10-28, 12:47 AM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-28, 07:17 AM (ISO 8601)
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- Dec 2016
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2017-10-28, 08:06 AM (ISO 8601)
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- Jan 2016
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
It does "an additional sphere or talent from a sphere you possess", though the word " additional" does imply that you must already have one. Perhaps wording it as "If you possess no combat talents, you gain one combat sphere of your choice. Otherwise...", or a note saying "Note: You may take this feat even if you possess no combat talents".
Avatar by Coronalwave
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2017-10-28, 10:27 AM (ISO 8601)
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- Oct 2017
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- Utah
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Considering that the question of whether someone without combat training can take Extra Combat Talent has come up multiple times, this would probably be a good idea.
On another note, it occurs to me that the Warrior of Blind Faith Antipaladin/Paladin archetype isn't really needed anymore. The universal rule allowing Low and Mid-Casters to exchange their casting for combat talents, using their casting ability modifier as their practitioner modifier, makes the archetype rather redundant. The "special" section in the Blood-Soaked Demon and Dirt Spattered Angel archetypes could be changed to read something like "A character with this archetype may also choose to exchange their spells class feature for additional combat talents, becoming an expert practitioner instead of a proficient practitioner."
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2017-10-28, 10:47 AM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
While I await the answer to my associated feat question, I kinda also want some more clarification on this version of Flyby Attack:
Originally Posted by Flyby Attack
The bolded portions seem to suggest that you can take two standard actions during a round in which you use Flyby Attack. Even the restriction seems to suggest that you would still otherwise have access to the ability to make a move action after using Flyby Attack. Is this supposed to be the case, or do you only ever get a single standard action in between a move action? What exactly was the purpose of the rewrite?Last edited by Kaouse; 2017-10-28 at 10:48 AM.
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2017-10-28, 11:46 AM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar made by Mehangel - "Neigh?"
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2017-10-28, 12:03 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-28, 02:58 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-10-28, 03:48 PM (ISO 8601)
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- Feb 2011
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- gehenna
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I'm sorry, this question must have come up before, but I can't find an answer anywhere. I'm seeing a lot of references to the Battered condition in SoM, but I haven't been able to find an explanation for what it is.
I've been looking at SoM through the wiki though, and it looks like a super fun system! If only I had a group to use SoP/SoM with (I don't think it's something I could just plop into an existing game).Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
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The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2017-10-28, 03:51 PM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
The battered condition should be found at the beginning of the book, and iirc it's imposes a -2 penalty to an enemy's CMD.
DMs only roll dice for the sound they make
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2017-10-28, 03:54 PM (ISO 8601)
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- Jan 2016
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
You can find a more complete description in the terminology part of the "Using Spheres of Might" section if the wiki, but basically a battered target gets -2 to CMD and can't make attacks of opportunity if foes use combat maneuvers against them.
Avatar by Coronalwave
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2017-10-28, 03:54 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Originally Posted by Battered (Condition)
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2017-10-28, 04:25 PM (ISO 8601)
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- Sep 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
How Ghost strike w/ Cryptic Strike from Death Sphere interact with Attack action and any combat talent? For example, can i use Cryptic Strike (a standard action) w/ Brutal Strike?
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2017-10-28, 04:51 PM (ISO 8601)
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- Feb 2011
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- gehenna
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Thanks everybody. I must have checked there 20 times, and somehow I completely missed it!
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2017-10-28, 05:51 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar of awesome goodness courtesy of Cdr.Fallout.