Results 931 to 960 of 1336
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2017-12-08, 06:19 AM (ISO 8601)
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- Dec 2016
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2017-12-08, 08:29 AM (ISO 8601)
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- Dec 2013
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- turkey
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
well trabadour needs more tropes and maybe 5 more talents but i asked to learn about ETA for champions of spheres errata? currently it feels like half baked cake in the cooking competition.
small list of things trabadour can use in errata
1. buff to disguise check either equal to or half what vigilante gets
2.option to play mage type characters( I thing there is bit of ambiguity in wording and i cant see the 10 talents we get in the beta files)
3 other story telling options like harlequins. old masters( alternative to mentor instead of getting channel gains conscript level talents)
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2017-12-08, 09:58 AM (ISO 8601)
- Join Date
- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I am not a Dev for Spheres of Might, but it is my understanding that an updated Champions of the Spheres pdf will be released sometime today (provided that the artwork for the NPC chapter is completed); and unless there are suddenly more glaring errors found in the book, it will be "last" version (as Adam Meyers wants to have both Spheres of Might and Champions of the Spheres released by Christmas).
As for the Troubadour, I have always seen it as the Hedgewitch of the Sphere Champions classes (which means that it will likely get alot of support in supplements and expansions).
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2017-12-08, 09:58 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
That's depending on what the associated feat is associated of. If it is a base sphere then I would expect it to grant martial focus. If it is not a base sphere, you aren't eligible for the exchange, unless you have the base sphere already. Which would have normally granted the martial focus already.
Avatar made by Mehangel - "Neigh?"
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2017-12-08, 10:40 AM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Will there be a "Complete Spheres" book which contains the final versions of the three main Spheres books w/ complete errata once CoS is fully errata'd?
DMs only roll dice for the sound they make
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2017-12-08, 10:54 AM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-12-08, 10:59 AM (ISO 8601)
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- Dec 2013
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- turkey
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-12-08, 01:29 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Zodiac Tattoo.
I can only use it to add armor special abilities, not straight enhancement bonuses, correct? Furthermore, the +6 limit is only to take into account that you are assumed to already be at a +1, correct? Speaking of which, you only pay for the increase in enhancement bonus from +1 to +6, but not the original cost of the +1 leather armor, correct?
As a corrollary, if I add an armor special ability that increases the enhancement bonus of my armor (Defiant, Bloodthirsty), does that enhancement bonus increase apply to touch and flat-footed if I am using the armor bonus from Unarmored Training?
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2017-12-08, 11:53 PM (ISO 8601)
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- Nov 2016
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2017-12-09, 07:29 PM (ISO 8601)
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- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
So far things I've noticed.
1) Alchemy sphere doesn't get poison use. Now I do see that the new version of it doesn't hold the chance to poison itself, but there should be some way of getting poison use for non-sphere poisons.
2) The Barroom basic is trying to be Throw anything + catch off guard. Should this count as those feats for purposes of other improvised weapon feats, or say something like the Fighter's trained throw ability?
3) Drunken Boxer - Would this count as Improved Unarmed Strike allowing you to take feats for that but only while drunk?
4) Unchained Rogue + SoM archetype - What happens to their weapon finesse?
5) Athletics - Wall stunt - Leap - Isn't this kind of unusuable? Swift actions can only be done on your turn for one, so you can't really use it there. Even feather fall is an immediate action.
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2017-12-09, 09:37 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
4) You keep Weapon Finesse
5) You're still falling even when it's your turn, and you can use it for things like Leaping at a wall in a back-alley, wall stunt, and then leap at the opposite wall allowing you to get on the roof of the building despite the fact it's two jumps highLast edited by Milo v3; 2017-12-09 at 09:39 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2017-12-10, 12:58 AM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
http://spheresofpower.wikidot.com/us...of-might#toc12
Anyone with Extra Martial Talent “or who has gained a martial progression by any other means” can achieve martial focus
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2017-12-10, 01:23 AM (ISO 8601)
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- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-12-10, 02:48 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar by Coronalwave
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2017-12-10, 03:08 AM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
No, but if you took the feat you can gain martial focus. Also if you traded the several feats for a progression you can gain martial focus. That’s what it says. The only way to get a Talent without getting martial focus is to trade an Associated Feat for it.
Tbh it’s a bit silly that it’s *this easy,* because now everyone’s going to want at least one Talent for that nice Take 13 use of focus...Last edited by Dr_Dinosaur; 2017-12-10 at 03:10 AM.
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2017-12-10, 04:36 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I don't really think that it's silly. If a caster (or other non-combatant) goes through a training montage (takes an appropriate combat feat) I have no problem with them not having to be a clumsy wuss once per encounter (without having to spend additional actions to refresh it).
Remember, this is a once per encounter chance to not suck, not to be super awesome. I think that it works both thematically and mechanically.Avatar of awesome goodness courtesy of Cdr.Fallout.
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2017-12-10, 04:58 PM (ISO 8601)
- Join Date
- Oct 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Personally, I think it's a bit silly that taking the feat gets you martial focus, but taking a martial tradition doesn't.
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2017-12-10, 05:29 PM (ISO 8601)
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- Sep 2014
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- Alabama
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2017-12-10, 05:40 PM (ISO 8601)
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- Sep 2014
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2017-12-10, 06:12 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-12-10, 11:46 PM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Good point. A barbarian who swaps proficiencies for a martial tradition doesn’t officially gain martial focus.
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2017-12-12, 04:32 PM (ISO 8601)
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- Aug 2011
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- Ellensburg, WA
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I'm confused by this. The troubadour can get any combat talent, magic talent, rogue talent, ninja trick, and many other things as persona quirks so I don't think it's lacking in options, it already gains a bonus to disguise checks that's akin to the vigilante and an option to expand it to all uses of the skill, and it has an option to play mage-type characters: the mentor gains increased caster levels and a variable number of talents, which between multiple personas and the ability to discard and recreate personas means the troubadour can give himself any magic talents he wants or needs.
Last edited by Adam Meyers; 2017-12-12 at 04:33 PM.
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2017-12-14, 02:09 PM (ISO 8601)
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- Nov 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
You're making my point for me. "Martial progression" is the combat talents gained by level progression i.e. Proficient/Adept/Expert progression. The book even explicitly uses this wording for exchanging feats for a martial progression.
Oh man, I forgot that this is true as well, that's worse than the Associated Feat swap not giving Martial Focus.
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2017-12-14, 02:48 PM (ISO 8601)
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- Oct 2008
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2017-12-16, 02:50 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
While I'm waiting on this to get answered, I also have some more questions about the Prodigy.
First, can Finisher abilities double as Opener abilities? For example, I activate the Arcane Apocalypse Finisher, and cast a sphere effect as a standard, move and swift. If the opponent fails a save against one of those, does that count as the "Magic Save" Opener as well?
Second, the Prodigy's Imbue/Finish abilities, aside from Creation (which specifies the need for create or alter), none of the other Spheres seems to specify requiring the base sphere's ability. For example, if I choose the Death Sphere, but got the Necromantic Limit drawback and lost the "Reanimate" ability, can I still use the Prodigy's "Walking Dead" Finish?
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2017-12-16, 03:39 PM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-12-16, 05:06 PM (ISO 8601)
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- Mar 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Can we get a list of everything in this latest update of Spheres of Might that was changed? So far what I can tell is that Martial Traditions now officially grant Martial Focus, and the Technological Training feat was added.
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2017-12-16, 07:11 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Correct.
Furthermore, the +6 limit is only to take into account that you are assumed to already be at a +1, correct?
Speaking of which, you only pay for the increase in enhancement bonus from +1 to +6, but not the original cost of the +1 leather armor, correct?
As a corrollary, if I add an armor special ability that increases the enhancement bonus of my armor (Defiant, Bloodthirsty), does that enhancement bonus increase apply to touch and flat-footed if I am using the armor bonus from Unarmored Training?
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2017-12-16, 07:51 PM (ISO 8601)
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- Jan 2015
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2017-12-17, 12:14 AM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Thank you for the answers to all of my questions. I did miss the part about Finishers not counting towards the current sequence or starting a new sequence. As for the answer concerning Zodiac Tattoo, would that also apply to a friendly Cleric who casts Magic Vestment upon you?