Results 1,051 to 1,080 of 1336
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2018-01-28, 02:54 PM (ISO 8601)
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- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Due to Dragoon Leap stating you take no damage from the height jumped, does this mean it doesn't function with Diving Strike because of the line
"If you are subject to an ability or effect that negates or reduces falling damage (other than the normal Acrobatics check to reduce fall height), such as the feather fall spell or the boots of the cat, your bonus damage dice from this talent are also negated or reduced in a similar fashion."
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2018-01-28, 03:38 PM (ISO 8601)
- Join Date
- Nov 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
To expand upon this, if you're looking to use a special attack action like barrage or sniping sphere abilities while using destructive blast, you could dip 2 levels of Magus with the Mystic or Runic Knight archetypes. They let you cast a touch spell, deliver it through a weapon attack (including ranged), and have it be treated as an attack action (but not a special attack action). You also don't require Energy Blade or Spell Attack this way!
There is also a new Incanter specialization called Black Powder Mage in the Gear of Power playtest, lets you spellstrike with a gun adding its enhancement bonus to the ability you use through it like a staff. Also lets you do mini-Magus Arcane Pool stuff.Last edited by AlienFromBeyond; 2018-01-28 at 03:40 PM.
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2018-01-29, 02:08 AM (ISO 8601)
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- Dec 2013
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- turkey
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2018-01-29, 12:49 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
On the kickstarter, you guys mentioned that you believed that the print run should be ready in Late January. How close are we to seeing it in print?
Avatar by Coronalwave
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2018-01-30, 03:33 PM (ISO 8601)
- Join Date
- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Alchemist 10 with Max ranks in Craft Alchemy making Improved Acid Flask (with +10 DC) and an Int of 24 (+7) and using a +3 launching crossbow.
Assuming the DC is made, the Flask should do 6d6 damage by itself.
What damage adds are there?
- Does Int (+7) add to the central damage, and thus, 1/2 to the middle ring?
- How about the +3 from the launching crossbow adding to the central and middle ring?
- Do the damage adds add to the outer ring?
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2018-01-30, 04:26 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Legendary Games
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
My Pathfinder class guides
Alchemist
Barbarian
Warpriest
Investigator (Guide Addendum)
Gunslinger
Kineticist
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2018-01-31, 11:27 AM (ISO 8601)
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- Apr 2007
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2018-01-31, 11:35 AM (ISO 8601)
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- Dec 2013
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- turkey
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2018-01-31, 06:13 PM (ISO 8601)
- Join Date
- Jul 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
1) I believe you should factor the +Int mod to damage after calculating the actual splash weapon damage. So, for a 2d6 Improved Acid Flash you would have your 2d6 damage to target, half of that total damage to the middle ring, and then 2 damage to the third ring. Then you add your +7 to each ring. This would be internally consistent and consistent with how Throw Anything interacts with regular splash weapons and Alchemist bombs, including bombs altered with the Explosive Bombs discovery (which has three rings itself.)
Otherwise you would effectively get +7 damage to the target, +3.5 damage to the middle ring, and then +7 again to the third ring that is explicitly called splash damage. That does not read to me as internally consistent or consistent with any application of Throw Anything outside of Spheres of Might.
2 and 3) The launching crossbow is an odd duck. The RAW consensus I have seen is that the +3 Launching Crossbow would add +3 to your ranged touch attack roll but not add any enhancement bonus to damage as the Launching Crossbow itself does not have any damage dice. I have no idea what the RAI should begin to be. It's hard to say exactly how it should work without Paizo releasing a FAQ or errata response.
Regardless you would still get your +Int mod to damage, since Throw Anything applies to any use of splash weapon, regardless if it is actually thrown or not.
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2018-02-01, 08:11 AM (ISO 8601)
- Join Date
- May 2008
Re: [Drop Dead Studios] Spheres of Might Open Playtest
This has probably been asked, so if anyone wants to tackle this small question, then feel free.
Q1: Do Brutal Strike and Vital Strike stack?
Q2: Does anyone else think that the Secondary Sphere Specialization that takes away some Bonus Talents is not worth it?Last edited by Sho; 2018-02-01 at 08:39 AM.
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2018-02-01, 08:36 AM (ISO 8601)
- Join Date
- Jul 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Yes, they stack. Brutal Strike is a special attack action and those explicitly can be augmented by feats (such as Vital Strike) and talents as if they were any other attack action. You simply cannot perform more than one special attack action at the same time, so if you had Barrage and and Sniper, you could not perform a barrage and a deadly shot simultaneously.
Last edited by Omnificer; 2018-02-01 at 08:37 AM.
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2018-02-01, 09:59 AM (ISO 8601)
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- Apr 2007
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2018-02-01, 10:09 AM (ISO 8601)
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- Dec 2013
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2018-02-01, 03:06 PM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I realize there's not going to be any official cross-product support, but how would you rule Path of War strikes counting as Attack actions for Sphere abilities? Do they, considering they're mostly standard actions to make an attack?
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2018-02-01, 03:14 PM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar made by Mehangel - "Neigh?"
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2018-02-01, 03:36 PM (ISO 8601)
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- Apr 2007
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2018-02-01, 03:41 PM (ISO 8601)
- Join Date
- Jan 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Attack actions are standard actions. To my understanding if its an use that can go onto a standard action. your good to go.
Example: broken blade manuver flurry strike.
Uses a standard action
Now lets say your flanking.
This meets fencings fatal thrust requirements for use. so add 1d6 presicion damage.
Just gotta be careful the actions match and aren't thier own actions.
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2018-02-01, 04:37 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
No. An attack action is a specific type of standard action (the default action you take when making an attack as a standard action) and strikes are their own, specific type of standard action. In the same way that you generally can't Vital Strike with a strike from a martial discipline (last I checked), you can't combine a strike and an attack action.
Last edited by Ssalarn; 2018-02-01 at 04:39 PM.
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2018-02-01, 04:38 PM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Attack actions are a specific type of standard action. Maneuvers are typically standard actions but not explicitly attack actions and therefore most talents will not stack.
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2018-02-01, 05:21 PM (ISO 8601)
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- Nov 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
They explicitly are not, the "initiate a maneuver action" is a totally separate one from the "attack action". An attack that uses a standard action does not make it an attack action, else Cleave would count as one (but it doesn't, that's why there's a talent to replicate it within the SoM system).
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2018-02-01, 08:03 PM (ISO 8601)
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- Sep 2014
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- Alabama
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Alright, so they’re more like “martial spells,” discrete actions with their own effects? Makes sense, just wanted to check.
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2018-02-01, 09:03 PM (ISO 8601)
- Join Date
- Aug 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Hey, Ssalarn, I asked this in the Spheres of Power AMA, but don't seem to be getting any response. It's similar to the question you answered, so I'm gonna go ahead and repost it here;
Originally Posted by Mrguymiah
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2018-02-02, 01:35 PM (ISO 8601)
- Join Date
- Jul 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Is it possible to build a character with SoM similar to the Bloodstorm Blade prestige class?
For those that aren't familiar, the class lets you throw melee weapons at respectable distances and have the weapon bounce back to you. You can do full attacks at range, or even mix melee and ranged attacks.
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2018-02-02, 04:22 PM (ISO 8601)
- Join Date
- Jul 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Throwing Mastery talent from the Equipment sphere lets the weapon bounce back after every attack.
Crushing Thrower talent lets you treat your thrown attacks as melee attacks, for the purpose of feats, melee attack bonus, 1 and 1/2 bonus from using two hands, etc which is useful for the kind of classes that might take Bloodstorm Blade.
I'm not sure if there are talents that let you throw melee weapons without the penalties.
Edit: I just checked the Book of Nine Swords. I think Throwing Mastery is as good as Lightning Ricochet, Crushing Thrower is worded almost exactly the same as Thunderous Throw, And Pathfinder's Throw Anything feat is pretty similar to the Throw Anything feat on the sidebar of the Bloodstorm Blade. I think all you need are the Startoss Style feats to get most everything from Bloodstorm Blade except for Blade Storm.Last edited by Omnificer; 2018-02-02 at 06:11 PM.
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2018-02-02, 05:08 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
So, here's my understanding: Adam is very aware of this question and has been discussing whether or not it's something that should simply be backported via errata, or it if it's powerful enough to justify putting it behind a feat or talent gate. I'll let you know when I have more information.
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2018-02-02, 08:05 PM (ISO 8601)
- Join Date
- Nov 2016
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2018-02-02, 10:30 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
We have blown past the projected physical release of the books. Any update on that?
Avatar by Coronalwave
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2018-02-03, 02:42 PM (ISO 8601)
- Join Date
- Jun 2010
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2018-02-03, 03:06 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Since Diving Strike says, "the attack deals damage as normal and also adds the appropriate amount of falling damage", and , "After the attack is resolved, you land in an unoccupied square of your choosing adjacent to the target, and you take falling damage as if you had fallen 10 fewer ft", it appears that the damage done and the damage you might receive due to the attack are completely independent, so the combo should work fine (to a max damage of 20d6 and so long as you have enough room to achieve the distance required for the damage).
Avatar of awesome goodness courtesy of Cdr.Fallout.
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2018-02-03, 05:48 PM (ISO 8601)
- Join Date
- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Diving strike says
If you are subject to an ability or effect that negates or reduces falling damage (other than the normal Acrobatics check to reduce fall height), such as the feather fall spell or the boots of the cat, your bonus damage dice from this talent are also negated or reduced in a similar fashion.