Results 1,111 to 1,140 of 1336
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2018-02-14, 03:22 AM (ISO 8601)
- Join Date
- Feb 2007
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-14, 08:48 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Regarding the Scholar's healing ability: Is there any restriction in regards of the type of the creature I'm missing? Or can I heal undead and constructs, too? If not, how do I get that possibility?
Avatar made by Mehangel - "Neigh?"
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2018-02-14, 02:54 PM (ISO 8601)
- Join Date
- Nov 2016
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2018-02-15, 12:25 AM (ISO 8601)
- Join Date
- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar of awesome goodness courtesy of Cdr.Fallout.
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2018-02-15, 02:04 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
All that says is that you choose the drawbacks when you gain access to the thing they affect. General (spell point/boon granting) drawbacks don't come in until you have a spell pool from a casting class. Sphere-specific drawbacks are picked when you gain access to their sphere
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2018-02-16, 02:42 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Dumb question, but to talents gained via drawbacks with the Brute, Boxing, Open Hand or Wrestling spheres count separately for improving unarmed damage? For example, if at first level I took the Defensive Pugilist drawback to get Tight Guard and I have two unarmed spheres/talents talents, does that qualify as having 4 talents and thus doing 1d6 damage w/unarmed strikes?
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2018-02-16, 05:28 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-16, 11:43 AM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Opportunist talent from Trap Wielder allows you to take an attack of opportunity with a ranged weapon if somebody takes damage from your dart trap or fails their save against your snare trap. Does this ranged weapon allowance include splash weapons, or class-based weapons like Alchemist Bombs or Scholar Flashbangs?
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2018-02-16, 08:50 PM (ISO 8601)
- Join Date
- Jul 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Question about the railgun improvement.
Spoiler: RailgunThe firearm is powered by electricity and magnetism instead of blackpowder. The firearm no longer requires gunpower or blackpowder, meaning it can fire underwater or in other wet environments that would normally stop a firearm from functioning. Additionally, the firearm has its range increment multiplied by 3. This stacks with the multiplier from the improved rifling improvement.
If it no long requires gunpowder or blackpowder, does the firearm still require ammo and reloading?
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2018-02-16, 09:17 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2018-02-17, 03:00 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
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2018-02-17, 01:27 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Looking into this further, while Alchemist bombs are specifically called out to be equivalent in all ways to a ranged weapon, Scholar Flashbangs are never stated to actually be a weapon, just a ranged touch attack. Does this mean that flashbangs can never make use of stuff like Precise Shot/the Sniper Sphere?
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2018-02-17, 07:35 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Seattle
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
You need to take the Trick Arrows knack to use a flashbang in conjunction with abilities like the Sniper sphere. There used to be text that specifically called them out as being an alchemical weapon and following all the related rules, but it's gone and I don't recall us removing it, so I'm doing a bit of research into when/why that happened.
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2018-02-19, 08:30 AM (ISO 8601)
- Join Date
- Apr 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Regarding the physical books.
From the kickstarter page, Adam has said they didn't get enough orders of the physical books for Spheres of Might or Champion of the Spheres for a full print run, like they did with Spheres of Power.
So they were looking into Print on Demand options, for the best possible quality on more limited print runs. They decided on one, and gave the proofs to them about a week ago. The update said that that company would be ready to print in 1-3 weeks after receiving the proofs, so I'm estimating that print books begin during or before the first week of March.
Not sure when that means we'll receive them, but they're coming.~ Ualaa
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2018-02-19, 06:44 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Hmm...it seems like the Scholar gets the short end of the stick in a lot of corner cases. Like how they can't make effective use out of Unarmored Training since they don't have Acrobatics as a class skill, and are barred from selecting the Equipment Sphere with Martial Study. I can understand the reasoning, but it still kinda sucks that you have to expend more resources to reach parity with other classes. Though I suppose every class has to deal with that at some extent.
At any rate, what of Alchemist Bombs? Can they be used with the Opportunist talent from the Trap Sphere?
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2018-02-19, 07:24 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
If I recall, bombs are a standard action (or a full attack with fast bombs) so no.
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2018-02-19, 07:44 PM (ISO 8601)
- Join Date
- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Scoundrel sphere seems to be heavily based around Dirty Trick and Steal combat maneuvers, but for whatever reason, still continues to provoke AoO. Was this intentional?
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2018-02-19, 08:08 PM (ISO 8601)
- Join Date
- Mar 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Got a couple of questions here that I need to clear up for a character I'm building:
First, does Extra Combat Talent function even if you're not considered a practitioner? I assume so, since there's no prerequisite, but I'd like to confirm.
Second, reach. Large characters, and certain classes like the Hekatonkheires Symbiat, get a higher natural reach. How does that interact with the whip's unique reach ability (where you can attack anything within your reach) and the Whip Fiend talent from the Equipment sphere?
Yes, I do want to see what I can get with a Whip Fiend Hekatonkheires. Maybe with chakrams as well, for really long range. Dancer Training gives both weapons.
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2018-02-19, 08:16 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Seattle
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-19, 08:45 PM (ISO 8601)
- Join Date
- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-19, 09:00 PM (ISO 8601)
- Join Date
- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-19, 09:24 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Seattle
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I'm not sure if this answers your question, but feinting does not provoke an attack of opportunity. Every sphere that keys off a maneuver which provokes an attack of opportunity offers some way to prevent provoking attacks of opportunity, whether that be by inflicting the battered condition or some other debuff.
There is a general rule in the introduction for SoM that states when ever you would gain a talent you already possess, ou instead gain a talent of your choice from that sphere. The associated feat rules allow you to choose a talent that has said associated feat in place of the feat whenever you would gain it, so combined with the rules on allowing you to gain another talent from the same sphere if you already have it, you should be covered in most instances of overlap. For example, if you would gain the Improved Feint feat from an archetype, you could instead take the Fast Feint talent, and if you already have Fast Feint, you could instead take any other Fencing talent you qualify for.Last edited by Ssalarn; 2018-02-19 at 09:25 PM.
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2018-02-19, 10:03 PM (ISO 8601)
- Join Date
- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Ah yeah, that second part is what I was talking about there.
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2018-02-20, 07:41 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-20, 09:34 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar by Coronalwave
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2018-02-20, 10:44 AM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-20, 11:21 AM (ISO 8601)
- Join Date
- May 2010
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2018-02-20, 05:07 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
That's kind of a straw man of my post, where I also said:
Originally Posted by Kaouse
Flashbangs not being considered a weapon means that there are a lot of system elements that don't work with them, like Precise Shot from the Sniper Sphere or Point Blank Shot from the Barrage Sphere, which call out "weapons" specifically.
Considering the fact that these two are basically the cornerstone of every ranged build ever, it's a pretty glaring omission that doesn't exist in base Pathfinder, where Rays and Alchemist Bombs are properly classified as weapons.
And just as a final point, know that such a line of thinking can just as easily be used as justification to never improve terrible classes like the Core Fighter or Rogue or Monk, because, hey, if every class could be good at every thing, why have more than 1 class?Last edited by Kaouse; 2018-02-20 at 05:08 PM.
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2018-02-20, 09:33 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
On a semi-unrelated note, let's talk more about Traps from the Trap Sphere.
1. Do traps take a penalty for firing into melee? If so, do they benefit from stuff like Precise Shot, Point Blank Shot, Deadly Shot, Barrage, et al?
2. If somebody takes the Expert Eye talent, and are able to use their skill in Craft (traps) in place of Perception against traps and Disable Device against traps, do they need to use Thieves Tools, or would a Trap Bag suffice? If they had Masterwork Thieves Tools, would they receive the +2 bonus?
EDIT: On a completely unrelated note, When creating poison from the Alchemy Sphere's Poison Package, is there ever a benefit to using an injury poison over a contact poison?Last edited by Kaouse; 2018-02-21 at 10:06 PM.
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2018-02-21, 10:09 PM (ISO 8601)
- Join Date
- Jun 2010