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  1. - Top - End - #361
    Dwarf in the Playground
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    May 2016

    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    We might have different standards on what counts as PO.
    I think we do, but then again I think this whole forum has pretty high standards for optimization and most actual groups play at a lower power level.

    Quote Originally Posted by ColorBlindNinja View Post
    Perhaps not. But that wouldn't be such a big deal if I could cast contingency myself.

    Well, all contingencies only work once. If I were being more optimal, I would have tied it to a short phrase (you can speak out of turn order) or I might just stay in the sphere and have minions fight for me.
    Most practical contingencies I've seen, even with Craft Contingent Spell are very specific and cover specific dire situations, not things expected to happen every fight. "If I begin casting Teleport in a Dimensional Lock Dispel Magic", "If I think I'm dealt lethal damage Teleport to the party base" or have a trigger phrase like you described.

    Quote Originally Posted by ColorBlindNinja View Post
    That leaves out a number of factors. The Wizard might have other contingencies, she might anticipate that Jarovich has such a Rod (every Fighter should carry one if he can afford it), and try something completely different.

    I was rethinking Ellen's strategy and think she could win if she cast Time Stop after Dim Dooring out of the Resilient Sphere. She could cast a Chain Greater Dispel Magic and then another Time Stop. Finally, she could use a Maximized Iceberg followed by a quicken one.
    It does, but I don't think any Wizard's first responce to a fighter type is: Teleport, Quickened Time Stop, Chained Greater Dispel Magic, Quickened Time Stop, Maximized Iceberd, Quickened Maximized Iceberg either. That's pretty TO for my standards, not something I'd expect to happen unless there was in game foreplanning and the opponent was known to be a BEG.

    Quote Originally Posted by ColorBlindNinja View Post
    I agree that Jarovich beats the average practical Wizard, but I don't think we need TO levels of optimization for the Wizard to win.
    I do think so, but then again, it's the different standards again. I consider Jarovich to be a TO build as well.

    Quote Originally Posted by ColorBlindNinja View Post
    I was thinking that spells like Celerity let Wizards kill off most martial types before they can respond.
    Do they? I don't think anyone starts a fight in a real game by using Celerity. It's more of an escape button than an I win initiative button, maybe a wizard does this and casts Maze/Similarly powerful spell, if the encounter is well designed that is a good move but not an encounter ending one.

    Quote Originally Posted by ColorBlindNinja View Post
    Well, Druids and Clerics are called CoDzilla for reason. It's also not hard for most Wizards to pick up the Orb of X line and few Metamagic feats for a healthy damage output.
    Yes, and as AvatarVecna displayed with Thor, a Wizard can be built as a pretty mighty Fighter type as well. What I'm saying is that in an actual party that's often not how it plays out. A Wizard can have a healthy damage output, but he wont deal as much damage as a charger or a volley archer or any other actually competitive fightery build. Of course he CAN do that, but Wizards can do anything.

    Quote Originally Posted by ColorBlindNinja View Post
    Do tell me if you can't fly without magic items anymore.
    If you put the Half-Fey template in Jarovich gets wings again. Otherwise I'd get a the Demonic Graft Wings and always make the Will save.

  2. - Top - End - #362
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by PanosIs View Post
    I think we do, but then again I think this whole forum has pretty high standards for optimization and most actual groups play at a lower power level.
    I agree.

    Quote Originally Posted by PanosIs View Post
    Most practical contingencies I've seen, even with Craft Contingent Spell are very specific and cover specific dire situations, not things expected to happen every fight. "If I begin casting Teleport in a Dimensional Lock Dispel Magic", "If I think I'm dealt lethal damage Teleport to the party base" or have a trigger phrase like you described.
    Ellen is pretty fragile. I see what you mean, though.

    Quote Originally Posted by PanosIs View Post
    It does, but I don't think any Wizard's first responce to a fighter type is: Teleport, Quickened Time Stop, Chained Greater Dispel Magic, Quickened Time Stop, Maximized Iceberd, Quickened Maximized Iceberg either. That's pretty TO for my standards, not something I'd expect to happen unless there was in game foreplanning and the opponent was known to be a BEG.
    Normally, the Wizard would be with a party. But, if you're fighting a single character by yourself, you'd better bring out all the stops, or you could easily die.

    Quote Originally Posted by PanosIs View Post
    I do think so, but then again, it's the different standards again. I consider Jarovich to be a TO build as well.
    I'd call him mid-hi PO myself, but OK.

    Quote Originally Posted by PanosIs View Post
    Do they? I don't think anyone starts a fight in a real game by using Celerity. It's more of an escape button than an I win initiative button, maybe a wizard does this and casts Maze/Similarly powerful spell, if the encounter is well designed that is a good move but not an encounter ending one.
    I kind of doubt that Celerity sees much real game use. Again, a one on one battle is atypical; you'll probably see different tactics than if you were in a party environment.

    Quote Originally Posted by PanosIs View Post
    Yes, and as AvatarVecna displayed with Thor, a Wizard can be built as a pretty mighty Fighter type as well. What I'm saying is that in an actual party that's often not how it plays out. A Wizard can have a healthy damage output, but he wont deal as much damage as a charger or a volley archer or any other actually competitive fightery build. Of course he CAN do that, but Wizards can do anything.
    I believe with the right Metamagic (and with Celerity) a Wizard can hit around 700 damage or so with the Orb of X spells. Sorcerers can do even more damage thanks to stuff like Arcane Fusion.

    In most games, the Wizard doesn't need blasting; the party beatstick can handle damage, while the Wizard does something else.

    Quote Originally Posted by PanosIs View Post
    If you put the Half-Fey template in Jarovich gets wings again. Otherwise I'd get a the Demonic Graft Wings and always make the Will save.
    Got it. I've got a third Wizard build in the works, a sort of Ellen MKII. It should be done soon.

    Edit: Here's the third build; suggestions are welcome.

    Spoiler: Ellen MKII
    Show

    Wizard 15/Archmage 5

    Snow Elf

    Domain Wizard (Storm Domain)/Elven Generalist

    HP: 143

    AC: 23

    INIT: +26 (+6 Rhamphorhynchus Familar, roll twice and take better result,)
    INIT: +31 with Nerveskitter

    STR: 8 (-1)
    DEX: 24 (+7)
    CON: 20 (+5)
    INT: 34 (+12)
    WIS: 8 (-1)
    CHA: 6 (-2)

    BAB: +9/+4

    Melee: +8/+3
    Ranged: +16/+10

    FORT: +11
    REF: +13
    WILL: +12

    High Arcana:
    Arcane Reach
    Master of Shaping
    Mastery of Elements

    Elven Generalist: Natural Link, instead of Channel Touch Spells ability

    0: 4+1

    1: 7+1

    2: 7+1

    3: 7+1

    4: 7+1

    5: 6+1

    6: 6

    7: 6

    8: 6

    9: 6+1 (+1 for Elven Generalist)

    Spoiler: Spells Known
    Show

    0: All

    1: Nerveskitter, Mage's Armor, Grease, Alarm, Feather Fall, Silent Image, Ray of Enfeeblement, Shield, Scholar's Touch, Lesser Orb of Force, True Strike, Color Spray, Obscuring Mist, Summon Monster I, Charm Person, Magic Missile, Lesser Orb of Fire

    2: Invisibility, Glitterdust, Web, Mirror Image, Heroics, Heart of Air, Rope Trick, Spectral Hand, Seeking Ray, Gust of Wind, Shatter

    3: Haste, Sleet Storm, Phantom Steed, Slow, Dispel Magic, Shrink Item, Ray of Exaustion, Heart of Water, Lightning Bolt, Wind Wall, Stinking Cloud

    4: Scrying, Heart of Earth, Black Tentacles, Solid Fog, Dimension Door, Invisibility Greater, Enervation, Anticipate Teleportation, Ice Storm, Resilent Sphere, Charm Monster

    5: Cloudkill, Teleport, Wall of Stone, Overland Flight, Acid Rain, Heart of Fire, Contact Other Plane, Shadow Evocation, Wall of Force, Dominate Person, Control Winds

    6: Dispel Magic Greater, True Seeing, Heroism Greater, Acid Fog, Wall of Iron, Analyze Dweomer, Permanent Image, Programmed Image, Contingency, Chain Lightning, Geas

    7: Vison, Spell Turning, Elemental Body, Limited Wish, Waves of Exhaustion, Control Weather, Teleport Greater, Plane Shift, Greater Arcane Sight, Scrying Greater, Forcecage

    8: Mind Blank, Protection from Spells, Maze, Ghostform, Moment of Prescience, Trap the Soul, Discern Location, Whirlwind, Telekinetic Sphere, Irresistible Dance

    9: Shades, Prismatic Sphere, Foresight, Maw of Chaos, Obedient Avalanche, Wail of the Banshee, Time Stop, Wish, Summon Elemental Monolith, Effulgent Epuration, Imprisonment, Mage's Disjunction, Reaving Dispel, Soul Bind, Refuge, Teleportation Circle, Storm of Vengeance, Iceberg, Chain Contingency, Power Word Kill, Dominate Monster



    Spoiler: Feats
    Show

    Scribe Scroll
    Collegiate Wizard
    Improved Initiative
    Spell Focus Abjuration
    Skill Focus Spellcraft
    Greater Spell Focus Abjuration
    Extend Spell
    Quicken Spell
    Spell Penatration
    Craft Contingent Spell
    Sudden Maximize


    Spoiler: Gear
    Show

    Headband of Intellect +6
    Gloves of Dexterity +6
    Amulet Health +6
    Metamagic Rod, Quicken (Greater)
    Metamagic Rod, Chain (Greater)
    Metamagic Rod, Extend (Greater)
    Handy Haversack
    Vest of the Archmagi (+5 to saves, +8 armor bonus to AC)
    Ring of Freedom of Movement
    Ring of Anticipation
    Tome of Clear Thought (+5)
    Orange Ioun Stone
    Iridescent Ioun Stone (No need for air)
    +1 Warning Eager Initiative Dagger (+9 init)

    98,302 GP left over





    Later Edit:

    Tactics are largely the same as before. This time around the plan is to win initiative, cast Time Stop and buff, then use Maximized/Quickened Iceberg. Maybe preceded by a Chain Greater Dispel Magic.

    I was thinking of casting Control Winds during Time Stop to discourage Jarovich from flying. Dim Door is probably going to be my Contingency; maybe with Resilient Sphere as a back up.

    Much Later Edit:

    I screwed up average the dice rolls! I fixed the HP values for all the Wizard builds. Also, that means I goofed on the average damage for Iceberg (non-Maximized); on average Iceberg should be dealing 70 damage or 140 if I'm using it twice in a round.
    Last edited by ColorBlindNinja; 2017-06-22 at 07:35 PM.

  3. - Top - End - #363
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    Tainted_Scholar's Avatar

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    Edit: Here's the third build; suggestions are welcome.

    Spoiler: Ellen MKII
    Show

    Wizard 15/Archmage 5

    Snow Elf

    Domain Wizard (Storm Domain)/Elven Generalist

    HP: 143

    AC: 23

    INIT: +26 (+6 Rhamphorhynchus Familar, roll twice and take better result,)
    INIT: +31 with Nerveskitter

    STR: 8 (-1)
    DEX: 24 (+7)
    CON: 20 (+5)
    INT: 34 (+12)
    WIS: 8 (-1)
    CHA: 6 (-2)

    BAB: +9/+4

    Melee: +8/+3
    Ranged: +16/+10

    FORT: +11
    REF: +13
    WILL: +12

    High Arcana:
    Arcane Reach
    Master of Shaping
    Master of Elements

    Elven Generalist: Natural Link, instead of Channel Touch Spells ability

    0: 4+1

    1: 7+1

    2: 7+1

    3: 7+1

    4: 7+1

    5: 6+1

    6: 6

    7: 6

    8: 6

    9: 6+1 (+1 for Elven Generalist)

    Spoiler: Spells Known
    Show

    0: All

    1: Nerveskitter, Mage's Armor, Grease, Alarm, Feather Fall, Silent Image, Ray of Enfeeblement, Shield, Scholar's Touch, Lesser Orb of Force, True Strike, Color Spray, Obscuring Mist, Summon Monster I, Charm Person, Magic Missile, Lesser Orb of Fire

    2: Invisibility, Glitterdust, Web, Mirror Image, Heroics, Heart of Air, Rope Trick, Spectral Hand, Seeking Ray, Gust of Wind, Shatter

    3: Haste, Sleet Storm, Phantom Steed, Slow, Dispel Magic, Shrink Item, Ray of Exaustion, Heart of Water, Lightning Bolt, Wind Wall, Stinking Cloud

    4: Scrying, Heart of Earth, Black Tentacles, Solid Fog, Dimension Door, Invisibility Greater, Enervation, Anticipate Teleportation, Ice Storm, Resilent Sphere, Charm Monster

    5: Cloudkill, Teleport, Wall of Stone, Overland Flight, Acid Rain, Heart of Fire, Contact Other Plane, Shadow Evocation, Wall of Force, Dominate Person, Control Winds

    6: Dispel Magic Greater, True Seeing, Heroism Greater, Acid Fog, Wall of Iron, Analyze Dweomer, Permanent Image, Programmed Image, Contingency, Chain Lightning, Geas

    7: Vison, Spell Turning, Elemental Body, Limited Wish, Waves of Exhaustion, Control Weather, Teleport Greater, Plane Shift, Greater Arcane Sight, Scrying Greater, Forcecage

    8: Mind Blank, Protection from Spells, Maze, Ghostform, Moment of Prescience, Trap the Soul, Discern Location, Whirlwind, Telekinetic Sphere, Irresistible Dance

    9: Shades, Prismatic Sphere, Foresight, Maw of Chaos, Obedient Avalanche, Wail of the Banshee, Time Stop, Wish, Summon Elemental Monolith, Effulgent Epuration, Imprisonment, Mage's Disjunction, Reaving Dispel, Soul Bind, Refuge, Teleportation Circle, Storm of Vengeance, Iceberg, Chain Contingency, Power Word Kill, Dominate Monster



    Spoiler: Feats
    Show

    Scribe Scroll
    Collegiate Wizard
    Improved Initiative
    Spell Focus Abjuration
    Skill Focus Spellcraft
    Greater Spell Focus Abjuration
    Extend Spell
    Quicken Spell
    Spell Penatration
    Craft Contingent Spell
    Sudden Maximize


    Spoiler: Gear
    Show

    Headband of Intellect +6
    Gloves of Dexterity +6
    Amulet Health +6
    Metamagic Rod, Quicken (Greater)
    Metamagic Rod, Chain (Greater)
    Metamagic Rod, Extend (Greater)
    Handy Haversack
    Vest of the Archmagi (+5 to saves, +8 armor bonus to AC)
    Ring of Freedom of Movement
    Ring of Anticipation
    Tome of Clear Thought (+5)
    Orange Ioun Stone
    Iridescent Ioun Stone (No need for air)
    +1 Warning Eager Initiative Dagger (+9 init)

    98,302 GP left over





    Later Edit:

    Tactics are largely the same as before. This time around the plan is to win initiative, cast Time Stop and buff, then use Maximized/Quickened Iceberg. Maybe preceded by a Chain Greater Dispel Magic.

    I was thinking of casting Control Winds during Time Stop to discourage Jarovich from flying. Dim Door is probably going to be my Contingency; maybe with Resilient Sphere as a back up.
    Do you have any planes for your High Arcana? It seems a bit wasteful to take Arch-Mage and not use its class features.
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  4. - Top - End - #364
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by Tainted_Scholar View Post
    Do you have any planes for your High Arcana? It seems a bit wasteful to take Arch-Mage and not use its class features.
    I guess I could use Mastery of Elements to change Iceberg to deal sonic damage. It's not as commonly resisted as cold damage.
    Last edited by ColorBlindNinja; 2017-06-22 at 07:35 PM.

  5. - Top - End - #365
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    SwashbucklerGuy

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Question: This might just be me thinking outside the box, but I'm remembering the page in OotS where Haley drank a Potion of Glibness and then basically was able to bluff her butt off. I did a little reading, and one epic use of Bluff is to replicated Suggestion non-magically and only for 10 minutes. My point is, have we forgotten about Diplomancy to relax the wizard into believing we are not a threat or perhaps they want to do something else that would benefit yourself?
    Spoiler: Before June 2017
    Show
    I Am A: True Neutral Human Bard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-11
    Constitution-11
    Intelligence-16
    Wisdom-12
    Charisma-11
    As of June 2017:
    I Am A: True Neutral Human Wizard (2nd Level)
    Ability Scores:
    Strength-12
    Dexterity-11
    Constitution-12
    Intelligence-18
    Wisdom-11
    Charisma-12

    What Kind of Dungeons and Dragons Character Would You Be?

  6. - Top - End - #366
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by SoraWolf7 View Post
    Question: This might just be me thinking outside the box, but I'm remembering the page in OotS where Haley drank a Potion of Glibness and then basically was able to bluff her butt off. I did a little reading, and one epic use of Bluff is to replicated Suggestion non-magically and only for 10 minutes. My point is, have we forgotten about Diplomancy to relax the wizard into believing we are not a threat or perhaps they want to do something else that would benefit yourself?
    Diplomacy/Bluff probably won't work as the Wizard is a PC and she has Mind Blank up.

  7. - Top - End - #367
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    Tainted_Scholar's Avatar

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    Diplomacy/Bluff probably won't work as the Wizard is a PC and she has Mind Blank up.
    I think Bluff still works on PCs.

    But the Wizard get's a +50 to the Sense motive check if you try to use suggestion on her with Bluff.
    Last edited by Tainted_Scholar; 2017-06-22 at 07:40 PM.
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  8. - Top - End - #368
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by Tainted_Scholar View Post
    I think Bluff still works on PCs.

    But the Wizard get's a +50 to the Sense motive check if you try to use suggestion on her with Bluff.
    Mind Blank still blocks the Suggestion effect.

    Edit:

    If we want to get technical, the Wizards I built only get a +49 as they have only an 8 in wisdom.
    Last edited by ColorBlindNinja; 2017-06-22 at 07:48 PM.

  9. - Top - End - #369
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    Tainted_Scholar's Avatar

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    If we want to get technical, the Wizards I built only get a +49 as they have only an 8 in wisdom.
    How high could the Fighter get his Bluff skill?
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  10. - Top - End - #370
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by Tainted_Scholar View Post
    How high could the Fighter get his Bluff skill?
    If the Fighter was a Dragonwrought Kobold with max ranks in Bluff, has a 31 in CHA, Skill Focus, a Snake Familiar, the Persuasive Feat, has a Masterwork tool, and takes 10... He'd have a final result of 57. (Assuming my math is correct).

    If the Wizard took 10 on Sense Motive, she'd have a 59-60 (depending on if her WIS was 8 or 10).

    Someone might be able to pump that Bluff check higher (probably with spells).
    Last edited by ColorBlindNinja; 2017-06-23 at 01:56 PM.

  11. - Top - End - #371
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    DwarfFighterGuy

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    I just read through the Mind Blank spell, and don't see any reference to a +50 to Sense Motive. Is there a reference that you can show where this is listed?
    "I'd like to cast Feather Fall for when my team lets me down."

  12. - Top - End - #372
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by The_Jette View Post
    I just read through the Mind Blank spell, and don't see any reference to a +50 to Sense Motive. Is there a reference that you can show where this is listed?
    I was talking about the epic use of Bluff that acts like Suggestion; Suggestion is blocked by Mind Blank. I apologize if that wasn't clear.

    On Anti-Fighter tactics... I was thinking about using Dimensional Lock + Solid Fog + Acid Rain. No saves or to hit rolls for any of that.

    Edit:
    @Tainted Scholar
    Do you think that Jarovich is TO? PanosIs seemed to think so. I disagree, but I thought I'd ask.

    Later Edit:
    @The_Jette
    The +50 to Sense Motive is from the epic Bluff skill if you're using a Suggestion effect.
    Last edited by ColorBlindNinja; 2017-06-23 at 02:53 PM.

  13. - Top - End - #373
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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    @Tainted Scholar
    Do you think that Jarovich is TO? PanosIs seemed to think so. I disagree, but I thought I'd ask.
    Probably not, it's very powerful for a Fighter, but that's not saying much.
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  14. - Top - End - #374
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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by Tainted_Scholar View Post
    Probably not, it's very powerful for a Fighter, but that's not saying much.
    OK, I thought as much.

    Back to Anti-Fighter tactics for a second, I think Sleet Storm would combo well with Solid Fog and Acid Rain.

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    DwarfFighterGuy

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by ColorBlindNinja View Post
    @The_Jette
    The +50 to Sense Motive is from the epic Bluff skill if you're using a Suggestion effect.
    Thank you!
    "I'd like to cast Feather Fall for when my team lets me down."

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    WhiteWizardGirl

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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    While we're waiting for PanosIs, does anyone else want a turn at building a Fighter?

    These are the Wizards I built:

    Spoiler: Ellen MKI
    Show

    Wizard 20

    HP: 153

    AC: 28

    INIT: +10

    STR: 8 (-1)
    DEX: 22 (+6)
    CON: 20 (+5)
    INT: 34 (+12)
    WIS: 8 (-1)
    CHA: 8 (-1)

    BAB: +10/+5

    Melee: +9/+4
    Ranged: +14/+11

    FORT: +16
    REF: +18
    WILL: +16

    Spells Per Day
    0: 4

    1: 7

    2: 7

    3: 7

    4: 7

    5: 6

    6: 6

    7: 6

    8: 6

    9: 6 (+1 for Elven Generalist)

    Spoiler: Spells Known
    Show

    0: All
    1: Magic Missile, Mage's Armor, Grease, Alarm, Chill Touch, Silent Image, Ray of Enfeeblement, Shield, Burning Hands, Floating Disc, True Strike

    2: Scorching Ray, Glitterdust, Web, Mirror Image, Shatter, Gust of Wind

    3: Haste, Fireball, Phantom Steed, Slow, Wind Wall, Shrink Item

    4: Scrying, Stoneskin, Black Tentacles, Charm Monster, Dimension Door, Invisibility Greater

    5: Cloudkill, Teleport, Wall of Stone, Overland Flight, Wall of Force, Cone of Cold

    6: Dispel Magic Greater, True Seeing, Heroism Greater, Geas, Chain Lightning, Contingency (too optimized?)

    7: Vison, Forcecage, Finger of Death, Limited Wish, Waves of Exhaustion, Control Weather

    8: Mind Blank, Protection from Spells, Maze, Irresistible Dance, Moment of Prescience, Horrid Wilting.

    9: Shades, Iceberg, Foresight, Dominate Monster, Energy Drain, Wail of the Banshee, Time Stop, Wish, Hold Monster Mass, Power Word Kill, Imprisonment, Mage's Disjunction.


    Spoiler: Feats
    Show

    Scribe Scroll
    Improved Initiative
    Extend Spell
    Sudden Maximize
    Reach Spell
    Spell Mastery: (Teleport, Scrying, Shrink Item, Phantom Steed, Silent Image)
    Quicken Spell
    Spell Focus: Necromancy
    Greater Spell Focus: Necromancy
    Spell Penetration
    Greater Spell Penetration


    Spoiler: Gear
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    Headband of Intellect +6
    Gloves of Dexterity +6
    Amulet Health +6
    Metamagic Rod, Quicken (Greater)
    Metamagic Rod, Chain (Greater)
    Metamagic Rod, Extend (Greater)
    Metamagic Rod, Silence (Greater)
    Handy Haversack
    Vest of the Archmagi (+5 to saves, +8 armor bonus to AC)
    Ring of Freedom of Movement
    Ring of Protection (+5)
    Tome of Clear Thought (+5)
    Orange Ioun Stone
    Iridescent Ioun Stone (No need for air)

    1,500 GP left over




    Spoiler: Hayate the Human Wizard
    Show

    Wizard 5/Master Specialist 10/Archmage 5

    Conjurer (Banned Evocation & Enchantment)

    HP: 153

    AC: 28

    INIT: +23 (+4 from Humming Bird Familar)

    STR: 8 (-1)
    DEX: 22 (+6)
    CON: 20 (+5)
    INT: 34 (+12)
    WIS: 8 (-1)
    CHA: 8 (-1)

    BAB: +9/+4

    Melee: +8/+3
    Ranged: +15/+10

    FORT: +10
    REF: +11
    WILL: +14

    High Arcana:
    Arcane Reach
    Master of Shaping
    Spell Like Ability (Teleport)

    Spells Per Day
    0: 5

    1: 8

    2: 8

    3: 8

    4: 8

    5: 5

    6: 6

    7: 6

    8: 7

    9: 6

    Spoiler: Spells Known
    Show

    0: All (except banned schools)

    1: Nerveskitter, Mage's Armor, Grease, Alarm, Feather Fall, Silent Image, Ray of Enfeeblement, Shield, Scholar's Touch, Lesser Orb of Force, True Strike, Color Spray, Obscuring Mist, Summon Monster I

    2: Invisibility, Glitterdust, Web, Mirror Image, Heroics, Heart of Air, Rope Trick, Spectral Hand

    3: Haste, Fly, Phantom Steed, Slow, Dispel Magic, Shrink Item, Ray of Exaustion, Heart of Water

    4: Scrying, Heart of Earth, Black Tentacles, Solid Fog, Dimension Door, Invisibility Greater, Enervation, Anticipate Teleportation

    5: Cloudkill, Teleport, Wall of Stone, Overland Flight, Break Enchantment, Heart of Fire, Contact Other Plane, Shadow Evocation

    6: Dispel Magic Greater, True Seeing, Mislead, Acid Fog, Wall of Iron, Analyze Dweomer, Permanent Image, Programmed Image

    7: Vison, Spell Turning, Elemental Body, Limited Wish, Waves of Exhaustion, Control Weather, Teleport Greater, Plane Shift

    8: Mind Blank, Protection from Spells, Maze, Ghostform, Moment of Prescience, Trap the Soul, Discern Location.

    9: Shades, Prismatic Sphere, Foresight, Maw of Chaos (too OP?), Obedient Avalanche, Wail of the Banshee, Time Stop, Wish, Summon Elemental Monolith, Effulgent Epuration, Imprisonment, Mage's Disjunction, Reaving Dispel, Soul Bind, Refuge, Teleportation Circle.



    Spoiler: Feats
    Show

    Scribe Scroll
    Collegiate Wizard
    Improved Initiative
    Spell Focus Abjuration
    Skill Focus Spellcraft
    Greater Spell Focus Abjuration
    Extend Spell
    Quicken Spell
    Spell Penatration
    Craft Contingent Spell


    Spoiler: Gear
    Show

    Headband of Intellect +6
    Gloves of Dexterity +6
    Amulet Health +6
    Metamagic Rod, Quicken (Greater)
    Metamagic Rod, Chain (Greater)
    Metamagic Rod, Extend (Greater)
    Metamagic Rod, Maximize (Greater)
    Handy Haversack
    Vest of the Archmagi (+5 to saves, +8 armor bonus to AC)
    Ring of Freedom of Movement
    Ring of Protection (+5)
    Tome of Clear Thought (+5)
    Orange Ioun Stone
    Iridescent Ioun Stone (No need for air)
    +1 Warning Eager Initiative Dagger (+9 init)

    302 GP left over





    Spoiler: Ellen MKII
    Show

    Wizard 15/Archmage 5

    Snow Elf

    Domain Wizard (Storm Domain)/Elven Generalist

    HP: 143

    AC: 23

    INIT: +26 (+6 Rhamphorhynchus Familar, roll twice and take better result,)
    INIT: +31 with Nerveskitter

    STR: 8 (-1)
    DEX: 24 (+7)
    CON: 20 (+5)
    INT: 34 (+12)
    WIS: 8 (-1)
    CHA: 6 (-2)

    BAB: +9/+4

    Melee: +8/+3
    Ranged: +16/+10

    FORT: +11
    REF: +13
    WILL: +12

    High Arcana:
    Arcane Reach
    Master of Shaping
    Mastery of Elements

    Elven Generalist: Natural Link, instead of Channel Touch Spells ability

    0: 4+1

    1: 7+1

    2: 7+1

    3: 7+1

    4: 7+1

    5: 6+1

    6: 6

    7: 6

    8: 6

    9: 6+1 (+1 for Elven Generalist)

    Spoiler: Spells Known
    Show

    0: All

    1: Nerveskitter, Mage's Armor, Grease, Alarm, Feather Fall, Silent Image, Ray of Enfeeblement, Shield, Scholar's Touch, Lesser Orb of Force, True Strike, Color Spray, Obscuring Mist, Summon Monster I, Charm Person, Magic Missile, Lesser Orb of Fire

    2: Invisibility, Glitterdust, Web, Mirror Image, Heroics, Heart of Air, Rope Trick, Spectral Hand, Seeking Ray, Gust of Wind, Shatter

    3: Haste, Sleet Storm, Phantom Steed, Slow, Dispel Magic, Shrink Item, Ray of Exaustion, Heart of Water, Lightning Bolt, Wind Wall, Stinking Cloud

    4: Scrying, Heart of Earth, Black Tentacles, Solid Fog, Dimension Door, Invisibility Greater, Enervation, Anticipate Teleportation, Ice Storm, Resilent Sphere, Charm Monster

    5: Cloudkill, Teleport, Wall of Stone, Overland Flight, Acid Rain, Heart of Fire, Contact Other Plane, Shadow Evocation, Wall of Force, Dominate Person, Control Winds

    6: Dispel Magic Greater, True Seeing, Heroism Greater, Acid Fog, Wall of Iron, Analyze Dweomer, Permanent Image, Programmed Image, Contingency, Chain Lightning, Geas

    7: Vison, Spell Turning, Elemental Body, Limited Wish, Waves of Exhaustion, Control Weather, Teleport Greater, Plane Shift, Greater Arcane Sight, Scrying Greater, Forcecage

    8: Mind Blank, Protection from Spells, Maze, Ghostform, Moment of Prescience, Trap the Soul, Discern Location, Whirlwind, Telekinetic Sphere, Irresistible Dance

    9: Shades, Prismatic Sphere, Foresight, Maw of Chaos, Obedient Avalanche, Wail of the Banshee, Time Stop, Wish, Summon Elemental Monolith, Effulgent Epuration, Imprisonment, Mage's Disjunction, Reaving Dispel, Soul Bind, Refuge, Teleportation Circle, Storm of Vengeance, Iceberg, Chain Contingency, Power Word Kill, Dominate Monster



    Spoiler: Feats
    Show

    Scribe Scroll
    Collegiate Wizard
    Improved Initiative
    Spell Focus Abjuration
    Skill Focus Spellcraft
    Greater Spell Focus Abjuration
    Extend Spell
    Quicken Spell
    Spell Penatration
    Craft Contingent Spell
    Sudden Maximize


    Spoiler: Gear
    Show

    Headband of Intellect +6
    Gloves of Dexterity +6
    Amulet Health +6
    Metamagic Rod, Quicken (Greater)
    Metamagic Rod, Chain (Greater)
    Metamagic Rod, Extend (Greater)
    Handy Haversack
    Vest of the Archmagi (+5 to saves, +8 armor bonus to AC)
    Ring of Freedom of Movement
    Ring of Anticipation
    Tome of Clear Thought (+5)
    Orange Ioun Stone
    Iridescent Ioun Stone (No need for air)
    +1 Warning Eager Initiative Dagger (+9 init)

    98,302 GP left over





    If anyone purposes a build, we can talk tactics VS Ellen (MKI).

    Edit: I swapped out Empower Spell for Sudden Maximize for Ellen MKI.
    Last edited by ColorBlindNinja; 2017-06-23 at 04:32 PM.

  17. - Top - End - #377
    Bugbear in the Playground
     
    Tainted_Scholar's Avatar

    Join Date
    Nov 2016
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    Virgo Supercluster

    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Welp, here's a Fighter I used a while back. She's horribly built, but we should be able to boost her optimization.

    Spoiler: Howard the Fighter (Yes, she's a girl)
    Show

    Fighter 20. Water Orc. Neutral.

    HP: 235

    AC:32. Touch:32. Flat-Footed:32.

    Initiative:+6

    STR: 31 (+10)
    DEX: 14 (+2)
    CON: 22 (+6)
    INT: 10 (0)
    WIS: 6 (-2)
    CHA: 6 (-2)

    FORT: +23
    REF: +13
    WILL: +16

    BAB: +20/+15/+10/+5

    Grapple: +30

    Attack With Great Sword*: +35/+30/+25/+20. 2d6+20. 17-20 X 2.

    Intimidate: +17
    Jump: +33
    Spellcraft: +2
    Spoiler: Feats
    Show

    Endurance
    Improved Initiative
    Power Attack
    Steadfast Determination
    Improved Bullrush
    Shock Trooper
    Leap Attack
    Improved Unarmed Strike
    Fearless
    Mage Slayer
    Blind Fight
    Pierce Magical Concealment

    Spoiler: Equipment
    Show

    Thalud Stone: +17 AC. Death Ward., Displacement, Ghost Touch.
    *+5 Valorous, Keen, Collision, Ghost Touch, Great Sword.
    Belt of Giant's Strength +6
    Amulet of Health +6
    Vest of Resistance +5
    Wings of Flying
    Cowl of Warding
    Boots of Teleportation
    Ring of Protection +5
    Bag of Holding 2

    900 GP left over.



    I know she's horribly built, but I don't know much about optimizing Fighters and this is literally an old character sheet I had lying around.
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  18. - Top - End - #378
    Ogre in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2017
    Location
    Virgo Supercluster
    Gender
    Male

    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by Tainted_Scholar View Post
    Welp, here's a Fighter I used a while back. She's horribly built, but we should be able to boost her optimization.

    Spoiler: Howard the Fighter (Yes, she's a girl)
    Show

    Fighter 20. Water Orc. Neutral.

    HP: 235

    AC:32. Touch:32. Flat-Footed:32.

    Initiative:+6

    STR: 31 (+10)
    DEX: 14 (+2)
    CON: 22 (+6)
    INT: 10 (0)
    WIS: 6 (-2)
    CHA: 6 (-2)

    FORT: +23
    REF: +13
    WILL: +16

    BAB: +20/+15/+10/+5

    Grapple: +30

    Attack With Great Sword*: +35/+30/+25/+20. 2d6+20. 17-20 X 2.

    Intimidate: +17
    Jump: +33
    Spellcraft: +2
    Spoiler: Feats
    Show

    Endurance
    Improved Initiative
    Power Attack
    Steadfast Determination
    Improved Bullrush
    Shock Trooper
    Leap Attack
    Improved Unarmed Strike
    Fearless
    Mage Slayer
    Blind Fight
    Pierce Magical Concealment

    Spoiler: Equipment
    Show

    Thalud Stone: +17 AC. Death Ward., Displacement, Ghost Touch.
    *+5 Valorous, Keen, Collision, Ghost Touch, Great Sword.
    Belt of Giant's Strength +6
    Amulet of Health +6
    Vest of Resistance +5
    Wings of Flying
    Cowl of Warding
    Boots of Teleportation
    Ring of Protection +5
    Bag of Holding 2

    900 GP left over.



    I know she's horribly built, but I don't know much about optimizing Fighters and this is literally an old character sheet I had lying around.
    It's a start. Maybe you could swap some of those stat boosting items for a Belt of Magnificence +6?

    The Eager Warning Initiative Dagger that Ellen MKII/Jarovich use might be a good idea too. How about swapping that Ring of Protection with a Ring of Anticipation (roll initiative checks twice and take the better result)?

    Some dips into some other classes for better saves, Mettle, and Evasion might not be a bad idea. A one level dip into Ranger for Favored Enemy: Arcanist wouldn't hurt either.

    Edit: Howard's saves are bad enough that a Greater Dispel on the Cowl of Warding + Dominate Monster would probably end her.
    Last edited by ColorBlindNinja; 2017-06-24 at 12:22 PM.

  19. - Top - End - #379
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Hey I found the perfect wizard a fighter can beat:
    0 to all stats.
    It just starts and stays dead.
    It is very optimized at being dead thus it is a very optimised wizard a fighter can beat.

  20. - Top - End - #380
    Ogre in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2017
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    Virgo Supercluster
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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by noob View Post
    Hey I found the perfect wizard a fighter can beat:
    0 to all stats.
    It just starts and stays dead.
    It is very optimized at being dead thus it is a very optimised wizard a fighter can beat.
    Then the Wizard turns into a ghost...

  21. - Top - End - #381
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Most Optimized Wizard a Fighter Can Beat.

    "Ghost" is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6.
    That wizard started with 0 charisma so He/She/It is very unlikely to become a ghost.
    Furthermore it means that we can optimize even better that wizard at being dead and thus the fighter can beat up more optimized wizards.(I mean there is probably somewhere a counter to animate dead and create undead)
    Like he have 0 to all stats and have a familiar that pulls out a sphere of annihilation out of a spell component pouch to destroy itself and the wizard.
    Last edited by noob; 2017-06-24 at 02:17 PM.

  22. - Top - End - #382
    Ogre in the Playground
     
    WhiteWizardGirl

    Join Date
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    Default Re: Most Optimized Wizard a Fighter Can Beat.

    Quote Originally Posted by noob View Post
    That wizard started with 0 charisma so He/She/It is very unlikely to become a ghost.
    Furthermore it means that we can optimize even better that wizard at being dead and thus the fighter can beat up more optimized wizards.(I mean there is probably somewhere a counter to animate dead and create undead)
    Like he have 0 to all stats and have a familiar that pulls out a sphere of annihilation out of a spell component pouch to destroy itself and the wizard.
    I was mostly joking.

    Do you think that Ellen MKII stands a good chance against Jarovich?

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