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2017-06-22, 02:42 AM (ISO 8601)
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Archers vs outsiders split from unfairly powerful monsters
Because this didn't get resolved in the manner that I wanted too and its been a few days
The build was this
https://www.myth-weavers.com/sheet.html#id=1223270 minus everything that wasn't a weapon or something that enhanced damage or accuracy , and I gave it all 18s because it was a thought experiment off of jormengand wanting to see a core fighter that could kill a pit fiend.
They got really uptight about using all 18s for what looked to be a thought experiment so I changed it to stats that I rolled once. It only had attack and damage things because it wasn't meant to be a complete character, just one that dished out enough damage.
I believe you are confusing him with me, and I don't think I said that fighters are good. I might of said passable.
You never responded to when I pointed out your math was wrong, you had rolls of AC values missing, and that it did enough damage to kill the pit fiend with an average attack.
As I mentioned above they are confusing you with me, this is the finished build,
https://www.myth-weavers.com/sheet.html#id=1223270 it wasn't originally made to fight a pit fiend, just put up enough damage to kill it like 40% of the time on a full attack. When I had clarification that that wasn't what they meant, and revised it they didn't respond
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2017-06-22, 04:58 AM (ISO 8601)
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- Oct 2015
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- Berlin
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Re: Archers vs outsiders split from unfairly powerful monsters
@Lans:
That conversation carried a heavy dose of spillover from a prior discussion on the same topic, Fighters vs. Pit Fiends. That didn'tīt have anything to do with your build, which is basically fine and proves the point.
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2017-06-22, 07:01 AM (ISO 8601)
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- Oct 2011
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Re: Archers vs outsiders split from unfairly powerful monsters
This does seem pretty good. I see only 3 complaints people could make: use 32 point buy instead, fear aura still gets through 40% of the time, and the specialized anti-balor ammo.
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-06-22, 07:23 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
This is mostly because I'm not going to believe that evil outsiders can't melt steel fighters, the moon astral projections were faked and we should wear tinfoil commoners to protect against mind control.
I can think of a few more - like "The pit fiend could grapple the fighter before the fighter knew that the pit fiend existed, if he didn't have yet two more items that were tailored to fight pit fiends because I pointed out in the last thread that this was a viable tactic for the pit fiend" or "You're wearing three rings and two sets of boots and three amulets and dear god did you even read the part where custom magic items require DM approval?"
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2017-06-22, 07:57 AM (ISO 8601)
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- Oct 2011
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Re: Archers vs outsiders split from unfairly powerful monsters
As a DM, I would approve. He's paying the full x1.5 cost and inventing nothing new either effect-wise or location-wise. Furthermore, the MIC later ruled that the x1.5 need not be paid sometimes.
The spot related items are also excellent general purpose choices if that's what you are referring to about Pit Fiend detection. There is nothing wrong with revising his build to accommodate your objections.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-06-22, 08:13 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
The offcial point buy of 3.5 is 25. Any claims about RAW must adhere to that.
Hence with or without custom items solutions to challenges. Obviously the latter makes things different. Slightly less obviously it is in favor of classes with limited/no spell selection.
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2017-06-22, 08:14 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
It still falls victim to the Oberoni Fallacy, though - the idea that if it can be fixed (with rule 0), it isn't broken. Yes, the DM can say "These guidelines for making homebrew are now rules", but that says more about the custom item rules than about the fighter.
The spot related items are also excellent general purpose choices if that's what you are referring to about Pit Fiend detection. There is nothing wrong with revising his build to accommodate your objections.
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2017-06-22, 08:24 AM (ISO 8601)
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- Mar 2012
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- Louisianna USA
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Re: Archers vs outsiders split from unfairly powerful monsters
Really? All my high levels characters either buy Ring of FOM or can cast it themselves. Dimensional Anchor and a means to beat Invisibility are also typical high level tools.
There is an entire handbook on things you need by the high levels to basically function against average encounters. All three of those are on it along with flight, special senses, tactical teleportation effects, and more.
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2017-06-22, 08:57 AM (ISO 8601)
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- Jun 2013
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Re: Archers vs outsiders split from unfairly powerful monsters
Jormengand mentioned this briefly in the other thread. Isn't this discussion like a week or two old? I personally don't think FoM is an uncommon effect, but J doesn't put a lot of value on 'standard' defences. Personally I always like to have a ring of FoM, Heart of Water, or the actual spell up when I can reasonably afford it. There's a lot of monsters where if they grapple you you're just screwed, and a lot of movement restricting spells that are really nasty, even if you operate from the perspective that FoM doesn't work against mundane effects. Heart of Water is a 3rd level spell that gives you access to FoM pretty much once per day, and the ring of FoM isn't all that expensive at higher levels.
I very much would like to see a fighter build that could reliably kill a pit fiend without custom magic items and with 32 PB, though. In my experience the former are almost never allowed. W
Also, what are "anti-fire dragon", "anti-ice dragon", "anti-balor"?If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-06-22, 09:17 AM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
Fighter v Pit Fiend Core only All 1st party splats All 1st&3rd party no UMD Fighter wins Fighter wins Fighter wins UMD Fighter wins Fighter wins Fighter wins UMD and custom items Fighter wins Fighter wins Fighter wins
Summary for cell "A1" so far.
Going down the cells aids only the Fighter. Going right the cells greatly expands the Fighter options, and slightly expands the Pit Fiend's options.
Considering all of the above, it's hardest to prove the Fighter wins A1, and if he does, then he wins them all.Last edited by emeraldstreak; 2017-08-17 at 05:04 PM.
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2017-06-22, 09:18 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
Yup. The others have been popping up in basically any thread where I've posted (or even where I haven't) so that they can have a go at me, all the while insisting that caster superiority is fake and that fighters are actually good. It's obvious bait, but it's funny so I'm willing to let myself get dragged in to their bizarre conspiracy theory thing.
We went over why UMD doesn't help the fighter, and I'm still not convinced that it wins with the custom items either.
But then, given that partially charged wands are custom items which require UMD, I'm not surprised.Last edited by Jormengand; 2017-06-22 at 09:22 AM.
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2017-06-22, 09:32 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
I'd prefer to see someone make an actual fighter not knowing specifically what on enemy they were going to be fighting, so they can't metagame the build, make the build, not use things like intelligent magic items (that are both purely DM fiat, and also metagamed) and not using custom magic items, and not using UMD, but using the 1.5times cost for two functions on an item, and the MIC rules about how basic bonuses don't do that.
Ideally, we'd see that fighter every level 1-20, or at specific levels, like 5/6, 9-11, 14-16, and then we could compare that fighter not built to fight a specific enemy to a different collection of enemies, to see if they are actually designed to beat one specific enemy and their tactics, or if they are more generally useful against a bunch of enemies.
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2017-06-22, 09:36 AM (ISO 8601)
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- Jun 2013
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Re: Archers vs outsiders split from unfairly powerful monsters
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-06-22, 09:39 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
I'm not insisting that it should be able to kill the pit fiend in one round, so much as before the pit fiend murderises his face. The fact that those are fairly similar lengths of time isn't my fault.
Also, if you can't do your job (fighting) and can't do anything else either, then you're not really very much of a success as a class.
Finally, the massive levels of optimisation going into this attempt to kill the said pit fiend imply that the fighter class itself has very little to do with it.
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2017-06-22, 09:49 AM (ISO 8601)
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- Jun 2013
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Re: Archers vs outsiders split from unfairly powerful monsters
I think it would take at least two or three rounds for the pit fiend to toast a 20th level fighter, simply because it can't blasphemy it to oblivion and most of its tactics revolve around HP damage.
Also, if you can't do your job (fighting) and can't do anything else either, then you're not really very much of a success as a class.
Finally, the massive levels of optimisation going into this attempt to kill the said pit fiend imply that the fighter class itself has very little to do with it.If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-06-22, 10:36 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
They really aren't. What they are is "present while the rest of the party does things" against CR threats. But I've played games with parties of 3, because we have games with 4 players and sometimes people don't show. 3 PCs can handle a lot of challenges, when they are real PCs. If you took out the fighter and replaced him with an animated skeleton or half his CR equipped with the same items, the party could probably get along just as well.
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2017-06-22, 12:53 PM (ISO 8601)
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- Oct 2015
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- Berlin
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Re: Archers vs outsiders split from unfairly powerful monsters
Last edited by Florian; 2017-06-22 at 12:55 PM.
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2017-06-22, 01:46 PM (ISO 8601)
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- Feb 2017
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Re: Archers vs outsiders split from unfairly powerful monsters
I see no problem with a fighter equipped to fight Devils or Demons if that's the direction the campaign is going.
If you're running the Savage Tide campaign for example, you have to expect Holy, Axiomatic, Evil Outsider Bane & Cold Iron to be high priority things for the fighter-types to focus on getting.
Edit:
P.S. 25-point buy is crap. I play RPGs to play HEROES, not to play barely above average guys. And at least with 32-point buy, you can allow for Templates. Especially if you use the E6 rules on point buy reduction for templates.Last edited by Dagroth; 2017-06-22 at 01:49 PM.
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2017-06-22, 02:48 PM (ISO 8601)
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- Oct 2011
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Re: Archers vs outsiders split from unfairly powerful monsters
There are degrees here, and this use seems quite minor. The tinfoil hat approach that wizardphiles use to claim antimagic can't touch them seems significantly more egregious in practice.
The intelligent item is however a step beyond what makes me comfortable, so the 4 picking points for me are:
- Should be 32 point buy (or less)
- Avoid intelligent item.
- 40% chance fear gets through is worrisomely high.
- Very expensive specialized ammo.
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-06-22, 02:55 PM (ISO 8601)
- Join Date
- Oct 2012
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- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
Last edited by Jormengand; 2017-06-22 at 02:57 PM.
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2017-06-22, 05:26 PM (ISO 8601)
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- Feb 2017
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2017-06-22, 05:30 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2017-06-22, 06:18 PM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
I have to call it guys: anyone thinking a level 20 Player Character pouring his WBL into UMD won't defeat a Pit Fiend is just naive. Mind you, that has nothing to do with Fighters.
A slightly more useful test would be consistently defeating Pit Fiends, say 1 per day for 1 year. But considering Pit Fiend treasure is the standard 80,000 + double items, while a scroll of Shapechange is 3,825 and a scroll of Wish 28,825...I don't see much chance for the Pit Fiends there as well.
Now suppress any desire to raise objections that are summarily defeated even by the most basic UMD optimization bible, and let's focus on the meat in the Fighter v Pit Fiend argument, which is the uppermost line in the table, where it actually matters what class the player character is.
The reasons behind the present annotation is:
Core (likely) to Pit Fiend: basically, the original Fighter's weaknesses exposed with few magic items on the market to shore them up
3rd Party (likely) to Fighter: well, considering at the very least the Fighter is now immune to hit point damage and will one-shot the paltry hit points of the Fiend...
And in the middle, all 1st party splats...they certainly raise the Fighter's deadliness, but do they give him enough battlefield control and/or staying power to survive the Pit Fiend?
If it isn't obvious, if the pro-Fighter guys prove he wins in the Core (without UMD/customs), it's all over for the Pit Fiend. Meanwhile, if the pro-Pit Fiend guys can make a solid argument for the devil's victory against all 1st party or even better all 1st+3rd party, that be an ignominious outcome for the Fighter as a class.
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2017-06-23, 12:50 AM (ISO 8601)
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- Jul 2009
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- Michigan
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Re: Archers vs outsiders split from unfairly powerful monsters
I am aiming at the high end of what is possible, figure start at the high point and work down, the fear aura is only 20 feet, hopefully the fight starts beyond this, the specialized ammo and intelligent item is a bit much, but this is a core solo build with out caster support. In an actual campaign I would imagine the archer still has cold iron bane arrows, maybe the anti law or chaos enhancements, but the holy and elemental properties get popped onto the bow, which a caster would cast GMW on.
Are you saying that he only has the ring of freedom of movement because you brought the tactic up? Because having something to handle grapples is just basic supplies for a solo venture. If this was noncore then weapon supremacy or close quarters fighting would be chosen over this. In a party scenario the monster using is super beneficial to the rogue and gives other characters free whacks.
The intelligent item is more for the blindsense, the invisibility purge was just a bonus. Also, anti invisibility tactics are a must for like levels beyond 5.
I don't consider combining item effects to be out of bounds, its an effect that was already priced and balanced, and their is a set price modifier for adding them. Its not like I'm using a 2k sword of truestrike.
I chose 5 powers, dimension anchor cmw, bless faeerie fire, and invisible purge the dimensional anchor probably isn't going to matter, the invisibility purge is mostly a waste when the item has faerie fire and blind sense.
Shorthand for specialized arrows. In core the archer needs it to one round the pit fiend, so in order to justify that I had to cover the other big threats of that level.
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2017-06-23, 03:02 AM (ISO 8601)
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- Jul 2009
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- Michigan
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Re: Archers vs outsiders split from unfairly powerful monsters
I made a column for if effects can't be combined. I didn't think combining effects would fall under things that need DM permission. Its in the feats and special abilities section of the character sheet.
https://www.myth-weavers.com/sheet.html#id=1223270
It freed up a pile of cash, knocked the AC down by 8 points, upped some skills, lost the displacement effect, gained protection from evil in exchange for invisibility purge
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2017-06-23, 04:03 PM (ISO 8601)
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- Jul 2013
Re: Archers vs outsiders split from unfairly powerful monsters
I will point out again what the OP is missing as an argument:
That a NAKED Wizard 20 can beat a Pit Fiend just armed with class skills. A Fighter can not.
A fighter needs support from all kinds of *magical* sources, including UMD which is for intents and purposes actually wizard spells, to beat a PF.
To be clear: The argument isn't if a level 20 Fighter fully equipped with magical stuff can beat PF or not. The argument is that Fighter with his *class skills* alone can not.
Why is this argument of this form? Because other classes that are NOT wizards can also do it, sometimes even better, such as Cleric or Druid. Even Rogues.Last edited by logic_error; 2017-06-23 at 04:16 PM.
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2017-06-23, 04:34 PM (ISO 8601)
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- Feb 2017
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- Omaha, NE
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Re: Archers vs outsiders split from unfairly powerful monsters
Could you describe what you mean by a "NAKED" Wizard? And, I'm not sure why you're saying that a Fighter should be stripped of magical stuff, since D&D is all about gathering neat magical items and using them to murder monsters.
To be devil's advocate, though, it's not likely that a naked Cleric or Druid would be able to kill a Pit Fiend, since they both need divine focuses to channel their spells through...
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2017-06-23, 04:38 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
I don't think the pit fiend needs an advocate. Though it might need one against a cleric who was naked, but carrying a holy symbol, which I'm pretty sure you can do while naked.
Not that the ability of a cleric, druid, sorcerer, wizard, psion or even truenamer to fight a pit fiend was in question so much as the fighter's.
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2017-06-23, 04:52 PM (ISO 8601)
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- Jul 2013
Re: Archers vs outsiders split from unfairly powerful monsters
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2017-06-23, 05:25 PM (ISO 8601)
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- Apr 2007
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Re: Archers vs outsiders split from unfairly powerful monsters