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2017-06-29, 11:18 AM (ISO 8601)
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2017-06-29, 11:21 AM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
1) The requirement that the monster has to be a Pit Fiend and definitely will be is like 14 different free gifts to the Fighter. The entire point is that if you built a Schroedinger's fighter who always has the optimal build against the specific enemy he faces, that this already proves the fighter is a problem.
2) There are still tons of issues that always have to be ironed out, like treasure for the Pit Fiend, or how detect magic (doesn't) work or how sniping works, or the actual cause of the run in and associated battlefield locations.
I think his argument makes no sense, because Detect Magic detects magic in an area, and you have to move that area and study the same area for 3 rounds to get the info, and studying that area takes concentration.Last edited by Beheld; 2017-06-29 at 11:22 AM.
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2017-06-29, 11:21 AM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
I've certainly used permanency in real games. It an expendable of unclear duration, and a 3K gp expendable is acceptable at this level. In this sense it's something like a potion, only better.
I think this is your way of saying "Yes, I was wrong about the 10' requirement". You are also wrong about the line as well.
I quoted from the 4th sentence of hide. The rules for sniping do not say that you are revealed---they say that you need to make another hide check with a -20 penalty.
That is not what you said. What you said is:Originally Posted by beheld
Originally Posted by beheldLast edited by Anthrowhale; 2017-06-29 at 11:21 AM.
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2017-06-29, 11:29 AM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
A common misconception among people who don't do PvE tests. Expenses are dwarfed by treasure gained. That's why earlier I posited that a meaningful test for lvl 20 UMD PC would be defeating one Pit Fiend per day for an extended period of time; not simply one poor fiend clobbered by lvl 20 wealth. But even so, a pit fiend is worth so much UMD ought to defeat it sustainably.
Why be a Fighter then? Why not be a Rogue, or a Bard, or a Commoner?
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2017-06-29, 11:30 AM (ISO 8601)
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- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
I think this is your way of saying "Yes, I was wrong about the 10' requirement". You are also wrong about the line as well.
Except that is what I said. You do not get pinged when you move within 60ft of magic unless you are concentrating every round. If you aren't concentrating, you don't get pinged.
Did you summon a Genie to wish for the ring of spell storing that you gave your fighter for free without cost?Last edited by Beheld; 2017-06-29 at 11:33 AM.
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2017-06-29, 11:47 AM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
My 2 sense on permanent detect magic in this derailed thread, after reading detect magic, permanency, and the persistent spell metamagic.
By strict RAW It removes the need to concentrate on the spell. Since concentration is only listed in the spell duration, and no where in the context of how the spell works, once permanent you are always "studying" whatever is in the cone in front of you.
Also, I skipped like 3 pages, is there a reason why normal wbl is not given to the fighter since every character is considered to have wbl to make them useful against correct challenge rating encounters?
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2017-06-29, 11:54 AM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
So, if the pit fiend creates undead the encounter level is raised as the party does not include a cleric, so we should be using a level 21 fighter?
Is any one really arguing whether the fighter is weak, problematic, or underpowered? I mean this entire thread is about whether a core fighter can beat a pit fiend with basically a life time of for knowledge. I mean we are basically arguing whether the fighter passes with a 59.6% grade
2) There are still tons of issues that always have to be ironed out, like treasure for the Pit Fiend, or how detect magic (doesn't) work or how sniping works, or the actual cause of the run in and associated battlefield locations.
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2017-06-29, 12:02 PM (ISO 8601)
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- Sep 2010
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2017-06-29, 12:07 PM (ISO 8601)
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- Jul 2013
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2017-06-29, 01:29 PM (ISO 8601)
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2017-06-29, 01:41 PM (ISO 8601)
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- Apr 2007
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Re: Archers vs outsiders split from unfairly powerful monsters
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2017-06-29, 01:45 PM (ISO 8601)
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- Mar 2011
Re: Archers vs outsiders split from unfairly powerful monsters
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2017-06-29, 01:46 PM (ISO 8601)
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2017-06-29, 01:53 PM (ISO 8601)
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- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
It depends what your goals are and how efficiently you burn them. Truthfully, a fighter could go very far by buying a +30 UMD item and a Staff of Holy Word and Word of Choas and being Chaotic Good. You can kill like, mostly everything you would ever fight with that just emulating a stupidly high caster level.
And then you could buy a new staff when you run out.
On the other hand, anyone spending 3k on "better potion" (permancied spell) that might last you a day is probably going to run out of money really quick.
People who carry around lots of potions and oils basically never use them, because they run into the problem where level appropriate enemies have both defenders advantage and better detection systems than PCs.
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2017-06-29, 02:04 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
We're allowing custom items in this discussion?
Also, how would the Fighter achieve a high caster level with UMD? I saw nothing in the skill description to indicate that, and don't staffs have a default caster level if yours isn't higher?
Staves are pretty expensive. Is this Fighter also buying the other types of magic gear like save/stat boosts, flight, ect.?
Agreed.
I don't think they're cost effective, either.
Divination spells are really important at high levels, and non-casters can replicate them easily.Last edited by ColorBlindNinja; 2017-06-29 at 02:05 PM.
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2017-06-29, 02:17 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
They do? I wouldn't have thought so myself.
Never did I say a Rogue would care about any of this (though the Fort save is indeed nice). I was just answering your question without any regards to the bigger picture. Oh right, there's also more hit points I forgot to mention in my previous post...
Really, I don't have a stake in this argument, it's obvious not all classes were created equal (and they should have been), but the discrepancies are less visible in games where the players lack the knowledge and system mastery the long-term enthusiasts (such as many people on these forums), do.
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2017-06-29, 02:20 PM (ISO 8601)
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- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
1) umd lets you emulate class feature, cleric with cl 35 is a class feature of a level 35 cleric.
2) a staff with different spells in it is no more a custom item than a wand with different spells, and much less so than a hand of glory with wisdom and con bonuses.
3) people say that they can use divination spells really well, but I literally gave my pcs a sword that casts commune or speak with dead once a day, and they regularly trick themselves into wrong expectations or just blow the days questions accomplishing nothing.
I've never had anyone actually use divinations that effectively when ive challenged them to in convos like this either. They certainly aren't worthless, but in practice they are substantially overblown.
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2017-06-29, 02:29 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Wow. I'll have to add that one to my personal list of cheesy tricks.
Won't all those magic items add up quickly? Plus, spamming those spells won't work on everything.
I was thinking of spells like Scrying and Discern Location. Spells like Commune take a bit for finesse to use well.
The potential is certainly there.
But when we're talking about Fighter UMDing staffs to emulate CL 35 Holy Word/Blasphemy/ect. spells, we left typical play some time ago.Last edited by ColorBlindNinja; 2017-06-29 at 02:29 PM.
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2017-06-29, 03:19 PM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
Yes. The outcomes of all PvE gauntlets, and of all PvP arenas, point to consumables being too cheap for the power (and consequently treasure) derived from them.
A Rogue with Fighter feats isn't the one in the PHB. The moment you walk into all 1st party supplements (let alone all 1st&3rd party supplements) the Pit Fiend's odds dwindle.
Mind you, no one here is attempting to re-tier the Fighter above the Rogue. The discussion is about Fighter v Pit Fiend, and right now is focused on Core without UMD/custom items (which is only one the nine boxes on the table on page 1 of this thread).
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2017-06-29, 03:23 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
I'm not really impressed that the Fighter can win a few battles by throwing money at the problem until it goes away. I was talking about the viability of such tactics in an actual campaign.
Also, what sort of UMD stratagems did you have planned?
I wasn't aware we're talking about Core only. Regardless, dragging 3rd party books into this discussion seems like a bad idea.
So, how's the Fighter faring?Last edited by ColorBlindNinja; 2017-06-29 at 03:23 PM.
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2017-06-29, 03:49 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Well I mean, for one shots, consumables are supposed to cost 10 times as much. So if we were really using the rules that are presented, presumably the fighter's consumable budget of 83.89k gold would therefore be multiplied by 10 and come out to 838.9k gp worth of consumables.... Or you know, more than WBL all on it's own.
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2017-06-29, 03:55 PM (ISO 8601)
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2017-06-29, 04:08 PM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
Take a look at the treasure table in the DMG, and then at the cost of a scroll of Shapechange.
Actual campaigns depend on the tastes of actual DMs (yes I've seen Fighters kill Pit Fiends in campaigns). PvE arguments however depend on the RAW, and even discounting UMD ,the Core Fighter gets ring of spellstoring and spellcasting services that, say, let him PAO himself.
For me, when someone doesn't understand the power of consumables (and the major gateways to it like UMD), that's a flag that person is a relative newbie to the system. I'm sure there's plenty of information online even with minmax down.
Certainly a bad idea for the Pit Fiend. Even within 1st party only the Fighter gets so many things: better battlefield control, much higher damage, Ikea Tarrasque options - and that's playing nice. Not nice would be his own personal armies of minions, dramatically expanded caster services exploits, all kinds of races/templates, and really heaven know's what else - and that's still without UMD/custom items.
Are you convinced the non-UMD Core Fighter wins against the Pit Fiend? If not, the case isn't good enough yet.
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2017-06-29, 04:15 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
You might have excess cash to burn at +17, but your pockets are a lot more shallow at level 1.
Plus scrolls of Shapechange eat into your budget for other important magic items.
I was talking about WBL. How many times can a Fighter pay casters to give him spells before he runs out of cash?
That tells me nothing about how you think the UMD Fighter can win.
So, what's to stop the Pit Fiend from starting an infinite Wish loop? Or any number of other optimized tactics it could be using?
What sort of strategy are we talking about? How much damage can the Core Fighter deal and how is he doing it?
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2017-06-29, 04:26 PM (ISO 8601)
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- Nov 2007
Re: Archers vs outsiders split from unfairly powerful monsters
Infinite amounts, as he's killing monsters and looting their treasure in-between.
What it should be telling you is you lack basic knowledge in critical areas of the system. I'm not in the habit of writing UMD bibles on page 8 of random threats, so Google for yourself, or don't, it's all the same to me.
Won't be the Pit Fiend from the MM.
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2017-06-29, 04:29 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Without more details, I'm very skeptical of that claim.
I'm appreciate if you would cease pontificating on my knowledge of 3.5.
If you won't tell me how you're killing the Pit Fiend, why should I believe you?
Yes it is, it's just using its Wish SLA intelligently.Last edited by ColorBlindNinja; 2017-06-29 at 04:30 PM.
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2017-06-29, 04:47 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
And why should I believe you the Pit Fiend can kill the Fighter?
OK, let take this non-MM Pit Fiend for a walk vs a 20th lvl PC.
The Pit Fiend's first move would be start the wish chain. However, any PC that gets more than 1 Wish per year (in any way - includes at least 6/9 boxes in the Fighter table) will Wish for the Pit Fiend's wish to fail. These PCs will either
- almost certainly act before the Fiend due to their insanely better options to improve initiative
- outright act before the Fiend due the likes of Craft Contingency
After that, they'll have a Wish renewal before the Pit Fiend and will complete the wish chain first. So for more than 1 Wish/year Pit Fiend got crushed.
For those with less than 1 Wish/year - say non-caster, non-UMD Pazuzu-fans, it's better to wish for the chain immediately. And again:
- almost certainly act before the Fiend due to their insanely better options to improve initiative
- outright act before the Fiend due the likes of Craft Contingency
and ultimately complete the chain faster, even by being first in the same turn, and still destroy the Pit Fiend.
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2017-06-29, 04:52 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
Because I never claimed that.
That is not a safe use of Wish. Also, why wouldn't the Pit Fiend have started the Wish loop long ago?
If this non-MM Pit Fiend is abusing Wish, why wouldn't it have Contingencies and high initiative bonuses?
I repeat, why would the Pit Fiend wait to start the Wish loop until combat begun?
Wish loop abuse by both sides makes this contest rather pointless, as neither side will be able to hurt the other.
You never posted any tactics for the Fighter, UMD or no. Why should I believe that the Fighter beats the Pit Fiend, again?Last edited by ColorBlindNinja; 2017-06-29 at 04:52 PM.
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2017-06-29, 05:02 PM (ISO 8601)
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Re: Archers vs outsiders split from unfairly powerful monsters
IŽll give you an PF answer, but donŽt fret, the item creation rules and their pricing didn't change between editions (youŽd get the same result using the MiC).
Our basic archery Fighter needs only use 4 basic wands with spells weŽd get from either the Paladin, Antipaladin or Ranger list, so nothing fancy - IŽm sure youŽll find equivalent spells in 3,5 that will prove to be more powerful, as usual..
- Saddle Surge
- Celestial/Infernal Healing, Greater
- Named Bulled, Greater
- Litany of Righteousness
That 2x 4th and 2x 2nd, an initial investment of 72K for fully charged wands with 40 charges. Using this a pre-combat buffs, thisŽll cost us 1,8K in charges to gain a whopping 600 DPR for a first strike.
Compare that to the 60K+ loot for the Pit Fiend.
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2017-06-29, 05:05 PM (ISO 8601)
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