New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 76

Thread: Living spells?

  1. - Top - End - #31
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2014

    Default Re: Living spells?

    I like living antimagic field, deeper darkness, Evard's black tentacles, and major image (deep-sea kraken).
    Spoiler: Collectible nice things
    Show
    Quote Originally Posted by Faily View Post
    Read ExLibrisMortis' post...

    WHY IS THERE NO LIKE BUTTON?!
    Quote Originally Posted by Keledrath View Post
    Libris: look at your allowed sources. I don't think any of your options were from those.
    My incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
    My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
    Doctor Despair's and my all-natural approach to necromancy.

  2. - Top - End - #32
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by ben-zayb View Post
    Not sure how. Living Spell pretty much negates the advantage of large-area, multitargeted spell, which is more or less the reason to develops war spells.
    It was my understanding that summons still made decent War Spells and that 25 per CL multiplier is pretty nasty.
    If my understanding was in error then yeah, not as cool.

    Edit: On another note, Mineralize Warrior woukd be a nasty Living Spell.
    Awaken, Incarnate Construct, and Greater Humanoid Essence would be niche but cool too.
    Last edited by unseenmage; 2017-06-24 at 09:11 AM.

  3. - Top - End - #33
    Barbarian in the Playground
     
    Flumph

    Join Date
    Jun 2009

    Default Re: Living spells?

    Afroakuma's excellent Vote Up a Villain series included a Living Spell of Guards and Wards. It's homebrew so there's a bit of artistic license taken with it obviously, but I'd be curious if anyone's actually used it in a campaign. It sounds hilarious if used appropriately.

  4. - Top - End - #34
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2014

    Default Re: Living spells?

    Quote Originally Posted by unseenmage View Post
    It was my understanding that summons still made decent War Spells and that 25 per CL multiplier is pretty nasty.
    If my understanding was in error then yeah, not as cool.

    Edit: On another note, Mineralize Warrior woukd be a nasty Living Spell.
    Awaken, Incarnate Construct, and Greater Humanoid Essence would be niche but cool too.
    For reference:
    "Living spell" is an unusual template, in that it is applied to an arcane or divine spell effect (or in some cases, a group of spell effects) and not a creature. The characteristics of a living spell are determined by the nature of the spell(s), including the caster level of the spells. The template can be applied to any spell that creates an area or effect (not targeted spells), but not a spell whose effect is already a creature (such as a summon monster spell).
    Living spell size is determined by caster level; they do not grow larger than Huge. Creatures hit/engulfed by a living spell are subject to the spell effect, as if they were within the area - no matter how large that area is. All in all, war spells don't do much to living spells: the increased range results in increased speed, and the increased level adds some +1s here and there.
    Spoiler: Collectible nice things
    Show
    Quote Originally Posted by Faily View Post
    Read ExLibrisMortis' post...

    WHY IS THERE NO LIKE BUTTON?!
    Quote Originally Posted by Keledrath View Post
    Libris: look at your allowed sources. I don't think any of your options were from those.
    My incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
    My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
    Doctor Despair's and my all-natural approach to necromancy.

  5. - Top - End - #35
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by ExLibrisMortis View Post
    For reference:

    Living spell size is determined by caster level; they do not grow larger than Huge. Creatures hit/engulfed by a living spell are subject to the spell effect, as if they were within the area - no matter how large that area is. All in all, war spells don't do much to living spells: the increased range results in increased speed, and the increased level adds some +1s here and there.
    I stand corrected.
    Also pleased to see at least one place where War Spells arent just structly better than their regular counterparts.

  6. - Top - End - #36
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2014

    Default Re: Living spells?

    Quote Originally Posted by unseenmage View Post
    Also pleased to see at least one place where War Spells arent just structly better than their regular counterparts.
    While I understand your sentiment, I am also amused that you have to go as far as living spells to find such a place. They're not exactly balanced!*



    I once designed some living spells as guards, the idea being that a living orb of fire + major image (group of fiery warriors) would act as a hallway-filling guard squad that you can't Tumble or sneak past. With the Sentry Ooze template, they were remarkably charismatic, but other than that, you have trouble with the lack of limbs, for instance.




    *Probably a calculated risk; it's not like you could reasonably design a template that assigns a fair CR to every spell in the book.
    Spoiler: Collectible nice things
    Show
    Quote Originally Posted by Faily View Post
    Read ExLibrisMortis' post...

    WHY IS THERE NO LIKE BUTTON?!
    Quote Originally Posted by Keledrath View Post
    Libris: look at your allowed sources. I don't think any of your options were from those.
    My incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
    My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
    Doctor Despair's and my all-natural approach to necromancy.

  7. - Top - End - #37
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Living spells?

    A hilarious one would be a living spell of defenestrating sphere... Or, if allowed, baleful transposition

    Glitterdust living spell would be a PAIN

    Delayed blast fireballs: Slam, nothing happens for a couple rounds, then WHAM!
    Last edited by Gildedragon; 2017-06-24 at 02:56 PM.

  8. - Top - End - #38
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: Living spells?

    Quote Originally Posted by Gildedragon View Post
    Glitterdust living spell would be a PAIN
    Canonically, one of those is statted up and then improved upon in Monster Manual 3. Glitterfire: a Glitterdust spell and Fireball spell. You're burned alive, blinded, simply can't hide from anything, and you look *glorious* while it happens.

  9. - Top - End - #39
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: Living spells?

    Blood Snow, Frostburn

    CR 3 (spell level 2, caster level 3) or CR 5 (spell level 3 sorcerer/wizard, caster level 5)

    Spell Effect: Fort DC 13 (or 14) or take 1d2 Con drain and become nauseated for 3 (or 5) rounds.

    Get engulfed, fail the save, you can't even try to escape for at least three rounds and subsequent saves are cumulatively penalized each time you fail one.


    Murderous Mist, Spell Compendium

    CR 7 (spell level 4, caster level 7)

    Spell Effect: 2d6 damage and permanently (instantaneously) blinded, Reflex DC 16 for half damage and no blindness.

    Characters typically won't have Remove Blindness/Deafness prepared, or have items that can remove an undispellable permanently blinded effect. Just one character failing the save means the party can't proceed and will need to rest to get the right spell prepared to fix it. A Strand of Prayer Beads: Bead of Healing effect is only 9,000 gp, and well worth having on hand for situations like this.


    Ray of Stupidity, Spell Compendium

    CR 3 (spell level 2, caster level 3)

    Spell Effect: 1d4+1 intelligence damage, no saving throw. Guaranteed to one-shot any animal, and only takes a few hits to take down less intelligent opponents.

    Add multiple instances of Ray of Stupidity for +1 CR each, so a Living Ray of Stupidity x5 is CR 7 and deals 5d4+5 Int damage per hit. It's still only medium size and 3 HD, but put it in a magically dark or smoky room or in murky water where PCs can't see it before hit gets an attack, and it's almost guaranteed to take someone out in a single hit. Plus you can put a bunch of these under the control of a Cleric with the Ooze domain and he's got a bunch of super-dangerous mooks that he can drop from the ceiling or otherwise catch the party by surprise with.

  10. - Top - End - #40
    Ogre in the Playground
     
    Buufreak's Avatar

    Join Date
    Jan 2014
    Gender
    Intersex

    Default Re: Living spells?

    Alright, had some time to think. How helpful would it be to keep a living heal mass as a pet? It has the aoe part covered, and at the low cost of slam damage, you get at least 170 hp.

  11. - Top - End - #41
    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
    Location
    Arcadia
    Gender
    Intersex

    Default Re: Living spells?

    Quote Originally Posted by Buufreak View Post
    Alright, had some time to think. How helpful would it be to keep a living heal mass as a pet? It has the aoe part covered, and at the low cost of slam damage, you get at least 170 hp.
    Out of combat, it's a cheaper Wand of Lesser Vigor. In combat, it's very good (assuming you, like most people, play a game where damage is a relevant way to kill stuff), though I guess there's the danger of the ooze getting killed by a stray attack. After all, its AC and saving throws will probably be low.
    Creator of the LA-assignment thread.

    Come join the new Junkyard Wars and build with SLAs and a breath weapon!

    Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!

    Extended signature!

  12. - Top - End - #42
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Living spells?

    1. Where are the rules for a living spell found?

    2. Without any knowledge of the rules except from skimming this thread, it seems that shadow conjuration and greater shadow conjuration would create basically a never-ending stampede of creatures.

  13. - Top - End - #43
    Ogre in the Playground
    Join Date
    Dec 2010
    Location
    In an apartment
    Gender
    Male

    Default Re: Living spells?

    No one has brought it up yet, but there is a PrC for making and controlling living spells. Spell Sovereign from Dragon 357.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Laws, Fallacies And More
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

  14. - Top - End - #44
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Buufreak View Post
    Alright, had some time to think. How helpful would it be to keep a living heal mass as a pet? It has the aoe part covered, and at the low cost of slam damage, you get at least 170 hp.
    IIRC Mass Heal and Mass Lesser Vigor are both multi targeted, which unfortunately disqualify them
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  15. - Top - End - #45
    Bugbear in the Playground
    Join Date
    Nov 2014
    Location
    Seattle area
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Jay R View Post
    1. Where are the rules for a living spell found?
    Monster Manual 3.

  16. - Top - End - #46
    Titan in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: Living spells?

    Quote Originally Posted by ben-zayb View Post
    IIRC Mass Heal and Mass Lesser Vigor are both multi targeted, which unfortunately disqualify them
    Indeed. Living Spell works with Area and Effect spells (where the effect isn't already a creature). Those are both Target spells. Multiple targets, but still Targets.
    Avatar by TinyMushroom.

  17. - Top - End - #47
    Ogre in the Playground
     
    Buufreak's Avatar

    Join Date
    Jan 2014
    Gender
    Intersex

    Default Re: Living spells?

    Quote Originally Posted by Necroticplague View Post
    Indeed. Living Spell works with Area and Effect spells (where the effect isn't already a creature). Those are both Target spells. Multiple targets, but still Targets.
    *insert your favorite explitive here*

    I will come up with a winner. It's going to be awesome, with black jack, and...

  18. - Top - End - #48
    Titan in the Playground
     
    danielxcutter's Avatar

    Join Date
    Jul 2016
    Location
    Seoul
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Buufreak View Post
    *insert your favorite explitive here*

    I will come up with a winner. It's going to be awesome, with black jack, and...
    I don't get the joke, tbh.
    Cool elan Illithid Slayer by linkele.

    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
    We also have a TvTropes page!

    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  19. - Top - End - #49
    Ogre in the Playground
    Join Date
    Dec 2010
    Location
    In an apartment
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by danielxcutter View Post
    I don't get the joke, tbh.
    He's quoting Bender from Futurama.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Laws, Fallacies And More
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

  20. - Top - End - #50
    Titan in the Playground
     
    danielxcutter's Avatar

    Join Date
    Jul 2016
    Location
    Seoul
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Waker View Post
    He's quoting Bender from Futurama.
    Me

    #when you're enough of a nerd to play TRPGs but you aren't enough of one to get all the references
    Cool elan Illithid Slayer by linkele.

    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
    We also have a TvTropes page!

    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  21. - Top - End - #51
    Ettin in the Playground
     
    PirateCaptain

    Join Date
    May 2011
    Location
    material & internet plane
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by danielxcutter View Post
    Me

    #when you're enough of a nerd to play TRPGs but you aren't enough of one to get all the references
    There's just too many geekdoms to get into for just one lifetime.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  22. - Top - End - #52
    Titan in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: Living spells?

    Honestly, the restrictions on Living Spells actually make them a lot harder to adjucate. While it works easily enough for debuffs and blasting spells, things start getting...weird when you move into most BFC and utility spells.

    Like Web and Black Tentacles: does it effect the square they're in, making it unsafe for others, or does it basically disappear once they escape it? Can't make heads or tails of how Living Wall of Stone (or similar) works, since you can't really be 'in' it's effect, unless you're ethereal or incorporeal (I guess Stone Glide also works).

    If it was the opposite, and restricted to only targeted, this would be a lot cleaner to work out.
    Avatar by TinyMushroom.

  23. - Top - End - #53
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Living spells?

    After a cursory search here's a list of spells I thought would be neat to adjudicate. One assumes that for many of these the living spell would act much like a magic trap wherein each iteration of the contained spell has the same base choices made for it; Living Gate (Arborea) sends victims to Arborea with every slam and Living Major Creation always makes the same substance etc.

    Black Sand (Sandstorm)
    Create Water + Water to Acid (Stormwrack)
    Energy Transformation Field (Spell Compendium), Enveloping Cocoon (Complete Divine), Spell Engine (Magic of Faerun) (How would one decide on the attached spell? Possible workaround to making Living Spells cast spells normally disallowed for Living Spells?)
    Gate (can't make creatures but might create the gateway or try to effectively Plane Shift victims?)
    Genesis
    Iceberg (Frostburn) (does it create the additional icebergs and snowdrift zone too?)
    Mage’s Disjunction
    Major Creation, Minor Creation, True Creation (am thinking mostly for the creation of poisons or Lichbriar)
    Precipitate Breach & Precipitate Complete Breach (Planar Handbook)
    Reality Maelstrom (Manual of the Planes)
    Reverse Gravity
    Slime Hurl (Champions of Ruin)
    Slime Wave (Complete Divine)
    Symbol of …’ spells
    Teleportation Circle
    Unseen Crafter (Races of Eberron), Unseen Servant, Mass Unseen Servant (Races of Destiny) (IIRC explicitly do not create creatures)
    Wall of …’ spells
    Were-Doom (Book of Vile Darkness)
    Zone of …’ spells

    Edit: Strangely there were a lot of 'Ray of ...' spells on the list too, but one would've thought those to be targetted spells.
    Last edited by unseenmage; 2017-06-26 at 11:38 AM.

  24. - Top - End - #54
    Banned
    Join Date
    Sep 2014

    Default Re: Living spells?

    Quote Originally Posted by Necroticplague View Post
    Indeed. Living Spell works with Area and Effect spells (where the effect isn't already a creature). Those are both Target spells. Multiple targets, but still Targets.
    Maybe a Living Righteous Burst, then. It heals a pitiful 1d8+CL HP per slam, but it does heal.

  25. - Top - End - #55
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Buufreak View Post
    Living Apocalypse from the Sky sounds cool. At CL 20, it has a radius of 200 miles, or a diameter of 400 miles. The question becomes does it only take a day to bring into existence and then does damage every round, or does it only explode damage once a day?
    Its size is dependent on the CL of the spell actually, and tops out at Huge. So no 100+ mile LS for you.

    Quote Originally Posted by Necroticplague View Post
    Honestly, the restrictions on Living Spells actually make them a lot harder to adjucate. While it works easily enough for debuffs and blasting spells, things start getting...weird when you move into most BFC and utility spells.

    Like Web and Black Tentacles: does it effect the square they're in, making it unsafe for others, or does it basically disappear once they escape it? Can't make heads or tails of how Living Wall of Stone (or similar) works, since you can't really be 'in' it's effect, unless you're ethereal or incorporeal (I guess Stone Glide also works).

    If it was the opposite, and restricted to only targeted, this would be a lot cleaner to work out.
    They created several sample LS you can use as a guideline; one of them is actually Living Web, so enjoy.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  26. - Top - End - #56
    Bugbear in the Playground
     
    Tainted_Scholar's Avatar

    Join Date
    Nov 2016
    Location
    Virgo Supercluster

    Default Re: Living spells?

    I'm pretty sure I can create a Living Genesis, but what on earth would it do?
    The False Balance Fallacy

    The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
    This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.

  27. - Top - End - #57
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Tainted_Scholar View Post
    I'm pretty sure I can create a Living Genesis, but what on earth would it do?
    Nothing if it's not on the Ethereal from what I'm reading. Even then, since it doesnt have an effect on a character it might still do nothing.

  28. - Top - End - #58
    Ogre in the Playground
     
    Buufreak's Avatar

    Join Date
    Jan 2014
    Gender
    Intersex

    Default Re: Living spells?

    Quote Originally Posted by unseenmage View Post
    Nothing if it's not on the Ethereal from what I'm reading. Even then, since it doesnt have an effect on a character it might still do nothing.
    Could it turn someone into a living plane? This is what I choose to believe it does. Somewhat like a certain robot with a small meteorite-based civilization on his back...

  29. - Top - End - #59
    Titan in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: Living spells?

    Well, the exact text of Living Spell's relevant ability is "as if it were within the area or effect of the spell itself". Since, in this case, the 'effect' is a demiplane, it translates to 'as if you were within a demiplane'. On one hand, that means Living Genesis doesn't actually create demiplanes on it's own. On the other, it also means it's not reliant on being on the Ethereal (since it's as if you are standing there). On a third hand, it also means it's not exactly well-defined what being hit does. Presumably, it exposes you to some planar traits/environment for a short moment. While being Engulfed continually exposes to the environment/traits.

    Of course, a variant that makes a bit more sense would be that the Demiplane is actually 'inside' the living spell, so anyone engulfed or slammed by it gets transported to the demiplane within. Thus, making for one of the most excessively luxurious forms of transport available. Not fast and it doesn't fly, but quite a suite of amenities
    Avatar by TinyMushroom.

  30. - Top - End - #60
    Ogre in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2017
    Location
    Virgo Supercluster
    Gender
    Male

    Default Re: Living spells?

    Quote Originally Posted by Necroticplague View Post
    Well, the exact text of Living Spell's relevant ability is "as if it were within the area or effect of the spell itself". Since, in this case, the 'effect' is a demiplane, it translates to 'as if you were within a demiplane'. On one hand, that means Living Genesis doesn't actually create demiplanes on it's own. On the other, it also means it's not reliant on being on the Ethereal (since it's as if you are standing there). On a third hand, it also means it's not exactly well-defined what being hit does. Presumably, it exposes you to some planar traits/environment for a short moment. While being Engulfed continually exposes to the environment/traits.
    This tells me that the designers only intended Living Spell to be used on blasting spells.

    Quote Originally Posted by Necroticplague View Post
    Of course, a variant that makes a bit more sense would be that the Demiplane is actually 'inside' the living spell, so anyone engulfed or slammed by it gets transported to the demiplane within. Thus, making for one of the most excessively luxurious forms of transport available. Not fast and it doesn't fly, but quite a suite of amenities
    I guess that might work as a trap of some sort. The Manual Planes says that you can cut your demiplane off from the Astral Plane, preventing people from escaping with anything except Wish.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •