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Thread: Why play a Fighter?
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2017-07-09, 05:41 PM (ISO 8601)
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Re: Why play a Fighter?
I don't think the problem people have with the fighter is that it can't solve any problem, so much as that it can't make real plays. A fighter can be played reasonably competently by a very simple AI because it has no real options: it essentially has a suite of ways of dealing damage to things and one of those ways will generally be better than the others under the circumstances. If you're playing a fighter and you're not in combat, then anything you can't handle by climbing it, jumping on it or intimidating it isn't something you can interact with, and anything you can is something that you only have one interaction with. Ultimately, your options are, for each interactible object, "Interact with this thing in the only meaningful way possible" or "Don't". Often there are clearly better things to interact with. A fighter often has few to no viable options in any situation.
A rogue, on the other hand, has more choices. Fight this thing, move into a position where I can fight this thing better next round (because I have a class feature where flanking actually matters). Out of combat, three different ways to interact with someone by talking, steal this thing, disable this thing without anyone noticing, unlock this thing, so forth. You have meaningful and imaginative contributions to the scene, pretty much always. You can't just do everything, but you do have a lot of different things you can do.
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2017-07-09, 06:11 PM (ISO 8601)
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2017-07-09, 06:15 PM (ISO 8601)
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2017-07-09, 06:16 PM (ISO 8601)
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Re: Why play a Fighter?
Plague Doctor by Crimmy
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2017-07-09, 06:25 PM (ISO 8601)
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Re: Why play a Fighter?
And I named spells that can replace the rogue, my all time favorite class. What's your point? What's a wizard going to do in situation that requires diplomacy? He's going to cast charm because he doesn't have diplomacy. Oh but wait, you're trying to treat with the king, and his court wizard isn't a dribbling moron? I guess you get to sit down and shut up while the bard does his one job. You can't always solve a problem cause you know the spell.
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2017-07-09, 06:26 PM (ISO 8601)
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2017-07-09, 06:26 PM (ISO 8601)
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2017-07-09, 06:33 PM (ISO 8601)
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Re: Why play a Fighter?
"By that logic" wizard is not in the same boat and I wonder how you may have drawn this conclusion.
Jormengand's argument was that faced with a particular challenge, such as a cliff, a fighter has but a single choice (or a small number). He extends this to say that for every interaction a fighter has, the number of possible actions is small. He can climb it, or perhaps use a grappling hook.
A wizard, however, often has a copious number of options at his disposal. When faced with a cliff he may levitate, teleport to the top, change into an animal with a climb speed, tunnel through the earth, fly, or summon a creature to carry him. All of these are viable options when faced with this particular scenario and isn't at all an exhaustive list.
"Cast a spell or don't" is a general statement that isn't relevant to his post at all, since casting a spell is just begging the question "which one?" leading to a multitude of options that the fighter does not have access too. Perhaps to add more insult to injury, the wizard has access to the same options as the fighter in this circumstance, and can both climb the cliff or use a grappling hook if he's feeling particularly mundane. He could even buff his strength stat to make it easier.
There isn't a single thing a fighter can do that a wizard can't do more effectively, with more options, and in a more interesting way. Even be a fighter. Further there really doesn't exist a theoretical or real obstacle that sufficiently prepared and leveled wizard can't easily overcome. And this is just on the surface before we begin optimizing using broken content like contingency. You strike me as someone who hasn't played wizard for any extensive period of time in any competent manner. Everyone telling you that wizards are gods know this because they've played it and know firsthand what kind of broken mechanics are at their disposal.
I took a level 3 wizard and created a character who could solo most encounters 5 CL higher with nothing more than a butter knife and a spellbook. It's not a joke.Last edited by Sacrieur; 2017-07-09 at 06:41 PM.
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2017-07-09, 06:37 PM (ISO 8601)
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Re: Why play a Fighter?
Plague Doctor by Crimmy
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2017-07-09, 06:39 PM (ISO 8601)
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Re: Why play a Fighter?
I don't see that. Sure, a badly built fighter sucks at fighting, but you could say that about any class, even the wizard. A well built fighter does exactly what he's supposed to do. Damage is damage and that's what a fighter does. Whether he's leap attacking with a greataxe, critfishing with scimitars, or making himself an impenetrable shield wall, a fighter built to do his thing does his thing well. I'd still prefer generic warrior, as I can choose my skills, and the fighter could use some fixes, but I've never found fighters perform badly in a regular game. In optimization absolutely, but optimization is a thought exercise. I have yet to find the group where playing a God wizard won't get books thrown at you, and to be honest, I don't want to. That sounds extraordinarily boring.
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2017-07-09, 06:41 PM (ISO 8601)
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Re: Why play a Fighter?
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 06:42 PM (ISO 8601)
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2017-07-09, 06:45 PM (ISO 8601)
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- Nov 2016
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Re: Why play a Fighter?
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 06:48 PM (ISO 8601)
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Re: Why play a Fighter?
That doesn't change my answer. There are going to be reasons that neither you nor even I will understand, even if the quest takes up the remainder of your lifespan (which, as presented, it likely will.)
This goes back to the challenge point. The effort in itself can be rewarding.Plague Doctor by Crimmy
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2017-07-09, 06:51 PM (ISO 8601)
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2017-07-09, 06:54 PM (ISO 8601)
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- Nov 2016
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Re: Why play a Fighter?
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 06:55 PM (ISO 8601)
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- Sep 2016
Re: Why play a Fighter?
I've never actually had any problem with swarms as a fighter, but that may be because they're so rare. Flying creatures and difficult terrain are annoying, but that's why you have other party members. People on this board often seem to forget D&D is a group effort. Sure maybe the wizard CAN solo a game, but A) who actually plays without a group? And B) That sounds dull and predictable.
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2017-07-09, 06:55 PM (ISO 8601)
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Re: Why play a Fighter?
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2017-07-09, 06:56 PM (ISO 8601)
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2017-07-09, 06:58 PM (ISO 8601)
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Re: Why play a Fighter?
I was expecting Commoner as the rejoinder, but Truenamer will do too. When we talk about difficulty, there's a difference between Challenging and Punishing.
Spoiler
One of the elements key to that difference (discussed in the video) for challenge is the player being given all the tools they need to succeed. Fighter accomplishes that goal because everything you need to be a decent fighter, and everything a fighter needs to kill everything in the monster manual, is available through expected play. Truenamer and Commoner fail this metric because their chassis forces them to rely on greater DM assistance than the game intends you to have, breaking its own rules. In the Truenamer's case, it's because the math is so borked that you need very specific things other characters don't, like item familiars and custom amulets, to achieve basic competency, and even when you have all that, the utterances are underwhelming until the very end. For a Commoner, their chassis is so weak that you end up spending a bunch of your wealth just compensating for that (if you're going for a martial route) or you end up becoming a budget artificer and relying on far more consumables than the game expects you to have (for a pseudo-caster route.) Neither is satisfying, but without them, the game just becomes punishing rather than challenging.Plague Doctor by Crimmy
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2017-07-09, 07:01 PM (ISO 8601)
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Re: Why play a Fighter?
Can I provide my reason why I play a Monk? Sure it's not a fighter but everyone on these forums knows how bad a monk is. I get asked, "Why not play a swordsage?" which isn't very different from a fighter being asked "Why not be a Barbarian/Warblade?" Same difference. Do I have some illusion that the swordsage is beaten by the monk? Absolutely not. I know the swordsage is a better monk and can do everything the monk can but better. So why is Monk my favorite class?
Probably the same reason why Fighter is some other people's favorite class or one that they're at least willing to play. I've played many different monks, different levels of optimization, and monks that can do very different things. I've made Monk/Psionic Fist/Warshaper, I've made Monk/Fist of the Forest/Bear Warrior, and I've made drunken masters. I can keep going on but I've done it in many different ways. Some with different play styles and others that are relatively similar to each other. For me it's about the challenge (admittedly one that you admit you can understand) but it's more than that for me. I like playing in groups where, as soon as they learn I'm going monk, assume that either A) I'm new or groan thinking that I'm going to be a drag on the party. I like exceeding these people's expectations. I enjoy listening to people state "Wow. I didn't expect a monk of all things to be useful." and in some ways I think it satisfies my ego that I can take such an inferior character and do something with it.
Am I better than the party wizard? Sometimes, if it's a new player but most often times I'm not. I'm not always the strongest party member either but you know what's really fun (and sometimes hilarious)? When you speak to people outside your gaming group about your character. People who don't visit these forums, people who don't know optimization as well as some of us, people who end up surprised that your monk (you know that weak class) is on a level high enough to solo their entire party.
You know what's also fun? When you end up in a group with an open minded DM and a party of relatively inexperienced players and your monk (or in this case fighter) is literally the strongest guy at the table. Who can handle encounters better than the entire team and is looked at in awe. Once again, stroking your ego knowing that you took a worthless character and turned it into something great. You get more responses, more comments, and more compliments than if it was a wizard instead.
I play, almost exclusively, Tier 4-5 characters and not just for the ego trip but because I like taking something and pushing it. I like seeing just how far it will go. If it hits a dead end so be it. I do the same thing in Path of Exile, Diablo, Dark Souls, and other RPG's.
PS: So maybe some people just like playing with a handicap and exceeding against all expectations. See, I'm not finding the right words because I'm bad with them and ego isn't really it. I can't place the actual word I'm looking for but it's the satisfaction that you contributed meaningfully as an inferior class.
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2017-07-09, 07:02 PM (ISO 8601)
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2017-07-09, 07:07 PM (ISO 8601)
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Re: Why play a Fighter?
As written, with no variant rules (like item familiar) and no custom items?
I'm not telling you how towastespend your time, but when this thread pops up a couple of weeks later and a few weeks after that, don't be surprised if people just start linking to their responses in the old one.Plague Doctor by Crimmy
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2017-07-09, 07:10 PM (ISO 8601)
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2017-07-09, 07:11 PM (ISO 8601)
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2017-07-09, 07:16 PM (ISO 8601)
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Re: Why play a Fighter?
I can think of a few words: Elegance? Efficiency? Minimalism? Finesse? Awesome? Risk-Taking? Hardcore? Skill?
I play Deprived in Dark Souls 3, objectively worst class in that game, I still have fun and I have beaten numerous bosses with it. start out with nothing but a wooden shield, a club and loin cloth and the first boss is a giant in armor wielding a halberd who mutates into a big tentacle monster, and no he is not slow, and no your health will not survive more three hits from him if you don't dodge, and no you can't just attack him mindlessly.
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2017-07-09, 07:21 PM (ISO 8601)
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Re: Why play a Fighter?
Also don't see that problem. How hard is it to pick feats that let you do what you want to do? Sure there's feat taxes, but everybody has to put up with those. Are you going to tell me that blowing half your feats to make Persist a viable option isn't a feat tax? Are you going to tell me that its less difficult digging through your library for spells than it is for feats? "It's too hard" is a really weak arguement.
1) but the idea can't. Not every sword wielder is a savage rage blind warrior, a mystic follower of the martial arts, or a gish. Some guys just have a sword and know how to use it.
2) Good for you? Some people like to play a fighter.
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2017-07-09, 07:23 PM (ISO 8601)
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2017-07-09, 07:24 PM (ISO 8601)
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Re: Why play a Fighter?
Your missing the point, the barbarian has 1 feature that could make him better that any class can grab with a 1 level dip, and after that going barbarian is worse than going fighter. Getting better rage 9 levels later is beaten by spending a few feats to get another option like karmic strike+Combat reflexes, imperious command+Z-Fighter, or combat reflexes+standstill+reach increases.
That 1 feature is great when it works, but it is also one of the most easily negated things in the game.
Well thats worth 1 feat, and is unlikely to matter much less than having an extra feat chain
We were comparing Barbarian 20 VS Fighter 20; I suspect the Barbarian is better.
But the Fighter really can't do any of that very well; at least, compared to other classes that perform those roles better.
As long as there are people who insist that the Fighter is actually a good class, we will continue to correct them.
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2017-07-09, 07:25 PM (ISO 8601)
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