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  1. - Top - End - #1
    Halfling in the Playground
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    Nov 2007

    Default Ability scores important to classes

    First of all, I must mention that I've never played Dungeons and Dragons, and the vast majority of my knowledge of the game comes from reading a) Order of the Stick, b) these forums and c) the online 3.5 SRD because I wanted to look something up that I read about in a) or b). I've played a lot of other role-playing games, though.

    In the Dragon Magazine comic in Snips, Snails & Dragon Tales where the Order finds the Manual of Gainful Exercise, Haley is hoping for it to be a Manual of Quickness of Action, which makes sense since she would most benefit from an increase in Dexterity so it would go to her. Durkon is praying for a Tome of Clear Thought and I assumed that increased Wisdom. When I looked it up it turns out it increases Intelligence. Having read the class descriptions it seems to me that Wisdom is a lot more important to clerics than Intelligence and vice versa for wizards. Am I missing something or should Durkon have prayed for a Tome of Understanding instead?

  2. - Top - End - #2
    Ogre in the Playground
     
    DruidGuy

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    Default Re: Ability scores important to classes

    To get this straight:
    Random Tome:
    Haley wants +Dex
    Durkon wants (You assumed) +Wis
    Durkon actually wanted +Int

    Despite Wisdom being the primary spellcasting stat (+to DCs, Bonus spells) for divine spellcasters, a divine caster (or any class) may want a higher intelligence for more skillpoints, because intelligence directly modifies how many skill points each character gets. So a wizard (base 2 skillpoints) with an int of 18 (+4 modifier) gets 6 skill points every level.
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  3. - Top - End - #3
    Bugbear in the Playground
     
    RogueGuy

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    Oct 2010

    Default Re: Ability scores important to classes

    It might also just have been a mistake.

  4. - Top - End - #4
    Halfling in the Playground
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    Nov 2007

    Default Re: Ability scores important to classes

    Quote Originally Posted by Hackulator View Post
    It might also just have been a mistake.
    Well, that's what I'm asking. Is it a mistake or would it be reasonable to give a found Tome of Clear Thought to Durkon rather than V?

  5. - Top - End - #5
    Titan in the Playground
     
    DruidGirl

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    Default Re: Ability scores important to classes

    Quote Originally Posted by Priceguy View Post
    Well, that's what I'm asking. Is it a mistake or would it be reasonable to give a found Tome of Clear Thought to Durkon rather than V?
    Probably a mistake, though it's possible that V's already used an intelligence tome with a higher bonus, which would make a lower or equal bonus tome meaningless, and that Durkon has used a wisdom tome with a higher bonus, thus making the int tome better for him. It'd be kinda arbitrary who the intelligence tome goes to at that point though, and I'd kinda expect it to go to Haley given how expansive the rogue skill list is.
    Last edited by eggynack; 2017-07-13 at 10:49 AM.

  6. - Top - End - #6
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Ability scores important to classes

    He needs the Int bonus so he can figure out where he is and why there aren't more dwarfs.
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  7. - Top - End - #7
    Bugbear in the Playground
     
    RogueGuy

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    Oct 2010

    Default Re: Ability scores important to classes

    Quote Originally Posted by Priceguy View Post
    Well, that's what I'm asking. Is it a mistake or would it be reasonable to give a found Tome of Clear Thought to Durkon rather than V?
    I think it was likely a mistake in the writing of the comic itself, and the intention was for Durkon to want a Wisdom tome. There are very few reasons you would give a cleric an int tome.

  8. - Top - End - #8
    Titan in the Playground
     
    Telonius's Avatar

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    Default Re: Ability scores important to classes

    On the other hand, if he'd had a higher INT score he would have remembered the correct item to ask for.

  9. - Top - End - #9
    Halfling in the Playground
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    Nov 2007

    Default Re: Ability scores important to classes

    Great answers. Thanks!

  10. - Top - End - #10
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: Ability scores important to classes

    It's a typo and you're overthinking it. The Giant simply went off memory and didn't bother to research the tome names.
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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Ability scores important to classes

    Quote Originally Posted by Psyren View Post
    It's a typo and you're overthinking it. The Giant simply went off memory and didn't bother to research the tome names.
    This

    str = strength, con = constitution, dex = dexterity, int = intelligence, wis = wisdom, cha = charisma
    Dex, wis and int are a minor help to all classes due to saving throws (con/wis/dex, a die roll to avoid danger, usually magical danger), skillpoints (int), related skills (any) and initiative (dex, taking your turn earlier). I will exclude from minor list below for simplicity, unless the class has another minor way to use them. And there may be plenty of exceptions to the below but I'm trying to speak generally.

    Class: major / minor
    Barbarian: Str, con / -
    Bard: Cha, con / dex, str. They actually don't need much cha but the stereotype and OotS way is high cha.
    Cleric: Wis, con / cha
    Druid: Wis, con / -
    Fighter: Str, con. Or archer dex / str, con.
    Monk: str, con / dex, wis.
    Paladin: Str, con / cha, wis. Again, generally. Yes there are cha heavy builds but they're splatbook heavy and often done wrong. Especially for OotS.
    Ranger: Str, con / dex. Or archer dex / str, con.
    Rogue: Dex, con / -. Sometimes str, con / dex (Bozzak). Or (either of these) / cha.
    Sorcerer: Cha, con / int. Often Cha, con / int, dex or sometimes dex, con / cha, int for ray spells.
    Wizard: Int, con / -. Often Int, con / dex or sometimes dex, con / int for ray spells.

    You may have noticed than in D&D con is kind of important. It's the not dying ability score. Important unless you're a politician or closeted crafter or some such. Or undead like Xykon. On the opposite end is cha, the most common ability score to ditch unless you're a sorcerer. Social ability isn't the most important thing for travelling killers, plus the game rules don't give it much use except for very small social bonuses. Many of the early OotS jokes revolved around the PC's low chas.
    Last edited by ericgrau; 2017-07-15 at 12:02 PM.
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