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Thread: Armor designs for females?
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2017-07-23, 08:03 AM (ISO 8601)
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Re: Armor designs for females?
I think it touches on a valid point though. Someone mentioned much earlier a Forgotten Realms character who has a cleavage window in her chainmail... because it was designed by an incredibly vain sorceress that the character looks more or less identical do, and it is powerfully enchanted, and thus more protective and more comfortable than the full plate the character had been wearing for most of the book until that point.
magical armor is a thing, especially for spellcasters, which is part of the reason I'm slightly more inclined to let explicitly magically powerful characters get away with things like that. They probably don't need the actual armor anyway, although I'm still going to look at the art oddly if whatever other garments theyre wearing look uncomfortable to wear.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-07-23, 10:22 AM (ISO 8601)
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Re: Armor designs for females?
As I said, not in my experience. Never played Exalted. Neither have most, probably.
Good. He was a hack, anyway; his framework tells us more about his own problems than it does about any general human condition.
I've been to several funerals but no weddings, so death is readily apparent as a motivator. This isn't about that, though, but about the presentation of death and sexuality as all-powerful or somehow complementary. You know what? MRSA isn't sexy. Getting your guts shot or torn out isn't sexy. Going to funerals doesn't really feel arousing, either.
...than spending a fortune on metal underwear. Which probably wouldn't even be commissioned by a smith unless you paid another fortune as a bribe, hush money, whatever.
[CITATION NEEDED], and big time, because I came here from planet White Wolf/Onyx Path. Maybe you just need to look harder and stop defending bikini armor all the time.
Really? Even men who aren't het?
Why the dang blasted hell do you need cheesecake when the internet is bursting with porn?Last edited by Donnadogsoth; 2017-07-23 at 10:35 AM.
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2017-07-23, 10:25 AM (ISO 8601)
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2017-07-23, 11:00 AM (ISO 8601)
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Re: Armor designs for females?
It's probably not the only one.
Never made a Freudian slip? Freud was the Opener of the Way.
Ever heard of Dracula?
Or WWII bomber nose art?
That would make for a good story.
TRPG gamerdom has been male:female 50:50 from the get-go?
Now you're being difficult.
Do you ever just look at your wife and admire her rather than rip her clothes off and have at it?Last edited by SaurOps; 2017-07-23 at 11:01 AM.
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2017-07-23, 11:16 AM (ISO 8601)
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Re: Armor designs for females?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 11:18 AM (ISO 8601)
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Re: Armor designs for females?
Which is why it was accented with humor, and not the main point. Just a side point noting that, hey, in the context of D&D art (which the thread was about) there are actually benefits for wearing less armor. I also already answered your protest concerning the D&D-centric nature of the thread, and so I'm wondering if you missed it or are merely being obtuse.
Jack Sparrow is in a setting where there are firearms, and water to fall into, based on a time period when armor had largely fallen out of use for people in his position. There are reasons behind that design choice.
It all comes down to the design choice, as you state. Your argument was less armor or no armor, when superior armor is available, is nothing more than stupidity, suicide, and snuff fetish bait. Well...then that makes the pirates buffoons as well. Because it's not like the armor couldn't be made. It's not like it couldn't be commissioned. It just wasn't fashionable at the time.
I'm just enjoying the hypocrisy. It reeks of it in this thread. There's no difference between fighting these guys dressed like this or dressed like this, other than your own preference.
Please continue demonstrating my points for me. It's very helpful of you.
D&D wizards aren't wearing armor because of silly D&D design decisions.You are my God.
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2017-07-23, 11:21 AM (ISO 8601)
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Re: Armor designs for females?
Actually, Freud originally theorized that his patients were severely sexually abused. The science board at the time deemed the mere thought abhorrent and probably wrong for that reason.
So he came up with something stupider.
That story doesn't get told as much because it makes psychology look bad, and they have enough trouble being called a pseudo-science or soft-science.
One never stops hearing about Dracula, but it was a Victorian shamefest from a different world, and yet also a kind of safe space for vicarious kink, since it's fiction.
Some people like to practice art whenever they can so as to not get rusty. However, this still isn't the kind of thing that you're saying, because you just cited a work of fiction and something that people do at base, between alternated hurrying on for missions, waiting for missions, and the rare moment when sleep is possible. One does not typically paint when on an actual bombing run, and certainly not on the nose of the plane.
I doubt that it's been very male-dominated over the past 25 years, at least.
TRPGs as of 2008 were still heavily male-dominated. (80/20)
Granted that is 9-year-old data at this point, but looking at their marketing stratrgies will reveal the target market based on who is most likely to buy it:
Mostly males ages 12-30.
Marketing, etc.
Is that what you call it when people remind you that large cross sections of people don't actually share your views?
In the second shocker of the century, 3-5% of the male population is not a significant enough portion to merit throwing in nonstop asterisks.
That's specifically hardcore porn. Softcore nudes, model shots, etc. also exist under the same banner of porn. So, again, one wonders, why is it that a non-porn product has to have porn in it?
So my question is this:
Are sexy depictions of women allowed at all outside of porn? Or is it flat-out forbidden no matter who is producing it?
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2017-07-23, 11:32 AM (ISO 8601)
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Re: Armor designs for females?
Are you kidding? Gaming continues to be mostly a hobby for white male nerds, and my time on the internet gives me the impression that a LOT of female gamers have at least one horror story that ends with '....and I'm amazed I ever played again'. Which strongly implies there are a lot more stories we're not hearing that end with '...and I never played again;.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2017-07-23, 11:39 AM (ISO 8601)
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2017-07-23, 11:40 AM (ISO 8601)
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Re: Armor designs for females?
Sticking a smiley face after every other line doesn't make your comments any less wrong, any less smug, or any less insulting.
It had nothing to do with "fashion", and the only place your point was "proven" was in your own head. People in that and other time periods weren't making armor decisions based on fashion, they were making the same sorts of cost-benefit tradeoffs that real people have always made. Our ancestors were not idiots.
It doesn't come down to "design choice", it comes down to depicting characters as something other than fools, and treating them as something other than symbolic iconography.
But I've come to realize that this argument is pointless, as you're just going to keep circling back to this blinkered notion that everything is about subjective personal preference and aesthetics, that form dominates function, and that art is just about symbols. I guess I shouldn't be shocked, given the corrosive influence of postmodernism.
And all the while, you're going to accuse anyone who won't jump on your little train of being a "hypocrite" simply because they're looking for something more substantive than your "aesthetics uber alles" approach can deal with.
/plonkIt is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 12:02 PM (ISO 8601)
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Re: Armor designs for females?
IIRC, an issue of The Dragon in the late 1970's or eary '80's (which is when I bought my D&D stuff) explained how more Iron than a dagger close to the spell-caster interferes with the spell, which has at least some basis in folklore.
My Dad's girlfriend, and her friend (both women) played D&D in the 1970's (so all two of the adults I knew who had played D&D outside of conventions, or behind the counter at Gambit and Games of Berkeley were women), but most of the gamers I knew in the 1980's were overwhelmingly male (and mostly boys not men, and if you still count early 20-something young men as boys, as I do now, overwhelmingly boys).
IIRC, it was after Shadowrun, and Vampire came out that girls and women entered the hobby in any numbers, and I saw them at the table much (though I did have a women DM for D&D before than, and as I recall she really wanted to play Ars Magica instead, whreas I really wanted to play Pendragon instead, which she decided was "sexist" because they were different rules for "Knights" and "Ladies"), Cyberpunk players were all still male as I recall. For the record, of '90's RPG's that I played, the most fun was Shadowrun which had a "mixed" table, I didn't like Vampire which had a mixed table, and Cyberpunk was just so boring, but if it matters the tables I played at were more mixed racially for Cyberpunk (and D&D before that), but since all male less mixed by gender.
The 21st century is better than the '90's gamewise in that they are people willing to play D&D again, and better than the '80's and '90's in that people will play Pendragon besides me (including women, but they play as "Knights" not "Ladies", thank you Brienne of Tarth!).
In general the tables that I've played at that have women are more fun (they can quote Monty Python besides Holy Grail), SinceI don't take polls, I don't know if images of "chainmail bikinis" scare women off (I would guess not as much as being told to play cleric/healers does, the same as the boys), but if not having those images will bring more women to the tables than sure drop them, but in '70's D&D I can only remember one "chainmail bikini"
The "bikinis" seemed more like an '80's and '90's thing to me.
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2017-07-23, 12:11 PM (ISO 8601)
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Re: Armor designs for females?
Last edited by Max_Killjoy; 2017-07-23 at 12:12 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 12:23 PM (ISO 8601)
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Re: Armor designs for females?
I have always heard that iron contains "anti-magic" properties. A quick Wikipedia search yields this:
https://en.wikipedia.org/wiki/Iron_in_folklore
I know it isn't exactly a reputable source, but it should serve as an adequate starting point for further research.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2017-07-23, 12:24 PM (ISO 8601)
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Re: Armor designs for females?
Cold iron repels fey, ghosts, evil spirits, and evil magic. The reason hanging a horse shoe above your door brings good luck is it keeps those things out. Including witches.
If you want to research more, I'm certain google can point you towards one or two reputable sources among all the white noise caused by the many ghost hunter websites out there. Or you can ask someone who grew up in the northern half of Europe, and who has an active interest in the folklore and oral traditions of their homeland.
Personally, I think making a leap from that concept to declaring that a wizard can't cast spells if they wear too much weapons and armor is ridiculous. For one, it implies the wizard and his/her spells are evil, which most PC in D&D aren't. For another, most weapons and armor are made of steel, not cold iron. Most likely, they wanted an excuse to force wizard characters to dress in robes, and this was an easy way to do it.I say we can go where we want to, a place where they will never find. And we can act like we come from out of this world, leave the real one far behind. We can dance.
The Adventures of Amber Yarrowhill, IC and OOC
In the Hands of an Angry God June 2017 - November 2018. RIP.
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2017-07-23, 12:24 PM (ISO 8601)
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Re: Armor designs for females?
That's cool man. Doesn't need to. I'm not particularly worried about offending people who go out of their way to be offended on behalf of figments.
It had nothing to do with "fashion", and the only place your point was "proven" was in your own head. People in that and other time periods weren't making armor decisions based on fashion, they were making the same sorts of cost-benefit tradeoffs that real people have always made. Our ancestors were not idiots.
As to proving points, that's not hard. On one hand you act as though fighting folks with little armor is nothing less that suicidal stupidity, assured death, snuff porn in motion. Yet on the other hand, you seem fine to dismiss such notions when applied to Captain Jack Sparrow or anyone else, despite the fact they are never in any less danger. Ergo, it's very easy to show it's just a case of smoke and mirrors.
Nobody whined about Aragorn's ranger outfit, even though it's not armor. He actually puts on some armor when he's about to be fighting in a siege against untold numbers of orcs and not moving around, but nobody complains that he's just snuff bait the other 90% of the time he's out adventuring and slaughtering orcs.
Hypocrisy. Get it? It's apparently good for the gander but not for the goose. Either it's true all the time or it's not true at all. So if you admit that Captain Jack Sparrow or Aragorn aren't snuff bait, you by proxy admit that neither is the barbarian who wear's boots, a loincloth, and a wolfskin cloak.
So that beggars the question, what's your real motivation? Could it be that you just don't like the idea? Maybe it messes with your sense of artistic vision? Maybe you think it's silly? You're very comfortable branding characters (and presumably players by proxy) idiots, and artists ignorant, yet your justification for such is so easily dispelled with just a few images and comparisons. Oh d-dear, I do hope that you're not offended by my rejection of your claims that the preferences of others are born out of ignorance and foolishness. I might not be able to sleep at night with such a heavy burden on my conscience.
It doesn't come down to "design choice", it comes down to depicting characters as something other than fools, and treating them as something other than symbolic iconography.
But I've come to realize that this argument is pointless, as you're just going to keep circling back to this blinkered notion that everything is about subjective personal preference and aesthetics, that form dominates function, and that art is just about symbols. I guess I shouldn't be shocked, given the corrosive influence of postmodernism.
And all the while, you're going to accuse anyone who won't jump on your little train of being a "hypocrite" simply because they're looking for something more substantive than your "aesthetics uber alles" approach can deal with.
/plonkLast edited by Ashiel; 2017-07-23 at 12:29 PM.
You are my God.
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2017-07-23, 12:29 PM (ISO 8601)
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Re: Armor designs for females?
Or that they kept playing and aren't in venues that you frequent?
Must be why they're going for neuroscience over psychoanalysis nowadays.
Why is the 80's, a world now 30 years old, less of a different world than the victorian era?
Put those goalposts back, please. This is entirely tangential to the point.
According to the little and difficult-to-find market data that I'm not going to mine for a third time just for this silliness,
TRPGs as of 2008 were still heavily male-dominated. (80/20)
Granted that is 9-year-old data at this point, but looking at their marketing stratrgies will reveal the target market based on who is most likely to buy it:
Mostly males ages 12-30.
Marketing, etc.
Lifeforce isn't the only example of its kind, either. People want to be entertained, not get sucked into the creator's creepy magical realm, and the top-grossing films seem to bear that out.
Homosexual males are not the target market for scantily clad females, in what I'm sure is the shocker of the century.
In the second shocker of the century, 3-5% of the male population is not a significant enough portion to merit throwing in nonstop asterisks.
By this metric, all sexual imagery is porn.
So my question is this:
Are sexy depictions of women allowed at all outside of porn? Or is it flat-out forbidden no matter who is producing it?
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2017-07-23, 12:29 PM (ISO 8601)
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Re: Armor designs for females?
That's a very specific case, and I can't tell if it's lampshading the trope, or just the author making an excuse for what they wanted to do anyway.
Uncomfortable, and/or impractical for "adventuring"... and "just happens" to be revealing or otherwise blatantly provocative.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 12:32 PM (ISO 8601)
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Re: Armor designs for females?
I was under the impression that only druids had any issue with metals, and it was the weight and restriction of armor that made it harder to cast spells. Which is why you suffer a little spell failure from things like leather armor, but not much. Apparently wizards need to be able to perform elaborate dance moves to properly cast spells.
You are my God.
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2017-07-23, 12:33 PM (ISO 8601)
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Re: Armor designs for females?
Actually, armor fell out of use for lots of reasons. Armies got bigger, so cost of equipping them was more of an issue. Cannon got common, and even muskets will defeat many types of armor, so the relative benefit went down as the cost went up. And full plate weighs a lot, tires you out, and cuts your vision. Worth it if it makes you invulnerable, less worth it if it only makes you kinda invulnerable.
Falling overboard in any degree if armor is bad, and it's tough to unbuckle straps under water before you die. Fishermen have drown because they couldn't get their boots off in time after they filled with water and dragged them down. Can't imagine struggling out of a breastplate. WWII soldiers drowned on amphibious landings being pulled down by gear which was more easily ditched than a mail hauberk.
I totally see the argument against armor on ship to ship combat.
Again, I see what you're saying about fantasy having a lot of unarmored characters who don't get the hate that the chainmail bikini gets, but in your example, they first guy is better protected from many weapon. Maybe not the Orc axe. But light slashing swords, yes, a bit. In the Crimea, the British cavalry complained that their sabres wouldn't cut through the heavy coats of the Russian Cossacks. Not even metal, just heavy cloth. They could stab through, but not hack through them. They could have sliced Conan or Red Sonya to the bone.
Again, I say art is what you want to look at, so if you like Princess of Mars style naked warriors, that's fine.
I like the idea of warriors that would want something between their favorite skin and the slashing blades. I think naked sword fighters of either sex are silly. And I do think that art where every male is covered head to toe and every woman is wearing a handful of glitter a little sexist. I prefer the "We haven't invented clothes yet" worlds of Frank Frazetta where everybody is in a furry or leather or metal Speedo to the "only men's armor covers the sternum" art.
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2017-07-23, 12:40 PM (ISO 8601)
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Re: Armor designs for females?
Its probably both.
Anyway, once you get super magic involved, "impractical" stops being a thing. Who cares about being sworded when your skin is protected by a magical force field? Who cares about sunburn when you cant be affected by the sun? Who cares about dehydration when you can create water by waving your hand? If they have all that and are also vain enough to run around in revealing or provocative clothing, that's at least some characterization on top of the titillation.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-07-23, 12:43 PM (ISO 8601)
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Re: Armor designs for females?
It depends on the system, obviously.
I always prefer the ones that state that if you're a spell casting class you don't get the full benefit of armor, or even necessarily help from it, simply because you haven't spent most of your life learning how to move about in one. You have studied other things, and a heavy, clumsy, suit of metal that makes it hard to breath and move, just will not give you any advantages. So you decide not to wear one.
And you have a whole new appreciation for the group's knight and mercenary who occasionally do back flips and effortless sprinting in their respective suits of armor.I say we can go where we want to, a place where they will never find. And we can act like we come from out of this world, leave the real one far behind. We can dance.
The Adventures of Amber Yarrowhill, IC and OOC
In the Hands of an Angry God June 2017 - November 2018. RIP.
My Player Registry Entry
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2017-07-23, 12:43 PM (ISO 8601)
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Re: Armor designs for females?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 12:50 PM (ISO 8601)
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Re: Armor designs for females?
sarcasm
But don't you see, none of the very practical, functional, factual considerations you listed off matter at all... it doesn't matter if several different unarmored characters from radically different circumstances are a completely apples-to-lugnuts comparison that only works when entirely stripped of context... the choice of whether or not to wear armor, and what sort of armor to wear, all came down to nothing but fashion for the people of all those various times and places.
And any objection someone might have to character gussied up in dysfunctional armor is just their personal aesthetics, since there are no objective or functional reasons behind anything anyone ever does or thinks.
/sarcasmIt is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-07-23, 12:50 PM (ISO 8601)
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Re: Armor designs for females?
Maybe, although I think that most settings that have magic will have some variation of "here is some basic traveling magic to replace all that traveling equipment and learning you would otherwise need."
An anti-sunburn spell, for example, seems fairly mundane. In D&D for example, Endure Elements is a first level spell. Armor spells being rarer, but also a common staple of the combat wizard.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-07-23, 01:00 PM (ISO 8601)
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Re: Armor designs for females?
I was mostly referring to the fact that armor fell out of fashion because of things like the cost, not that armor stopped working. A few iron plates in a vest can protect against archaic firearms. Yet people didn't bother. So why didn't people bother? For lots of reasons I'm sure, but they could have tried to use armor if they wanted. Especially pirates who aren't required to meet military uniform standards and wouldn't need to march in them. But they didn't, 'cause either it didn't matter to them or they had other priorities.
Still not snuff bait.
Again, I see what you're saying about fantasy having a lot of unarmored characters who don't get the hate that the chainmail bikini gets, but in your example, they first guy is better protected from many weapon. Maybe not the Orc axe. But light slashing swords, yes, a bit. In the Crimea, the British cavalry complained that their sabres wouldn't cut through the heavy coats of the Russian Cossacks. Not even metal, just heavy cloth. They could stab through, but not hack through them. They could have sliced Conan or Red Sonya to the bone.
Again, I say art is what you want to look at, so if you like Princess of Mars style naked warriors, that's fine.
I like the idea of warriors that would want something between their favorite skin and the slashing blades. I think naked sword fighters of either sex are silly. And I do think that art where every male is covered head to toe and every woman is wearing a handful of glitter a little sexist. I prefer the "We haven't invented clothes yet" worlds of Frank Frazetta where everybody is in a furry or leather or metal Speedo to the "only men's armor covers the sternum" art.
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Doesn't mean I have a problem with this portrait, or think that the character (or player) is an idiot, the artist ignorant, or that anything about it screams that she's snuff bait. In fact, viewing it just makes me want to make a badass barbarian lady who wrecks faces.You are my God.
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2017-07-23, 01:03 PM (ISO 8601)
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2017-07-23, 01:16 PM (ISO 8601)
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Re: Armor designs for females?
It always amazes me how often people on forums would rather accuse you of misreading their posts with malice than re-explain their ideas with clarity.
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2017-07-23, 01:19 PM (ISO 8601)
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Re: Armor designs for females?
Like most of early D&D, it was ad hoc, so yes.
Also I should have said "folklore as filtered through the stories of Poul Anderson".
Druids in 5e, 0e and 1e were different.
Originally Elves could act as either "Fighting-Men" or "Magic-Users", but not at the same time, then with supplements sb d th AD&D PHB they became the potential "gish" that could wear armor and cast spells, while humans couldn't, which only made sense (sort of) if you assume that all Elves used "Elven Chain" (ala Anderson).
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2017-07-23, 01:22 PM (ISO 8601)
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Re: Armor designs for females?
Freud popularised transference, sublimation, freudian slips, the unconscious, the libido, and the importance of dreams. He didn't have all the answers and some of his offerings have become cultish, but that's not the point.
One never stops hearing about Dracula, but it was a Victorian shamefest from a different world, and yet also a kind of safe space for vicarious kink, since it's fiction.
Some people like to practice art whenever they can so as to not get rusty. However, this still isn't the kind of thing that you're saying, because you just cited a work of fiction and something that people do at base, between alternated hurrying on for missions, waiting for missions, and the rare moment when sleep is possible. One does not typically paint when on an actual bombing run, and certainly not on the nose of the plane.
Is that what you call it when people remind you that large cross sections of people don't actually share your views?
That's specifically hardcore porn. Softcore nudes, model shots, etc. also exist under the same banner of porn. So, again, one wonders, why is it that a non-porn product has to have porn in it?
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2017-07-23, 01:25 PM (ISO 8601)
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Re: Armor designs for females?
Last edited by Ashiel; 2017-07-23 at 01:26 PM.
You are my God.