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Thread: Capturing the Feel of Star Wars
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2017-08-07, 05:04 AM (ISO 8601)
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- May 2014
Re: Capturing the Feel of Star Wars
The original name for the Jedi was jedi bendu, which is a portmanteau of samurai geddai and bindu. Bindu is a term from Buddhism; the Force is nothing more than Zen Buddhism filtered (erroneously) through Jungian philosophy (it was the 70's. Jung was huge in pop psychology at the time).
You'll probably notice that prana-bindu is also from Dune, the name for one of the Bene Gessirit arts. But if you look at the script drafts for Episode IV, it's pretty clear they're both pulling from the same source (Hindu Buddhism). Lucas was certainly aware of Dune, the references to spice and the sandworm skeletons are dead giveaways, and I'm sure some of the ideas of the Kwizatz Haderach leaked in there a bit. But the Jedi aren't Bene Gesserit and certainly the Sith aren't either.
If you look at the original script drafts you'll see how these ideas developed over time.
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2017-08-07, 09:27 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
Last edited by Bohandas; 2017-08-07 at 09:27 AM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-08-07, 11:59 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
These problems with Rogue One come down to excessive fan service. Which still doesn't come close to how bad it was in Force Awakens.
It's not a story that stands on its own feet but is entirely about referencing Episode 4.
Star Wars in general is a lesson in why to avoid any prequels.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
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2017-08-07, 03:53 PM (ISO 8601)
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2017-08-07, 11:52 PM (ISO 8601)
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Re: Capturing the Feel of Star Wars
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2017-08-10, 05:28 PM (ISO 8601)
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- Feb 2016
Re: Capturing the Feel of Star Wars
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-08-11, 03:29 PM (ISO 8601)
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- May 2014
Re: Capturing the Feel of Star Wars
Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-15, 04:19 PM (ISO 8601)
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- Aug 2017
Re: Capturing the Feel of Star Wars
I think one of the biggest things about the feel of Star Wars is that it's supposed to be fun, maybe even cheesy, high dramatic adventure in space. Think Indiana Jones. They take these crazy, impossible concepts, and don't necessarily run them super seriously, but at least takes the story itself seriously. So, perhaps a more tongue in cheek view might be helpful. But I guess the important thing is that you create the feel of the story that you want to tell.
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2017-08-16, 03:05 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: Capturing the Feel of Star Wars
In fairness, I'm pretty Tarkin was just that as of ANH as well. Rogue One just takes what he does in ANH and does it before(?) Alderaan. Remember, the reason he blows up Alderaan is because Dantooine is too remote to make a good example. It would be like blowing up Tokyo because Boise Idaho is too small a target in comparison, even if you really, really needed to blow up Boise.
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2017-08-16, 03:15 PM (ISO 8601)
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- May 2016
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- The Lakes
Re: Capturing the Feel of Star Wars
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
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2017-08-20, 08:24 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
Give directly to the extreme poor.
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2017-08-20, 09:40 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
The original three movies were good movies. Not great, but very good. Lucas wasn't flying solo with those movies, however. There were a lot of people cleaning up his ideas.
The three Lucas prequels were garbage. Those were entirely his, and it showed.
TFA was just another JJ Abrams movie, with a Star Wars veneer... "JJ Abrams redoes A New Hope".
Rogue One... I like the idea, but the execution ended up hamfistedly cramming itself too closely into the start of ANH.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-08-20, 11:04 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
.......Is it any worse than the franchise being taken by execs and constantly trotted out doing the same things over and over until its undead for money?
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2017-08-20, 01:24 PM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: Capturing the Feel of Star Wars
This. Lucas didn't direct ESB or RotJ, and he isn't the sole writing credit on any of the originals. While the new trilogy are Luas' sole writing and directing, and they unfortunately fell into kiss ass types not trying to correct or improve errors in judgment from George Lucas.
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2017-08-20, 01:31 PM (ISO 8601)
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- May 2014
Re: Capturing the Feel of Star Wars
Sure. It's a general statement, not about Star Wars specifically.
The problem with many fans is that their fandom for a property is based on a deep emotional attachment to it that has nothing to do with the property itself, but rather that the property serves as a crutch for their own insecurities or identity issues. This goes right back to "Fans are Slans" in the 1940's. Fans obsess over minutiae like how many parsecs the Kessel run is, or seize on some minor throwaway detail like Figwit or Boba Fett and blow it up into a vastly more important element than it was intended to be. Sometimes it's simple nostalgia; everyone sees their childhood through rose-coloured glasses.
When fandom is based not on the actual property per se but the emotional dysfunction of the fan, then they drag that emotional dysfunction into any fan work they create while overriding the original themes and tropes of the original work. They focus on those elements of the fandom that soothe their dysfunction while ignoring the rest of it. This tends to produce cringe-worthy work that says more about the author's psyche than the original property's themes and ideas.
I see elements of this in TFA; it certainly has Abrams' stamp all over it. R1 is a trainwreck of author-insert agitprop, but I can't detail that here without violating the forum rules.
I would argue that it's "worse", inasmuch as there's any objective "worse". A competently executed by-the-numbers sequel is at least an enjoyable 90 minutes. A cringe-fest of fanwank is painful to watch. YMMV.Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-20, 01:35 PM (ISO 8601)
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- May 2014
Re: Capturing the Feel of Star Wars
If you watch the now-infamous Mr. Plinkett reviews of the trilogy, he makes the point, based on the body language of the production crew in the behind-the-scenes features, that they aren't kiss-asses. They're afraid of George. It's an interesting thesis.
Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-20, 02:19 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Capturing the Feel of Star Wars
I should preface this by saying that I never really clicked with the original trilogy*, so this is kind of like forensic investigation to me, but it may account for why I liked Rogue 1 so much- precisely because it overrides tropes and themes of the original films than I found questionable. (Hey, a strong robot protagonist who isn't mindlessly servile or secretly malevolent! A guerilla resistance movement using guerilla resistance tactics! And glory be, Imperial troops that feel legitimately threatening!) Sure, Leia and Vader are pointless and half the characters are dispensible one-note cyphers, but while I can't speak to author-insert qualities I felt like I agreed with what the author had to say.
By contrast, TFA was a movie so intensely derivative and focus-group-constructed that I barely saw the point to making it. However, I can't say that it didn't appeal to the intended audience and even a large portion of critics, all while making pots of money. It's hard to call that a failure, exactly?
* EDIT: Except Empire. Empire was mostly good.Last edited by Lacuna Caster; 2017-08-20 at 02:27 PM.
Give directly to the extreme poor.
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2017-08-20, 02:25 PM (ISO 8601)
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- May 2014
Re: Capturing the Feel of Star Wars
That was the point. TFA was essentially Disney playing it extremely safe after the prequels. They needed a movie that said "see, we get what you like about Star Wars and we're going to give you that, except with everything turned up to eleven."
Based on the fan reaction, I'd say they weren't wrong.Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-20, 03:09 PM (ISO 8601)
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- Mar 2010
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Re: Capturing the Feel of Star Wars
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2017-08-20, 04:25 PM (ISO 8601)
- Join Date
- May 2014
Re: Capturing the Feel of Star Wars
Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-20, 04:29 PM (ISO 8601)
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- Mar 2010
- Gender
Re: Capturing the Feel of Star Wars
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2017-08-20, 04:52 PM (ISO 8601)
- Join Date
- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: Capturing the Feel of Star Wars
Kiss ass from fear, or otherwise nobody was willing to step up and say, "George that sucks, you really shouldn't do that."
All that said, yes men don't make a game feel like Star Wars. Unless those yes men are telling Darth Vader yes, then its completely in line with Star Wars. At least if Vader chokes them to death from half way across an asteroid field.
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2017-08-21, 02:42 AM (ISO 8601)
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- Oct 2009
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- In my library
Re: Capturing the Feel of Star Wars
In all honesty, the prequels weren't that bad, if you were the intended audience. Adult fans weren't, the target audience was kids the same age as those who had got excited by the original Star Wars.
I was one of those kids, and I still like some bits of episode 1. Heck, I liked Jar Jar back when I first saw the film, although kid Anakin was still annoying. I certainly don't rate it as the worst SW film (it's certainly better than Attack of the Clones), although I'll admit it's probably not as good as the original three where people were willing to slap Lucas when he did something stupid.
On the other hand, I still get a massive meh at some bits of the OT because it's so much fantasy in space, whereas some bits of the PT make me feel like it's trying to be science fiction.
Oh, and TFA is weird. There's a lot of people who seem to adore it, but I got a meh from it. It's main draw was being fun, but not the kind of fun that makes me interested in The Ultimate Jedi, but I did get a lot of the rehash and it seemed to have more focus on the boring character, cutting an interesting one out of the plot in order to give her more to do.
So in answer to the thread's question, you obviously run three good sessions, followed by three mediocre sessions, followed by redoing the first session but with everything bigger (superweapons, planets, dice...)
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2017-08-21, 03:17 AM (ISO 8601)
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Re: Capturing the Feel of Star Wars
No, no, no.
You run 3 good sessions. Next, you do a short, stand-alone session in Endor, where the PC's are all children. Then you wait a while and then re-do the those first 3 sessions and replace the special effects. THEN you do 3 mediocre sessions that take place before your first 3 sessions, but ignore most of the established facts that you laid down in your first sessions, but make some of your NPCs (and a character or two) from the first sessions do cameo's, just to kinda force a tie-in with the prequal sessions, THEN you run a session that takes place long after your first 3 sessions, that uses the same basic plot elements from your first session, but use more lens flair. And make your players create new characters.Last edited by Mutazoia; 2017-08-21 at 03:18 AM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2017-08-21, 05:48 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Capturing the Feel of Star Wars
Oh, I totally see the logic. I was just so annoyed by the tone of slapdash nostalgia and Rey's mary-sue attributes that I left the theatre muttering complaints about 15 minutes before the credits. (Then again, phasma has the opposite problem.)
Anyway, as for capturing the feel of the original trilogy- probably lots of RP-derived metagame currency, like Artha or Inspiration or Hero Points or what have you, plus twists and complications as a failure mechanism.Give directly to the extreme poor.
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2017-08-21, 01:14 PM (ISO 8601)
- Join Date
- May 2014
Re: Capturing the Feel of Star Wars
One of the friends I attended the film with said afterwards "there was certainly a lot of audible face-palming coming from your side of the theater". Which I admit, although it was mostly dismay at how hard they were recycling every Star Wars thing ever, including random bits from the first draft scripts.
Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.
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2017-08-21, 02:42 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Capturing the Feel of Star Wars
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-08-22, 12:45 AM (ISO 8601)
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- Oct 2014
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- Tulips Cheese & Rock&Roll
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Re: Capturing the Feel of Star Wars
The Hindsight Awards, results: See the best movies of 1999!
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2017-08-22, 04:53 AM (ISO 8601)
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- Oct 2014
Re: Capturing the Feel of Star Wars
Broadly speaking, she didn't show any discernible flaw or weakness? She was at least competent, often outstanding, at any particular task she was given, especially when it comes to Force proficiency, when even Luke had to go through substantial mentoring before he could tap his latent abilities. And she has no dislikable qualities. In fact, I'd have trouble describing her personality or motives at all. Finn has something- he feels guilt about his role in Imperial atrocities, and Kylo Ren is obviously a big mess of daddy issues- but Rey... just seems to have stuff happen to her, gets told she has a manifest destiny and kinda goes along with it? And then Leia gives her a hug, because she's honorary family after five minutes' acquaintance?
I don't know. It's possible I'm being a little harsh, given my recollections of the film are a little fuzzy, but... that was my impression.Give directly to the extreme poor.
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2017-08-22, 01:38 PM (ISO 8601)
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Re: Capturing the Feel of Star Wars
Rey's not a Mary Sue. She's close but she hasn't crossed the threshold yet.
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