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  1. - Top - End - #61
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    The Dance Of 10,000 Fairies
    Divination
    Level: Epic (Spellcraft DC 3200)
    Components: V,S,M,Xp
    Casting Time: 10 minutes (see text)
    Range: Unlimited
    Effect: 10,000 magical sensors
    Duration: 10,000 Hours
    Saving throw: Reflex partial (see text)
    Spell Resistance: No
    You preform an intricate ritual and from all around you 10,000 fairies appear out of thin air. After a brief moment they all disperse in every direction.
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  2. - Top - End - #62
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    The Dance Of 10,000 Fairies
    Divination
    Level: Epic (Spellcraft DC 3200)
    Components: V, S, M, XP
    Casting Time: 10 minutes (see text)
    Range: Unlimited
    Effect: 10,000 magical sensors
    Duration: 10,000 Hours
    Saving throw: Reflex partial (see text)
    Spell Resistance: No
    To Develop: 28,800,000 gp; 576 days; 1,152,000 XP. Seeds: reveal (DC 19). Factors: create mobile sensor (+2 DC), no line of effect restriction (x10 DC), create 9,999 additional sensors (ad hoc +100 DC) increase duration by 2,999,900% (ad hoc x4 DC), increase range to unlimited including all other planes (ad hoc +100 DC), reveal true names of observed creatures (ad hoc +784 DC). Mitigating factor: allow Reflex save for partial effect (ad hoc -2 DC), increase casting time by 9 minutes (-18 DC), burn 17,900 XP (-179 DC), pixie dust material component (ad hoc -1 DC).

    You perform an intricate ritual and from all around you 10,000 fairies appear out of thin air. After a brief moment they all disperse in every direction.

    This spell creates 10,000 magical sensors in the shape of Tiny fairies. Upon completion of the spell, the fairies disperse away from you in random directions at a speed of 30 feet. The fairies exist in all coterminous planes simultaneously and you may see what they see (to the extent of your normal range of vision) and cast spells through them freely without regard to line of effect. Most critically, you learn the True Name of any creature observed by at least one of the fairies, granting you unlimited control over that creature as by dominate monster (a creature may attempt a Reflex save to avoid the fairies, in which case you only learn their True Initials and can only affect them as if by charm monster).

    The fairies have unlimited range but in practice they are limited by their movement speed and the spell's duration, unless you use conjuration magic to teleport them elsewhere.

    The individual fairies can be dispelled. Lead sheeting or magical protection blocks their sight, and you sense that they spell is so blocked.

    Material Component
    A pinch of pixie dust.
    Last edited by rferries; 2017-08-15 at 12:45 PM.

  3. - Top - End - #63
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    I've EARNED the right to start the next spell; those epic spells are a nightmare to write up!

    Chain Enervation
    School (subschools) [descriptors]
    Level:
    Components:
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw:
    Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.

  4. - Top - End - #64
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components:
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.

    EDIT: I thought that we could start putting these in a doc and have the link on the first page so people can see the results... and I did not want to type up some other HB... so, here it is...
    https://docs.google.com/document/d/1...it?usp=sharing
    If you don't want to I can take it down.
    Last edited by Westhart; 2017-08-15 at 09:47 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  5. - Top - End - #65
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Linkele
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  6. - Top - End - #66
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  7. - Top - End - #67
    Troll in the Playground
     
    RogueGuy

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.

  8. - Top - End - #68
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration:
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.

  9. - Top - End - #69
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: Instantaneous
    Saving Throw: Excluded from personal spells.
    Spell Resistance: Excluded from personal spells.
    Descriptive text
    Game mechanic effect.
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  10. - Top - End - #70
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    Descriptive text
    Game mechanic effect.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  11. - Top - End - #71
    Barbarian in the Playground
     
    Griffon

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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    With a muttered word and a gesture, an intangible line of darkness shoots from you to the target, connecting from one to the other as their life begins to drain away.
    Game mechanic effect.



    @NothingAbnormal, ill take a look at the document when i get home, I don't see a reason not to consolidate everything in one place. Also, minor nitpick that normally it's one part per post, you've done two lines in your posts. In the future please just do one, it makes the spell result more unpredictable and let's others get involved. Thanks.

  12. - Top - End - #72
    Ogre in the Playground
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    Default Re: GITP Makes a Spell (Again)

    Chain Enervation
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S, M
    Casting Time: 1 Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    With a muttered word and a gesture, an intangible line of darkness shoots from you to the target, connecting from one to the other as their life begins to drain away.

    This spell creates a bolt of negative energy that leaps from your hand to a target, and then to many more targets standing nearby. You must make a ranged touch attack to hit the primary target. If the attack succeeds, the primary target immediately gains 4 negative levels, and the spell automatically hits the secondary targets, each of whom immediately gains 2 negative levels. There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, each subject must make a Fortitude saving throw (DC = chain enervation’s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject’s character levels is permanently drained.


    The name of the next spell:
    Sphere of Unearthly Grandeur

  13. - Top - End - #73
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    ------------------
    Quote Originally Posted by XionUnborn01 View Post
    @NothingAbnormal, ill take a look at the document when i get home, I don't see a reason not to consolidate everything in one place. Also, minor nitpick that normally it's one part per post, you've done two lines in your posts. In the future please just do one, it makes the spell result more unpredictable and let's others get involved. Thanks.
    Alright, sorry about that
    Last edited by Westhart; 2017-08-18 at 08:40 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  14. - Top - End - #74
    Troll in the Playground
     
    RogueGuy

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2

  15. - Top - End - #75
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF




    Arcane Focus: A small crystal sphere

    -------------------
    Is the spell specific to sorcerers or should it be sorcerer/wizard 2?
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  16. - Top - End - #76
    Troll in the Playground
     
    RogueGuy

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    Default Re: GITP Makes a Spell (Again)

    Quote Originally Posted by NothingAbnormal View Post
    Is the spell specific to sorcerers or should it be sorcerer/wizard 2?
    Just sorcs.

  17. - Top - End - #77
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Quote Originally Posted by daremetoidareyo View Post
    Just sorcs.
    ahh, ok
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  18. - Top - End - #78
    Barbarian in the Playground
     
    Griffon

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)




    Arcane Focus: A small crystal sphere

  19. - Top - End - #79
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Duration: 1 Round/level or 1 Hour per level (see text)



    Arcane Focus: A small crystal sphere
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  20. - Top - End - #80
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Personal or creature touched (see text)
    Duration: 1 Round/level or 1 Hour per level (see text)


    Arcane Focus: A small crystal sphere

    ------------
    We skipped range/targets
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  21. - Top - End - #81
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    my bad, I was rather tired.
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  22. - Top - End - #82
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    ah its no problem, just thought I should point it out so we don't accidentally go and forget it.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  23. - Top - End - #83
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    Hish's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Close (25ft+5ft/level)
    Targets, area, or effect:
    Duration: 1 Round/level or 1 Hour per level (see text)



    Arcane Focus: A small crystal sphere

    I enjoyed the last one, so I'll participate.
    Last edited by Hish; 2017-08-21 at 02:40 PM.
    Physics in D&D is only superficially similar to real world physics.

    Avatar by Honest Tiefling

  24. - Top - End - #84
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Close (25ft+5ft/level)
    Targets, area, or effect: 1 creature or 1 creature per level (see text)
    Duration: 1 Round/level or 1 Hour per level (see text)



    Arcane Focus: A small crystal sphere
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  25. - Top - End - #85
    Barbarian in the Playground
     
    Griffon

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    Default Re: GITP Makes a Spell (Again)

    Hold the phone here folks. NothingAbnormal added his range first, so it stands. The range is personal or creature touchedtouch (modified it to give it proper wording, adding the target line even though personal spells don't normally have it but this had the weird secondary thing going on.)



    Sphere of Unearthly Grandeur
    Transmutation
    Level: Sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Personal or touch (see text)
    Target: You or Creature Touched
    Duration: 1 Round/level or 1 Hour per level (see text)


    Arcane Focus: A small crystal sphere



    Okay, this is the current version going forward. Roll out giants!

  26. - Top - End - #86
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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: Sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Personal or touch (see text)
    Target: You or Creature Touched
    Duration: 1 Round/level or 1 Hour per level (see text)
    Saving Throw: Will partial (see text)
    Spell Resistance: Yes


    Arcane Focus: A small crystal sphere

    Going ahead and adding both Saving Throw and Spell Resistance since, as has been mentioned before, SR is a rather boring choice. If anyone feels strongly about it and wants to override me, then by all means do so, since I'm probably overstepping my bounds in doing this.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  27. - Top - End - #87
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Quote Originally Posted by UristMcRandom View Post

    Going ahead and adding both Saving Throw and Spell Resistance since, as has been mentioned before, SR is a rather boring choice. If anyone feels strongly about it and wants to override me, then by all means do so, since I'm probably overstepping my bounds in doing this.
    Eh, I feel that saves and SR should be one post, but that is up to Xion.
    Quote Originally Posted by XionUnborn01 View Post
    Hold the phone here folks. NothingAbnormal added his range first, so it stands. The range is personal or creature touchedtouch (modified it to give it proper wording, adding the target line even though personal spells don't normally have it but this had the weird secondary thing going on.)
    That may be my fault, said we were missing both when I added the range to that post, my bad folks!
    =========================================
    Sphere of Unearthly Grandeur
    Transmutation
    Level: Sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Personal or touch (see text)
    Target: You or Creature Touched
    Duration: 1 Round/level or 1 Hour per level (see text)
    Saving Throw: Will partial (see text)
    Spell Resistance: Yes
    With a small grin you hold up the crystal sphere, your face becoming unbearably beautiful, and your bearing more regal.

    Arcane Focus: A small crystal sphere
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  28. - Top - End - #88
    Dwarf in the Playground
     
    Hish's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Quote Originally Posted by NothingAbnormal View Post
    That may be my fault, said we were missing both when I added the range to that post, my bad folks!
    I actually added the second range, so I'd say I hold at least a little blame. So MY bad!
    Physics in D&D is only superficially similar to real world physics.

    Avatar by Honest Tiefling

  29. - Top - End - #89
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    eh, think that was bad on both parties, all good though!
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  30. - Top - End - #90
    Troll in the Playground
     
    RogueGuy

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    Default Re: GITP Makes a Spell (Again)

    Sphere of Unearthly Grandeur
    Transmutation
    Level: Sorcerer 2
    Components: V, S, AF
    Casting Time: 1 Round or 10 minutes (see text)
    Range: Personal or touch (see text)
    Target: You or Creature Touched
    Duration: 1 Round/level or 1 Hour per level (see text)
    Saving Throw: Will partial (see text)
    Spell Resistance: Yes
    With a small grin you hold up the crystal sphere, your face becoming unbearably beautiful, and your bearing more regal.
    Description: Developed by feyblood sorcerers, this spell has one of two effects depending on on if the spell targets someone else or the caster.
    If the caster targets themselves, their features approach physical perfection, a physical beauty that makes those viewing their countenance reconsider their approach to the situation they are in. The caster gains a gaze attack that lasts 1 round per level that compels creatures to spare their life. If those viewing the caster fail a will save any aggressive actions targeting the spell recipient during that round must deal non lethal damage of possible. On a successful save, attackers instead suffer a -2 to attack rolls targeting the recipient of this spell.

    Of the spell is cast on someone other than the caster, they become preternaturally beautiful for their race and subtype. For 1 hour per caster level, they gain a +4 bonus on charisma skill checks against creatures of the same race and a +2 bonus on charisma skill checks against everyone else. Further, NPCs treat the spell recipient as if they are friendly instead of indifferent. If the NPC had a reaction to the pc more negative than indifferent, they may make a will save. If failed, their opinion moves one step closer to friendly.
    Arcane Focus: A small crystal sphere




    Next spell
    Slimy pineapple from heaven

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