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  1. - Top - End - #151
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    The room you have entered is a private office. It is lit by the light of the hallway and a sliver of light coming from under the door Grumble jack indicated. There is a desk on the south wall and a couple of chairs. On the northern wall hangs a tapestry of Branderscar's coat of arms. The desk is covered in paperwork, the sergeant's previous task before being disturbed. There are two empty torch scones and two extinguished lanterns hanging from the empty scones.

    Grumblejack crosses the room and makes for the door. He goes to punch it, but then tries the handle first. It slides open. “heh. Always check first.” he says.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  2. - Top - End - #152
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    The sorcerer immediately crosses the room to the papers strewn about on the desk. In passing, he snarls at the tapestry, and unleashes a small cascade of sparks from his fingertips to start it smoldering.
    Spoiler: OOC
    Show
    Casting the spark orison with somatic components to light flammable materials on fire.


    He ignores the slowly growing fire as he turns his attention to what may be important documents. "I wouldn't tarry long in here. It's going to get hot," he mutters with a smirk. He pores over the documents, completely unconcerned as to the Ogre giving chase and the fire starting to grow.

  3. - Top - End - #153
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Archon's Way of the Wicked.

    The ex-slave scowls. "Burn the place down AFTER we're out, not before." She, too, casts a spell on the tapestry, but instead of creating flames, she created water.

  4. - Top - End - #154
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    Ionbound's Avatar

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    Default Re: Archon's Way of the Wicked.

    Mira can't help but laugh at the sheer absurdity of the situation as Grumblejack opens the door, but then opens her mouth in shock as X tries to set the room on fire. She nods gratefully to the woman who summoned water and moves with haste to pick up the papers and read them as she says, "Besides, these could be useful."
    Last edited by Ionbound; 2017-09-22 at 09:09 AM.

  5. - Top - End - #155
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Not needing any other evidence to back it, Inigo thinks, That half-orc is a tad unstable. Entering the room after the flame is put out, Inigo also does a quick scan, but leaves most of the searching efforts to the other escapees. He was more concerned about where the Sergeant had gone. Dagger out, standing on the side without hinges, he listens carefully at the door to see if he can make out any movement on the other side.

    Perception - (1d20+8)[11]

  6. - Top - End - #156
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Grumblejack enters the room behind the door. “Big Bedroom,” the Ogre says.

    Inigo can see into the sergeant's quarters. He does not display military discipline in keeping this room tiny. His bed is not made, and dirty clothing sits in a pile in a corner. The sheets need a wash. The room is lit by four lanterns. Like the office, the lanterns are hung from sconces meant for torches. The room is as long as the hallway (80ft) and half as wide (40ft) It lacks windows and the only decorations on the wall are a portrait of the sergeant in full dress uniform with medals, and another portrait of a fully nude red-headed woman lying on his bed. Additionally, there are no decorations of the Mitran faith in this room. It is unusual for a man of the Sergeant's position to not have one.

    The tapestry starts to blacken and burn, but the ex-slave's quick extinguishing leaves only black marks on the artwork.

    Mira and X, reading the papers by the light from the hallway and the bedroom, easily find a map of the prison within the stacks of papers. To learn what information can be learned from the papers, make an INT roll.
    Last edited by archon_huskie; 2017-09-22 at 06:39 PM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  7. - Top - End - #157
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    The Half-Orc looks up, disappointed by his companion's apparent knack for smothering blazes. "You know, stone has to get much hotter than that to burn, right? We weren't in any serious danger." He resumes flipping through the papers, setting aside one that clearly sports a map of the prison.

    Spoiler: Int check
    Show
    For the papes! (1d20)[16]


    "Big bedroom, but no sergeant?" he asks, as Grumblejack and Inigo devote their attention to their captor's living quarters.

  8. - Top - End - #158
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    Inside the room, Amber waits for news from Inigo as he listens to the door, or from the ones rummaging through the papers. Stepping a bit closer to the last group, she mentions: "I found a key marked with a two on the guard, so if you find anything related, let me know."

  9. - Top - End - #159
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    After a few moments of reading, it is very obvious from the papers gathered here that Sergeant Tomas Blackerly has been embezzling funds from the prison. Notably he comissioned a portrait of himself with prison funds that were to go for furniture and lock repairs, and there is a letter from an Irena thanking him for a lovely evening and fulfilling one of her fantasies. She stresses the importance of not letting her family ever seeing 'it."
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  10. - Top - End - #160
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Looking about the bed chambers for some place that the Sergeant could be hiding, Inigo makes a note to search the room for intently later. For now though, the butcher's mind was on one mission. "Where did that Bastard go?" he muttered to himself. Moving about the room, Inigo checks in cabinets, armoires and other areas big enough to fit a man. Calling back into the other room as he searched, Inigo said, "I don't see him in here. Don't let him get passed you all."

    Perception - (1d20+8)[13] to search the bed chambers for the Sergeant, and anything of value.

  11. - Top - End - #161
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    The Half-Orc grunts. "No danger of that. Hmmm... Seems the good sergeant isn't half so good as he'd like the people to believe.

    Typical.
    "

    He spits on the floor of the antechamber in clear disgust.

  12. - Top - End - #162
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    Default Re: Archon's Way of the Wicked.

    Mira smirks as she reads the letters, muttering to herself, "Typical. Just typical. And they say rebelling against this ****e is wrong." She looks at Inigo and says, "Tell me if you find him. I want to have a word before you take care of your business."

  13. - Top - End - #163
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Archon's Way of the Wicked.

    Caleb looks around. "So, he managed to get out, somehow. I expect the rest of this trip to get messy and bloody. Let's get moving, time is not on our side here."

  14. - Top - End - #164
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Under the bed, Inigo finds a Strong Iron lockbox. It has the best lock he's seen in the prison so far.

    In the wardrobe, Grumblejack finds a flask labeled "Blackerly's 'medicine'" he sniffs it. "Smell bad." says the smelly ogre.
    Last edited by archon_huskie; 2017-09-26 at 07:05 PM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  15. - Top - End - #165
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Finding the locked strong box just as Caleb mentions moving on, Inigo makes a mental note of it. Surely Blackerly has the keys to this box on his person. If they can take out Blackerly, they would be able to get into the box much faster than if he tried to open it himself. "Hang on to that. It might come in handy," he told the Ogre as he moved back out into the now smokey office area. Any thing labeled medicine was likely to be needed by the Sergeant.

    OOC: Quick question. Is there another door in Blackerly's office? It looks like there is a room north of the office with a door leading to there from the office on the map, but can't tell for certain. If so, Inigo would go to that door and attempt to open it.
    Last edited by dathom; 2017-09-27 at 09:28 AM.

  16. - Top - End - #166
    Titan in the Playground
     
    Ionbound's Avatar

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    Default Re: Archon's Way of the Wicked.

    Mira glaces at the bottle, then chuckles and looks at Inigo, saying, "I...Don't think that's medicine." She smirks, laughs, then takes the bottle from Grumblejack, taking a sniff herself.

  17. - Top - End - #167
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    Default Re: Archon's Way of the Wicked.

    The Half-Orc follows his companions into the sergeant's bedchambers, and immediately begins chuckling at the clearly unorthodox decorations. "She's a looker, ain't she?" he mutters, staring openly at the artist's rendition of a nude woman. "Wonder if that's what she really looks like in person. Guess money has its perks, eh?"

    He shrugs at Mira's comment, "One man's medicine..." and eagerly agrees with Caleb. "He's got the right of it, let's move on before we're forced to move on."

  18. - Top - End - #168
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    Listening to the others, she eventually follows into the bedchambers. "Uh." She lets out at seeing the picture, then lets out a dismissive hiss. "What did you find in the papers then?" She inquires, looking at the half-orc and Mira.

  19. - Top - End - #169
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    The Half-Orc grunts. "Bastard's stealing money...." A slow, feral grin spreads across his face before he chuckles and continues. "Not that I strongly oppose the practice, but I don't pretend to be a nice guy."

  20. - Top - End - #170
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Back to combat!

    Conferring with the map, Inigo sees that there is in fact another door in Blackerly's office. It is on the north wall, right were the tapestry is. It did its job by covering the door. Alas, as Inigo moves the tapestry aside, Blackerly makes his move. He has waited for as much of the group as possible to move into his quarters.

    He slams open the door. Treating as a shield slam verses Inigo - (1d20+2)[15] If it hits, Inigo takes (1d6+2)[4] Blackerly runs out of the room to the hallway. Inigo does get an attack of opportunity on Blackerly though.

    The group hears a familiar solider shout “Sir! the Keys!

    Initiative
    Blackerly - (1d20)[5]
    Guard 3 - (1d20+1)[16]
    Guard #2 - (1d20+1)[3]
    Danny - (1d20+1)[19]
    Inigo - (1d20+4)[22]
    Gail - (1d20)[19]
    X - (1d20+1)[17]
    Grumblejack! - (1d20-1)[14]
    Caleb - (1d20-1)[16]
    Mira - (1d20+1)[19]
    Amber - (1d20+3)[16]
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  21. - Top - End - #171
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Cursing as the door clips Inigo roughly in the shoulder, the lithe man lashes out with his dagger.

    AOO - (1d20+4)[9]
    Damage - (1d4+2)[4]

    OOC:Taking AOO for now. Will need to know enemy and ally placements before determining his round action.

  22. - Top - End - #172
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.



    If you need a reminder:
    Yellow - Grumblejack
    Maroon - Gail
    lavender - X
    Blue- Caleb
    Red - Amber
    Gray - Mira
    light blue - Inigo

    Black-Srg Blackerly
    White - guards
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  23. - Top - End - #173
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Though eager to chase down the man who had branded him, Inigo was not keen on leading the charge, especially after the hit he had just taken. Instead, he backpedals into Blackerly's bedchamber and moves to the side, shouting, "Found him...and I think he had brought friends!"

    OOC: Move action to move into bedchamber and south to stand against the wall, next to the doorway

  24. - Top - End - #174
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    Ionbound's Avatar

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    Default Re: Archon's Way of the Wicked.

    Mira levels her blade and sights Blackerly down the blade, then charges through the bedchamber and out into the hall, looking to impale the corrupt Sergeant on her longsword.

    Spoiler: OOC
    Show
    Charge Attack: (1d20+8)[21]
    Damage: (1d8+5)[8]

  25. - Top - End - #175
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    "Fantastic," the Half-Orc breathes. "It's no fun just killing one man." He hurries into the antechamber, not far behind Mira.

    Spoiler: X, Round 1
    Show
    X
    M CE Half-Orc Sorcerer 1, Level 1, Init 1, HP 9/9, Speed 30
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 3, Ref 1, Will 1, CMB +3, Base Attack Bonus 0
    Claws +3 (1d4+3, x2)
    (+1 Dex)
    Abilities Str 17, Dex 13, Con 17, Int 11, Wis 8, Cha 20
    Condition 1st level spells: 5/5
    Claws: 7/8

    Double move should put me close to where Gail and Inigo are. Each square is 10x10, right?

  26. - Top - End - #176
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Archon's Way of the Wicked.

    "Damnit! Don't let him get away!" Gail cursed, pushing some magic into her throat.

    Spoiler: OoC
    Show

    Front lines aren't the best spot for me at the moment.
    Since Mira and I share the same initiative, enjoy the +1 to attack and damage from my Inspire Courage.
    move ~15' east to back up against the wall.

    BP/day - 9/11

  27. - Top - End - #177
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    Amber rolled her eyes upon hearing the news about money spent by Blackerly. She then was surprised by Blackerly rushing out in the edge of her vision and the shout of the guards. Moving back into the office, she finds herself just coming short to move and cast a spell, so instead she moves forward, next to the others at the door.

    Spoiler: Actions
    Show
    Move actions: Move 50ft east and 10ft south.
    Last edited by Zweanslord; 2017-10-05 at 07:02 AM.

  28. - Top - End - #178
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Archon's Way of the Wicked.

    Spoiler: Assuming those are 10' squares
    Show
    Spoiler: Assuming the door (between 14 and 8) is open
    Show
    Caleb charges at the sergeant, laying into him with his club. (1d20+7)[21], damage (1d6+5)[9]
    Spoiler: Assuming the door is closed
    Show
    Caleb charges at the door, finishing with a devastating kick at the door. Str check:
    (1d20+5)[13]

  29. - Top - End - #179
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Hurt, Inigo backs up into the bedchamber. Mira charges forward striking the corrupt Blackerly in his fat belly. Gail summoning the power of her voice shouts her encouragement. Her magic aids Mira's attack put an extra power behind her strike. Amber, not as timid as she was upstairs in chains, runs toward the fight to stand by Gail. Caleb Rushes forward and strikes Blackerly with his guard club, also aided by Gail's magic shout.

    Grumblejack for his part casually picks up Blackerly's heavy iron lock box. He smiles a wicked smile as he plods forward, squeezing through the doorway. The Ogre understands that this box is Blackerly's, and he intends to smash it into Sargey's face.

    Prisoners are loose!,” Danny shouts stating the obvious. Blackerly takes a careful step back from his attackers and lobs a keyring down the hall. Guard #2 catches it and swfitly unlocks the door. The three guards run in quickly relocking the door behind them.

    Blackerly, understanding his position turns to face Mira and Blackerly shield raised and sword at the ready. “Parley?” he offers.


    Notes:
    The door between 8 and 14 was the door Grumblejack smashed in. I copy and pasted some floor tiles in its place.
    These are 10 by 10 squares. I am mentally dividing each into 4 smaller squares.
    Guard's 1 and 3 had readied actions to rush into Room 12, so their new initiative is now 3.

    Last edited by archon_huskie; 2017-10-10 at 06:12 PM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  30. - Top - End - #180
    Titan in the Playground
     
    Ionbound's Avatar

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    Default Re: Archon's Way of the Wicked.

    Mira snarles, "Mercy is for the just," disgusted by Blackerly's cowardice, then cuts at his neck, hoping that her speed and strength will be enough to decapitate the man.

    Spoiler: OOC
    Show
    Attack: (1d20+6)[7]
    Damage: (1d8+5)[11]

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