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  1. - Top - End - #181
    Titan in the Playground
     
    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    "What for?" the Half-Orc asks, of no one in particular. He dashes forward, trying to swarm the sergeant. He lashes out with the club, but the blow seems guarded, half-hearted somehow.

    Spoiler: X, Round 2
    Show
    X
    M CE Half-Orc Sorcerer 1, Level 1, Init 1, HP 9/9, Speed 30
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 3, Ref 1, Will 1, CMB +3, Base Attack Bonus 0
    Claws +3 (1d4+3, x2)
    Club +3 (1d6+3, x2)
    (+1 Dex)
    Abilities Str 17, Dex 13, Con 17, Int 11, Wis 8, Cha 20
    Condition 1st level spells: 5/5
    Claws: 7/8

    Move to the sergeant
    Attack with the club (which if I recall does half non-lethal?)
    Edit: rolls do not include Gail's bardic bonuses.
    (1d20+3)[13] attack
    (1d20+3)[10] crit confirmation
    (1d6+3)[4] dmg
    (1d6+3)[6] crit bonus

  2. - Top - End - #182
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    "Psh!" A disapproving hiss at Blackerly as he offers parley. Stepping to the side, Amber has a snarling, angry expression towards the officer. Her brows tense as she intently looks at him with a focused look as she brings up her hand, green tendrils of acid following her movement and swirling through her fingers motions to gather in a glob of acid. With a final snarl, she lobs the magically conjured acid at the officer responsible for her scar.

    Spoiler: Actions
    Show
    Move 10ft diagonally to the left-top. Cast Acid Splash on Blacklerly.

    Ranged Touch Attack (+3 -4 shooting in melee):(1d20-1)[9]
    Acid Damage: (1d3)[3]

  3. - Top - End - #183
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Not wanting to expose himself too much with his injuries, Inigo moves past Grumblejack, taking up a position behind Mira while remaining in the office as he waits for an opportunity to slip into the hall. Unlike the others, he does not respond to Blackerly's request, the other convicts' action and words being statement enough.

    Spoiler: OOC and actions
    Show
    Double move to end up back in the office, dagger in hand and looking for a chance to move in and strike. Ending move 10' distance from the 4 on the map.

    Inigo Brice
    Male LE Human (Talin) Rogue, Level 1, Init 4, HP 4/8, Speed 30
    AC 14, Touch 14, Flat-footed 10, CMD 16, Fort 0, Ref 6, Will 3, CMB +2, Base Attack Bonus 0
    Dagger +4 (1d4+2, 19-20/x2)
    (+4 Dex)
    Abilities Str 15, Dex 18, Con 10, Int 15, Wis 17, Cha 8
    Last edited by dathom; 2017-10-12 at 03:21 PM.

  4. - Top - End - #184
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    Default Re: Archon's Way of the Wicked.

    Caleb steps forward, and at the same time steps forward and to the right, and the two Calebs swing their clubs at Blackerly. A feeling of burning certainty fills the minds of his fellow prisoners.

    Spoiler: Everyone within 15' gets +2 on their next roll
    Show
    Move action, Copycat to produce a single mirror image. Swift action Divine Vessel to hand out a +2 bonus within 15'. 5' step and attack: (1d20+7)[24], damage [/roll]1d6+5[/roll] EDIT: 7 damage
    Last edited by CasualViking; 2017-10-13 at 04:12 AM.

  5. - Top - End - #185
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Archon's Way of the Wicked.

    "Awww, you want to parlay? Here's my offer: you surrender, and we'll give you a matching brand on your face. Personally, I think you could make it work." Gail taunts him, continuing to enhance her voice.

    BP: 8/11

  6. - Top - End - #186
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    [/url]

    Following Grumblejack's lead, Inigo rejoins the group, still at the back and still hurt from having the door open in his face.

    Mira slashes at his face while Gail suggests that he surrenders. But the bulky man is able to duck.

    X swings his club striking the Sergeant's shoulder, but his armor absorbs the impact.

    Caleb does his magic thing and all (except Gail and Grumblejack who are too far away) feel the presence and divine power of Asmodeus You are allies of his cleric and the God-fiend is with you in this battle. And the presence is assured with Caleb's spell as there are now two of them striking the captain of the guards here in Branderscar prison. He manages a solid strike to the overweight guard's head.

    Amber is feeling confident as she casts her own spell. She flings the Acid at the man who branded her (multiple times because it had to be extra hot and held on longer to get through her resistance.) The Acid is a liquid and hits the man square in the chest. his shirt soaks it in and the acid seeps between the rings of his chain shirt. (also it is 4 damage because of Gail's performance.)(Also Also, that presence you are feeling from Caleb, It makes itself very clear to you that it had guided your spell. Without that bonus, you would not have hit.)

    Grumblejack wants to get his hands on Sargey. But with everyone in in his way, he can't just push them little 'uns aside. he hefts the iron lock box in his hands. Has to be a way . . . the ogre is musing a thought inside his mind.

    "Very well," Thomas Blackerly says backing up again still with his shield raised. "I accept your offer. I surrender."

    Spoiler: ooc
    Show
    So I try to be consistent on this, but I don't always get it right. When your attack roll is less than 10. I describe it as a complete miss. If it is between 10 and the touch AC, I describe it as being dodged. between the touch AC and the shield mod, I call it blocked, Between shield mod and Full AC I call it absorbed by the armor. I do this to give you an idea of how close your attack was and so you have an idea of what your opponent's skill is.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  7. - Top - End - #187
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    "Hmph." the Half-Orc grunts, eyeing the sergeant. He drops the commandeered club and steps forward to begin restraining the sergeant. "As long as you don't resist, I'll keep the Ogre from pulverizing your head, Human. Sit still."

    As an afterthought, he turns to his companions, his own body in the way of immediate attack. "They didn't surrender," he comments, hooking a thumb at the room where the guardsmen fled. "Go pulverize them, while we have a chat with the sergeant."

    Spoiler: X, Round 3
    Show
    X
    M CE Half-Orc Sorcerer 1, Level 1, Init 1, HP 9/9, Speed 30
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 3, Ref 1, Will 1, CMB +3, Base Attack Bonus 0
    Claws +3 (1d4+3, x2)
    Club +3 (1d6+3, x2)
    (+1 Dex)
    Abilities Str 17, Dex 13, Con 17, Int 11, Wis 8, Cha 20
    Condition 1st level spells: 5/5
    Claws: 7/8

    As long as the sergeant doesn't resist or fight back, X will, for the moment, try to get in the way of incoming attacks (while beginning the process of binding the sergeant with a rope or belt or something).

    If the sergeant resists, a grapple check will be involved: (1d20+3)[10]

  8. - Top - End - #188
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    Default Re: Archon's Way of the Wicked.

    Mira hrms unhappily at this result, but proves herself unwilling to summarily execute Blackerly, instead making her way down the hall and knocks on the door to the room where the guards have holed up, "Hello in there! Your Sergeant proved himself to be a coward! Not exactly a leader worth following, is he? But I'll give you this once-in-a-lifetime offer!" She chuckles to herself, before continuing, "Literally! Either you open up this door and help us in our little escape, or..." Mira pauses for dramatic effect, then continues, "Well, the ogre will break down this door and likely kill you all messily. There won't be enough left to fit in a matchbox, much less a casket, mostly because he's likely going to eat you! Now then, what do you say?"

    Spoiler: OOC
    Show
    Intimidate: (1d20+7)[9]

  9. - Top - End - #189
    Ogre in the Playground
     
    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    A look of glee appeared for a brief moment on Amber's face as she felt her confidence embolden seeing how she succeeded in her attack. With the power bestowed upon by the cleric, her spell hit true upon the man who had scarred her with such a hideous brand. She was getting ready to cast another spell, but this was disrupted when the officer surrendered and at least the half-orc and Mira seemed to go along with it. Her expression changed, first in one filled with anger, but then one mixed with devious intent. She walked in the hallway and then some steps sideways to make room for the others to enter. Moving her steps in the direction of the room they were branded in, she looked intently towards Blackerly. Standing straight, her eyes glinted with malice as her voice rung with a lust for vengeance. "I'll stoke up the fire."

    Spoiler: Move and intimidate
    Show
    Move in the hallway, get out of the doorway while avoiding to provoke attacks.
    Intimidate Blackerly: (1d20+7)[22]
    Last edited by Zweanslord; 2017-10-15 at 03:32 PM.

  10. - Top - End - #190
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    Default Re: Archon's Way of the Wicked.

    One of the Calebs flickers out of existence as they stride up the hallway. Caleb casts an appraising glance at each partner-in-crime to ensure that everyone is ok for now.

  11. - Top - End - #191
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Caleb and Mira go to the room the guards ran into. Mira makes her speech.
    No one would be dumb enough to let the Ogre out.” You can hear Danny say in response to Mira's threat.

    Amber makes her threat and it does get to Blackerly. (He is shaken for the next 3 rounds. Which affects him mechanically, but doesn't change the action he was planning)

    X moves to tie up Blackerly, but Blackerly does in fact resist. He casually avoids X's grapple attempt still keeping his shield up. He resumes moving backwards (5 foot step) so his back is to the door. His heel kicks the door, and a woman perfectly matching the painting on his bedroom wall opens it. On cue Blackerly turns and runs into the mess hall. The door closes behind him followed by the sound of furniture being moved.

    Grumblejack has been holding his action. And now he knows to act. He charges forward into the door intending to break it. Break the Door - (1d20+7)[16]

    The door bursts open and Grumblejack falls into the table moved behind it. He spots the woman and Sargey running for a room to the right and a tall gray haired man running to the left. Spotting the woman, Grumblejack mutters “Promise to keep.”
    Last edited by archon_huskie; 2017-10-22 at 11:05 AM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  12. - Top - End - #192
    Bugbear in the Playground
     
    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  13. - Top - End - #193
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    Default Re: Archon's Way of the Wicked.

    Mira pauses, then looks over to see Grumblejack smashing through a door into the messhall. She shrugs, then says again, "You three are really lucky. Did you hear that? That was the ogre busting through a door after your coward of a Sergeant. Apparently the two of them don't get along. So you have until he gets back to change your minds, or...Uh, well there's a reason I'm not looking over there right now."

    Spoiler: OOC
    Show
    Let's try Intimidate again: (1d20+7)[13]

  14. - Top - End - #194
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    Default Re: Archon's Way of the Wicked.

    As the sergeant slips from his grasp, the Half-Orc's lips split into a ferocious snarl. "Fine, then! You can die instead!" he charges after the pompous man, sparing only a moment for an approving glance at Grumblejack's efforts.

    Dashing past his oversized ally, sparks begin to coalesce on the sorcerer's hands. With a decidedly unfriendly grin, he presses his hands forward, and a cone of fire erupts from them, rushing towards both the sergeant and his female companion.

    Spoiler: X, Round 4
    Show
    X
    M CE Half-Orc Sorcerer 1, Level 1, Init 1, HP 9/9, Speed 30
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 3, Ref 1, Will 1, CMB +3, Base Attack Bonus 0
    Claws +3 (1d4+3, x2)
    Club +3 (1d6+3, x2)
    (+1 Dex)
    Abilities Str 17, Dex 13, Con 17, Int 11, Wis 8, Cha 20
    Condition 1st level spells: 4/5
    Claws: 7/8

    Move through Grumblejack's space to just beyond (10' north of Blackerly). Cast burning hands to the south.
    (1d4+2)[5] fire damage. Both Blackerly and the woman are within the cone. DC 16 reflex save halves the damage.

  15. - Top - End - #195
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    Default Re: Archon's Way of the Wicked.

    Caleb nods approvingly at Mira's words. Then, just to show the guards that this is for real, he gives the door a good old dockside how-do-you-do.
    Spoiler: Strength check
    Show
    (1d20+5)[22]

  16. - Top - End - #196
    Ogre in the Playground
     
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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    A snarl crosses Amber's face as she sees Blacklerly make a dash for it. She follows the orc and ogre, standing inside the door post as acid manifests in the palm of her hand, streams coalescing from between her fingers to a central point to create a similar glob as before as she casts her incantation and lets the orb of acid fly to the officer.

    Spoiler: Actions
    Show
    Move action: Move to stand in the door opening.
    Standard action: Cast Orb of Acid at Blacklerly. Amber will suffer from cover, but at least she won't be shooting into melee.

    I do not know if any of Gail or Caleb's bonuses still apply. The below rolls assume not, but if they do, feel free to add them, archon_huskie!
    Ranged Touch Attack: (1d20+3)[11]
    Acid Damage: (1d3)[3]

  17. - Top - End - #197
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    A look of concern crossed Inigo's face as the escape begins to break down into utter chaos. Moving back into the hallway, Inigo's hissed, "We need those keys! Caleb, keep working on that door! But we need to take out Blackerly as well. Mira, let's go help the others.". With that, Inigo follows the others, following behind the large ogre, dagger in hand.

  18. - Top - End - #198
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    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Mira's words might have an effect, as Danny nor the other two don't reply. Alas there is a door blocking the way so it is hard to gauge their reactions when they simply do not respond.

    Caleb kicks the door. At this point, it is worth remembering that the locks on the manacles were in disrepair., and that Blackerly has been skimming money from the prison. But even so, this is the armory. It should be the second most secure place in the building. And this door is reinforced with metal bindings. The door frame on the other hand has not seen maintenance in years. The hinges tear out of the frame for the door to crash on the stone floor.

    The fallen door reveal three guards in their pajamas in the middle of hastily donning their chain shirts over their sleeping wear. It is an uncomfortable moment that breaks when Guard #2 mistakenly cries “It's the Ogre!” #2 goes back to getting his chain shirt on. Danny and Guard #3 bend down and pick up their longbows cleverly placed in front of them. (They are picking up the weapons as their move action and drawing loading them as their standard. Danny and Guard #3 will be ale to fire on their next turn.)

    To the battle in the Mess Hall, Blackerly and Irene are not faster than X or Amber. They cannot continue to run away before the spells are cast.
    reflex for Blackerly - (1d20)[7]
    reflex for Irene - (1d20)[10]

    Blackerly turns as his lady friend collapses to the floor cooked by the flames. Acid seeps through his armor once again. He weakly begs while pouring a potion down Irene's throat. "Wait! stop! I have a boat you could use. . ."

    Grumblejack leaps over tables and slams his fist into the Sergeant's face. Whatever else he was going to say is stopped by his head exploding under the force of Grumblejack.

    Irene's burns fade as the potion works its magic. Her dress now has scorch marks on it. She looks up in fear as Grumblejack grins at her. "Promise," the Ogre says wickedly.

    Last edited by archon_huskie; 2017-10-28 at 11:08 AM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  19. - Top - End - #199
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    Ionbound's Avatar

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    Default Re: Archon's Way of the Wicked.

    Mira's face forms a rictus of tranquil rage as she says, "This is how you treat my offer, then? Die." She rushes forwards, blade aimed at Danny's throat as she swings mercilessly.

    Spoiler: OOC
    Show
    Power Attack: (1d20+5)[22]
    Damage: (1d8+7)[15]
    Last edited by Ionbound; 2017-10-28 at 12:32 PM.

  20. - Top - End - #200
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    Farmerbink's Avatar

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    Default Re: Archon's Way of the Wicked.

    The Half-Orc snorts quietly as Grumblejack pulverizes the injured sergeant. He takes a step back from the woman and Ogre, crossing his arms. "I'm afraid you may have picked decidedly poor company, miss." He stands and watches, morbidly curious as to precisely how Grumblejack plans to continue.

    Spoiler: X, Round 5
    Show
    X
    M CE Half-Orc Sorcerer 1, Level 1, Init 1, HP 9/9, Speed 30
    AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 3, Ref 1, Will 1, CMB +3, Base Attack Bonus 0
    Claws +3 (1d4+3, x2)
    Club +3 (1d6+3, x2)
    (+1 Dex)
    Abilities Str 17, Dex 13, Con 17, Int 11, Wis 8, Cha 20
    Condition 1st level spells: 4/5
    Claws: 7/8

    5-foot step away. Total defense (for AC of 15... lol)

  21. - Top - End - #201
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    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    "Guess that means no branding." Amber exclaims in a halfway angry fashion. The death of the one who branded felt kind of anti-climatic after the prospect of getting to brand him. Shifting her weight around a few times as she looks at the scene, she adds: "I'll go see if the others need help." With Grumblejack present, her presence was not needed. Amber moves along the hallway to serve as reinforcement to the others, just in time to see Mira rush forward past the door knocked down by Caleb.

    Spoiler: Actions
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    Two move actions along the hallway to stand near the entrance where the new fight is starting.

  22. - Top - End - #202
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    Default Re: Archon's Way of the Wicked.

    Caleb ponders, just for a moment, what would happen if he incinerated Mira along with the guards in the armory.
    Semper ludens.

  23. - Top - End - #203
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    Default Re: Archon's Way of the Wicked.

    Eyeballing the distance and deciding that he doesn't have time to grab one of the guards before they can fire, Caleb sprints in and swings his club at a guard.
    Spoiler: OOC
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    Charge #2, attack (1d20+7)[19], damage (1d6+5)[6]. Own AC: 11
    Semper ludens.

  24. - Top - End - #204
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Archon's Way of the Wicked.

    Hearing the sounds of begging and pleading stop in the room in front of her, Gail moves to have her magic assist against the remaining guards.

    Spoiler: Actions
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    Move to the door to room 12. Since these are 10' squares, that will probably need a double move.
    My Inspire Courage (still maintained) should be able to reach most, if not all of that room.

    BP 7/11

  25. - Top - End - #205
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Having just gotten into range, Inigo is startled by the blood that suddenly splatters his armor and clothing. He would need to remember to not anger that ogre any time in the near future. Blackerly dead, Inigo left the Ogre to it's prize. Spinning on his heel as he darted back out of the room, moving to assist Mira and Caleb in dispatching the guards before they could properly equip themselves.

    OOC: Double move to cover 60 feet of distance to get closer to the other guards.

  26. - Top - End - #206
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    EvilClericGuy

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    Default Re: Archon's Way of the Wicked.

    Mira charges with her longsword. Her movements are practiced and swift as she effortlessly takes Danny's head off. It is said that severed head has enough oxygen in it to live for an additional 10 seconds. In Danny's case he is spared watching the slaughter of his co-workers as his face bounces on the floor definitively knocking him out.

    Caleb rushes the aptly named #2. He runs to the side giving him some cover and slams his club into the man's belly. #2 vomits, but finishes hastily pulling his Chain Shirt on. He begins reciting a prayer to Mitra.

    Guard #3's training fails him. He runs for the door seeing it clear. But as he crosses the threshold, he learns that Amber, Inigo, and the woman who seriously has not revealed her name in character yet, are waiting there for the pj clad man with only on e arrow for his bow.

    X is the only one who sees what Grumblejack is going to do to that poor woman.


    Last edited by archon_huskie; 2017-11-03 at 02:03 AM.
    If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.

  27. - Top - End - #207
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    Default Re: Archon's Way of the Wicked.

    Mira whirls around, slinging the blood off the end of her blade as she then draws back and then strikes forwards, looking to shove her blade through the other guard's stomach.

    Spoiler: OOC
    Show
    Power Attack w/ Flank: (1d20+7)[10]
    Damage: (1d8+7)[14]

  28. - Top - End - #208
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Archon's Way of the Wicked.

    Dagger out, Inigo sneers as he launches himself into a roll, attempting to get around the shocked guard so that Inigo's target was between him and one of his fellow escapees before attacking his his dagger. "Not your lucky day friend," If all he says as he attacks.


    Spoiler: Rolls and actions
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    Move action to set up a flank, using acrobatics to avoid any possible AOO if the guard is wielding a weapon. Standard action to attack from flank. If unable to set up a flank for any reason, kindly decrease final attack roll by 2 and damage roll by 1.
    Acrobatics - (1d20+8)[24]
    Attack - (1d20+6)[25]
    Damage - (1d4+3)[6]
    Sneak Damage - (1d6)[3]

  29. - Top - End - #209
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    Zweanslord's Avatar

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    Default Re: Archon's Way of the Wicked.

    Amber Tash

    Amber happily provides the other flank for Inigo, but does not seem to need to actually attack with her dagger, seeing the formidable strike Inigo makes with his dagger.

    Spoiler: Actions
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    Move action if needed to provide the flank for Inigo. I'm going to assume that Amber does not need to attack, given dathom's excellent rolls.

  30. - Top - End - #210
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    CasualViking's Avatar

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    Default Re: Archon's Way of the Wicked.

    Caleb steps around the table, grabs the guard's weapon arm and tries to lift him by the neck.
    Spoiler: ooc
    Show
    Step and grapple #3, since he doesn't have a melee weapon out. Dropping the club to have both hands available. (1d20+5)[19]
    Semper ludens.

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