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2017-08-18, 02:25 PM (ISO 8601)
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- Apr 2016
Level 2 Damage spells for Wizard: What shall I go with?
So my original plan was to pick up Shatter to use as a level 2 spell for damage, but there must be better options right? What can I go with instead that will be more suited to damage?
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2017-08-18, 02:30 PM (ISO 8601)
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- Oct 2014
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- USA
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Re: Level 2 Damage spells for Wizard: What shall I go with?
As a personal bias, I would usually go with scorching ray, though there are a lot of creatures that resist fire damage so Melf's acid arrow is also a decent option. So scorching ray offers multiple targets and more raw damage, but the acid arrow is probably more consistent damage. It would also depend on what damage types you already have access to from your level 1 spells.
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2017-08-18, 02:35 PM (ISO 8601)
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- Dec 2014
Re: Level 2 Damage spells for Wizard: What shall I go with?
hmmm... nothing i would say is outright 100% better the way fireball is better than pretty much every other damage spell of even remotely the same level. just good in different ways.
for other options, check out the free elemental evil supplement that WotC released. at level 2, for damage your main options other than shatter are aganazzar's scorcher (3d8 fire damage in a 30 foot line, dex save for half) and snilloc's snowball swarm (3d6 cold damage in a 5' radius sphere, dex save for half, 90 foot range instead of shatter's 60 foot range).
if i was only going to pick one of them at level 3, it would probably be shatter at level 3. nice AoE, doesn't need you be on the front lines, damage type is not commonly resisted, and technically it's the only one that can hit objects if you care to do so. but there are definitely reasons to consider either of the other two.
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2017-08-18, 02:43 PM (ISO 8601)
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- Jun 2016
Re: Level 2 Damage spells for Wizard: What shall I go with?
Scorching ray and hold person are the kings of level 2 spells.
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2017-08-18, 02:46 PM (ISO 8601)
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- Nov 2013
Re: Level 2 Damage spells for Wizard: What shall I go with?
My personal bias is not to use 2nd level spells for damage. At 3rd level cantrips and 1st level spells provide enough damage if that's what you need - Magic Missile, Chromatic Orb, Burning Hands. With 2nd level spells being the most potent at that level I want them to pack a punch. Suggestion, Phantasmal Force, Hold Person, control spells for me.
However, for damage spells I've found Scorching Ray to be quite popular. The hidden gem of it is rolling that 20 to get a critical hit, but even just three normal hits on one target for 6d6 damage total is significant at 3rd level. For that one particular combat where the bad guy is resistant to fire, just lump it and cast something else. It's not a tragedy not to cast it at every possible instance it could be done.
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2017-08-18, 02:52 PM (ISO 8601)
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- Nov 2016
Re: Level 2 Damage spells for Wizard: What shall I go with?
Rolling to hit with scorching ray sucks, many times I would have been better off casting magic missile using a 2nd level slot.
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2017-08-18, 02:53 PM (ISO 8601)
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- May 2017
Re: Level 2 Damage spells for Wizard: What shall I go with?
Yeah damage at that point isnt the best. Infact it rarely is.
Other good spells to pick besides the ones listed is blindness on a high priority target, allowing for advantage all around. Pyrotechnics coupled with conjure bonfire. Web. Mirror image if you are some kind of gish, its really quite an awesome spell for defensive purposes. Darkness can be devestating if the group has darkvision and what they are facing dont, like humans. Enlarge/reduce also has its uses, but its less interesting unless you prepare for it or someone is a grappler.Last edited by Findulidas; 2017-08-18 at 02:54 PM.
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2017-08-18, 02:56 PM (ISO 8601)
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- Apr 2016
Re: Level 2 Damage spells for Wizard: What shall I go with?
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2017-08-18, 03:07 PM (ISO 8601)
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- Feb 2016
Re: Level 2 Damage spells for Wizard: What shall I go with?
Flaming Sphere will probably do the most damage
Last edited by Talamare; 2017-08-18 at 03:12 PM.
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2017-08-18, 04:24 PM (ISO 8601)
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- May 2014
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2017-08-18, 04:37 PM (ISO 8601)
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- Apr 2012
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Re: Level 2 Damage spells for Wizard: What shall I go with?
I rarely use 2nd level spells for damage. Far better off with something like Hold Person in a second level spot. I rely on 1st level spells, especially magic missile, for damage and cantrips hold up well enough.
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2017-08-18, 05:41 PM (ISO 8601)
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- Nov 2015
Re: Level 2 Damage spells for Wizard: What shall I go with?
Pretty much agree with above posters an upcast magic Missile is good enough damage until fireball. Level two spells is really good for utility, crowd control, and movement. Misty step, Web, Phantasmal Force, etc.
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2017-08-18, 05:53 PM (ISO 8601)
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- May 2017
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2017-08-18, 06:01 PM (ISO 8601)
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- Nov 2013
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2017-08-18, 07:33 PM (ISO 8601)
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- Jun 2015
Re: Level 2 Damage spells for Wizard: What shall I go with?
Hi!
Honestly, Shatter is in the top-tier: decent damage, decent area, good range, can also be used as a very unsightly thieve's tools XD or to create a compelling distraction.
Now, with that said, if you are looking for 2nd level spells that deal damage primarily...
Flaming Sphere is by far your best shot if max damage is your priority: movable sphere, 1mn. It does use your concentration but is very useful in proper hands.
Otherwise, I'd say pick whatever suits the party the best.
- Earth Tremor, although technically a 1st level spell, still provides a very nice mix of damage and control, giving advantage to melee allies by putting prone.
- Phantasmal Force, only single-target, but mixes damage and control for a rarely good save.
- Maximilian's Earthen Grasp, a good competitor for number one: movable, either damage or control... BUT, it uses your action to persist, so much less interesting for a pure Wizard who does not have many things to do with bonus action (yet).
- Dust Devil: low damage, but movable, provides soft control (obscuration and possible push).
Yeah, I love those spells that can be used in many ways. ;)
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2017-08-18, 07:41 PM (ISO 8601)
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- Jul 2015
Re: Level 2 Damage spells for Wizard: What shall I go with?
Flaming sphere is a good choice. The damage isn't much in the first round, but in a long fight it can do a ton. Also, it can hold chokepoints as a sort of mini wall, which is occasionally VERY useful.
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2017-08-18, 10:00 PM (ISO 8601)
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- Dec 2014
Re: Level 2 Damage spells for Wizard: What shall I go with?
flaming sphere is great damage for sure, but that concentration requirement i'm not a fan of. still, i suppose this early on as a wizard, spending your concentration on damage isn't bad. later on, you'll probably never use flaming sphere, but at level 3-4, you don't really have a ton of stuff worth concentrating on anyways, it's pretty believable you might have some fights where damage is worth your concentration.
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2017-08-18, 11:26 PM (ISO 8601)
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- Nov 2015
Re: Level 2 Damage spells for Wizard: What shall I go with?
Spoiler: bad tactics
I look at the lich and smirk a bit, as I bring myself back to my feet
"What are you smiling about?" it says
"hehe, it looks like you've made... a grave mistake :D"
the bard, actively bleeding out on the ground *ba-dum-tss*
"Ha! Nice try. Telling a bad joke to try to make your opponent drop their guard. Oldest trick in the book. Trust me, I was there."
*barbarian falling, sword in hands, from the top of the castle wall directly above the lich*
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2017-08-19, 09:21 AM (ISO 8601)
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- Feb 2017
Re: Level 2 Damage spells for Wizard: What shall I go with?
Well, the Flaming Sphere *should* be doing 2d6 damage to one opponent while generating additional attacks of opportunity for other team members, while at the same time you plink away with a crossbow or cantrip. So concentration is called for, I think.
Remember, it only hurts when you're in it when your turn ends. If you plink it in the middle of the 3-4 opponents attacking your front-line fighter, they can 1) disengage - and completely lose their action, or 2) attack and move away - if they're willing to eat an attack of opportunity. Only unintelligent opponents will burn.
So, it's a damage *and* control spell. IMO it's the 'mini on a grid' forced movement shenanigans of 3e and 4e, but it's been rewritten to be workable with 'theater of the mind'.Last edited by Beelzebubba; 2017-08-19 at 09:24 AM.
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2017-08-19, 11:47 AM (ISO 8601)
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- Apr 2016
Re: Level 2 Damage spells for Wizard: What shall I go with?
Flaming sphere also hurts your allies too, right? I don't know how I'd feel on that.
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2017-08-19, 12:30 PM (ISO 8601)
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- Feb 2017
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2017-08-19, 01:26 PM (ISO 8601)
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- Apr 2017
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- Chesterfield, MO, USA
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Re: Level 2 Damage spells for Wizard: What shall I go with?
With one exception, I play AL games only nowdays.
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