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  1. - Top - End - #91
    Ogre in the Playground
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    Pluto (EST)
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    With Seva at his back, Ilnesh shrugs and pulls open the western door.
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  2. - Top - End - #92
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    On the other side of the door, a corridor leads around to the south. Written directly opposite the door are the words, "You have found the true path."

    Spoiler: OOC
    Show
    Map is updated.

  3. - Top - End - #93
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Vosnak

    "Two down, seven to go." From his voice it seems he is actually enjoying the challenges.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #94
    Ogre in the Playground
     
    Buufreak's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Fantastic. Carry on.

  5. - Top - End - #95
    Ogre in the Playground
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    Pluto (EST)
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ilnesh continues into the hallway, moving slowly once more, looking about for anything odd on the walls. "Think hallways count as a room?"
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  6. - Top - End - #96
    Troll in the Playground
     
    NinjaGirl

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    Mar 2011

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seva

    Seva stays in position to back Ilnesh up.

  7. - Top - End - #97
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Vosnak

    "Nine chambers was specified, but only time will tell." He keeps 10 feet behind Ilnesh to keep him supplied with light.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  8. - Top - End - #98
    Orc in the Playground
     
    Ixe's Avatar

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    Berea, Ohio
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ixe: "Our success is encouraging, yet I am unsettled by the ease with which we have come this far. And, yes, I do think that hallways count as chambers."

    (( Moving to E13. Ixe will continue to move with the group. ))
    Last edited by Ixe; 2017-09-11 at 04:11 PM.

  9. - Top - End - #99
    Ogre in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ilnesh looks about at the surrounding group.
    "Give me a hand - search the walls while I search the ground ahead for traps.
    We have time, so I plan to search the eastern half thoroughly.

    With that, he commences his slow, thorough search process.
    Spoiler: OOC
    Show

    taking 20 (23) on C14 - C21.
    Last edited by Hypersmith; 2017-09-12 at 12:49 AM.
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  10. - Top - End - #100
    Troll in the Playground
     
    NinjaGirl

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seva

    Seva does as asked, carefully searching the walls as they go.

    Spoiler
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    Taking 20, so 24

  11. - Top - End - #101
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    You make slow progress down the corridor; Ilnesh and Seva find nothing nonobvious.

    Spoiler
    Show
    Hurricane Irma has passed over and I have electricity again. Also, the map is updated.

  12. - Top - End - #102
    Orc in the Playground
     
    Ixe's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ixe looks on awkwardly as Ilnesh expertly inspects every square inch of the floor they are about to pass over. He looks side-to-side as Vosnak and Seva likewise cautiously search each stone of the surrounding walls, alert to any sign of danger. Hoping to be helpful, he begins to poke and prod at the stone ceiling of the corridor with the metal tip of his staff. Then, realizing that this is making far too much noise (as well as the fact that, if he does find something, it is likely to fall on him), he stops, sighing uselessly.

  13. - Top - End - #103
    Ogre in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ilnesh is totally engrossed in his work. As he reaches the end of the hallway and stares down at the bend, he stands up and stretches, a frown furrowing his brow. He takes a tentative step to the east, then another, pausing to listen for any odd sounds. If none occur, he strides down to the bend, peering down it.

    Spoiler: OOC
    Show

    perception when listening. (1d20+3)[16]
    then moving to J20 if all is well.
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  14. - Top - End - #104
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Ilnesh
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    You hear nothing over the movements of your companions. Around the corner, you see another wooden door. Predictably, it appears to have something written on it, though you can't read it from here.

  15. - Top - End - #105
    Ogre in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Looks like hallways are just that." Ilnesh mumbles to himself, signaling to the others to come forward with an open hand. Without waiting, he moves up to the door, inspecting the text.
    Last edited by Hypersmith; 2017-09-12 at 08:42 PM.
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  16. - Top - End - #106
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Vosnak is very patient while Ilnesh searches along the wall. Ixe's tapping of the ceiling then stopping on his own accord attracted Vosnak's attention while his psicrystal kept on the look out for him. "Dark Arts you say? Yes, that would get you swift passage to Brandescar. Didn't hide your secret well enough hmm? My crime was the opposite, exposing what the church wanted to keep secret. They've made enemies now." Vosnak is happy to continue the conversation.

    Once Ilnesh decides to skip ahead to the next door Vosnak keeps up, ensuring to tread where the trapfinder did, lighting the way for those ahead of him.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  17. - Top - End - #107
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    The inscription on the door reads, “Know your enemy. Shatter all that blinds you and then burn your adversary to ashes.”

  18. - Top - End - #108
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Jeyne

    She had been following closely behind those searching with her crossbow at the ready. Ignoring those talking she maintained a focus on her surroundings never lowering her heavy crossbow that looked so large in her small hands. Just from carrying her gear she looked like she was beginning to break a sweat.

    As the light hit the inscriptions she quickly smiled and whispered, "Remember the prison guards I burned alive? I've got more of that when we need it."
    Last edited by Jopustopin; 2017-09-13 at 12:07 AM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  19. - Top - End - #109
    Orc in the Playground
     
    Ixe's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Quote Originally Posted by Cavir View Post
    Vosnak: "Dark Arts you say? ... Didn't hide your secret well enough hmm?"
    Ixe: "Indeed. It was not easy to find someone capable of instructing me, and more difficult still to prostr- that is, persuade - him into taking me on as a student. I was admonished several times to conceal my forbidden knowledge, but, did I listen? No.

    It was Love that drove me to recklessness. Rebecca - how I do miss her company. Though her husband held her heart for many years, he eventually left her, after she died bearing his child. I rescued her from a horrible fate - rotting away, in a cold grave, like that - and we had hoped to spend many happy years together, had not Sir Balin intervened."
    He sighs wistfully.

    Quote Originally Posted by Cavir View Post
    Vosnak: "My crime was the opposite, exposing what the church wanted to keep secret. They've made enemies now."
    Ixe: <intrigued> "Long have I resented the Pelorite's iron grip on what the citizens of Talingarde may or may not 'know'. What, exactly, did you expose?"

    Quote Originally Posted by Kish View Post
    The inscription on the door reads, “Know your enemy. Shatter all that blinds you and then burn your adversary to ashes.”
    Ixe pauses. He looks sideways at Jeyne, hefting her loaded weapon, ready for anything. He then takes a noticeable step towards the rear.

    Ixe: "kakhard zrah" ((Casting Mage Armor upon himself))

  20. - Top - End - #110
    Ogre in the Playground
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    Pluto (EST)
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ilnesh taps his foot as he considers the text on the door. As Vosnak and Ixe speak he slowly nods, turning back to face them and the approaching Jeyne. "As much as I support the stealthy approach, this text calls for action, but try not to jump in setting everything ablaze. We must first identify the enemy.".
    He clicks his heels together, and a blade springs out of the sole of his right boot. He looks it over with satisfaction for a moment before pushing it back into place on the stone floor. In its stead he pulls a plain dagger out of the back of his boot.
    "Ready for number three?"
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  21. - Top - End - #111
    Troll in the Playground
     
    NinjaGirl

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seva

    "Might this one be literal, and if so should at least some of us shield our eyes in case there is something that will indeed blind us inside? perhaps in particular someone with a ranged combat ability if there is something to 'break'."

    Seva will follow her own suggestion, at least for the initial entry.

  22. - Top - End - #112
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Vosnak looks at Ixe with some shock as he tells his bizarre tale. "Love? Sounds more like twisted obsession. You realize she is totally gone now right? Soul and body. Time to put all that behind you. If you want revenge you'll need to put her in the past. Focus on learning to keep hidden and on our tasks. I learned that when the Pelorites began forcing their hand upon all, the followers of other gods, good and evil, hid their knowledge so not all would be lost forever. I found one such stash hidden under in a cathedral to Pelor. Ends up it used to be a cathedral to another god but most of those records had been expunged. I found the truth and to cover it up they made me disappear."

    He joins the others to read the new words of wisdom. "Wise idea Seva. We can all close our eyes to avoid a blinding experience. My crystal can not be blinded and will let me know what there is to see as long as it isn't invisible. I am ready for the door, but remember this is only number 3 so let's preserve our powers if possible."

    Vosnak will stand back from the door but where the crystal will be able to see into the room. He closes his eyes until Sarin informs him what is going on.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #113
    Ogre in the Playground
     
    Jopustopin's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Jeyne

    As the group focuses on the door Jeyne falls back with Ixe and speaks quietly to him, "Love makes us all fools. I think it's sweet. What did Rebecca look like?"

    She pauses a second then blushes and says, "Nevermind we have more important things to focus on - and I should stay alert. I don't have any armor or protection."


    Spoiler
    Show

    Spellcraft to identify Ixe's spell: (1d20+11)[21] vs DC 16
    Last edited by Jopustopin; 2017-09-13 at 10:01 PM.
    If I could play dungeons & dragons with only four books: MM I, DMG, PHB, & ToB
    Dragon Shaman Handbook. Fighter Fix.
    Camel's Handbook

  24. - Top - End - #114
    Ogre in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    As the group discuss the door and their entry to the next room, Ilnesh inspects the door for any traps.
    "It won't do for us to be in disarray when we step through the door, since most of us will be effectively blind one way or another. All it takes is a few seconds of that to cause significant damage, even with verbal warning from Vosnak. I can delay my entrance a moment "
    He steps to the side of the door, nodding to Sictona and Seva. "After you."
    Ilnesh doesn't close his eyes, but he stands to the side of the door, planning to go in after the door is opened.

    Spoiler: OOC
    Show
    taking 20 (23) on door search
    The moon sees nothing of this. She is bald and wild.
    And the message of the yew tree is blackness - blackness and silence.

  25. - Top - End - #115
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    You find no traps on the door.

  26. - Top - End - #116
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    While the party waits on Ilnesh's study of the door, Vosnak silently chats with his psicrystal. At one point he nods his head and a brief shimmer is seen around his body then goes away.

    Spoiler: OOC
    Show
    Manifesting Inertial Armor. +4 AC to me and the psicrystal for 2 hours. 1PP spent, 13 left.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  27. - Top - End - #117
    Troll in the Playground
     
    NinjaGirl

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seva

    Seva will open the door, if the others seem to be ready. Since she is going through first she will abandon the not-looking idea, though she will initially try to avert her eyes from the main part of the room.

  28. - Top - End - #118
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    On the other side of the door is pitch darkness. The light from Ixe's sunrod and Vosnak's crystal stops at the threshold in a way that becomes more unambiguously unnatural as they move closer to the door.

  29. - Top - End - #119
    Firbolg in the Playground
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Sarin, what do you see?" The green crystal around Vosnak's neck animates with many legs and climbs on top of his head.

    Spoiler: OOC
    Show
    Psicystal isn't affected by magical darkness and can "see" 40ft (darkness and silence ignored). Invisible and ethereal still effective. It doesn't have to climb up, just done for storytelling.

    Perception rolls (non sight for Vosnak)
    Vosna [roll0]
    Sarin: [roll1]
    EDIT from OOC:
    Vosna (1d20+3)[10]
    Sarin: (1d20+4)[11]
    Last edited by Cavir; 2017-09-15 at 09:55 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #120
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Sarin
    Show
    The crystal reports a room the same size as the previous two, with doors in the north and east. In the middle, instead of the ceiling lamp that was in the previous two, is a pedestal with some kind of globe on it.

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