New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 11 of 14 FirstFirst ... 234567891011121314 LastLast
Results 301 to 330 of 412
  1. - Top - End - #301
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Awun View Post
    Regarding the Nexus, when adding their Planar Detonation damage to a weapon-like veil attack, is it only the base damage or can they take essence burn for the increased damage? Similarly, can the tier 2 abilities of the Convergences be activated during such attacks?
    You can absolutely take essence burn to apply the increased damage from planar detonation to a
    weapon-like veil attack. This is also true of the Tier 2 convergence powers, though this does mean that you'll be doubling up on the amount of essence burn you'll be taking: 1 to modify the blast damage, and 1 to apply the Tier 2 effect.
    Note that this does mean you can only do this with elemental effects since all of the Tier 2 convergences only apply when dealing the damage type(s) provided by the Tier 1 ability. A 10th level Hells nexus could fire off a 10d10 cone of fire by taking 2 points of essence burn, but could not deal piercing damage with the cone.
    Last edited by Ssalarn; 2018-05-22 at 04:54 PM.

  2. - Top - End - #302
    Halfling in the Playground
     
    NecromancerGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Ssalarn View Post
    You can absolutely take essence burn to apply the increased damage from planar detonation to a
    weapon-like veil attack. This is also true of the Tier 2 convergence powers, though this does mean that you'll be doubling up on the amount of essence burn you'll be taking: 1 to modify the blast damage, and 1 to apply the Tier 2 effect.
    Note that this does mean you can only do this with elemental effects since all of the Tier 2 convergences only apply when dealing the damage type(s) provided by the Tier 1 ability. A 10th level Hells nexus could fire off a 10d10 cone of fire by taking 2 points of essence burn, but could not deal piercing damage with the cone.
    Great, thanks for clearing that up.
    "Across the rift of battle, a bridge of gossamer. And for one moment, it holds."

    My Blog: Mostly random homebrew stuff, some assorted reviews, and a list of my published works.

  3. - Top - End - #303
    Ogre in the Playground
    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Hey, got a question about the Flexible Forms trait in the Zodiac book, specifically in reference to The Archer constellation. If I were to use the trait to add the Orc Hornbow as a form The Archer could take, would it also have automatically scaling strength for the composite portion?
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  4. - Top - End - #304
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Mithril Leaf View Post
    Hey, got a question about the Flexible Forms trait in the Zodiac book, specifically in reference to The Archer constellation. If I were to use the trait to add the Orc Hornbow as a form The Archer could take, would it also have automatically scaling strength for the composite portion?
    Yes, it would work just like the default composite longbow form of The Archer and always have a strength rating equivalent to its wielder's Strength bonus.

  5. - Top - End - #305
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Jan 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by calyst View Post
    4th level lunar, with halfling fcb or extra essence feat from human makes it possible to summon a cr 9 marid and as long as its not killed its hp refreshes by leaving it gone for an hour. It shouldn't be possible to summon something that is twice+ your own level in CR. Need some kind of essence cap by level on what can be burned for a single constellation.
    With the same investment you could also summon all three of the archer, lion, and ram. Not saying that the quantity equals quality, but I’d want to see it in play before passing judgement on that one.

  6. - Top - End - #306
    Ogre in the Playground
    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by NomGarret View Post
    With the same investment you could also summon all three of the archer, lion, and ram. Not saying that the quantity equals quality, but I’d want to see it in play before passing judgement on that one.
    Furthermore, those 3 companions could all be Buraqs, granting you some nice veil additions.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  7. - Top - End - #307
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    yep we are playing lucy heartafillia as lunar since the summon multiple celestial spirits are in the class as well and if i not forgetting uro meteoria is one of the veils as well.
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  8. - Top - End - #308
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Jan 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    I’m guessing since Devil’s Barbs are not explicitly called out as a weaponlike veil they do not add the bleed damage of Bloodeater’s Belt, but I’m not 100% sure. Thoughts? Wrong but reasonable?

  9. - Top - End - #309
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Just wanted to let anyone who's been following this know that Endzeitgeist has reviewed Akashic Trinity, the standalone release with the Nexus, Eclipse, Radiant, and their associated veil sets. You can read the review here!

    Quote Originally Posted by NomGarret View Post
    I’m guessing since Devil’s Barbs are not explicitly called out as a weaponlike veil they do not add the bleed damage of Bloodeater’s Belt, but I’m not 100% sure. Thoughts? Wrong but reasonable?
    I don't have the .pdf in front of me at the moment, but I'll double-check this and get you an answer shortly.
    ***Edit***
    As written, Devil's Barbs do not add the bleed damage from Bloodeater's Belt, so you are correct.
    Last edited by Ssalarn; 2018-08-10 at 01:47 PM.

  10. - Top - End - #310
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    i am unsure if this is still an issue or if the playtest documents are just old, but when i preordered the book and got acess to the playtest documents i found what i suspect is a typo in the radiant class witht he mytar's renewel class features 11th and 13th level class features, if this is still an issue in the final product that might prove less then steller
    I Am A Neutral Good Human Druid/Sorcerer (1st/1st Level)
    Ability Scores:
    Strength 10
    Dexterity 12
    Constitution 13
    Intelligence 16
    Wisdom 15
    Charisma 10

  11. - Top - End - #311
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Jan 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Haven't dug up my playtest versions to crosscheck, but I'm guessing it was fixed as the version in my Akashic Trinity pdf looks just fine.

  12. - Top - End - #312
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    my akashic trinity has the issue still specificly this chunk of text for 13 and 11 is wonky
    13th level: The radiant gains the ability to draw the
    paralyzed and stunned conditions out of her allies
    when reclaiming essence. Whenever the radiant draws
    the blinded or deafened conditions out of an ally, it is
    automatically cured and the radiant does not suffer its
    effects.

    i suspect it should say blinded and deafened at the start and not paralyzed and stunned as that is what you get at 17 as well
    I Am A Neutral Good Human Druid/Sorcerer (1st/1st Level)
    Ability Scores:
    Strength 10
    Dexterity 12
    Constitution 13
    Intelligence 16
    Wisdom 15
    Charisma 10

  13. - Top - End - #313
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by singera View Post
    my akashic trinity has the issue still specificly this chunk of text for 13 and 11 is wonky
    13th level: The radiant gains the ability to draw the
    paralyzed and stunned conditions out of her allies
    when reclaiming essence. Whenever the radiant draws
    the blinded or deafened conditions out of an ally, it is
    automatically cured and the radiant does not suffer its
    effects.

    i suspect it should say blinded and deafened at the start and not paralyzed and stunned as that is what you get at 17 as well
    It is correct as written. The radiant gains the ability to draw out status effects before she gains the ability to automatically cure them. So at 13th level she gains the ability to draw out paralyzed and stunned, and automatically cures the blinded and deafened conditions when she draws them into herself. She still needs to attempt a save or be subject to the paralyzed and stunned conditions if she draws them in to herself. At 17th level she gains the ability to automatically cure the stunned and paralyzed conditions when she draws them into herself.

  14. - Top - End - #314
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    thank you for correcting me, i was unsure and must of badly read the feature
    I Am A Neutral Good Human Druid/Sorcerer (1st/1st Level)
    Ability Scores:
    Strength 10
    Dexterity 12
    Constitution 13
    Intelligence 16
    Wisdom 15
    Charisma 10

  15. - Top - End - #315
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by singera View Post
    thank you for correcting me, i was unsure and must of badly read the feature
    No worries! It's a relatively unique mechanic for healing. Basically the radiant typically can't heal the nastiest level of debuffs she can remove without running some risk of taking the condition on herself, but as she rises in level she automatically cures more and more of the weaker conditions, until 17th level when she can cure pretty much anything she has the ability to draw out. So that's where that staggered progression comes in of her gaining the ability to draw out the stunned and paralyzed conditions at 13th and then clearing them completely when she draws them into herself at 17th.

    Unrelated to the above (and this is for anyone who cares to respond), if you could pick any one plane not currently covered to get a veil set and nexus convergence support, which would it be?

  16. - Top - End - #316
    Orc in the Playground
    Join Date
    Nov 2016

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    The lack of an Elysium/Chaotic Good one always seemed like a strange omission to me. Other than that, Shadow is always interesting (but maybe too much overlap with the Eclipse, Fey World instead?), Astral could allow for fun movement stuff. That's roughly my order, maybe PEP/NEP dual plane yin-yang type thing.

  17. - Top - End - #317
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Ssalarn View Post
    Unrelated to the above (and this is for anyone who cares to respond), if you could pick any one plane not currently covered to get a veil set and nexus convergence support, which would it be?
    Lawful with inevitables and axiomite type creatures, I think it's OGL name in pathfinder is Utopia. Would fit in nicely with the megaman blasters, and would mean you can have things like veils that are floating mandalas of math and equations floating behind warriors backs.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  18. - Top - End - #318
    Ogre in the Playground
    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by AlienFromBeyond View Post
    The lack of an Elysium/Chaotic Good one always seemed like a strange omission to me. Other than that, Shadow is always interesting (but maybe too much overlap with the Eclipse, Fey World instead?), Astral could allow for fun movement stuff. That's roughly my order, maybe PEP/NEP dual plane yin-yang type thing.
    I second the Chaotic Good idea, the Heavens gives some of that tasty flavor, but some overall there could stand to be some more Good veils. Freedom of Movement type effects, maybe granting your friends a sacred bonus to saves against MInd-Affecting. Anything that feels Freedomy seems like a good fit. I'd overall just enjoy more group buffing options though, as there are good but slim pickings. An aura of CMD boosting maybe?

    Alternatively Fey would be extremely super cool.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  19. - Top - End - #319
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    my pick would be either clasitras realm or midnight isles but who cares i am always up for more content but can we please give bit of leg up to sorcerers like a i dontknow bloodline with uinique monsters( akashic true caster).
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  20. - Top - End - #320
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    I personally would like to see some more feywild stuff, more crossover for the nexus and radiant, maybe with a possibility for a straight out healing ability or two such as a good berry like effect or just a flat out healing veil along with mobility or illusionary stuff
    I Am A Neutral Good Human Druid/Sorcerer (1st/1st Level)
    Ability Scores:
    Strength 10
    Dexterity 12
    Constitution 13
    Intelligence 16
    Wisdom 15
    Charisma 10

  21. - Top - End - #321
    Orc in the Playground
     
    Quarian Rex's Avatar

    Join Date
    Jun 2010

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Far Realms. Many, many options for aberration-y goodness, or just general strangeness.
    Avatar of awesome goodness courtesy of Cdr.Fallout.

  22. - Top - End - #322
    Dwarf in the Playground
     
    BlueKnightGuy

    Join Date
    Nov 2013

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    I'd really love to see some Chaotic Good veils. And while it's probably too late to implement in the Akashic Trinity and Zodiac PDFs, I found myself really missing the combined veil table from Akashic Mysteries. While I enjoy the veil sets, and definitely see the logic in keeping them together, being able to see them sorted by slot (and all in one place) adds a lot to ease of use.

  23. - Top - End - #323
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Jan 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    I also think Chaotic Good would be a good pick, filling out that last alignment corner. Plus, two Azata veils are already written, so it's already got a jumpstart. An Ulnuja's Starknife veil could be a neat addition. Have it chain targets as a bind effect. Desire daevics would love it.

  24. - Top - End - #324
    Ogre in the Playground
    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Shapeshifting of one sort or another would be a cool veil for fey realms to access by the by.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  25. - Top - End - #325
    Bugbear in the Playground
     
    Imp

    Join Date
    Dec 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Are there any plans for a Mythic Akashic Path? You guys could call it the "Incarnate" Path, which is a homage to 3.5's "Magic of Incarnum" system that preceeded Akashic Mysteries, while also still fitting the general naming conventions of a Mythic Path. As for what abilities you could gain from it, some of them could give you access to chakra slots you lacked access to previously. Alternatively, you could create a new chakra slot specifically for "Mythic" power. Binding to this "Mythic" slot is only allowed for Mythic characters, and unlocks a chakra bind that boosts the strength of any veil shaped in that slot beyond what other chakra binds are normally capable of. You could even have it such that you need to spend Mythic Power in order to obtain Mythic Essence to power it. I'm just freeballing here, but it would be pretty cool to have, IMHO.

  26. - Top - End - #326
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Kaouse View Post
    Are there any plans for a Mythic Akashic Path? You guys could call it the "Incarnate" Path, which is a homage to 3.5's "Magic of Incarnum" system that preceeded Akashic Mysteries, while also still fitting the general naming conventions of a Mythic Path.
    Magic of Incarnum is non-OGL, so associating such specific terminology from the book with a mechanically similar system is a hard no-go. That being said, mythic akasha is something I've been working on for a long time and which Christen and I have discussed quite a bit, so it's very likely we'll be pushing that out sooner rather than later. First though, I've got a big handbook with more constellations, veils, nexus convergences (including planar entries and veil sets), akashic feats, and other goodies to finish getting ready for review.

  27. - Top - End - #327
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Jan 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Ssalarn View Post
    First though, I've got a big handbook with more constellations, veils, nexus convergences (including planar entries and veil sets), akashic feats, and other goodies to finish getting ready for review.
    It’s like I’ve just finished my Akashic meal and here you come asking who wants Akashic dessert?

  28. - Top - End - #328
    Ogre in the Playground
    Join Date
    Jan 2012
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Ssalarn View Post
    First though, I've got a big handbook with more constellations, veils, nexus convergences (including planar entries and veil sets), akashic feats, and other goodies to finish getting ready for review.
    Oh man, are we going full Ark and selling DLC before the game is out of early access? At least Zodiac was independent.

    Not that I'm not excited for more content mind you, I'd just like for what I've already given cash for to come out before more stuff to buy comes out.
    Last edited by Mithril Leaf; 2018-10-08 at 06:15 PM.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  29. - Top - End - #329
    Bugbear in the Playground
     
    Imp

    Join Date
    Dec 2015

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Ssalarn View Post
    Magic of Incarnum is non-OGL, so associating such specific terminology from the book with a mechanically similar system is a hard no-go. That being said, mythic akasha is something I've been working on for a long time and which Christen and I have discussed quite a bit, so it's very likely we'll be pushing that out sooner rather than later. First though, I've got a big handbook with more constellations, veils, nexus convergences (including planar entries and veil sets), akashic feats, and other goodies to finish getting ready for review.
    That all sounds great. Whenever you get around to the new Mythic Akashic (and/or Mythic Spheres if it ever gets down to it) it would be nice to also include some new options for the Medium and the Host of Heroes Aegis.

  30. - Top - End - #330
    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl

    Quote Originally Posted by Mithril Leaf View Post
    Oh man, are we going full Ark and selling DLC before the game is out of early access? At least Zodiac was independent.

    Not that I'm not excited for more content mind you, I'd just like for what I've already given cash for to come out before more stuff to buy comes out.
    I don't want to make any promises on Christen's behalf, but I'm pretty sure the Co7S campaign setting will drop well ahead of Akashic Realms. As I understand it, most of Co7S is already through development and layout and he's just been wrapping up some bits that came in later than scheduled. I'm chomping at the bit to have that book in my hands as well, both because there's a new vizier mystic attunement I wrote for it that I'm dying to play with, and because my job designing is a lot easier when I don't need to keep bugging Christen for the pieces I need to read and incorporate in my work. I'm confident that Co7S is going to be a book well worth the wait!

    Quote Originally Posted by NomGarret View Post
    It’s like I’ve just finished my Akashic meal and here you come asking who wants Akashic dessert?
    Pretty much the first responses from customers after Akashic Trinity and The Zodiac dropped were "MOAR STUFFS!!!", so convergence feats, extra nexus planes and sets, and a set of constellations based on the Chinese zodiac were high priorities for expansion materials. Because I want to make sure all the akashic classes I work on continue to see evenly-distributed support, I had to make sure I asked Christen for enough word count to make sure that the other akashic classes got their due as well.

    I'll probably take a short break from akashic mechanics after Akashic Realms and focus any non-Paizo-related freelance time I have available on doing a proper adventure (adventure path?) with lots of akashic NPCs and monsters to showcase the system and options in a fully integrated setting. Mythic Akasha is already mostly written and just waiting on some discussions about what we want to do with it.
    Last edited by Ssalarn; 2018-10-08 at 09:37 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •