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  1. - Top - End - #151
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Sep 2016

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Besk's hand moves in a blur, almost like her gun was always in her hand, she lines up her blaster to the Zabrak. BEfore anyone can even react, she pulls down on the trigger. The power cell on her blaster light up and a sound almost as load as a frag grenade bellows out from the gun, a streak of bright red crosses through the air, melting snowflakes along it's path as it seek the Zabrak who was speaking.

    Quick draw Blaster shot!: 1eP+2eA+3eB+1eD 4 successes, 2 advantage
    (Using the Boost dice that Vander and Ger gave me, as well as my own from one of my advantage! Total Damage: 13 and using the advantage to give my next Allied character a blue dice!)

    Besk then moves out of the way, taking cover by a pile of snow
    Last edited by Shadowflick; 2017-09-13 at 10:43 AM.

  2. - Top - End - #152
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
    Location
    Dantooine
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    Male

    d6 Re: Star Wars: White Horizons [Edge of the Empire] IC

    The lead Zabrak's mouth hangs open, a neat hole drilled squarely in the middle of his forehead. His compatriots stare dumbly as his body toppled to the ground, then go for their weapons.

    Spoiler: OOC
    Show


    The three Zabraks count as a minion group, so the remainder of the damage inflicted by Besk's shot carries over to the others. Cinematically this was represented as the first hit being an instant kill, but mechanically the group's overall wounds are reduced so that the next Zabrak will go down quickly.

    The other three thugs have different stats and are not part of the same minion group.



    [It is Vander's turn.]

  3. - Top - End - #153
    Orc in the Playground
     
    BardGuy

    Join Date
    May 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Vander wastes no time getting up close and personal with the thugs, his vibrosword out and ready as he dashes across the intervening distance. Nothing puts off a man's aim like several feet of rapidly pulsating, razor sharp steel in his face.

    Spoiler: Melee
    Show

    Melee: 1eP+2eA+2eD 3 successes, 1 advantage


    Using my manoeuvre to move from short to engaged.
    Stabbing the Big Twi'lek with my action.
    I missed that Besk had passed on a Boost die to me, so I suppose it either disappears or passes on to the next person.
    Using my advantage to pass a Boost die to the next allied character.
    Total damage 8, with Pierce 2.
    Last edited by Mickadin; 2017-09-13 at 04:18 PM.

  4. - Top - End - #154
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The Twi'lek staggers back, clutching at the wound Vander has carved through his middle. He manages to remain on his feet, but only barely.

    Meanwhile the Gand sends off a spray of blaster fire, one of which hits Besk...

    Gand blaster attack: 3eA+1eD 2 successes


    ...inflicting 8 damage (pre-soak).

    [It is Dorn's turn.]

  5. - Top - End - #155
    Barbarian in the Playground
     
    Imp

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    Aug 2017
    Location
    Gotham City
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    For Dorn there are only two kinds of gunfighter: the quick and the dead. This principle guides him to ignore the opportunity for cover and shoot a quick, accurate shot at his opponents. He puts the Zabrak between his crosshairs and pulls the trigger. His shot takes the Zabrak between the eyes. The unfortunate Zabrak's friends flinch from his shot making it harder to return fire. In the confusion, Dorn is able to pop off a few more wild shots meant to throw the thugs even more off-balance and give his allies an easier time picking the rest off.

    Spoiler: Shot
    Show
    Oh my gosh so much boost! One from aiming, one from quick strikes, one from Besk, and one from Vander. I use my triumph maneuver to draw my rifle and my normal one to aim. Action to attack obviously.Blaster shooting: 2eP+1eA+1eD+4eB 3 successes, 7 advantage


    So thats 11 damage. two advantage to add black to the enemy's next check. one to add blue to the next allies turn.
    three to gain +1 one ranged defense until the end of my next turn and...I dunno what to do with this one. I guess I notice something important about the conflict?
    Last edited by HAPPYBOY4; 2017-09-13 at 05:17 PM.

  6. - Top - End - #156
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The two remaining Zabraks fall to Dorn's rifle shots. Fear visibly ripples across the faces of the three enemies remaining. Dorn also notices that part of the path directly behind them is mud-slicked from the spring thaw and could impede their movements...

    [It is Bail's turn.]

  7. - Top - End - #157
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Bail's blaster appears in his hand as if by magic, he drew it so fast. Taking a quick bead on the Gand, Bail fires off a shot.

    Spoiler: Attack
    Show


    This is literally my first combat in the Star Wars game ever. If I miss something by all means, please let me know.

    I will utilize Bails special ability of Quick Draw.

    Attack roll: 2eP+3eA+1eD+1eB 3 successes, 4 advantage


    EDITED-
    Damage- will be 11
    3 should go for a critial
    I'm not sure if I can send any help to the next pc character, if I can I will


    I do have 1 blue to send to the next player.
    Last edited by Squadfather42; 2017-09-14 at 06:17 AM.

  8. - Top - End - #158
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    New damage roll-

    Attack roll: 2eP+1eA+1eD+1eB 3 successes, 2 advantage


    Damage is still 11
    Since I don't crit, I'll use the 2 advantage to put a black dice on the bad guys.
    I'm not sure about the blue for the next ally.
    Last edited by Squadfather42; 2017-09-14 at 08:09 AM.

  9. - Top - End - #159
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The Gand falls to the snow-specked ground, Bail's blaster bolt having burnt a hole through his chest.

    [It is P-2SE's turn.]
    Last edited by Kwaj; 2017-09-14 at 01:30 PM.

  10. - Top - End - #160
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The Kel Dor fires his blaster, but the shot goes wide.

    https://orokos.com/roll/550620#

    [Now it's P2's turn.]

  11. - Top - End - #161
    Bugbear in the Playground
    Join Date
    Feb 2010

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Pleased with how fast his allies were to the draw, Gerard followed their lead and unslung his rifle, letting loose into the Kel Dor thug.

    Spoiler: Actions and roll
    Show

    Maneuver to ready the rifle, action to shoot at the Kel Dor.

    Combat 1: Shooting the Kel Dor: 1eP+2eA+1eD 3 successes, 1 advantage


    12 damage, passing a boost die to P-2SE.
    Currently Playing:
    Nothing at the moment.


    Nova avatar courtesy of the ever awesome LCP.

  12. - Top - End - #162
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Gerard's blaster bolt hits the Kel Dor squarely in the rebreather, causing a small shower of sparks to cascade over his face as he topples.

    [It's actually P2's turn now. The Twi'lek is the only enemy left standing, and he is badly hurt by Vander's vibroblade.]

  13. - Top - End - #163
    Orc in the Playground
     
    BardGuy

    Join Date
    May 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    "Set to stun, we need one to question."

    The mercenary calls out over the sudden hail of blaster fire.

  14. - Top - End - #164
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Bail glances over at Dorn as the fight starts to die down.

    "Do any of these guys look like the holos you have of Hellion's gang? In not, then they are tied in with our missing girl."

  15. - Top - End - #165
    Barbarian in the Playground
     
    Imp

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    Aug 2017
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    Gotham City
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    "None of them are mine." Dorn says, still trying to get a bead on the Twi'lek without risking Vander. "Though the Hellion has been known to hire extra guns from time to time."

  16. - Top - End - #166
    Troll in the Playground
     
    Gluteus_Maximus's Avatar

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    Feb 2016
    Location
    A Humorous Location
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    Male2Female

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    P2-SE realizes that there is a fight going on just in time to rush up to the remaining enemy and attack it with his brass knuckled right hand.

    https://orokos.com/roll/551042

    ...And misses with no advantage or threat.
    Quote Originally Posted by Requilac View Post
    Wow, i can’t believe it, WotC actually made the rules compatible for a situation in which an ape demon is leaping into the air to knock a vampire out of a Poylmorphed T-rex’s jaws who is flying 120 feet above the ground.
    Amazing Avatar by Smutmulch

  17. - Top - End - #167
    Barbarian in the Playground
     
    PirateCaptain

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    Dantooine
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    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The Twi'lek clutches at the wound in his side and falls to his knees. "Please...don't...don't kill me..." he groans, tossing his blaster to the ground.

    Spoiler: OOC
    Show

    Combat is over, since he's surrendering and the rest are dead. I won't be able to post again until tomorrow but if you want to take actions to begin an interrogation or the like go ahead and post.
    Last edited by Kwaj; 2017-09-17 at 12:03 PM.

  18. - Top - End - #168
    Bugbear in the Playground
     
    BlueKnightGuy

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    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Bail moves forward with his blaster still out in front of him. Moving towards the nearest bodies he uses his foot to slide their weapin away. Once he's satisfied, he holsters his blaster and begins to search the bodies for any useful items.

    Spoiler: Out of character
    Show

    He's looking for any intelligence that says if they are with Hellion or the missing girl. Any credits, and ither group items will be pocketed until they can be divided up equally.
    Last edited by Squadfather42; 2017-09-17 at 01:27 PM.

  19. - Top - End - #169
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Sep 2016

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Besk takes out her binders and approaches the Twilek ready to restrain his hands "You're under arrest for assault, Im going to hand you over to the deputy to be dealt with further. I suggest you do not struggle and be cooperative with us while we interrogate you"

  20. - Top - End - #170
    Orc in the Playground
     
    BardGuy

    Join Date
    May 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Vander watches the lawgirl curiously. That's going to work out interesting.

    "Alright, mate. Tell us who you're working for and what you want."

    He lifts a brow menacingly at the Twi'lek, thumbing the edge of his vibrosword.

  21. - Top - End - #171
    Barbarian in the Playground
     
    Imp

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    Aug 2017
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    Gotham City
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Dorn is fairly certain he isn't going to be much help with the interrogation, and he doesn't mind letting the more socially adept members of the party handle that part. "Ya'll see what you can find out from him. I'll run back into town and get the deputy while you're at it."

  22. - Top - End - #172
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Male

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    "Big fellah," the Twi'lek groans as Besk cuffs him. The Twi'lek is pretty hefty himself, so you can only imagine what this other guy must be like. "Human. Offworlder.
    Talked fancy. Hired me an' the horn-heads a few days back. Wanted fer us to hang around the saloon, make sure nobody came around asking questions 'bout one o' the whores. If they did, we was supposed to keep ya from coming after him."


    Meanwhile Bail finds 70 credits divided between the five fallen thugs, along with some ration packs and a small electronic key. Other than those items and their blasters there is nothing of note on their bodies.

  23. - Top - End - #173
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Bail puts the creds in one of his pockets, as well as the ration packs. As for the small electronic key, He turns it over looking at it. Walking of to Dorn He looks at the wounded Twi-lek.

    "With his confession, it answers who they work for. The bodies had about 70 creds, which we can divvy up now or save for later. I found a couple ration packs, same with the creds, we can divvy now or later. I did however find this small electronic key."

    Taking his foot and nudging the Twi-lek, Bail looks at the key and then at him.

    "What does this open?"

  24. - Top - End - #174
    Barbarian in the Playground
     
    PirateCaptain

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    Jan 2017
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    Dantooine
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    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    The thug blinks at the key and shrugs. "No idea."

    [You got the key off the Kel Dor's body; a single purple difficulty Mechanics or Education check may shed some light on its purpose.]

  25. - Top - End - #175
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Not getting anywhere with the prisoner, Bail looks at the key and tries to figure it out for himself.

    education roll for key: 2eA+1eD 0 successes, 2 advantage

  26. - Top - End - #176
    Barbarian in the Playground
     
    PirateCaptain

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    Dantooine
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    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Quote Originally Posted by Squadfather42 View Post
    Not getting anywhere with the prisoner, Bail looks at the key and tries to figure it out for himself.

    education roll for key: 2eA+1eD 0 successes, 2 advantage
    While you can't figure out what sort of device the key goes to, you see a symbol etched onto its surface that you hadn't noticed before -a stylized pair of dice. You seem to vaguely recall seeing the same image somewhere in town, but can't recall where.

  27. - Top - End - #177
    Orc in the Playground
     
    BardGuy

    Join Date
    May 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    "Did he pay you in total up front? Seems unlikely. How were you getting in contact?"

    Vander also has no idea about the key. But there could be only so many places in town with that kind of symbol to look over.

    "I guess we're going to follow this up when Besk takes him to gaol."
    Last edited by Mickadin; 2017-09-18 at 07:12 PM.

  28. - Top - End - #178
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Looking the key over, Bail puts it into another of his pockets. Committing the design to memory, Bail let's the mystery of the key go for now. Snapping back to reality, he focuses on the wounded Twi-lek.

  29. - Top - End - #179
    Bugbear in the Playground
    Join Date
    Feb 2010

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    So we're leaving a witness, rolling the bodies for credits, and informing the local authorities of the above. Hutt fashion makes more sense than this place. Ger thinks as he shoulders his rifle and helps in the search. Leaving the interrogation for the others, he takes notice of the key. "Let me take a look at that," he says to Bail, holding out his hand.

    Spoiler: Mechanics
    Show

    Because what's the point of a 2P/2A pool if you don't put it to use. :P Would have done this sooner, but got busy with family and friends over the weekend.

    Mechanics roll vs 1D: checking out a key: 2eP+2eA+1eD 2 successes, 3 advantage

    Currently Playing:
    Nothing at the moment.


    Nova avatar courtesy of the ever awesome LCP.

  30. - Top - End - #180
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: Star Wars: White Horizons [Edge of the Empire] IC

    Bail pulls out the key and hands it to Ger. Once Ger is done looking it over, Bail puts it back into his pocket.

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