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Thread: anti monster weapons
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2017-09-15, 10:46 AM (ISO 8601)
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- Jun 2009
anti monster weapons
so I am designing a monster hunter game and I got to thinking most weapons are designed for humans, but varying monster bring different considerations into play. So im looking into what kind of specialized gear might develop to target unusual creature types. Assume no magic for the hunters, and standard fantasy technology (ie full plate but not guns).
what I already have
harpoons for big monsters
man-catchers for monster with exotic DR
spiked bracers for monsters that biteLast edited by awa; 2017-09-15 at 10:47 AM.
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2017-09-15, 12:20 PM (ISO 8601)
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- Aug 2011
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Re: anti monster weapons
Weighted, hooked nets. Anything with a non-morphable form (ie no puddings, oozes, non-shelled cephalapods, etc.)
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2017-09-15, 12:27 PM (ISO 8601)
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Re: anti monster weapons
Greek Fire - Creatures which require energy type weapons to combat
Additionally in such a world I imagine towns would most likely be laden with traps and defensive measures. Since walls don't offer a guarantee of safety.Firm opponent of the one true path
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2017-09-15, 01:31 PM (ISO 8601)
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- Aug 2008
Re: anti monster weapons
Battle shovels for oozes, razor wire rackets for swarms (with thin blades working as a substitute if the metallurgy isn't there yet), small sling pellets used in a buckshot like fashion (probably 4-6 per shot) for flying creatures and good old fashioned poison all come to mind.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-09-15, 01:36 PM (ISO 8601)
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- Jun 2009
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2017-09-15, 02:48 PM (ISO 8601)
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- Jul 2017
Re: anti monster weapons
Sorry I accidentally deleted my post
Boar spears
Molotov cocktails
Military picks and hammers
Something to mark targets that might go invisible
Caltrops would probably be invaluable for stopping charges
One of these things for hordes, maybe a seige version for bigger creatures
https://en.m.wikipedia.org/wiki/Repeating_crossbow
Finally clawed gauntlets for if you got disarmed.Last edited by Jackalias; 2017-09-15 at 09:02 PM.
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2017-09-15, 04:33 PM (ISO 8601)
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- Nov 2010
Re: anti monster weapons
Net made of chains
Concentrated drow poison
Wheeled walls. Like the ones used in sieges.
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2017-09-15, 04:38 PM (ISO 8601)
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- Oct 2014
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Re: anti monster weapons
Are you hunting the monsters as in tracking them and engaging when and how it suits you, or do you expect you might semi-suddenly need to stop the monsters from doing something?
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2017-09-15, 09:53 PM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
While the pcs wont always get the option to prepare and plan it is the default assumption. I guess what i'm saying is the pcs will generally know at least roughly what has been causing problems but they will then need to track it down and cant assume it wont try and turn the tables
Last edited by awa; 2017-09-15 at 09:55 PM.
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2017-09-16, 09:14 AM (ISO 8601)
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- Jul 2016
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- Earth
Re: anti monster weapons
Polyboloi.
A small group of monster hunters can easily carry it between themselves, but when it's set up it'll machine-shoot darts with more force and accuracy than any man-carried weapon.
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2017-09-21, 11:12 PM (ISO 8601)
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- Feb 2016
Re: anti monster weapons
does holy water count as magic? Because there's lots that can be done combining that with the fact that water can be frozen or boiled. You could make a holy pykrete club
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-09-21, 11:24 PM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
holy water isn't a thing in the setting
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2017-09-22, 02:56 AM (ISO 8601)
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- Sep 2017
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2017-09-22, 09:03 AM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
Unfortunately not practical for the monster hunters in my particular setting
no drow
and carrying walls into the wilderness is probably more trouble then its worth
a chain net might work but I'm trying to decide how heavy it would be, i cant imagine you could throw it very far
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2017-09-22, 09:19 AM (ISO 8601)
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- Nov 2010
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2017-09-22, 09:58 AM (ISO 8601)
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- Aug 2011
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Re: anti monster weapons
Ooh! A chance to do some math!
This website lists a 1/4-inch wire rope that weighs 0.12 pounds per foot and has a rated capacity of 3.4 tons (6800 lbs). But 0.25 inch wire rope is probably overkill. Let's go with 1/8th inch diameter wire rope, which weighs a quarter as much (and also has roughly a quarter of the strength - 1700 lbs). So call it 0.5 ounces (1/32 lbs) per foot. A 10'x10' net is big enough to catch most roughly man-sized creatures. Assuming a rope spacing of four inches gives us 31 strands in each direction, for a total of 62 ten-foot strands of wire rope. 820ft x 0.03 lbs/foot = 18.6 lbs. Heavy, but not completely unusable.
If we increase the spacing to 6 inches, we end up with 420 feet of wire rope, weighing in at 12.6 lbs. Heavy, but monster hunter teams could easily bring several of these on any particular monster-hunting expedition.Last edited by Lord Torath; 2017-09-22 at 10:08 AM.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2017-09-22, 10:23 AM (ISO 8601)
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- May 2016
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- The Lakes
Re: anti monster weapons
The rate of fire is such that I don't see why a human loader wouldn't be just as fast, more reliable, and an extra person to maintain and move the weapon -- while lack of the mechanism would make the weapon lighter and less complicated.
IMO, it's more reasonable to see early self-loading mechanisms like these in static defensive use, where weight is less of an issue and getting more weapons up and firing is important.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
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2017-09-22, 10:29 AM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
did you actually find a rate of fire per minute?
I looked and could not find anything other than, faster than contemporary balistas which is not particularly helpful
Carrying it isn't the problem using it is I dont think you can throw a 12 pound net very well.
Though i could see the weighted barbed net talked about before having bits of metal wire woven into it at key points to make it harder to cut.
poison is included in the game the monster hunters use a lot of alchemy items but Ive basically got those figured out already
The setting pretty mountainous and monsters lurk off the beaten path so a cart is no guarantee but it did get me thinking
https://en.wikipedia.org/wiki/Sudis_(stake) could work their a lot less bulky then a wall but can still make a decent barricade. They would also be cheap to make and could be abandoned quicklyLast edited by awa; 2017-09-22 at 10:49 AM.
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2017-09-22, 10:56 AM (ISO 8601)
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- May 2016
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- The Lakes
Re: anti monster weapons
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-09-22, 12:07 PM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
in that case its likely the weapon is like a Chinese repeating crossbow trading penetration for rate of fire
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2017-09-22, 12:12 PM (ISO 8601)
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- Aug 2017
Re: anti monster weapons
Tame/caged large predatory animals. Release 10 bears into the goblin infested forest. Come back in a month, and the goblins will be gone. You just have to chase the bears back into cages.
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2017-09-22, 12:17 PM (ISO 8601)
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- May 2016
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Re: anti monster weapons
Not in this case.
95+% of the time between shots is "string" movement. The torsion mechanism itself is the same as other "models", so the power is about the same.
The only real benefit is that you don't need a loader, or for one of the other crew to take time to load -- it's more manpower efficient in battle.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-09-22, 12:40 PM (ISO 8601)
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Re: anti monster weapons
I don't know that it'd be any harder to throw than a hemp/silk rope net, and would likely have a similar range. As you throw the thing, you give it a slight spin (frisbee-style) to encourage it to open, and the effective range for a thrown net is 5-15 feet. Not being an expert (or even a semi-competent) net-thrower, though, I will defer to anyone who is.
Last edited by Lord Torath; 2017-09-22 at 01:46 PM. Reason: "throw", not "through". Urg.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2017-09-22, 01:38 PM (ISO 8601)
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- Jun 2009
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2017-09-25, 06:21 AM (ISO 8601)
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2017-09-25, 08:32 AM (ISO 8601)
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Re: anti monster weapons
I'll +1 some sort of Greek Fire. (alchemist's fire in D&D terms)
As long as the monster in question isn't resistant to fire, Greek Fire seems like a good way for bunches of low-grade soldiers to take down big dumb monsters as their touch ACs tend to be crappy. (I've used it in D&D as the touch attack makes hitting easy even for level 1 mooks.)Last edited by CharonsHelper; 2017-09-25 at 08:33 AM.
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2017-09-25, 09:27 AM (ISO 8601)
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- Nov 2010
Re: anti monster weapons
I'd say just go with oil since it's a lot cheaper and does similar damage if you land it.
Unless you've got some serious budget and low manpower, 50 gold a pop isn't very practical. If your monster-hunters are already low-level they might as well just spend that kind of cash hiring some slingers or archers, and maybe have them ignite their missiles and throw oil. But if as a GM you don't care about the cost and want battles to be simpler to adjudicate (i.e. don't want to track exactly which squares are splashed, whether they've been burned, etc), then it's not an issue.
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2017-09-25, 09:33 AM (ISO 8601)
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- Jun 2009
Re: anti monster weapons
its a low power setting so a man eating tiger or bear is definitely part of the pcs job description.
its a home brew setting so d&d specific mechanics are not necessarily relevant im mostly looking for plausible mechanical weapons like the barbed net for the non-magical specialist class to have
the system actually uses a kind of armor as dr so all attacks are touch attacks, that said monster hunters do use alchemy and a variety of different fire bombs are options for them to take.Last edited by awa; 2017-09-25 at 09:39 AM.
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2017-09-25, 10:28 AM (ISO 8601)
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- Nov 2010
Re: anti monster weapons
How about concoctions intended to stun, blind, weaken, or disorient monsters?
I guess this isn't necessarily weapons, but monster-hunters could also do well to have bait of various kinds. Perhaps scents, decoys, or even noise-makers meant to attract or repel different kinds of monsters. Say if the hunters want to ambush a monster, they might find an animal or plant it really likes and put attractive scents or tracks leading to the ambush-site.
Also, bear traps (and snares, and others in that category) would be a good idea for some monsters, especially ones that aren't very smart or whose movements can be reliably predicted. Hurting monsters while impairing their mobility could really help save the lives of hunters.Last edited by Slipperychicken; 2017-09-25 at 10:29 AM.
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2017-09-25, 11:44 AM (ISO 8601)
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Re: anti monster weapons
I don't know about other editions off the top of my head - but alchemist's fire is only 20gp in Pathfinder, and acid is 10gp. You're probably better off with bows against something pretty mundane, but stuff with massive natural armor and/or decent DR can basically ignore mundane bows.
Ex: An iron golem's AC 28 & DR 15/adamantium make it able to shrug off mooks' mundane attacks on anything but two 20's (roll a 20 to hit & another to crit). But get 10 mooks with backpacks full of acid and/or alchemist fire vials and some room to skirmish and it's going down in a few rounds since they can just chuck them at max range (at it's pitiful touch AC of 8 - so most will it - and those that don't still deal 1dmg on the splash). With it's 20ft movement they can just keep scattering and chucking vials at 50ft.
Even a thousand or so gold (enough for 100 acid or 50 alchemist fire, or possibly 1/2 of each) worth of alchemic weapons is pretty cheap for a village to be able to take down something that big & nasty.
Even higher touch AC targets can be dealt with this way if they're slow enough, but they'll be relying more on the 1hp splash.
I don't think that nets are as effective as you think they are. There's a reason that hunters didn't/don't use them unless they're specifically going out of their way to take something alive.Last edited by CharonsHelper; 2017-09-25 at 11:46 AM.