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  1. - Top - End - #1
    Ogre in the Playground
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    Default anti monster weapons

    so I am designing a monster hunter game and I got to thinking most weapons are designed for humans, but varying monster bring different considerations into play. So im looking into what kind of specialized gear might develop to target unusual creature types. Assume no magic for the hunters, and standard fantasy technology (ie full plate but not guns).

    what I already have
    harpoons for big monsters
    man-catchers for monster with exotic DR
    spiked bracers for monsters that bite
    Last edited by awa; 2017-09-15 at 10:47 AM.

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    Default Re: anti monster weapons

    Weighted, hooked nets. Anything with a non-morphable form (ie no puddings, oozes, non-shelled cephalapods, etc.)
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    Default Re: anti monster weapons

    Greek Fire - Creatures which require energy type weapons to combat

    Additionally in such a world I imagine towns would most likely be laden with traps and defensive measures. Since walls don't offer a guarantee of safety.
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    Default Re: anti monster weapons

    Battle shovels for oozes, razor wire rackets for swarms (with thin blades working as a substitute if the metallurgy isn't there yet), small sling pellets used in a buckshot like fashion (probably 4-6 per shot) for flying creatures and good old fashioned poison all come to mind.
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    Default Re: anti monster weapons

    Quote Originally Posted by Lord Torath View Post
    Weighted, hooked nets. Anything with a non-morphable form (ie no puddings, oozes, non-shelled cephalapods, etc.)
    I actually think barbed nets might work well on cephalapods they would have to rip free of the hooks
    Last edited by awa; 2017-09-15 at 02:02 PM.

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    Default Re: anti monster weapons

    Sorry I accidentally deleted my post

    Boar spears
    Molotov cocktails
    Military picks and hammers
    Something to mark targets that might go invisible
    Caltrops would probably be invaluable for stopping charges
    One of these things for hordes, maybe a seige version for bigger creatures
    https://en.m.wikipedia.org/wiki/Repeating_crossbow
    Finally clawed gauntlets for if you got disarmed.
    Last edited by Jackalias; 2017-09-15 at 09:02 PM.

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    Default Re: anti monster weapons

    Net made of chains

    Concentrated drow poison

    Wheeled walls. Like the ones used in sieges.

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    Default Re: anti monster weapons

    Are you hunting the monsters as in tracking them and engaging when and how it suits you, or do you expect you might semi-suddenly need to stop the monsters from doing something?
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    Ogre in the Playground
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    Default Re: anti monster weapons

    While the pcs wont always get the option to prepare and plan it is the default assumption. I guess what i'm saying is the pcs will generally know at least roughly what has been causing problems but they will then need to track it down and cant assume it wont try and turn the tables
    Last edited by awa; 2017-09-15 at 09:55 PM.

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    Default Re: anti monster weapons

    Polyboloi.

    A small group of monster hunters can easily carry it between themselves, but when it's set up it'll machine-shoot darts with more force and accuracy than any man-carried weapon.

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    Default Re: anti monster weapons

    does holy water count as magic? Because there's lots that can be done combining that with the fact that water can be frozen or boiled. You could make a holy pykrete club
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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    Ogre in the Playground
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    Default Re: anti monster weapons

    holy water isn't a thing in the setting

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    Default Re: anti monster weapons

    Quote Originally Posted by Slipperychicken View Post
    Net made of chains

    Concentrated drow poison

    Wheeled walls. Like the ones used in sieges.
    This I thought is pretty interesting.

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    Ogre in the Playground
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    Default Re: anti monster weapons

    Unfortunately not practical for the monster hunters in my particular setting
    no drow
    and carrying walls into the wilderness is probably more trouble then its worth

    a chain net might work but I'm trying to decide how heavy it would be, i cant imagine you could throw it very far

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    Quote Originally Posted by awa View Post
    Unfortunately not practical for the monster hunters in my particular setting
    no drow
    and carrying walls into the wilderness is probably more trouble then its worth

    a chain net might work but I'm trying to decide how heavy it would be, i cant imagine you could throw it very far
    Well, if the idea of knockout poison works for your setting, you could reskin the drow poison.

    A barrier might work if stored in a cart, then assembled on-site as needed.

    I'm not certain about the weight of a metal net either.

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    Default Re: anti monster weapons

    Ooh! A chance to do some math!

    This website lists a 1/4-inch wire rope that weighs 0.12 pounds per foot and has a rated capacity of 3.4 tons (6800 lbs). But 0.25 inch wire rope is probably overkill. Let's go with 1/8th inch diameter wire rope, which weighs a quarter as much (and also has roughly a quarter of the strength - 1700 lbs). So call it 0.5 ounces (1/32 lbs) per foot. A 10'x10' net is big enough to catch most roughly man-sized creatures. Assuming a rope spacing of four inches gives us 31 strands in each direction, for a total of 62 ten-foot strands of wire rope. 820ft x 0.03 lbs/foot = 18.6 lbs. Heavy, but not completely unusable.

    If we increase the spacing to 6 inches, we end up with 420 feet of wire rope, weighing in at 12.6 lbs. Heavy, but monster hunter teams could easily bring several of these on any particular monster-hunting expedition.
    Last edited by Lord Torath; 2017-09-22 at 10:08 AM.
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    Default Re: anti monster weapons

    Quote Originally Posted by KarlMarx View Post
    Polyboloi.

    A small group of monster hunters can easily carry it between themselves, but when it's set up it'll machine-shoot darts with more force and accuracy than any man-carried weapon.
    The rate of fire is such that I don't see why a human loader wouldn't be just as fast, more reliable, and an extra person to maintain and move the weapon -- while lack of the mechanism would make the weapon lighter and less complicated.

    IMO, it's more reasonable to see early self-loading mechanisms like these in static defensive use, where weight is less of an issue and getting more weapons up and firing is important.
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  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: anti monster weapons

    did you actually find a rate of fire per minute?
    I looked and could not find anything other than, faster than contemporary balistas which is not particularly helpful

    Quote Originally Posted by Lord Torath View Post
    Ooh! A chance to do some math!

    This website lists a 1/4-inch wire rope that weighs 0.12 pounds per foot and has a rated capacity of 3.4 tons (6800 lbs). But 0.25 inch wire rope is probably overkill. Let's go with 1/8th inch diameter wire rope, which weighs a quarter as much (and also has roughly a quarter of the strength - 1700 lbs). So call it 0.5 ounces (1/32 lbs) per foot. A 10'x10' net is big enough to catch most roughly man-sized creatures. Assuming a rope spacing of four inches gives us 31 strands in each direction, for a total of 62 ten-foot strands of wire rope. 820ft x 0.03 lbs/foot = 18.6 lbs. Heavy, but not completely unusable.

    If we increase the spacing to 6 inches, we end up with 420 feet of wire rope, weighing in at 12.6 lbs. Heavy, but monster hunter teams could easily bring several of these on any particular monster-hunting expedition.
    Carrying it isn't the problem using it is I dont think you can throw a 12 pound net very well.
    Though i could see the weighted barbed net talked about before having bits of metal wire woven into it at key points to make it harder to cut.


    Quote Originally Posted by Slipperychicken View Post
    Well, if the idea of knockout poison works for your setting, you could reskin the drow poison.

    A barrier might work if stored in a cart, then assembled on-site as needed.

    I'm not certain about the weight of a metal net either.
    poison is included in the game the monster hunters use a lot of alchemy items but Ive basically got those figured out already

    The setting pretty mountainous and monsters lurk off the beaten path so a cart is no guarantee but it did get me thinking
    https://en.wikipedia.org/wiki/Sudis_(stake) could work their a lot less bulky then a wall but can still make a decent barricade. They would also be cheap to make and could be abandoned quickly
    Last edited by awa; 2017-09-22 at 10:49 AM.

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    Default Re: anti monster weapons

    Quote Originally Posted by awa View Post
    did you actually find a rate of fire per minute?
    I looked and could not find anything other than, faster than contemporary balistas which is not particularly helpful
    The major delay between shots is running the "slider" forward and then cranking the "string" back, not the loading. Adding the loading mechanism doesn't appear to reduce time between shots by much.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

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  20. - Top - End - #20
    Ogre in the Playground
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    Default Re: anti monster weapons

    in that case its likely the weapon is like a Chinese repeating crossbow trading penetration for rate of fire

  21. - Top - End - #21
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    Default Re: anti monster weapons

    Tame/caged large predatory animals. Release 10 bears into the goblin infested forest. Come back in a month, and the goblins will be gone. You just have to chase the bears back into cages.

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    Quote Originally Posted by awa View Post
    in that case its likely the weapon is like a Chinese repeating crossbow trading penetration for rate of fire
    Not in this case.

    95+% of the time between shots is "string" movement. The torsion mechanism itself is the same as other "models", so the power is about the same.

    The only real benefit is that you don't need a loader, or for one of the other crew to take time to load -- it's more manpower efficient in battle.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

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    Quote Originally Posted by awa View Post
    Carrying it isn't the problem using it is I dont think you can throw a 12 pound net very well.
    Though i could see the weighted barbed net talked about before having bits of metal wire woven into it at key points to make it harder to cut.
    I don't know that it'd be any harder to throw than a hemp/silk rope net, and would likely have a similar range. As you throw the thing, you give it a slight spin (frisbee-style) to encourage it to open, and the effective range for a thrown net is 5-15 feet. Not being an expert (or even a semi-competent) net-thrower, though, I will defer to anyone who is.
    Last edited by Lord Torath; 2017-09-22 at 01:46 PM. Reason: "throw", not "through". Urg.
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    Quote Originally Posted by Evoker View Post
    Tame/caged large predatory animals. Release 10 bears into the goblin infested forest. Come back in a month, and the goblins will be gone. You just have to chase the bears back into cages.
    At least for the setting in question this is a wildly impractical idea for a number of reason not the least of witch you have just replaced the previous monster with killer bears.

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    Quote Originally Posted by awa View Post
    At least for the setting in question this is a wildly impractical idea for a number of reason not the least of witch you have just replaced the previous monster with killer bears.
    True, but bears are animals, not monsters. So, it's someone else's problem now.

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    Default Re: anti monster weapons

    I'll +1 some sort of Greek Fire. (alchemist's fire in D&D terms)

    As long as the monster in question isn't resistant to fire, Greek Fire seems like a good way for bunches of low-grade soldiers to take down big dumb monsters as their touch ACs tend to be crappy. (I've used it in D&D as the touch attack makes hitting easy even for level 1 mooks.)
    Last edited by CharonsHelper; 2017-09-25 at 08:33 AM.

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    Quote Originally Posted by CharonsHelper View Post
    I'll +1 some sort of Greek Fire. (alchemist's fire in D&D terms)

    As long as the monster in question isn't resistant to fire, Greek Fire seems like a good way for bunches of low-grade soldiers to take down big dumb monsters as their touch ACs tend to be crappy. (I've used it in D&D as the touch attack makes hitting easy even for level 1 mooks.)
    I'd say just go with oil since it's a lot cheaper and does similar damage if you land it.

    Unless you've got some serious budget and low manpower, 50 gold a pop isn't very practical. If your monster-hunters are already low-level they might as well just spend that kind of cash hiring some slingers or archers, and maybe have them ignite their missiles and throw oil. But if as a GM you don't care about the cost and want battles to be simpler to adjudicate (i.e. don't want to track exactly which squares are splashed, whether they've been burned, etc), then it's not an issue.

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    Quote Originally Posted by Stavrost View Post
    True, but bears are animals, not monsters. So, it's someone else's problem now.
    its a low power setting so a man eating tiger or bear is definitely part of the pcs job description.

    Quote Originally Posted by CharonsHelper View Post
    I'll +1 some sort of Greek Fire. (alchemist's fire in D&D terms)

    As long as the monster in question isn't resistant to fire, Greek Fire seems like a good way for bunches of low-grade soldiers to take down big dumb monsters as their touch ACs tend to be crappy. (I've used it in D&D as the touch attack makes hitting easy even for level 1 mooks.)
    its a home brew setting so d&d specific mechanics are not necessarily relevant im mostly looking for plausible mechanical weapons like the barbed net for the non-magical specialist class to have

    the system actually uses a kind of armor as dr so all attacks are touch attacks, that said monster hunters do use alchemy and a variety of different fire bombs are options for them to take.
    Last edited by awa; 2017-09-25 at 09:39 AM.

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    Default Re: anti monster weapons

    Quote Originally Posted by awa View Post
    the system actually uses a kind of armor as dr so all attacks are touch attacks, that said monster hunters do use alchemy and a variety of different fire bombs are options for them to take.
    How about concoctions intended to stun, blind, weaken, or disorient monsters?

    I guess this isn't necessarily weapons, but monster-hunters could also do well to have bait of various kinds. Perhaps scents, decoys, or even noise-makers meant to attract or repel different kinds of monsters. Say if the hunters want to ambush a monster, they might find an animal or plant it really likes and put attractive scents or tracks leading to the ambush-site.

    Also, bear traps (and snares, and others in that category) would be a good idea for some monsters, especially ones that aren't very smart or whose movements can be reliably predicted. Hurting monsters while impairing their mobility could really help save the lives of hunters.
    Last edited by Slipperychicken; 2017-09-25 at 10:29 AM.

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    SolithKnightGuy

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    Default Re: anti monster weapons

    Quote Originally Posted by Slipperychicken View Post
    I'd say just go with oil since it's a lot cheaper and does similar damage if you land it.

    Unless you've got some serious budget and low manpower, 50 gold a pop isn't very practical.
    I don't know about other editions off the top of my head - but alchemist's fire is only 20gp in Pathfinder, and acid is 10gp. You're probably better off with bows against something pretty mundane, but stuff with massive natural armor and/or decent DR can basically ignore mundane bows.

    Ex: An iron golem's AC 28 & DR 15/adamantium make it able to shrug off mooks' mundane attacks on anything but two 20's (roll a 20 to hit & another to crit). But get 10 mooks with backpacks full of acid and/or alchemist fire vials and some room to skirmish and it's going down in a few rounds since they can just chuck them at max range (at it's pitiful touch AC of 8 - so most will it - and those that don't still deal 1dmg on the splash). With it's 20ft movement they can just keep scattering and chucking vials at 50ft.

    Even a thousand or so gold (enough for 100 acid or 50 alchemist fire, or possibly 1/2 of each) worth of alchemic weapons is pretty cheap for a village to be able to take down something that big & nasty.

    Even higher touch AC targets can be dealt with this way if they're slow enough, but they'll be relying more on the 1hp splash.

    Quote Originally Posted by awa View Post
    its a home brew setting so d&d specific mechanics are not necessarily relevant im mostly looking for plausible mechanical weapons like the barbed net for the non-magical specialist class to have
    I don't think that nets are as effective as you think they are. There's a reason that hunters didn't/don't use them unless they're specifically going out of their way to take something alive.
    Last edited by CharonsHelper; 2017-09-25 at 11:46 AM.

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